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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | #101 (permalink) |
| SFM Guru Realname: Jay Join Date: May 2006 Location: In a house, in the dales of Derbyshire, in the UK, with the man I love. Age: 37
Posts: 341
Downloads: 14 Uploads: 0 | Fantastic! |
| Current WIP: Wolf Class Project, "Wolf Class FAQ" - Other WIPs: Ingram Class Refit Project “I came to learn, not to conquer…” | |
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| | #102 (permalink) |
| SFM Guru Realname: Aaron Join Date: Jun 2006 Age: 18
Posts: 248
Downloads: 1 Uploads: 0 | Holy crap! Awesome! |
| Stargate Destiny - http://destiny.sg-universe.net - http://forums.sg-universe.net/viewforum.php?f=4 Star Trek Legacy - http://trekonline.org/legacy/index.php - http://trekonline.org/forum/index.php?board=44.0 | |
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| | #104 (permalink) |
| SFM Guru Join Date: May 2006
Posts: 222
Downloads: 0 Uploads: 0 | No, I created a custom texture for the entire bussard "lens" including the black outline and the honeycomb pattern. The end result is a combination of diffuse, specular, gloss and self-illumination maps. I don't often bother with gloss maps, but in this case it was crucial to achieving the look of the honeycomb pattern in particular. |
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| | #105 (permalink) |
| SFM Guru Realname: Sean P. Tourangeau Join Date: May 2006 Location: Colorado Springs, CO USA Age: 35
Posts: 794
Downloads: 0 Uploads: 0 | She looks Fantastic. All you hard work is deffinently paying off. Great work |
| Sean P. Tourangeau • Where ever you are, you're still not there yet. • http://hammerheadgraphics.iwarp.com ~ http://stourangeau.deviantart.com | |
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| | #106 (permalink) |
| SFM Spinozan | You're pretty obsessed with hexes. More power to ya. I wish I understood sub-d as well as you do. Daaaaaamn. |
| "Improve a mechanical device and you may double productivity. But improve man, you gain a thousandfold." - Khan Noonien Singh Starship Exeter ~ Federation Reference Series Online ~ Subspace Comms Network | |
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| | #107 (permalink) |
| SFM Guru Realname: Adrian Join Date: May 2006 Location: So Cal Age: 29
Posts: 906
Downloads: 0 Uploads: 0 | incredible, vektor. |
| I design your custom anything * Sea Scout Ship Changing Tides "You Know You Want To Hit That." Wings3D +Kerkythea ~ WIPs! cellphone updated 4/18/08 1701-D/01 Calypso -updated 1/6/08 | |
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| | #109 (permalink) |
| SFM Guru Join Date: May 2006
Posts: 222
Downloads: 0 Uploads: 0 | You know what's funny? Even though these warp nacelles are very similar to the previous version, they are an entirely new rebuild and I was downright shocked to realize how much easier it was this time than it was a couple of years ago. There is a definite intuitive/predictive knack to Sub-D modeling that takes a lot of time and practice to develop, or at least it did for me. It's kind of like chess in that you really need to be able to think multiple steps ahead of where you're at to achieve a winning strategy. Since we're on the topic, here's a wireframe rendering of the base mesh for the warp nacelle before the two iterations of subdivision are applied: ![]() |
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