Haha, no there are no textures at all, I just photoshopped the floor on

I believe that scene only uses 2 textures.. a subtle brushed texture I use in the spec and diffuse chanel of the brushed metal (I've used that same material in scenes before, such as
http://comby.star-fleet.org/test85.jpg and
http://comby.star-fleet.org/test87.jpg) and the floor has a simple homebrew texture map for ribbed carpet in the spec/col/diff channels.
The lighting... None.. except for the exterior, and a simple gradient map for the environment, all the lighting in the scene are from the self-illuminated surfaces, and 2 radiosity bounces.. otherwise it would look black in there, with a nice view out into black space

It's only 'cause I'm using F-prime that it's possible within realistic timeframes.. that kind of thing is normally slow (and slow on F-prime on interiors!)