Small update.
Minor detailing on the main hull and the star of the horrifying paneling process.
the best way so far i've found is using beveling on polygons but I'm not always 100% satisfied the result but it seems the least time consuming process. I'm finding it very tricky to find the righ depth and with. Since it's a big ship I don't want the lines to be too big but if they're too small they're hardly noticable. the whole process so far only gave me a few segmentations but since there are no vertexes there it's very hard to solve, perhaps with some creative mapping or detaling
Somehow the AA in mental ray is not always 100% either. Does anyone have an idea how to solve this?