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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | #22 (permalink) |
| Better Dead Than Red | I love this ship! fantastic work there, man |
| | It's easy to see in these tired eyes, that blood has no value in modern life. | All time is held in stars, and it tears me apart. | [_]|||||||[_] | backstept.blogspot.com | |
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| | #23 (permalink) |
| SFM Obsessed | She looks a beauty. I believe you´ll still work the deflector, but... can i suggest some white or light blue lines, like the Ent-A? |
| My Page - http://starships.host.sk/index.htm 1-Absolutelly no!!! It won´t be done... You won´t see a ridiculous pokemon as a crew of my ships. And don´t ask me about technobable too, please! 2- Science Fiction it´s only FICTION. Don´t argue as it is a real thing. It isn´t! | |
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| | #27 (permalink) |
| SFM Obsessed | Beautifull!! The new deflector is perfect! All that you need now is some fake map over the windows to make them to look like real ones. |
| My Page - http://starships.host.sk/index.htm 1-Absolutelly no!!! It won´t be done... You won´t see a ridiculous pokemon as a crew of my ships. And don´t ask me about technobable too, please! 2- Science Fiction it´s only FICTION. Don´t argue as it is a real thing. It isn´t! | |
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| | #28 (permalink) | |
| SFM Nugget Join Date: Oct 2006 Location: Phoenix, Arizona
Posts: 9
| Quote:
Scaramanga, nice model. I just saw your question about how I mapped the Phobos saucer. Yes, I used several 'Aztec' panel maps to do the entire Phobos. The advantage is you don't need to do tons of duplication and make one enormous map. Instead a few small, reusable, squared-up easy to paint maps are used. The trick is to Lathe the saucer with “Generate Mapping Coords” turned on (must be on before Lofting). The UV’s will automatically bend the map to follow the curve. Obviously corrections will have to be made after going nuclear with Shape Merge, but it gets you most of the way there. For the most part you only need to make one wedge of panels, make any UV adjustments necessary, and duplicate that wedge around to form a saucer. Then you only need make corrections for any individual pieces you modify from the standard panels (cutting in cargo elevators, etc). Attached is an old example image I found of how the maps went into the Material (note this was Max 3.1). The multiple overlapping maps were to reproduce the pearlescent effect from the first film. It's a very subtle off-white Aztec which glitters with iridescent sub-panels where struck with highlights. There are brief mentions in the Phobos_OwnersManual.doc (with the mesh file) about what file does what and why, which may be a little helpful (not really a tutorial, just a how-to-operate-this-model doc). Hope that helps. | |
| Traffic Cop: “Do you know how fast you were going”? Heisenberg: “No, but I know where I am”. | ||
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| | #30 (permalink) |
| SFM Oracle | Almost if real. Impressive. The hull looks as if I'd touch it, I'd feel the irregularities like Data at the Phoenix did.... |
| See the Shadows of Darkness, Hear the Scream of Cruelty... That's why I've became a Warrior of Heart, Defend the one you like, Guard the one you love... | |
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