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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | #251 (permalink) |
| Veteran Member Realname: Eric Reinholt Join Date: May 2006 Location: Pennsylvania, USA Age: 45
Posts: 2,285
| Ah, excellent suggestion. May I include that in my tutorial Tallguy? |
| Site: 3DSciFi.com Tutorial: How to Build the Starship Enterprise Trek: SciFiEric's The Doomsday Machine Framevoid | Scifi'ers Anonymous | Ejected Core | 4MadMen | WolfDen | Retro-SciFi | Larsen Arts | Brickhead3DArt | Oovworks | 3DSciFi Contest | |
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| | #252 (permalink) | |
| SFM Blenderhead Join Date: May 2006
Posts: 341
| Oh Yeah! Thanks for the tip. Who'd a thunk it? Quote:
Animation? We don't need to sti... oh, wait... here's one: Engine Test (302KB, DivX) There are lamps that flash on and off at various rates and the main ones stay on the whole time but pulse. I think perhaps the fade down on those could go lower. Thoughts? | |
| -- Hurm. FourMadMen.com has been relaunched! Still a work in progress though... Blenderheaded suggestions welcome. | ||
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| | #253 (permalink) |
| SFM Blenderhead Join Date: May 2006
Posts: 341
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| -- Hurm. FourMadMen.com has been relaunched! Still a work in progress though... Blenderheaded suggestions welcome. | |
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| | #254 (permalink) | |
| SFM Nugget | Quote:
I've been trying to accomplish this effect underMaya....... Needless to say..... I have thus far failed miserably.... | |
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| | #255 (permalink) |
| SFM Guru Join Date: May 2006 Location: the praeternatural tower Age: 50
Posts: 749
| Much as I would like to feel smug that freeware Blender has accomplished an effect that Maya cannot, I'm sure that would be over-reaching on my part. But it would seem that the Enterprise engine light effects are easier to create with Blender. |
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| | #256 (permalink) |
| Veteran Member Realname: Eric Reinholt Join Date: May 2006 Location: Pennsylvania, USA Age: 45
Posts: 2,285
| Perhaps ... for someone who knows Blender well. 4MM certainly knows his stuff! |
| Site: 3DSciFi.com Tutorial: How to Build the Starship Enterprise Trek: SciFiEric's The Doomsday Machine Framevoid | Scifi'ers Anonymous | Ejected Core | 4MadMen | WolfDen | Retro-SciFi | Larsen Arts | Brickhead3DArt | Oovworks | 3DSciFi Contest | |
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| | #257 (permalink) | |
| SFM Nugget | Quote:
The effect is done well done 4MM. I think the effect is another one of those "there be madness" situations, along with others mentioned before. Easy to obtain with an actual physical model, tough to do in cg. 4MM has done a pretty darn decent job here. | |
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| | #258 (permalink) | ||||
| SFM Blenderhead Join Date: May 2006
Posts: 341
| Quote:
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I've finished rigging the saucer light timings and have combined the best parts of the dome tests. Here is the result... ![]() Engine, light, motion, and sound (902KB, DivX) | ||||
| -- Hurm. FourMadMen.com has been relaunched! Still a work in progress though... Blenderheaded suggestions welcome. Last edited by Four Mad Men; 01-08-2007 at 01:45 AM. | |||||
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| | #259 (permalink) |
| SFM Blenderhead Join Date: May 2006
Posts: 341
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| -- Hurm. FourMadMen.com has been relaunched! Still a work in progress though... Blenderheaded suggestions welcome. Last edited by Four Mad Men; 01-08-2007 at 02:54 AM. | |
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| | #260 (permalink) |
| Veteran Member Realname: Eric Reinholt Join Date: May 2006 Location: Pennsylvania, USA Age: 45
Posts: 2,285
| Oh wow! Much better! The surface textures are almost perfect! |
| Site: 3DSciFi.com Tutorial: How to Build the Starship Enterprise Trek: SciFiEric's The Doomsday Machine Framevoid | Scifi'ers Anonymous | Ejected Core | 4MadMen | WolfDen | Retro-SciFi | Larsen Arts | Brickhead3DArt | Oovworks | 3DSciFi Contest | |
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