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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | #61 (permalink) |
| Project Lead on SFM Film | the impulse engines on the saucer remind me on the Ent-B. But that is not a bad think. keep up the good work. |
| ALL GOOD THINGS, ARE WHAT YOU LEAVE BEHIND! ![]() (TH&B Project): Aries Fighter(On Hold untill I fig textuering out) | Dropship | Bomber | Executive Shuttle | Fighter 2 | Ships of the Naraka Empire | |
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| | #63 (permalink) |
| SFM Nugget Join Date: Jun 2006 Age: 52
Posts: 80
| So far all is looking great |
| Offical Grandeur Forums http://com4.runboard.com/bussgrandeur Grandeur's Ship Storewww.cafepress.com/uss_grandeur Become part of the project http://www.sextondesign.net/grandeur..._projects.html | |
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| | #64 (permalink) |
| SFM Guru Join Date: May 2006 Location: Bronx, New York Age: 42
Posts: 327
| Nice Design I always liked your work. |
| There comes a time in human events when mean ungodly people reject the peaceful laws of GOD and inflict suffering and pain to such a degree that only WAR will stop it. When that happens the Prince of Peace becomes the man of War in order to stop it. | |
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| | #65 (permalink) |
| SFM Guru | Vec, The ship is looking good. Now all we need is some detailing, registry numbers and tech specs and we will be ready to christen this beauty. |
| When the battle lines are drawn, and the enemy engaged, pledging your loyalty may mean laying down your life... | |
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| | #66 (permalink) |
| SFM Guru Realname: Jay Seals Join Date: May 2006 Location: Wherever the U.S. Army puts me Age: 35
Posts: 640
| "Now all we need..." ![]() Sheesh. Easy to say when you're not the one doing it, eh? ![]() That said, Vektor HAS missed his second self-imposed deadline by, like, a mile. |
| "Poly count is king." - Me I'm a logophile. Look it up. | |
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| | #68 (permalink) | |
| SFM Nugget Join Date: Jun 2006 Age: 52
Posts: 80
| Quote:
Although I have heard of miracles happening | |
| Offical Grandeur Forums http://com4.runboard.com/bussgrandeur Grandeur's Ship Storewww.cafepress.com/uss_grandeur Become part of the project http://www.sextondesign.net/grandeur..._projects.html | ||
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| | #70 (permalink) |
| SFM Guru Join Date: May 2006
Posts: 245
| I've gotten some significant work done on the secondary hull and the "head" that you only get to see when the saucer is separated. There are a lot of details here that are pertinent to the saucer separation scheme, so it's important to get them right. ![]() ![]() ![]() ![]() Pay no attention to the battle bridge module. It's just a copy of the one on top of the saucer and will eventually be replaced by a different version. The segmentation you see around the rim of the "head" will also go away eventually. Almost everything in these renderings is a single Sub-D object, all but the bridge and the docking bay doors, and it has really been straining my quad-poly modeling skills to their limits. I may yet go back and do a few things a little differently just to simplify the mesh and make the final version more efficient. Trying to build too much detail into a Sub-D object for something like this is just counter-productive; better to freeze it at a certain point and add the other stuff later. Tomorrow I'm gonna do some more work on my Vanguard model, but I'll be back for another round of updates on the Grandeur in a couple of days. |
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