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Old 08-14-2006, 05:20 PM   #10 (permalink)
tetsujin
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Realname: George Caswell
Join Date: Jun 2006
Location: Massachusetts
Age: 31
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Quote:
Originally Posted by Sphynx View Post
1. This tutorial is tutorial 3 - the clearing of the scene was dealt with in a previous tutorial. Remember all of these tutorials are part of the same series and build on each other.

2. Adding the cube by selecting the Mesh > Cube did work in an earlier release of Blender - there have been many changes made in the last few years, some of them not so obvious or even clear why the changes have been made.
1: The beginning of Tutorial 3 is pretty explicit: "Start Blender and immediately save down your empty (yep - you read correctly - empty) Blender scene into a new file. Save it as 'Tutorial3_00.blend'." I just found it a bit confusing. I can't immediately save an empty scene after starting Blender, I need to clear the scene first. I read that and I was like, "So by 'empty scene' do you mean a scene with a cube in it? (How is that 'empty'? 'Default' I guess, but not 'empty'...) Or did the older version of Blender startup with an empty scene? (No, 'cause I remember an earlier part of the tutorial started up with the default cube scene) If I clear it myself, should I take away the light source and camera, too? (Apparently not, since the tutorial later on assumes the presence of the camera and light source in the scene...)" Remember that I'm just learning the ropes here. I think the start of Tut. 3 would be clearer if you said "Start Blender. Delete the cube, and save your empty scene..."

2: I thought it might be a Blender version thing - but I don't know much about the changes between Blender versions - so all I can really tell you when something like that comes up is that something from the Tutorial didn't match Blender's behavior, and then rely on you to provide the correct interpretation.

Having a lot of fun with all this, though. I'm at the point where I'm starting to feel very comfortable with the program, though I don't know where to find all the various operations yet.

As for the append mesh thing - it seems like a mesh can't appear in a scene without an object to "house" it. From that perspective I think the current behavior makes sense. I wonder if perhaps appending "mesh" would work, if you had an object selected at the time (causing the appended mesh to appear as part of the selected object...) Seems not. I guess it just appears in the current scene's data somewhere, for use by name-reference. <shrug> I'll learn the answer to that one at some point, I guess.

---GEC
I am but the humble student, who seeks to snatch the scratchbuilt pebble from the master's fully articulated hand.
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