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3D WIPs Post your works-in-progress (WIPS) and lets be open to suggestions.

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Old 05-20-2006, 02:27 AM   #41 (permalink)
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Quote:
Originally Posted by Lt. Washburn
Great job on the match. Brings back memories for me.
Thanks! I've got to work on the lighting.
Quote:
Originally Posted by Captain Boh
Any work on the Machine itself?
The only work on the DD Machine so far has been to try to simulate the animation of it's engine or whatever you call it. Nothing worth posting yet but I'm off next week so I want to devote a good bit of time to this project!
Quote:
Originally Posted by backstept
you're doing this in LW right?
I can't keep yours and Prof's connies straight
one is LW the other TS I think
Uh oh. I don't think the Professor would like to hear that! LOL His is a much better construct.

Nah, mine is done in good old TrueSpace. Thanks for the compliment though!
Quote:
Originally Posted by TheGreatRaja
Thats the problem with these ships they all start look the same after a while
Living dangerously now-a-days, eh GreatRaja? :chuckle:
Quote:
Originally Posted by Captain Boh
On the plus side, it means everyone is doing a good job
Dude, you rock!
Quote:
Originally Posted by Romu
scifirific indeed
Thanks Romu. I'm getting quite a chuckle out of that description!

Here's a less than startling shot of the side of the ship. CrimsonLine had taken one shot of his model similar to this. I took this one to imitate the lighting and grain of original series and to try and decide which surface texture I was going to use.


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Old 05-20-2006, 02:29 AM   #42 (permalink)
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Quote:
Originally Posted by Prime_8
Eric any more ship?
Hey Prime_8! Nah, not yet. I've been a bit busy but I'll be working on her this weekend. To tide you over, here is a shot of her neck when I was thinking of putting in rooms behind the windows. It was an interesting exercise.

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Old 05-20-2006, 03:21 AM   #43 (permalink)
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What a great shot, wow.

The truth is you're the weak and I'm the tyranny of evil men ... but I'm tryin', Ringo. I'm tryin' real hard to be the shepherd."

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Old 05-20-2006, 03:36 AM   #44 (permalink)
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wel that's cool .

wonder if you could try some simple room tetures on ojetc inside windows ?

www.ejectedcore.com and ECE game engine project | -- "That's about as usefull as a YOU ARE HERE map in a borg cube"
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Old 05-20-2006, 10:10 AM   #45 (permalink)
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Rooms and Textures

Quote:
Originally Posted by Brickhead
What a great shot, wow.
Thanks Brickhead! You're alright brother.
Quote:
Originally Posted by Prime_8
wel that's cool .

wonder if you could try some simple room tetures on ojetc inside windows ?
Believe it or not, I've got some. I was trying to strike a happy medium where if you got close enough as the ship went by, you could see something inside but when you are far enough away, it looks like the original model.

Um, here's a shot to show the extraordinarily simple textures I used. They almost don't qualify! LOL



Here's what it looks like a little closer with the rooms being placed and in sore need of trimming:


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Old 05-20-2006, 12:21 PM   #46 (permalink)
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possibly puts some crew mid way into box ?? know what i mean ??

www.ejectedcore.com and ECE game engine project | -- "That's about as usefull as a YOU ARE HERE map in a borg cube"
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Old 05-20-2006, 05:13 PM   #47 (permalink)
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Yep, I know what you mean. It's a good idea. Let's see what can be done.

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Old 05-20-2006, 07:12 PM   #48 (permalink)
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Quote:
Originally Posted by scifieric

This is a prime example as to why the Federation wasn't allowed to have a cloaking device

Really cool renders! Coming along nicely man!!
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Old 05-20-2006, 08:06 PM   #49 (permalink)
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Quote:
BEMEUP: This is a prime example as to why the Federation wasn't allowed to have a cloaking device

LOL....
Eric, it's hard to say without them trimmed and a nice close shot.
I guess I would go for the up close look then the far shots would be no question.

The truth is you're the weak and I'm the tyranny of evil men ... but I'm tryin', Ringo. I'm tryin' real hard to be the shepherd."

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Old 05-20-2006, 08:37 PM   #50 (permalink)
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Quote:
Originally Posted by scifieric
The bussards are a strange combination.
1. A modeled plate with 10 small hemispheres with an animated texture that simulates the lights, flashes and spill.

The plate is nestled within:
2. A hemisphere with a spinning blade texture.

The inner hemisphere is just underneath:
3. An outer hemisphere with a semi-transparent base color (kind of a pale pink/orange color) with a random noise bump map displacement and animated flashes and shadows.

So I guess the answer to your question is ... both!
Dude, I've been trying to do bussards like that in tS 3.2 with no success. So, any secrets you can reveal are just awesome. I don't do animations, I just want my pics to look more realistic.
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