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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | #1 (permalink) |
| SFM Nugget Realname: Christoph Pieper Join Date: Jun 2008 Location: Germany near Düsseldorf Age: 28
Posts: 12
| BSG Raptor Hi, this is my first post and I´am glad to show you my contemporary project. It is just another alternative highpoly model of the BSG Raptor. I start working one week ago, but I work just 5 hours a day. It is for a special C4D Spacecraft Contest, so I hope I have a chance to win. ![]() |
| Last edited by Polyx; 06-29-2008 at 07:44 AM. | |
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| | #3 (permalink) | |
| SFM Nugget Realname: Christoph Pieper Join Date: Jun 2008 Location: Germany near Düsseldorf Age: 28
Posts: 12
| Quote:
Really? I start modelling one year ago, and the tiger was my first realistic model. I tried it after 2 weeks practice. So the core point is that you identified it .THX again! | |
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| | #5 (permalink) |
| SFM Obsessed | |
| He's a high-tech redneck, Mayberry meets Star Trek. He's a bumpkin' but he's plugged in, he's a high-tech redneck. -George Jones Death and Limbo Icon 3 | |
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| | #7 (permalink) |
| SFM Nugget Realname: Commander Adalla Join Date: Apr 2008 Age: 26
Posts: 82
| THat's amazing work m8. The Raptor is possibly my favorite ship of all time. I intend to tackle it after I do my Mark 2 viper, but I dont seem to have your talent with modeling I find it very difficult right now. I find it a lot easier to work on animations. In fact, my next WIP will be an animation featuring a Raptor doing a recon, if you ever want your Raptor to be featured in one of my animations let me know ![]() Keep up the great work. Hope you do the interior too I love the engine detail. |
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| | #8 (permalink) |
| SFM Nugget Realname: Christoph Pieper Join Date: Jun 2008 Location: Germany near Düsseldorf Age: 28
Posts: 12
| Thx again, What can I say? I love Cinema 4D and I find it much better to modeling than 3DS or Maya. For me it was easier to learn. I find 3DS and Maya is a little bit confuse. For example the view navigation in C4D is more comprehensible, like the 3DS one. I just had a better start with C4D, but I won´t say that 3DS or Maya is bad, I just like more the Maxon Tool. ![]() At the moment I hate to animate my models, because my system is much to slow. So, if you want to animate my Raptor, it will be a great pleasure for me. But it is a highpoly model, right now I used 115 000 tris. I think when I´ve finished the model will have more the 250 000. This is without the hangar bay! But you can try. Ok, but I is very difficult to make a UVW map with a highpoly modell. So I´ll use standard maps. I hope that is not a problem for you, but I think if I export it into the FBX format you can use it with the textures. I allready made some objekts with UVW maps, here a lillte taste: Dusk This are some game models for a young german game project. For the Orge engine I export the files into the FBX format and than I rework the models in 3DS. So... I persuade you will make it! If I finished I´ll announce the Raptor for all. |
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| | #9 (permalink) |
| SFM Oracle Realname: Andrew Peter Haynes Join Date: Jun 2006 Location: Erith in Kent - GB. 13th Tribe Of Kobol. Age: 22
Posts: 3,020
| Brilliant Raptor: Christoph |
| THE PAST IS WHAT YOU MAKE OF IT...ONLY TIME CAN HELP...THE FUTURE WILL CHANGE..HOPEFULLY FOR THE GOOD... | |
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