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3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

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Old 09-26-2006, 03:18 PM   #21 (permalink)
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Good point A_Heretic, the front docking tube is meant to be a maintenance/auxiliary docking tube for the crew, I intend to model a bigger, wider version for the side of the hull that has a less industrial look for welcoming the passengers.

A VIP yaghts dock is a splendid idea! I could model an extendable docking arm, but where to put it, the best spot would be on the rear end of the front section, perhaps near the top so that any docked VIP have a nice view on the arboretum

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Old 09-26-2006, 06:03 PM   #22 (permalink)
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Some small adjustments, not much time to do a lot today :-/

just some resizing of the small observation decka nd the docking tube, I made them somewhat smaller to emphasize the size of the vessel.
In the free space next to the docking tube I made an emergency airlock for EVA access to the sensor suite and docking tube


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Old 09-27-2006, 05:41 AM   #23 (permalink)
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Nice work, looking good...

Darth Malice... aka Obi12077... "That name no longer has any meaning for me"...:D
My son, Darth Grommit. Born 12th May 2006. Sith Lord in training... Sith Lords wanted... All levels and ages welcome...
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Old 09-28-2006, 08:18 PM   #24 (permalink)
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Small update.

Minor detailing on the main hull and the star of the horrifying paneling process.
the best way so far i've found is using beveling on polygons but I'm not always 100% satisfied the result but it seems the least time consuming process. I'm finding it very tricky to find the righ depth and with. Since it's a big ship I don't want the lines to be too big but if they're too small they're hardly noticable. the whole process so far only gave me a few segmentations but since there are no vertexes there it's very hard to solve, perhaps with some creative mapping or detaling

Somehow the AA in mental ray is not always 100% either. Does anyone have an idea how to solve this?


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Old 09-28-2006, 08:34 PM   #25 (permalink)
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Is it me or does that antenna assembly look like a Mobile (Cell) Phone mast?

On the other hand, it's a very nice model, especially as I'm usually only interested in Trekverse starships...

I like the what looks like a Prime focus satellite dish just above it too...

For I dipt into the future, as far as human eye could see,
saw a vision of the world and the wonders that would be...
USS Voyager NCC-74656 dedication plaque
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Old 09-28-2006, 09:11 PM   #26 (permalink)
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Well, rich people do like their commodities while traveling in luxury

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Old 09-29-2006, 06:14 PM   #27 (permalink)
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Ouch! some vert errors showing up, or worse. Some of them look like they`re gonna be a prick to fix too. Good luck...

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My son, Darth Grommit. Born 12th May 2006. Sith Lord in training... Sith Lords wanted... All levels and ages welcome...
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Old 09-30-2006, 04:52 PM   #28 (permalink)
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many hours and mesh correcting later...

i had to completely rebuils certaion polygons, other errors were correctable by slicing and adding vertexes...

the lesson is all this chaos, never remove seemingly useles vertexes after slicing on complex shapes...


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Old 09-30-2006, 05:13 PM   #29 (permalink)
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Much better, I hate it when that happens... I can see what looks like a smoothing error on the panel around the little rectangular box just under the second row of windows. Otherwise its looking sweet...

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Old 10-03-2006, 11:47 AM   #30 (permalink)
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Yar Har Har Triumph!
Damn that was a tricky poly!
Now I just have to clean up that front grill and I can finally continue with the rest of the vessel, The think is that they must be render errors, i've examined that grill throurougly but can't find any mesh errors and since i'm not working woth smoothing, just box modeling, there must be something else going on. I think i'll just chuck it and build a new one, maybe a bit more rounded at the corners...


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