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Old 07-17-2006, 05:49 PM   #2 (permalink)
dan1701a
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Realname: Dan Dennis
Join Date: Jun 2006
Location: Texas
Posts: 69
Lathing the saucer

Continued from Part 1:

Okay, now you can lathe the outline. In C4D, click on the button up top that has an orange box with a cage around it, and in the resulting window choose the button that looks like a vase. Obviously, different 3D apps will have different methods for lathing an object, but we’re sticking with C4D right now.



And here's what that little sub-menu looks like:



Your object window will now look like this:



But your shape hasn’t changed! What’s up? Well, C4D (and many other 3D apps) use a hierarchical object method…in other words, you have a top-level effect (parent) and other effects, paths, shapes, etc. (children) that the effect acts upon. To make the lathe modifier affect the path, click on the path item in the object window and drag it on top of the Lathe NURBS effect (not above it, but directly on top). This will “nest” the path inside the Lathe NURBS effect, and now your screen looks like this:



Well, that’s certainly looking much better! However, you can see it has many straight edges…it approximates a circle, but it’s not smooth. Go back to you Lathe NURBS effect and change the subdivision modifier to something smoother (a minimum of 64, maximum of whatever your computer will handle):



Once that’s done, it’s looking more like a primary hull.



Now would be a good time to save your work.

Next: Darned numbers!
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