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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | #112 (permalink) | ||||||
| SFM Blenderhead Join Date: May 2006
Posts: 341
| Been absent lately so first let's get caught up on the posts... Wires are always a dubious thing in Blender. They don't render with back edges hidden so it ends up looking messy. Perhaps some wire orthos when it's finished. Thanks, maybe I won't mess it up during the texturing phase. Quote:
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Now for some small updates... Tweaked those tabs while looking at the reference pics this time. Here is version 2... I haven't had a chance to work on the impulse deck yet so I spent a little time last night with some initial texture tests. The gridlines are mapped at 15%. What do you think? Too heavy? Too light? I'm trying to duplicate the pencil lines on the filming miniature so you can't see them from a distance but CAN see them upclose. | ||||||
| -- Hurm. FourMadMen.com has been relaunched! Still a work in progress though... Blenderheaded suggestions welcome. | |||||||
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| | #115 (permalink) |
| Guy Who Is Tall | I'm torn on the grids. I know they're there. But if they're too faint you'll never see them. But you're not SUPPOSED to see them. See what I mean? The way you have them now, it'll be a comfort thing. No one will see them, but YOU'LL know. Esp. if you ever animate it. |
| -- Bill "Tallguy" Thomas WIP: Surya and Various Franz Joseph Ships -- TOS Romulan Ship -- Surak Shuttle -- U.S.S. Ingram | |
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| | #116 (permalink) | |||
| SFM Blenderhead Join Date: May 2006
Posts: 341
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And finally new geometry... Either the impulse deck looks nothing like the photographs I have or Sinclair really got it wrong in a few of the more important aspects. The jury (for me) is still out on whether or not the base shap of the deck includes an inward curve at the sides so for now the sides are straight. Here's a pictures of the engines (potentialy) at various power levels (I'm sure some will HATE the idea of blue glowy bits on the TOS Connie, ah well): And some general views of the engine as it looks on the saucer: | |||
| -- Hurm. FourMadMen.com has been relaunched! Still a work in progress though... Blenderheaded suggestions welcome. | ||||
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| | #117 (permalink) |
| SFM Guru Join Date: May 2006
Posts: 251
| Based on my own experience, Sinclair was pretty far off on the impulse module. I spent a good two or three days just tweaking mine to match the reference photos as closely as possible. Same goes for the "linear accelerator" above the engines. |
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| | #119 (permalink) | ||
| SFM Guru Realname: Jaime Join Date: Aug 2006 Location: New Port Lowell, Cydonia Age: 28
Posts: 233
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As ever, I'm loving watching this grand lady develop. -jaime | ||
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| | #120 (permalink) | |
| SFM Guru Realname: Thorsten Join Date: May 2006 Location: Hamburg, Germany Age: 41
Posts: 563
| Quote:
![]() No, the blue glow looks very good on that (also very well done) impulse engine. And i'd make the gridlines a bit more visible (just a bit!) great work 4mm | |
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