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Originally Posted by NanoGator Both, actually. I doubt most would notice, though. Are you using paths to animate the ships? If not, it might help. (not sure if C4d supports that...) |
Ok, the first turn should be in that way. They're chasing the A-wing and it suddenly turns right, close to that frigate, so the TIE's make a sharp turning.
The second one must be smoothed
And I use splines for the fighters' trajectories. I didn't found a way to convert them to paths. I think that, as you say, C4D doesn't support them, but I don't know.
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Originally Posted by NanoGator Yeah, you get my meaning. I think you'd be surprised, though. You can see the ships at the beginning of the clip, if they turned to little more than specks, it wouldn't necessarily be a bad thing. As I said, it'd really add to the sense of scale. |
Well, I came up with an idea for a next scene while making this one, so I didn't want the fighters to lose too much attention from the viewer...
The A-wing is not flying near the surface of the cruiser, but rather below the corvette, and near it, trying to avoid those fighters. I do that when I pilot an X-wing in that battle
And, according to
this image, the sizes of the fighters are pretty accurate...
Hehe, thanks for all your comments.