View Full Version : 3D Sovereign Class: USS Enterprise 1701-E
Some weeks ago I started a Sovereign model as well. My idea is to create this model for a realtime engine ("quest3d" hopefully). I'd like to create a scene where the user can move around the ship while it's flying at warp speed. My computer can handle Pauls Enterprise very well in realtime with textures and lighting (1.15 million polygons) so that could be an interesting project. I do not use meshsmooth or other automatic surface modelling techniques just to be sure not to get too many polygons. The current status has around 70.000 tris. I use a low poly modeling technique and try to get the high poly look just by chamfering edges and playing with smoothing groups. All elements get round edges so that you can move very close to the hull without loosing detail. Usually I'm quite busy with other "more important" stuff so new progress images can take a while.
I'm almost finished with the lower saucer section. I'm going to add the windows in one of the last steps before finishing the model as well as other small details. One very confusing thing are the blueprints. They are ALL totally different, so it's pretty hard to stay as close as possible to the original ship.
Scotchy
24th Dec 2006, 01:12
Looking Good!
There is a scratchbuilt physical Sov model on these boards. Very accurate to the Nemesis version. You could inquire of that model's maker for schematics.
Also, look for the CG Sovereign at bcfiles.com. It's about 13,000 triangles and very accurate for that count.
Thanks, I have already ordered one ^^. The images of REL777 model are already extremely helpful.
As for the blueprints I use hundred of screenshots from the movies and other 3d models but if you look closer to the movie models you find many differences between the physical and cg model as well. So I have different blueprints, different movie models and different 3d models although there is only ONE Enterprise E (except color schemes, I think). Oh, I also own 3 model kits of the E which are totally different as well ^^. I just continue as I did before and hope the result is getting clean and authentic.
Perhaps someone knows explicit differences between the 3 movies.
The E from bcfiles.com looks very good but I do no intend to create an ingame version of this vessel. For accurate references it's not detailed enough. Good link btw.
Starship
24th Dec 2006, 02:49
Looking very smoothed for a low polly. :)
evil_genius_180
24th Dec 2006, 03:02
Awesome start. :thumb:
well now I have some competition, post some wireframes!
It's not my intention to battle with anyone. I appreciate more modelers of this vessel because of the references I can get. I guess I have already overlooked many details :D but perhaps I add some details which you could find very helpful. Who knows ^^.
Enclosed two wire shots. Basically I create a basemesh for meshsmooth but with more subdivisions so that I don't need the modifier.
http://www.orik.de/sovereign/sovereign_001_wire_thumb.jpg (http://www.orik.de/sovereign/sovereign_001_wire.jpg) http://www.orik.de/sovereign/sovereign_003_thumb.jpg (http://www.orik.de/sovereign/sovereign_003.jpg)
It's not my intention to battle with anyone....
yeah I was just joking, but it is good to see another high detailed sovereign here, and the wireframe looks pretty good so far, have you made a start on the rest of the hull yet?
tooie32
25th Dec 2006, 16:55
looking godd so far are you going to texture it once it is done or do what Paul did with his model. For me he shouldn't model the flat designs which textures can handle that waists poly counts that way and thats how the ILM made the sovereign model they mold what they can mold and painted the rest.
Looking forward for more progress hope it turns out as good as pauls but a lower poly count.
Carl
When I started to model this vessel, it was just an experiment. I've never done a star trek ship like this before. After a while it became serious, that's why there are no other parts of the ship yet. Next I want to complete the whole body before I start with the details.
I don't know yet how detailed I'm going to model it but I was also thinking about modeling plates and other flat details but a step further than Paul did ^^. I've already tried something but I will not continue this detail yet.
http://www.orik.de/sovereign/sovereign_004.jpg
REL777
25th Dec 2006, 18:11
Wow that looks fantastic! I'm honored you're using my ship as some of your reference.
I used IRML's ship as some of my reference so listen to what the man has to say :D
JustinDixon
25th Dec 2006, 18:21
Very clean, I was expecting a subdiv wireframe :)
Aresius
25th Dec 2006, 22:06
nice... IMHO it's better structured than the original... Sharper lines... I like it...
mattc
25th Dec 2006, 23:50
Wow that looks fantastic! I'm honored you're using my ship as some of your reference.
I used IRML's ship as some of my reference so listen to what the man has to say :D
Well, his references were immpeccable :)
M.
tooie32
26th Dec 2006, 04:04
No problem Orik hope ya don't fix the text like what Paul did It would be great for people like me to make our own registry for the ship if you plan to release her after its done.
Just a suggestion.
Keep up the good work. looking forward to see more the Sovereign Class is my fav so I will check this thread each day.
Carl
Did IRML finish his Enterprise? I found only some images from the warp nacelles and some detailed renderings but what I've seen is really amazing.
@tooie32
I didn't think about the registry yet. These details I'm going to add after the Sovereign is done (this can still take a while).
I had not much time the last 2 days so I could finish only the lower saucer section. I've added the navigation lights, the details on the impulse engine and the windows. Next I start with the upper saucer section.
http://www.orik.de/sovereign/sovereign_005_thumb.jpg (http://www.orik.de/sovereign/sovereign_005.jpg)
lennier1
27th Dec 2006, 22:06
I´ve never been too fond of that design but that´s some seriously impressive modeling (considering the limitations you´ve set yourself).
Hope we´ll someday see a pic of her and Dave´s Sovvy flying side-by-side.
Nayslayer
27th Dec 2006, 22:22
lookin great!
mattc
28th Dec 2006, 13:39
Did IRML finish his Enterprise? I found only some images from the warp nacelles and some detailed renderings but what I've seen is really amazing.
Nope.
M.
mattc
28th Dec 2006, 13:40
I´ve never been too fond of that design but that´s some seriously impressive modeling (considering the limitations you´ve set yourself).
Hope we´ll someday see a pic of her and Dave´s Sovvy flying side-by-side.
Could always compare it to Jay's if you like.
M.
seanr
28th Dec 2006, 15:18
LOL, that's the highest-poly low-poly mesh I've ever seen! Looks great!!
Thanks :) but I've just restarted the project. There are too many incorrect elements especially the proportions. E.g. the saucer is too short. I don't notice this while viewing on the image but when I know there is something wrong it's hard to continue. Thanks to REL777's help I'll give it a new try.
Did IRML finish his Enterprise? I found only some images from the warp nacelles and some detailed renderings but what I've seen is really amazing.nope I had a hard disk crash a few months ago, and I've got other models to finish right now, so I don't expect to get back to it for a couple of months at least
btw I wouldn't bother doing the modelled lines you're doing in the image at the end of page 1, they're just flat on the physical model so it'd be a waste of time and polygons do it on your model, but if you think it looks good then don't let me stop you :p
mattc
29th Dec 2006, 01:54
Thanks :) but I've just restarted the project. There are too many incorrect elements especially the proportions. E.g. the saucer is too short. I don't notice this while viewing on the image but when I know there is something wrong it's hard to continue. Thanks to REL777's help I'll give it a new try.
I'll let you know if any of the proportions are out.
M.
@IRML
I continued the previous model without these details and I won't add them on my new model. It's really a waste of time and polies but I had to see how it looks :) .
it does look good, but you're right it is a waste of time and polys - purely because it's not on the physical minature, it's just a flat painted detail on the filming model, most of those lines are bordering the bigger panels so I'm pretty sure it's supposed to be some sort of painted marking and not a proper panel
JustinDixon
29th Dec 2006, 04:08
It does make good for when you want to get close to the hull though. I've been in situations where I've wanted to get close (cloooseee) and not been able to because those details were simply none-existant. It's a bit of a pita.
Hellsgate
29th Dec 2006, 05:28
I'd like to see *just* the stardrive of the Ent-E used for its own Sovereign-Class variant.
This is what I still finished last year. This time I want to model the complete hull before I add any details. I thought the saucer has an easy geometry but there were some tricky elements. My next task are the upper decks to complete the saucer. I toy with the idea to model the saucer and main body as closed objects so that I can separate them later.
http://www.orik.de/sovereign/sovereign_006_thumb.jpg (http://www.orik.de/sovereign/sovereign_006.jpg) http://www.orik.de/sovereign/sovereign_007_thumb.jpg (http://www.orik.de/sovereign/sovereign_007.jpg)
barry1
1st Jan 2007, 15:24
Great job Orik. I have always been intrested how it would look like if the Ent. E would seperate.
The upper decks are complete. Almost, I guess I must redo the side with the windows of the observation lounge. The upper edge is too sharp and the wall has not enough depth. After that I also still have to add some small things to the bottom side before I can continue with the main body. The saucer currently has 37294 triangles.
http://www.orik.de/sovereign/sovereign_008_thumb.jpg (http://www.orik.de/sovereign/sovereign_008.jpg) http://www.orik.de/sovereign/sovereign_009_thumb.jpg (http://www.orik.de/sovereign/sovereign_009.jpg)
evil_genius_180
3rd Jan 2007, 05:26
Damn, that's hot. It's pretty smooth for being so light on the polys.
Nightwing
3rd Jan 2007, 06:38
i'm liking what i see. really impressive... it makes me wanna start modeling again.
ah I missed this update, it looks excellent, that's also exactly where I decided to separate the saucer from the engineering hull too
The Grandmaster
1st Apr 2008, 17:04
I know it's a very old thread, but was there ever any update to this story? What what I saw in the early part of the thread, the model was looking outright ridiculously awesome. Very impressive modeling up to the point the thread died, and that's not with an easy to model subject either.
markmassey
1st Apr 2008, 17:24
great model, this look like it could be one of the best if seen of the sovereign class.
cant wait to see more.
The Grandmaster
1st Apr 2008, 17:27
I hope that guy's still out there. I'd love to see how that monster turned out. Definately about the best Sovereign class 3D Model I'd ever seen. Nice to see he was using MAX to do it too. I'd like to see some of his techniques.
Martocticvs
1st Apr 2008, 17:38
Er - don't you think it would have been better to just PM him and ask him about it, rather than dragging up a very old thread? Please see our policy on Necro Posting (http://www.scifi-meshes.com/forums/3d-wips/37728-necro-posting.html).
homerpalooza67
1st Apr 2008, 17:47
If you find something you like on a thread that has not been posted in for over 30 days, SOP is PM the modeler, instead of Necroposting.
The Grandmaster
1st Apr 2008, 19:59
Yes, I saw that after it was too late.
I think every forum person alive breaks a rule or two their first few days.
I have 11,000 posts on Politicalcrossfire, so I'm not a newb. Just got too exited to start looking around all these threads I guess.
Samurai
1st Apr 2008, 20:38
Not a problem, just something to bear in mind for the future. :)
Welcome to SFM. :)
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