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| 3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions. |
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| | #21 (permalink) |
| Still Alive | still experimenting with the color |
| | It's easy to see in these tired eyes, that blood has no value in modern life. | All time is held in stars, and it tears me apart. | [_]|||||||[_] | backstept.blogspot.com | |
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| | #24 (permalink) | |
| Still Alive | Quote:
![]() I decided to make a new landmass thingymajig totally befuddled when it comes to making the cloud layer, and whatever else a planet needs to look 'planety' | |
| | It's easy to see in these tired eyes, that blood has no value in modern life. | All time is held in stars, and it tears me apart. | [_]|||||||[_] | backstept.blogspot.com | ||
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| | #26 (permalink) |
| Resident Ph.D Flaunter | Cool planet Backsept... maybe a tad obvious cloning but damn nice colors. Here is my W.I.P ![]() Now about them cloudmaps... Try first using something already existing. Slap them on a sphere slightly larger than the surface, basically follow Deks' tut. Then make sure you make them really, really white, either by faking some using self-illumination (yeah I know it's cheating) or by carefully, carefully embed some specular into the cloudmap. The later can backfire if not taken care of properly resulting in more or less silverish clouds, cool, but not very realistic. To liven up your already made world, you can play around with ocean specular and some small amount of irregular land-specular, especially for the desert regions. Also a more detailed gradient in the atmospheric falloff will help. Hope I just did not confuse ya'll here. Questions !? just fire away //Asz |
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| | #27 (permalink) |
| The Dwarf Realname: Karel Join Date: May 2006 Location: Czech Rep. Age: 30
Posts: 643
| So. As i promised i'm putting my WIP here. Still without cloudmaps. I had to lower the resolution of my map, so my PC (or more like my patience) can handle it, so it might be a little... uhm... not that good ... at some places. |
| "Any sufficiently advanced technology is indistinguishable from magic" - Arthur C. Clarke Corollary - "Any technology distinguishable from magic is insufficiently advanced." - Prof. Barry Gehm current WIP: SFS War Hammer <- Stdby due to Viky | |
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| | #29 (permalink) |
| Resident Ph.D Flaunter | Opps, occupational hazard maybe. I have been known to not explain things so well unless I am standing infront of a 30+ audience and talking physics. I will post some cloud-methods as soon as my poor Kubuntu server is up and running again. It lost the system disc the day before yesterday. Since it has been mentioned before... Why do your PC's choke on the large PS files ?! Do you keep a massive amount of layers ?! I believe I posted some about copy-merged and transfer of alpha-channel !? that has helped me gazillion of times, since my computers have not been of the über powerful sorts. Anyways, I am rambling again it seems... Be Back Later with some cloud techniques and the last tweaks on my land/ocean maps. Cheers //Dr. Asz |
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| | #30 (permalink) |
| The Dwarf Realname: Karel Join Date: May 2006 Location: Czech Rep. Age: 30
Posts: 643
| Thanks Asz. Yeah I know about the straight line... The oceans still need a lot of work.. As for why my PC, ain't willing to take up the files... No idea. The file isn't even that big and I only have like 3 layers in it.. That PC of mine sure is few years old already, but it still is AMD Athlon XP 3000+, with 1 gig RAM. So not that bad. No idea. |
| "Any sufficiently advanced technology is indistinguishable from magic" - Arthur C. Clarke Corollary - "Any technology distinguishable from magic is insufficiently advanced." - Prof. Barry Gehm current WIP: SFS War Hammer <- Stdby due to Viky | |
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