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Old 07-22-2008, 10:06 AM   #1 (permalink)
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Cerberus Redux

It begins again...

The Original

Edit: Whups sorry, looks like I need this moved to WIPs, my bad, it's 4:30 in the morning.
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Old 07-22-2008, 12:40 PM   #2 (permalink)
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Nice!

Are you completely reworking/removing that railgun(?) from the old version? It also looks like you're making the airlock more accessible, if that little delta shuttlecraft-thing is any indication, which looks like a good idea.

You know, it's not too late too just rename it and call it a sister class/ upgraded class...
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Old 07-22-2008, 04:44 PM   #3 (permalink)
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Looking great already!

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Old 07-22-2008, 05:16 PM   #4 (permalink)
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Moving to 3d WIP.

Looking good so far.

WIP: Semi-Random Projects

Comco: i entered it manually in the back end
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Old 07-22-2008, 06:26 PM   #5 (permalink)
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Allow me to 'esplain.

No wait, there is too much. Let me sum up:

The "nose" is now the railgun, and the crew area is now a 2 story structure. The upper areas are essentially the engineering area, where crew can access and maintain equipment from inside the ship.

The central crew area and CIC can act as a "storm cellar" for surviving really intense solar flares and radiation, just point your tail at the sun and you've got hundreds of meters of equipment and propellant blocking the nasty radiation.

There will be a forward observation lounge/galley with a large set of windows in the crew area so the crew can look out at the universe without going crazy, but essentially the ship relies on external sensors.

The aft lasers' power systems are tied directly to the nuclear reactors, and for those of you worried about turret coverage, the ship need only yaw 1.5 degrees to have both turrets facing forward. No need to fly straight at your target, and even if you are, he's staring down the barrel of your MAC.

The missiles aft are actually configurable for a variety of autonomous missions, the thinking being that the need for a pure warship is fairly rare, and the local space navy needs to offset it's costs by performing scientific missions, but mount a kinetic or nuclear warhead to one and you've got an instant missile, ready to throw across the solar system at a moment's notice. They would normally be fueled from the spacecraft's tanks, so the mass penalty is relatively small.

The MAC can fire either unguided "dumb" rounds or smaller missiles that have a limited intercept vehicle. The coilgun can give a missile round enough "smash" to get to the intercept, and the missile can expend all it's propellant maneuvering for terminal homing.

I'm also working on a new set of remote manipulator arms, to assist in rescue, construction or exploratory missions.

The airlocks/docks can mate with cargo modules, passenger modules, fuel tanks, anything, really.

And Cerberus cooks your breakfast, too!
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Old 07-22-2008, 06:50 PM   #6 (permalink)
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To scale with the older model:
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Old 07-22-2008, 07:02 PM   #7 (permalink)
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Interesting... I like the mass accelerator. It would seem that the projectiles could be like flat discs... since there would be no aerodynamics to worry about, if fired with the large face foreword, they could do as much damage as a long cylindrical version... in which case that magazine could hold a lot of ammo. Nice work, I look foreword to seeing more details.

-MJ
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Old 07-22-2008, 07:09 PM   #8 (permalink)
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Nice.

Denver eh? Hmm, DANGEROUSLY close, if you axe me!
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Old 07-22-2008, 09:29 PM   #9 (permalink)
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Ehh, im not likeing the Magazine that close to the Crew quarters. hope I never get assigned to that ship.

Nice design. to me it is deffently out of the norm and thats what i like.
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Old 07-22-2008, 09:32 PM   #10 (permalink)
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Mass Accelerators wouldn't fire armed projectiles, they primarily fire solid slugs which are accelerated to hyper velocity. Therefore, there is no explosive risk with the magazine being next to the crew quarters.
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