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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | #1 (permalink) |
| SFM Guru Realname: Steven ten Have Join Date: Oct 2006 Location: Kiwi in London Age: 30
Posts: 163
| Elite: Cobra MKIII My first WIP after lurking around here for a fairly long time. I may well have bitten off more than I can chew but I have to start somewhere. Application: 3DS Max OS: Vista Ultimate Model: From the 80s game Elite - A re-imagined Cobra MKIII. I want to retain the fundamental shape of the Cobra from the Elite and Frontier games as it is so iconic but try to see it as if it were a real life ship. The other aspect I want to convey is that it's an old ship, it's a design from many years ago in terms of both game life and real life. As such I am taking some queues from Star Wars/Empire Strikes Back style models. cobraarmourrender.jpg |
| Last edited by Steve O B Have; 10-01-2008 at 10:37 PM. | |
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| | #4 (permalink) |
| SFM Guru Realname: Steven ten Have Join Date: Oct 2006 Location: Kiwi in London Age: 30
Posts: 163
| Cheers - there is a lot of thought going into it. I think it needs to look 'right' rather than just a bunch of greebles. The other side of it is that I'm not a quick modeler so it's going to be an exercise in perseverance. |
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| | #5 (permalink) |
| SFM Nugget Realname: Jim Vinton Join Date: May 2007 Location: Melbourne, Victoria, Australia Age: 41
Posts: 30
| Don't worry about your skill level. Picking a project that's hard, will help you improve your skills. Also don't be afraid of tutorials. I spent a day doing some and it improved my skills no end. Speed will come by itself as you practice. BTW, cool project, I can't wait to see what you come up with. Pagrin :-) |
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| | #7 (permalink) |
| The Dwarf Realname: Karel Join Date: May 2006 Location: Czech Rep. Age: 30
Posts: 687
| BIG LOVE! If only todays games were as enjoyable as the ones from 80's. I'm certainly looking forward to this! Great start |
| "Any sufficiently advanced technology is indistinguishable from magic" - Arthur C. Clarke Corollary - "Any technology distinguishable from magic is insufficiently advanced." - Prof. Barry Gehm current WIP: SFS War Hammer <- Stdby due to Viky | |
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| | #8 (permalink) |
| The local peanut gallery Realname: Rick Join Date: Jun 2008 Location: Joshua Tree Ca. Age: 28
Posts: 837
| OMG Frontiers...... ahh memorys. If you want it to look old both game and IRL style take a page from the Mellineum Falcons book. how is that bird suppose to be. lol.... You have a nice start and a very simplistic shape to explore with your skills. but you would be surprised that some of the simpilist shapes give the most trouble. lol.... keep on trucking. |
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| | #9 (permalink) |
| SFM Guru Realname: Steven ten Have Join Date: Oct 2006 Location: Kiwi in London Age: 30
Posts: 163
| Thanks for the comments all. Boolean cut some ports out for retro thrusters - front, and rotational thrusters - sides. I have tried to position the rotational thrusters along the horizontal centre of mass as in real life we operate in a Newtonian manner. These are only preliminary shapes and may change at a later stage. |
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| | #10 (permalink) |
| SFM Guru Join Date: May 2006 Location: Essex, UK Age: 31
Posts: 701
| Excellent and smooth start my friend. check out the portfolio of one steve 'coolhand' from this site. Hopefully his Asp is on it. I know it is somewhere in one of the flash headers atop this site. Inspired by his reimagined Asp, I myself completed a Viper and got about a third of the way through a sidewinder. I'll be watching this one intently! (And once it's done, maybe we swap models for animations... though I'm horribly innefficient, so my Viper will probably be about a billion polys when it only needs to be eight... ) |
| Look on the bright side, I can't get any worse! | |
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