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Old 07-31-2006, 03:34 PM   #20 (permalink)
DarkSapiens
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Realname: Héctor
Join Date: Jun 2006
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Quote:
Originally Posted by NanoGator
Both, actually. I doubt most would notice, though. Are you using paths to animate the ships? If not, it might help. (not sure if C4d supports that...)
Ok, the first turn should be in that way. They're chasing the A-wing and it suddenly turns right, close to that frigate, so the TIE's make a sharp turning.
The second one must be smoothed

And I use splines for the fighters' trajectories. I didn't found a way to convert them to paths. I think that, as you say, C4D doesn't support them, but I don't know.


Quote:
Originally Posted by NanoGator
Yeah, you get my meaning. I think you'd be surprised, though. You can see the ships at the beginning of the clip, if they turned to little more than specks, it wouldn't necessarily be a bad thing. As I said, it'd really add to the sense of scale.
Well, I came up with an idea for a next scene while making this one, so I didn't want the fighters to lose too much attention from the viewer...
The A-wing is not flying near the surface of the cruiser, but rather below the corvette, and near it, trying to avoid those fighters. I do that when I pilot an X-wing in that battle

And, according to this image, the sizes of the fighters are pretty accurate...

Hehe, thanks for all your comments.

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