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Old 10-03-2006, 12:03 PM   #31 (permalink)
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New grill


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Old 10-03-2006, 05:42 PM   #32 (permalink)
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Update; Slowly finishing the lower bow section. the biggest details are there now on the section. Perhaps I'll add some more smaller detailing later but for now I'll move on to the top section of the hull.

For the bow thrusters I wanted to add some articulation but keep the mechanics as simple and solid as possible so I came up with something similar to the heater of a car, a cylindrical structure for horizontal rotation and movale fanes for vertical rotation. Some small extra detailing is needed arpund the circumference of the rotatable pod. A loooot of time went into editing the triangualtions of the pod sections after slicing and beveling the cog teeth, that's still not finished but I'm seriously considering outsourcing that crap to some indians

There some small verteces to fix around the housing of the engine pod as some points got miraculously misplaced


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Old 10-03-2006, 07:00 PM   #33 (permalink)
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lol. yeah I hate that too... I like the thrusters, form as well as function. They look good...

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My son, Darth Grommit. Born 12th May 2006. Sith Lord in training... Sith Lords wanted... All levels and ages welcome...
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Old 10-04-2006, 06:53 PM   #34 (permalink)
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Some progress, finally a day without any major mesh errors

Just done the paneling of the upper section of the bow. Next up is the raised rim, the top secioon and the cutting of all windows/hatches on those sections. But that's for another day I fear


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Old 10-04-2006, 07:13 PM   #35 (permalink)
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I like the narrowness of the front and the details there.

2d art is treated as a bastard child in 3D forums.
There are cultures on this planet that are just plain not ready for advanced technologies like explosives and automatic guns
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Old 10-06-2006, 08:24 AM   #36 (permalink)
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Nice

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Old 10-06-2006, 10:38 AM   #37 (permalink)
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Looking good Meph. I asume the shpere in the middle of the ship is gonna be a big recreational area with a glass dome roof?.. If so what will you put in there?.. Pool, lake, gardens all of the above?.. Looks like it`ll be a nice area of the ship to design.

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Old 10-06-2006, 02:22 PM   #38 (permalink)
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@ Prime_8 & Tovette: Cheers mates

@Darth Malice: All of the above I intend it to be an arboretum, some big trees, a pond etc etc, covered by a geodesic dome.

But first this...

My God... this is a nightmare... I compeltely fixed all the errors with any major problems really (the only errors were on the lower bow section), I can boolean the shape perfectly, every vertex is clean and neat but imagine my horror when I saw this....

EVERY face of the lower section is suddenly messed up, I don't get it how this happened, I really don't. I need a miracle now or salvage an older saved .max and do a looooooooooooooooot of work anew.

Any idea if this is salvagable?


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Old 10-06-2006, 02:27 PM   #39 (permalink)
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Hmm, could just be that the mesh has lost its smoothing groups... Do you know how to fix that? It shouldn`t be to hard. If its not smoothing groups, it could be much worse...

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Old 10-06-2006, 02:47 PM   #40 (permalink)
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Hmmm, this is wat the smooth modifier did to it, the render errors are gone bet the AA seems to have problems with it... up close it looks ok but from this distance it's a bit dodgy. Coudl that jaggedness come from the raytraced shadows then?

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