Go Back   Scifi-Meshes.com > 3D Modeling > 3D WIPs

3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

Reply
 
Thread Tools Display Modes
Old 07-21-2008, 12:34 AM   #21 (permalink)
SFM Obsessed
 
Elowan's Avatar

 
Join Date: May 2006
Location: az
Posts: 1,018
Quote:
Originally Posted by SiS-Shadowman View Post
Sorry, but you lost me. I read through some of his fables, but I couldn't find that particular one. I think you need to give me a hint.
It's summarized here:The Old Man, the Boy, and the Donkey
Elowan is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-21-2008, 12:48 AM   #22 (permalink)
SFM Nugget

 
Realname: Simon
Join Date: Jan 2008
Age: 21
Posts: 51
Hehe, now I've got your point *laugh*
You may be right here.
I'm still trying to find out what kind of design and story I want for my ship. Originally I thought it was enough to say, I'll use an ion-engine, but as we calculated, it's not enough. Maybe I'll just ignore alot of math, but still get the logic right (make the decks of the bridge face towards the acceleration axis and the rotating quarters in a 90° angle towards the axis).

"Sucht selbst, und lasst nicht suchen, traut Jedem, aber vertraut auf Gott allein, denn Gott ist die eine Kenntnis, die alle Kenntnisse umfasst!"

Did I say that I love religious zealots? :D
SiS-Shadowman is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-24-2008, 04:57 PM   #23 (permalink)
SFM Nugget

 
Realname: Simon
Join Date: Jan 2008
Age: 21
Posts: 51
I'm back, along with alot of updates.

First of all, I wondered how the people on my ship could land on their new plant, because obviously the ship can't. Since I've got plenty of time between rendering and working on the model, I read alot of articles bout ground to orbit transport and I stumbled across the idea of the space elevator. I knew those things did exist in the mind of alot of people (Star Trek: TNG for example), however I didn't know that we are so far that we could possibly do it. So I thought it would be great if the ship could just enter orbit and release a several thousand kilometer long cable and attach it to the ground.
The people could then first transfer the crew and the stasis pods to the ground. After that, it could then dismantle everything that is needed and send it to the ground as well. This provides the people with great resources, until they are able to establish the first colonies and infrastructure.

As far as the model is concerned, I added more heat radiators to the engines, as well as maneuvering thrusters to the sides of the ship and to the body of the ship.
I also deleted the old front-shape, I hated it. The newer one is inspired by the babylon 5 destroyer, but just slightly .
I'm currently adding details to the front (a small hangar bay), trying to avoid working on the main body.





I'm having a problem with the advanced light plugin from 3ds max. In the last picture, you can see two little black triangles just under the hangar bay. I've no idea what setting I need to change, in order to get rid of them. Is it the Filter size or the Ray Bias? Because it seems to be unaffected by the Rays per Sample setting, I've tried everything from 50 to 250.

"Sucht selbst, und lasst nicht suchen, traut Jedem, aber vertraut auf Gott allein, denn Gott ist die eine Kenntnis, die alle Kenntnisse umfasst!"

Did I say that I love religious zealots? :D
SiS-Shadowman is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-24-2008, 10:48 PM   #24 (permalink)
SFM Nugget
 
Yanko's Avatar

 
Realname: Jean Petrovic
Join Date: Apr 2008
Location: USA/Canada
Age: 21
Posts: 30
and when where you gonna tell me you were working on this lol, it looks awesome man!!!
Yanko is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-24-2008, 11:05 PM   #25 (permalink)
SFM Oracle
 
Dallidas's Avatar

 
Realname: Kyle
Join Date: May 2006
Location: US
Age: 18
Posts: 3,527
Send a message via AIM to Dallidas
looks great! realistic but not uber realistic. Those triangles might just be flipped normals.

Dallidas is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-25-2008, 12:53 AM   #26 (permalink)
SFM Guru
 
kborak's Avatar

 
Realname: Ryan Wolfe
Join Date: Jul 2007
Location: my mind
Age: 29
Posts: 558
Quote:
Originally Posted by Dallidas View Post
Those triangles might just be flipped normals.
they could be overlapped faces as well.
kborak is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-25-2008, 09:35 AM   #27 (permalink)
SFM Nugget

 
Realname: Simon
Join Date: Jan 2008
Age: 21
Posts: 51
Well, I just tried flipping the normals and whoot, frackin max crashed, taking my max file with it. The next time I see a dev from autodesk, I will REALLY feel the inevitable urge to inflict massive pain on him
This program drives me crazy. Great I had NO backups of the engine greeble radiators, so they won't make it into the final design anymore, I'm sick of doing this frack twice or more times.

"Sucht selbst, und lasst nicht suchen, traut Jedem, aber vertraut auf Gott allein, denn Gott ist die eine Kenntnis, die alle Kenntnisse umfasst!"

Did I say that I love religious zealots? :D
SiS-Shadowman is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-25-2008, 09:49 AM   #28 (permalink)
SFM Oracle
 
biotech's Avatar

 
Realname: Rich
Join Date: May 2006
Location: Hull, Yorkshire, England
Age: 38
Posts: 3,604
Blog Entries: 2
Looks great.

Try to save in incrementally numbered files, you use up more disk space, but at least if your current one gets mangled, you can go back to a previous one.

You can even merge bits of your older model back into the new one if you cock a peice up playing with it.

biotech is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-25-2008, 09:52 AM   #29 (permalink)
SFM Nugget

 
Realname: Simon
Join Date: Jan 2008
Age: 21
Posts: 51
Yep, that's what I needed to do. I had older backups, but none after I modeled these radiators. Strange thing is, that the max backup does contain everyhting but them.
Anyways, I'm taking a break from modeling this ship or I just go crazy.

"Sucht selbst, und lasst nicht suchen, traut Jedem, aber vertraut auf Gott allein, denn Gott ist die eine Kenntnis, die alle Kenntnisse umfasst!"

Did I say that I love religious zealots? :D
SiS-Shadowman is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-25-2008, 04:52 PM   #30 (permalink)
SFM Guru
 
nyrath's Avatar

 
Join Date: May 2006
Location: the praeternatural tower
Age: 50
Posts: 735
blender

Quote:
Originally Posted by SiS-Shadowman View Post
First of all, I wondered how the people on my ship could land on their new plant, because obviously the ship can't. Since I've got plenty of time between rendering and working on the model, I read alot of articles bout ground to orbit transport and I stumbled across the idea of the space elevator. I knew those things did exist in the mind of alot of people (Star Trek: TNG for example), however I didn't know that we are so far that we could possibly do it. So I thought it would be great if the ship could just enter orbit and release a several thousand kilometer long cable and attach it to the ground.
The people could then first transfer the crew and the stasis pods to the ground. After that, it could then dismantle everything that is needed and send it to the ground as well. This provides the people with great resources, until they are able to establish the first colonies and infrastructure.
Again, the annoying voice of reason chimes in
A space elevator is a huge construction project, your sleeper ship is far too tiny to carry one.

What you want is something smaller, like a Rotovator.
There is a nifty one here called HASTOL (warning PDF file)
The file contains some nice artist conceptions.
http://www.niac.usra.edu/files/libra...1/391Grant.pdf

nyrath is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

« - | - »

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

 
Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off
Forum Jump


New To Site? Need Help?

All times are GMT. The time now is 04:28 AM.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
LinkBacks Enabled by vBSEO 3.1.0
Template-Modifikationen durch TMS