View Full Version : 3D Leviathan Class Carrier for Main SGC Thread
elitewolverine
6th Jan 2007, 06:53
Well i guess it was time to post some wips of my StarGate Carrier idea for the calling all stargate thread we have going on in here...
Inspiration: Tatics from a game called mankind, where i used the games carrier to be my main tatical advantage over the much larger bigger fleets, also pissed them off :flippy:, Also the real life tatical advantage a real carrier group has at sea, being a command ship and fighter support/group support ship.
Proposal: Idea here is to make a Carrier based operational Ship for the SGC. The Carrier will implement new Multi-Staged designed shields that only a ship of such size could carry the neccessary power output for such a idea. Each subsection of the ship will carry its own shielding along with one big shield for the entire ship, greatly reducing enemy fire effectiveness, greatly increasing fight staying power. More than likely being able to take multiple shots from the ori with minumial damage compared to the 3shot kill of the deadalus (about 12 to kill this thing or so)
Project: The Carrier will be designed as a fleet support ship, not money or power feesible to carry more advanced big gun all out power weapons, instead the ship is fitted with more of a i can do this all day long till the real fighters get here (deadalus/fan based cruisers/frigates...as well as its own advanced fighters 'something of a xf-320'). As the fleet support ship it will be able to dock two deadalus class size ships for repair or tow in hyperspace to save power consumtion fuel and resources. It will have the Cargo space to carry out long extended missions with the deadalus previously never thought of, including deap space exploration outside the gate network setting up a true alpha-beta earth site. As well as fleet support its main attack/defense capabilities lies in the fighters it can carry. A bay capable of maintaining and supporting over 200 advanced fighters, as well as being able to launch in upwards of 20 fighters in a single launch with 20 fighters in a 5 minute stand-bye launch mode.
Result: A Minature Floating SpaceStation, that is the Carrier, The City at Sea for the navy...The Movable Station for the SGC. In the end earth based tatics meets 21st century space combat exploration.
elitewolverine
6th Jan 2007, 07:55
some more shots that didnt upload with the main intro
Dark Angel
6th Jan 2007, 09:07
Nice! More more more!!
peter_lead
6th Jan 2007, 10:13
very nice, cant wait to see more
Nevets
6th Jan 2007, 15:19
Nice 'City in Space'. Very nice.
Are the ventral bow 'holes' the fighter bays?
Kadaeux
6th Jan 2007, 16:14
Very reminiscent of the Vengeance Class Battlecruiser from Star Wars.
http://premium1.uploadit.org/MaxOutrider/ShipImages/Vengeance-Battlecruiser.jpg
Vengeance is on this page too. (http://www.theforce.net/SWTC/dagger.html)
yeah thnkin of star destroyers, could see it as a cousin to the venator, loviin it so far:thumb:
nice work, i'm intrigued.
elitewolverine
8th Jan 2007, 07:24
Nice 'City in Space'. Very nice.
Are the ventral bow 'holes' the fighter bays?
well since my last post to this got stuck or something...
yes the holes are the fighter bay door openings, each bay can hold 10 fighters across side by side with room to spare 15 max launch side by side in emergencies can be done....somewhat safely ;)
the ship is almost hallow in a sense as the inners is mainly to house the 200-250 fighters...there is things and what not around but it is one big cargo bay down there...
there is also 4 cargo bay doors up top on the the ship for the secondary/main cargo holdings and repair ship holdings, for the deadalus and things alike that are docked up top...
well so not to double post here is the armor plating test i am doing for the bridge area, that will be the theme of the ship...making it very earth like imo with a hint of the orion in it...
tell me what ya think took time to model and knife all that damn armor plating...its also part of the actual main mesh so it would be a small gripe to undo if you dont like it lol so like it darnit...also a wire mesh for fun...and the engine pylon where i started to play with armor plating as well
evil_genius_180
8th Jan 2007, 09:33
This is cool. Is this a Stargate ship? (sorry if it's blatantly obvious to SG fans, but I know nothing about Stargate that wasn't in the movie.) As others have commented, it reminds me of a SW ship, especially the Venator-class.
elitewolverine
8th Jan 2007, 14:16
well here is two renders of the armor plating i am playing with and liking alot personally specially the bridge area makes it look like the ship has veins imo in a good way lol...
changed the back of the bridge area, going to turn the back section into a part somewhat resembling the orion triangle looking back side and see how it turns out for the cargo bay area
any how gotta run to bed before the kids wake up in a few hours let me know what you think...
and i know a few people just love wires so here is one just for you guys (the engines are not in the scene (or it would probably just look like a white thing instead of a wire render)
oh yea...as to whats in the render...the bottom bigger rectangle inset is the reacreation/cafeteria area...the Bridge is the upper smaller inset
Duckytheinvincable
8th Jan 2007, 22:47
wow that looks awsome! more for the love of god!
elitewolverine
14th Jan 2007, 09:24
well been fidiling with the engine pod armor plating abit and decided you know what this would be a kewl little place to put the main missle pod on, capable of firing about 20 missles in the end at once...all automatic no human loading, a reload hatch/pod area is located under it...the missles are huge and made specifically for the Leviathan Carrier Class
Or now in effect its proper designation LCC-501 with the name of "Mjolnir" in honor of Thor from the asgards as "Mjolnir" was his hammer that he used to slay all or bring lightning...
LCC-501 Mjolnir
elitewolverine
15th Jan 2007, 10:29
well another render before i go to bed...dont know if i like the very bottom plating or not, i might change it just a tiny tiny bit who knows...but its coming along...got alot done today after spending the whole day with family and then the inlaws...
tomorrow? more work on the plating and then some actual detail work on the missle launch tube covers, think your gonna like what i have in mind for those, a mix of old tech in the works...
well enjoy and just for a fun a wire render as well...oh yea its only half the ship in the render, had to cut the other half off to work much quicker without bog downs in my laptop...
freekzilla
15th Jan 2007, 10:56
Elitewolverine, thanks. "Hearing" someone call my thread "the main stargate" thread gives me quite a bit of pride!!!:thumb: :thumb: I'd like to think I have been faithfull to the franchise and helped instill some creative inspiration for my favorite show. Thanks again for those nice words. :thumb: !
Freekzilla
elitewolverine
21st Jan 2007, 06:07
well its not much of a mesh update as a progress update....unfortunately my computer fell victim to a quick reformat and in the process lost virtually all my 3d wips including this Levithan Class Carrier of mine...
although with small hope of doing a data recovery i was able to recover some files of this ship, and sadly only one worked, and it was one that has set me back about two weeks or so unfortunately...
but out of the ashes The Leviathan will not rest till completed ;), the dragon of the sea will rise like the phoenix of the air ;) (for all ya mythology guys like myself hehe)
at any rate in a few i will post a new wip, and actually one i like abit more, after studying the work i did and all the pics i had of my current design i noticed one huge huge flaw that i am going to adress in my newer build, or redesign...one in which puts this carrier and idea of a city at sea or dragon of the stars idea more of a foothold and more than just a fighter holder...stay tuned....I think this reformat happened for this very reason, and idea to be birthed...
JustinDixon
21st Jan 2007, 09:28
most of the paneling ROCKS but on the main body, not so much - seems a little too much like square polygons. Also nice mix of Stargate, Galactica and Starwars! :D
elitewolverine
23rd Jan 2007, 01:08
well here is my latest update of the mesh before i head off and crash hard into bed...
paneling test of the deadalus hangar or battlecruiser hangar if you will since its big enough to fit a prometheus as well or ships of various sizes...
at any rate it also shows the gauss guns (refit of the rail guns much bigger slugs for the gauss)...along with the ships two guess ill nick name them for now destroyer class energy weapons in the pylon support area...the attenas are just place holders untill i actually get a comunications array setup behind the bridge
more detail will be added in the areas that are kinda missing paneling, some form of widegts that will be something of the deadalus thingys...but thats for tomorrow...also here is a close up of the unfinished gauss guns and thier details as well
and of course if ya missed it in the main SGC thread here is a fullscene render i did earlier for size references (credits for the models in other thread).
Dallidas
23rd Jan 2007, 01:40
how are you doing your panels? just curious
elitewolverine
23rd Jan 2007, 03:23
how are you doing your panels? just curious
are they bad? lol
i have three ways to do it...
1: is using the ctrl-r button or i guess knife loop cut in blender, and i select the face loop i want to knife up and it shows that purple line to where its going to cut, and i cut two lines very close together leaving big panels...So after i cut up the face i want, i select all the faces using the b button and design the panel layout selecting them...when i get what i want from the that i then hit extrude, and extrude the amount i want, and walla i have panels
Pros: very quick and easy to do multiple big faces fast and easy without having to worry to much, and can produce panels in no time at all, hitting ctrl-r and guiding the lines where you want is extremely extremely easy
Cons: Very messy mesh producing verticies you might not want, or extends the cuts to faces you do not want to cut up just yet, in the end a high poly count when it might not be needed....BIGGEST con, once you have done say a whole side there is no just selecting the panels and erasing, its part of the mesh and as such modifies your main mesh as well...meaning save often and create multiple saves...
2: Same idea as above but i select the faces i want to work on, or the section i want to chop up...i duplicate them not moving them one bit so to get a exact duplicate in location etc. I then hit Shft-H to hide all the other faces not selected. Since my new selection is not attached to anything i can knife up the selection all i want without modifying the main mesh. I proceed to knife up the selection. I select all the faces i want to keep making a panel pattern, when i am happy with it i then hit H to hide all the faces i have selected, leaving all the faces i dont want, i then hit A to select all thats left, hit X select delete faces and then i UnHide all the panels i selected to be my pattern, hit E to extrude and walla panels...
Pros: Not part of the main mesh, so messing up is never a issue, and you can move the verts around freely or the new panels freely without touching the base mesh....if you dont like what you have just delete and start fresh no need for back up (the panels you see above were my 6th panel configuration, and all 6 done in under 20mins). Also a much much cleaner mesh after paneling a entire hull. Lowering poly count and upping performance.
Cons: A little slower than method one, and Hiding Un-Hiding faces can sometimes be tricky if you get interupted or etc, but it doesnt leave you lost...Other than that no real con to this method
3: Is one i dont use, but but, is making a tuxture file of a 2d representation of the hull paneling, Select the view you are looking at ie Top Side Front, Load it as a background picture, trace and extrude the design.
Pro: If you have texture files you like that want to be your paneling, this is perfect, or reference pics of panels main hulls schematics, this method is the only way to go to get a exact match. My 20% complete million poly march Ent-D model is done in this fashion from reference pics (currently at 300k polys)
Con: Slow, if you have rotated surfaces this method can be tricky and funny, causing you to switch rotations match then rotate back or work in a rotated enviorment etc. If you have different pictures of the same view that are not exact your paneling will be off
You can mix and match those to get the paneling style you have, but in the end from what i have found those are the main basic styles imo.
On small details like guns or radar dishes or something small and simple and easy to do, then method one is quick very quick because you can cut the model entirely and then panel entirely in two steps...
On a big ship where details cant be messed with or certain faces have certain cuts you want etc etc, then option 2 is a must and by far the best choice...
Currently its a mix of 1 and 2, like guns in the picture are done with one, while the big ship paneling is done by method 2...
LOL phew that was a mouthfull, guess there is more than one way to skin a cat!
Duckytheinvincable
23rd Jan 2007, 03:59
wow you realy get a size comparison with the 2 deadelus classes docked with room to spare! :devil:
elitewolverine
23rd Jan 2007, 05:08
wow you realy get a size comparison with the 2 deadelus classes docked with room to spare! :devil:
muahaha:devil: when i saw how much bigger the deck got by widening it to the same size as where the hangar was without tappering off like the last model had...
the thoughts of six daedalus laying on the top deck rotated looking fowards basically like a aircraft carrier would, and with one exiting the hangar...hehe oh the thoughts the thoughts...
lol i was thinking to get my mind off things cause day in and out modeling the same piece is hard for me with two kids and wife...So my next modeling idea was to create a startrek like space construction dock for this carrier with a platform on each side that could hold and construct and repair multiple daedalus size ships...put this thing in orbit around the alpha site or maybe even in asgard space for big protection bonus...hehe the thoughts of what could be in say 2020? thats just ten years, 2 years to build the space port and in 8yrs time you know how many daedalus that thing could turn out at say 10 daedalus a year and a carrier to go with them? It could be SG-1's first drydock construction yard aimed at in one years time completing a full 10ship Carrier group....muahaha :devil:
ah damn just thinking that has made me get out my pencil to start a rough sketch...i never get that thing out unless me excited lol...grrr this carrier was just supposed to keep me occupied untill my new pc arrived looks like its going to Lead me into developing a SGC stardock/yard...
elitewolverine
23rd Jan 2007, 13:30
Well here is a concept idea for my missle silo's onboard my carrier that will compliment the smaller pod missle housing that will adorn the wing tips later on...
as you can count from the screen yes there is 300 of those bad boys on each side of the ship for now :devil:
i already think i know how i am going to change it abit but those are what the doors of the silo will look like if nothing more and the approximate placement on the side as well...hehe
Current thinking of mine is that they will be a little smaller than the ones on the daedalus, but strength in numbers, thats what this whole ship is about...its not the one bee that will kill you its the 100 friends he has waiting for you that will
Dallidas
23rd Jan 2007, 21:52
christ, 300 missile tubes? with 3 reloads each im assuming? that 900 missiles, on one side!
loRdzeRo
24th Jan 2007, 00:09
hmm nice design
but i dont like the pattings they looks too constantly
Duckytheinvincable
24th Jan 2007, 02:59
holy crap! *laughter of insanity* dont forget a carrier on patrol at the midway station and ANOTHER dry dock in orbit above atlantis :devil: your getting me excited about it LOL
elitewolverine
24th Jan 2007, 03:49
well started her up again today, did small mesh clean up, added that missle pod sides instead of just laying the sylo doors on the edges of the mesh, adds more bulk and style and can even do manual loading from inside the daedalus bay if needed...so if and when i get to that bay interior there will be a huge multi-crane type system for loading of missles manual style as well as from the side of the pod area (shown later tonight)
But i just had to post this render, i tried a new filter setting, went from gauss to Catroom with gamma control turned on...imo gave a nice shading...so here ya go another render :cool:
still thinking of ideas for a dry dock station for this thing....sadly enough the one from starship troopers keeps coming into mind so i think ill have a stab at making it like a horse shoe setup idea, with flat slim dock panels surrounding it...hehe now im thinking if this thing should have its own fighter designed for it instead of using the 302..hmmm :devil:
elitewolverine
24th Jan 2007, 06:27
Did someone say atlantis dock? hehe
10 daedalus or such size starships can be built, hangar area resembling PitCar style bays etc...with the main construction area resembling some startrek hehe, with crane to be added as well as engines in the back on the pylons that got asgard influence...but hey i just couldnt help it anymore so here is the quick 20min scene i built for all ya :devil:
Grzesiek
24th Jan 2007, 09:00
Intresting design.
And the Deadalus look like a toy compared to that carrier of yours.
elitewolverine
24th Jan 2007, 10:52
Lol now you guys got me started doint all kinds of models and idea for this carrier...had this nice looking idea for a tauri fighter to proceed the 302...abit larger for it favoring shield technology over hyperdrive technology, although the naquada will be used to drive the main engines and shields.
when designing it, i have always love that weasel look of the su-29's and 27's so i thought why not the new fighter? And being bigger why not two Engines to compliment the single engine in the rear of the 302, with the side engines going over to a square type of vector engine design that is used for vector thrusts on the f-22? hmmm and well this new fighter was born...designated the FX-322 (reason for this designation will be talked about later if all you nut heads want to discuss future designation ideas for Fan Based models, including a Fleet Repository that is assigned designations by a group of people based off certain rules etc.)
-Stardock
-Midway Space Station designed around the Stardock to include up to 6 Stardocks?
-New Fighter
Next?
-Frigate?!?
-CargoShip?!
elitewolverine
24th Jan 2007, 22:47
Intresting design.
And the Deadalus look like a toy compared to that carrier of yours.
yea know what you mean, everytime i do a fullscene render with the daedalus, it makes me think of episodes where the alien ships always outsize ours by a huge margin...like that one episode with the purple alien ship and the gas cloud making sam go a little nuts...that ship was huge
Dallidas
25th Jan 2007, 00:26
kinda like and O'neill calss warship and the prommie!
NickatNite
25th Jan 2007, 00:53
Love the idea and the model, very good work. Does Earth have enough material to even build it? Or does the SGC have to mine astroids to build her?
only problem i see with the model is the size of the carriers guns compared to the deadalus class ships. They would each be the size of an office building. But I dont see that as a problem:) BTW AWSOME panneling!
elitewolverine
25th Jan 2007, 01:52
Love the idea and the model, very good work. Does Earth have enough material to even build it? Or does the SGC have to mine astroids to build her?
only problem i see with the model is the size of the carriers guns compared to the deadalus class ships. They would each be the size of an office building. But I dont see that as a problem:) BTW AWSOME panneling!
yea true i was thinking that, but any guns i put on this thing make them look soooo small lol...but i guess we can use the arguement that instead of using high high tech to make things small and powerfull we can use somewhat normal tech so the energy guns adorning the ship has to be bigger by design...;)
but i am adding flack guns to the side to battle against enemy fighters...they look kewl to me and will use a conventional type of delivery system and good ole flack system of uranium tipped projectiles...hehe
everything is so big cause of the size of the ship, im going to have to use the shoot and spray idea of a cluster weapon so that we can use conventional weapons and not up the cost on this thing...
yea a combination of titanium and steal could make the inside structure and the outside could be the trinium compound we use to make ships...
and for the other yes the frigate would be a O'niel type of ship, big guns not alot of high tech gyzmo, just something that goes in and gets the job done...maybe something of a submarine vessel, that uses tons of old tech so not to be sabatoged by high end tech ie battlestar galatica idea...
elitewolverine
25th Jan 2007, 03:30
Here is the Tauri Symbol to adorn the shield pylon on the side along with its plating...
and another of the flack cannons 2 sticking out and one inside its main part...might even create a simple 5sec animation to show how the flack cannon comes out..who knows gotta finish it first lol...
the flack cannons have 8 firing mechanisms in each controll Pod, each one firing a shell that well flacks and spreads like a shotgun...the nice thing about this one is, it resembles is earths based rifle counter part...where a user controlls the timing of the flack burst, it was designed to shoot a grenade like projectile to hit bad guys hiding around a corner...With this one, a computer targets a ship guesses its targeting distance and area and sets the bullet to charge and set off at a given distance...This of course takes abit of time so, between firing it takes about 2secs or so to set and fire...these are just three when im done i think there is going to be 12 on each side of the bow..so 96 shotgun type flacks a side each firing round ;)
Dallidas
25th Jan 2007, 04:25
very cool looking flak cannons! ther huge too! they could probably take out a hatak in 4 shots! lol
elitewolverine
25th Jan 2007, 07:26
very cool looking flak cannons! ther huge too! they could probably take out a hatak in 4 shots! lol
yea they are big, hehe but so are land based anti-aircraft flacks hehe..
well was playing around with some scene renders lighting settings etc etc wont bore ya guys with all i did...but i just couldnt help posting this scene...wish i could do some really kewl engine glows in blender for a scene like this...searching around the net and finding what i can about it...
anyways enjoy, CC always welcome so feel free to blow up the thread with i hate it or i love it where is the frigate and cargo ships etc etc(this one is already in the works and reminds me of a chinook helicopter or the hercules cant remember the name for :D)
Dallidas
25th Jan 2007, 13:10
hmm...either A)turn off AO or B) lower the energy, there isnt that much ambient light in space. Add a key light (across from camera usually). Turn on the specularity and it will be pretty good.
elitewolverine
25th Jan 2007, 13:26
hmm...either A)turn off AO or B) lower the energy, there isnt that much ambient light in space. Add a key light (across from camera usually). Turn on the specularity and it will be pretty good.
very true, i added all that light though to show the details of all the ships the best i could...should have put a star in the back ground to make up for the light ;)
more than likely ill be rendering in yafray when i am done with the scene and models...for now they just fun clay pieces :D
vf-1msx
25th Jan 2007, 18:02
:devil: now that Power lol
Dallidas
25th Jan 2007, 23:06
yes, AO clay renders are best for showing details, but i thought it was supposed to be a scene not a WIP shot.
my bad
Duckytheinvincable
26th Jan 2007, 00:28
*makes ennoying excited sounds*
elitewolverine
1st Feb 2007, 12:57
sorry for the slow recent posts from me but as much as i want to blend for hours a day, family and work do get in the way
so without further ado here is a small update for the bridge area, the top part of the square unpaneled block is the bridge, and the height is about 10m for that top as it also houses the windows for the bridge...
then some widgeting and what not on the back side area of it, some details dont know what exactly they are but meh they looked kewl so i put them on, and of course more paneling work
Choo1701
1st Feb 2007, 15:12
Crazy detail elite :thumb: especially the crazy paneling, how long did all that take to make?
(BTW: I'd love to see this baby against my Illustrious. Would certainly be an intersting fight. :devil: :p)
elitewolverine
1st Feb 2007, 15:23
Crazy detail elite :thumb: especially the crazy paneling, how long did all that take to make?
(BTW: I'd love to see this baby against my Illustrious. Would certainly be an intersting fight. :devil: :p)
Thanks alot, like to hear that people actually follow this thread lol, good encouragement to keep on blending this beast especially with details because it is so so large compared to other sg1 ships...
the paneling is to me the easiest easiest part of modeling, hardest part to me is adding details that make it look believable like exhaust vents or just random things here and there...
so far how long? well i dont know, i started this early in the month, then a system crash left me three weeks behind my work, at which point i changed major parts of the ship...I am currently modeling about 2hrs a day or so, most of the time though i spend rendering at 10mins a render, or i spend surfing the web trying to get ideas for details and greebles from real life naval ships and apply them to space or just search for reference pics about starships...
this current update happended in one day...and when i model like in the zone type of thing, stuff like what you see, is all done within a hour, like i added that exhaust stuff ect, minutes before i took a shower, i started the shower and bam it just hit me in the head and in like 10mins while the shower was running i modeled it, then hit the render button and jumped in, came out to this and well had to post it lol...
elitewolverine
1st Feb 2007, 17:29
Well another render before i head off to bed, gotta be at work in a few hours so i gotta get some kind of sleep lol (like any modler knows what that is)
enjoy, im hoping this upper fun details will help when i get to the dreaded engine housings and area for detailing...
elitewolverine
3rd Feb 2007, 09:13
here is another update enjoy, me thinks i might move to the engine sector next but never the less, the endless widgeting and greebling continues...
elitewolverine
3rd Feb 2007, 14:27
And another update working on the back of the bridge..
i so want to call into work and just work on the model but oh well gotta pay those bills somehow...
these renders are taking that much longer, lol now up to 20mins
Choo1701
3rd Feb 2007, 16:58
lol, and i get annoyed when my renders take 9 minutes :p
Great work, especially the crazy detailing and paneling :)
(BTW: got a shot of a 6ft person compared to the ship, just to see how big it is ;) )
elitewolverine
5th Feb 2007, 03:25
lol, and i get annoyed when my renders take 9 minutes :p
Great work, especially the crazy detailing and paneling :)
(BTW: got a shot of a 6ft person compared to the ship, just to see how big it is ;) )
i guess for reference as i dont have access to my pc for now to do a render....very top part or rectangle that has a bunch of small panels, is the the same height as the daedalus bridge and twice as area big in terms of length and width...so that is about 10ft tall give or take a few ft...
once i gain access to my pc, i will post some data in terms of length height etc....
but cc always welcome from everybody as i try to add crazy detail to the huge ship (2000m probably long)
pablo_nemesis
5th Feb 2007, 17:38
Aww Could have become an awesome SW ship ^^ (sw fan sry XD) great modeling also.
elitewolverine
6th Feb 2007, 05:43
Aww Could have become an awesome SW ship ^^ (sw fan sry XD) great modeling also.
shhhh lol about 3days ago after i was greebling, i thought of a carrier idea for starwars rebels, and have a ton of xwing fighters etc etc...and it was based off the same frame as what i have now, with a few modifications to make it fit with the starwars universe, its all on paper right now, for i am focusing my effort on this thing...
thanks for the comment as well :)
and yes tons of my ideas for detailing this ship are starwars related, i find myself looking at those models more than anything else, for well they have the most greeble detail, for most tauri ships are just kinda detailed in the paneling and engine area abit...but compared to a studio starwars model they dont hold a candel to them in my mind...so thats where i look hehe
elitewolverine
8th Feb 2007, 18:45
well here is another update....been working extremely long days but im still working on her when i can...
Edit: this pic didnt load with the last render...this is a ultra close up of part of the side i am working on...
Dallidas
8th Feb 2007, 22:01
mmmmm....greebles
Duckytheinvincable
9th Feb 2007, 05:25
in the second pic, that dome structure that is comeing out of the hull, would that be an observation deck/officers mess hall? :p
Darth Malice
9th Feb 2007, 05:50
Looks great EW, keep it up...:thumb:
elitewolverine
10th Feb 2007, 01:45
in the second pic, that dome structure that is comeing out of the hull, would that be an observation deck/officers mess hall? :p
wasthinking about that its a few stories tall so maybe a combination of such things :D well a new update will come later tonight
elitewolverine
10th Feb 2007, 17:24
small update before work...a render that took a hour or actually 57mins to do, of course i did to it with highest AO settings and OSA of 16 but i think it was worth it....did it when i went to bed
elitewolverine
11th Feb 2007, 04:01
Ok well before i post another update here in a few...time to get my offical dimensions if the math is right...this thing is HUGE, i just didnt know how HUGE, my original estimate of 250 Fighters might have been a small estimate or conservative...and as such i might even need to redesign the engines to use 4 similar size engines instead of two huge ones with 6 thrust type engines...
read for its Size?
902m Height
5,714m Long
2,824m Wide
Thor Aegir
11th Feb 2007, 07:57
Holy bejehobus.
Awesome, keep up the good work.
elitewolverine
11th Feb 2007, 08:47
Well im still greebling so that update wont come for another few before i go to bed....but while surfing the web for my next pc purchase, i found that doing a HUGE HighRes render would be fun for anyone interested
this also shows the size of the ship (over 5000m LONG!) as the part i am greebling on in the other pictures is BARELY Visible ARGGHHHH, but fly-by's will be great right? hehehe
enjoy, also i see a problem with the missle sylos rendering right, but oh well, not about to re-render a 50min render for the sake of missle sylos ;)
back to my greebling hole...oh yea and enjoy
elitewolverine
11th Feb 2007, 13:50
well another update before i head off to bed, think im about done greebling this one section, just a few touch ups to go, what do you guys think? More and just layer it on in insane quantity?
Dallidas
11th Feb 2007, 16:53
I cant say anything else besides that it rocks! goog job! in the second to last render though you seem to have some double faces
elitewolverine
12th Feb 2007, 04:33
I cant say anything else besides that it rocks! goog job! in the second to last render though you seem to have some double faces
thanks for the comment, yea its not double faces, its the distance from the camera, thats causing the odd tracing....those missle sylos alone are 90k polys because of the number of them....
because of this problem, im going to redisgn the sylos into strips with doors instead of individual doors...
in hope for lower poly count, better looks, and well better raytracing during rendering...
as well i have finished that section, and moved on to the next section, post a new pic later tonight.....hope people dont mind daily updates or pictures or anything like that....hell ill do more renders of specific shots if people want them...
oh and on a side not, got a really great idea for a quad engine drive setup to replace the current two, and it even fits in the same space, hehe its all on paper right now but when i get to that part it will probably my favorite part besides the insides of the Mulitple Hangar Bays, BattleCruiser Bay, and various CargoBays, Support Ship Bays....
elitewolverine
13th Feb 2007, 08:46
Well here is another update showing the two side cargo/hangar doors entry ways...i say this because they can also lead to the main hangar bay of the deadalus part, and a fighter can fly in threw here and out the main deadalus bay door without touching the floor...
but this is not what its for, its for support ships, cargo, personal, shuttles, repair, etc etc...things like that
during normal operations, this will be the most busyiest part of the entire carrier in terms of traffic, especially with traffic between the other ships in the carrier group....as such it has its own command section flight controll tower observation decks, everything that is needed for a full busy port...
it also has battle enstallments to ensure the safety of the port in case such a enemy craft has any bright ideas, since this has access to every front hangar in the ship, including the lower hangars where the fighters are held...
these battle enstalments also act as escape pods with full shield and weapons capablities that can carry 100+ people in emergencys, and are shield for atmospheric flight as well....this will also be modeled during this phase of modeliing, hope to get it very detailed as well :D...
well enough rambling hehe, enjoy the big big render....c&c always welcome especially about the full vehicled escape pods i want the ship to have
Duckytheinvincable
14th Feb 2007, 00:04
yay turrets!
This is one damned gigantic ship...
Bar.
elitewolverine
14th Feb 2007, 04:23
This is one damned gigantic ship...
Bar.
yea i know, i was expecting about 2k long maybe maybe at most 3k meters long, but the damn thing was over 5k meters long!!!!
still crazy imo hehe....this has turned out to be quite the city in space, and in reality i hope this really is...
This can be a movable city that bridges atlantis and earth together...maybe doing long patrolls between planets making its rounds of protected earth planets....
maybe take a few of the excaliber ships i see in these forums maybe 3? And how about a few deadalus and Cerebus Models to boot maybe 3 each....and a few of those support ships that followed the excaliber class....a nice 12 ship carrier group....
with that kind of ship and fighter power, who in the hell would want to mess with us during a scuttle fight?
hell with this much power, considering the gauld have hundreds and thousands of ships scattered around...how about we get a few of these carrier groups to defend protected planets and have them almost in charge of running the ship, save a few computer system securities etc etc...
at 2.5yrs a piece or use beaming technology to construct a ship in space, say what a 1.5 a piece....mmmm the power behind such a carrier group
elitewolverine
15th Feb 2007, 05:18
well time for yet another wip update...this is showing the escape pod/hangar entry turret stations...
not quite sure how detailed this part will be besides the outside that you can see in the hull...but who knows, its got a few windows, still trying to find a turret/missle setup that fits with type of design and serves its primary funtion of hangar door defense part...
efritsch
15th Feb 2007, 05:44
Holy details batman! That is some serious greebling! Good work!
elitewolverine
15th Feb 2007, 08:08
well i think im finished with the turret and the entire, turret/escape pod assembly....i started detailing tons and what not, and realized except for flyby's into the bay, these details will never be seen except in artist shots etc....so once the poly count went to about 30k for this assembly i decided to say its done lol...cause in all reality i could do a 200k poly version or more of just this thing....hmmm maybe when im done ill do a individual high poly version of certain parts like this....
hell most of those details will never be seen except in escape pod jetison, but its nice to know they are there right? enjoy c&c always enjoyed by me
elitewolverine
17th Feb 2007, 06:09
well small update, noticed a few panels out of place in this render, but thought i post it anyways...
showing the actual hangar bay doors and entry way, with the new defense points in place and of corse some widgets to go with it...
next the hangar controll tower and a few more greebles...i think with this ill do abit more paneling, and then ill do abit of the inner part of this upper hangar....officially known and the civilian hangar now. This upper hangar is also very long and will be in two parts the civilian in back and the service hangar in the front of the section...below the battle hangar, and below the fighter hangar(s)
oh yes and just thought the people here would like to know, the o'niel class warship is on the drawing board with more guns than you could shake a stick at :D :devil:
elitewolverine
18th Feb 2007, 08:57
well its update time...very unsatisfied with paneling on controll tower...almost done with the greebling, gotta fill in just abit more space and then ill be moving onto the service hangars entry ways
and just for fun a full render(two different render settings) to show the size of the ship, and the size of the area im working on in relation to the rest of the ship (:lol: barely even see the hangars more or less the greebles :devil: :flippy: :lol: )
For anyone interested...she is sitting at 328,469 Verticies, 264,866 Faces (most quads and not triangles about 90% worth)
It seems to be a similar size to the O'Niell class Asgard vessels.
If i'm being honest, i'd say it needs something at the front to make it more..... Human....
Daedalus and Prometheus have a certain look to them, and maybe you could give a similar look to this one?
I realise it is a totally different starship, but at the moment, other than the Earth symbol on the rear, very little about this is saying Earth to me.
It's just a personal opinion.
Bar.
elitewolverine
18th Feb 2007, 18:17
It seems to be a similar size to the O'Niell class Asgard vessels.
If i'm being honest, i'd say it needs something at the front to make it more..... Human....
Daedalus and Prometheus have a certain look to them, and maybe you could give a similar look to this one?
I realise it is a totally different starship, but at the moment, other than the Earth symbol on the rear, very little about this is saying Earth to me.
It's just a personal opinion.
Bar.
hmmm dont know what i could put up front, on the bow there is two big holes for the fighter hangar each split in two for a four hangar setup system...and the top being a flat deck for deadalus to land on...so anything in the actual front and the ship will kinda loose the ability to be a carrier...
i could probably redo a little bit of the front of the bridge to incorporate a deadalus like front end with that round square bubble thing....kinda been thinking of that before that pic...and putting the bridge at the tip of it instead of the square type of bridge i have going on right now at the very top of the section...
also on the sides of the ship towards the front i was going to put bigger deadalus type "pylons/wings" for a weapons platform...is that what you are kinda talking about
what ya think?
also how large was the oniel warship for the asgard?...on the previous page the dimensions for this ship are posted...
I don't have exact figures, but at the end of the episode "prometheus", an O'Niell class cruiser came out of hyperspace, and it looked to be over 3km long. Perhaps even more. It's been a while since i watched that episode...
Bar.
Dallidas
18th Feb 2007, 22:17
you mean this one?
elitewolverine
19th Feb 2007, 07:41
Well Big Design desiding time...so need your help...
after looking over my ship and still set on the hole carrier hull borrowed from a actual carrier at see idea, my ship as Bar pointed out, was just missing something to feel earthy, although im trying to keep all of my greeble work, luckily it was on none of the parts i changed or can change within a few hours time...cause well lets just face it once ya greeble some 100k polys worth you just dont want to regreeble the same section if ya cant...
And as i was modeling away i have felt this as well...so in a bid to make it more earthy while still retaining the basic hull shape, i felt that the engine pods is what was throwing me off base and way off base at that...felt to much like a dart hyve type of ship to me...although i still wanted a atlantis feel to it...
but here is my idea or plans for a revised engine pods and weapons platforms for the front of the ship...i was also thinking about changing the back fins in favor of a deadalus type of flat deck, even though i like my asgard like fins, or maybe make them full fins that extend from the top to the bottom of the ship? hmmm
tell me what you guys think of the new basic engine housings and weapons platform....need everybody's input from i like it to i hate it, to add this or that...Personally i like the way the new engine pods and weapon platforms look on the ship especially the foward wing like engine pod configuration...makes it feel mean like its attacking forward instead of sweaping back....but i need EVERYONES input....thanx for everybodys kind words so far...
Edit: had to add the picture :rolleyes:
That's a good addition!
I like that.
Any chance of a set of ortho views?
I don't know if you saw it, but i made a small styrene model of the Daedalus, and i'd like to have a crack at this one.
Bar.
elitewolverine
31st Aug 2007, 07:47
wow its been like 7plus months since i did work to this HUGE vessel...
the reason? pc meltdown, left me hanging untill today, bought me a brand new amd x2 5200+ and gigs of ram with a terrabyte of storage to boot...so i should be doing just fine for a year or two to come...
its quite the upgrade from my amd 2500 single core k7, so render times should be like half lol...
any how, im back the ship will be back, and new updates in a day or two will surface...probably on the pylon sections up front...need a break from all the detailing work on the side hangars and escape pods etc...
plus it will let me put some nice big guns up front hehe...
my plan is to have a interior of the hangar in a month, hopefully, detailing a huge hole is going to be tricky, maybe a ton of bays that are duplicated for the sake of my mouse hand...at any rate it will need over 250 fighter hangers and repair decks, all in one big open hanger section...
well looks like ill end with all the talk and get to modeling, updates soon...
the leviathan is back
Good news. I look forward to updates.
Bar.
Free-Lance
31st Aug 2007, 11:26
Now your talking!:lol:
I look forward to seeing far more of this interesting design!:thumb::thumb::thumb:
mouse
31st Aug 2007, 14:15
Omg Awesome :eek: and you did this i project with blender :o i wish i was so good :D i cant say this enough ''ITS AWESOME''
elitewolverine
1st Sep 2007, 07:42
Omg Awesome :eek: and you did this i project with blender :o i wish i was so good :D i cant say this enough ''ITS AWESOME''
hell yea, blender is awesome imo, its alot more powerfull than people ever expect, you should see the zeus mechwarrior i did in blender, very neat stuff...
i also find that blender imo, creates cleaner meshes at times, not all the time but most of the time, there is so many ways to make the same cut/curve etc you just gotta find what works best and over time, trust me you will...
as for the others...i started on a very large front railgun array, and currently designing the railguns, almost in a starwars style but with a trek feel, unique i think, maybe its been done before but oh well....this gun will fit on the front wings of the carrier, with smaller type flack guns and point defenses to gaurd any unwanted access. send a pic later at tonight after i get off work.
Free-Lance
1st Sep 2007, 11:10
http://http://www.scifi-meshes.com/forums/3d-wips/15805-leviathan-class-carrier-main-sgc-thread-8.html
Dude i love this ship keep up the good work!:cool:
My I suggest a placing docking points at the end of the aft wing set up to dock 2 Daedalus classes hips!
make look almost like missiles!:p
elitewolverine
1st Sep 2007, 13:13
http://http://www.scifi-meshes.com/forums/3d-wips/15805-leviathan-class-carrier-main-sgc-thread-8.html
Dude i love this ship keep up the good work!:cool:
My I suggest a placing docking points at the end of the aft wing set up to dock 2 Daedalus classes hips!
make look almost like missiles!:p
hehe well it can transport 4 daedalus ships in a line along with 250+ fighter craft and bomber craft as of right now, can while working on two of them inside a closed hanger bay...the aft wings are basically just huge engines to get this baby to move...but i have thought about that, and actually have a place for it at the rear if i choose to do something like that, but now the hard point, is going to be, where do i stuff the crew quarters...this thing is going to need at least 500+ to operate, i mean the fighters alone make it 250, and if i incorpate my vision of a SGC fighter/bomber that needs 2 to operate that figure can jump to 300+ easily, and thats just for fighters, not including any other staff to make this thing run...
Well this is a very crude setup or idea, no polishing here pure idea stage for me, for the railgun(s) up front...its all by its lonesome because my Carrier is not yet transfered to this new PC. And its only about 2hrs worth of concept and design, so it will probably change tons, or shall i say will change tons, but the overall barrel idea and dual stage rear movement pylon idea will stay the same, just not entirely look the same...
as for the sgc bomber i mentioned, it will look like a spaceworthy sgc branded interpetation of a b-2 stealth bomber...
Dallidas
1st Sep 2007, 16:29
that is a very nice railgun! it does however look very unbalanced
It would be in zero G on the exterior of the ship, and the inertial dampeners would cancel out any G-effects during tight turns.
And with the new Asgard tech from Unending, would it not be a particle cannon?
Bar.
Dallidas
1st Sep 2007, 18:26
I meant from a design perspective bar, not an actual physics perspective
elitewolverine
1st Sep 2007, 19:39
actually from a physical and design perspective, with asgard technology the gauss rifle (also known as railgun) would be more damaging at long ranges due to the fact that as the slug or projectile enters long range and looses its spin due to its own small gravitation field produced by the magnetics involved (same thing that happens in a PPC, particle projectile cannon), the slug stays intact and hits the target as one solid piece where as the ppc, since its just a charged collection of ions with no start shape will tend to basically get looser and looser as it enters long range and looses its spin properties that keeps it so tight and bound together so that when it hits the target at a longer range it actually has a mush property compared to the equivalent solid slug...
actually with asgard technology, the gaussrifle, would be in its first stage a mini ppc, for the magnetics would be charging the slug and area around it, while the rifle spins the slug inside its barrel, creating a small particle field around the slug to get it moving and down the barrel, current modern day railguns/gaussrifles, have a melting point where the slug gets melted to the barrel because of friction, so a miniture ppc field around the slug will be the only answer to stop this from happening, something modern science cant do in such a high impact high velocity form for a weapon...
as of right now it is very unbalanced though in terms of a design stand point, its probably going to have another beem section under it to balance out the design and help with movement, and the back rollers will probably much larger in width
elitewolverine
3rd Sep 2007, 08:57
ok well a little slow on the update, mainly because the gun design felt good or ok to me but it didnt fit the ship felt more atlantian than sgc, although i know this will be built with that tech, just didnt feel human...
so i went back to the drawing boards, looked at some guns on battleships of the sea, since this was inspired by a real carrier, and felt this had the most human scifi feel to it...its still in its infancy but had to post something of what my idea was going about....all in all they will be large/small enough to mount four on each side of the ship up front on the front pylon-wings...
still way more to go but i like the barrel design tons better and the offset rotated feel as well...
Free-Lance
5th Sep 2007, 00:48
Dude why not use mag rails?
Dual barrow, open frag design, that allows the degenerate matter ( jelliton foam, usually) that expands when fired?
elitewolverine
5th Sep 2007, 03:45
Dude why not use mag rails?
Dual barrow, open frag design, that allows the degenerate matter ( jelliton foam, usually) that expands when fired?
if its the term i think your using, as in mag, or mag rail, it means Magnetc Accelerator Gun (MAG), which covers 4types that i know of, GaussGun, RailGun, CoilGun, MassDriver.
a gaussgun and coilgun are basically the same thing just different types of magnets that accelerate the slug
railgun, uses two side rails wrapped in coils magnets etc, and use a electric current to charge the rails and run the projectile threw the barrell, currently in design phases with modern technology, a melting point is achived at the beggening of the firing process, where when you charge the rail to fast, it can bond the projectile to the rail...also cant forget the saturation of the projectile in a railgun is far greater chance of happening than in a coilgun, but doesnt mean they cant both do the same thing...just different means, but coils are the stronger of the two on paper...
gauss guns use electromagnets, while coilguns use solenoids...but the attractive thing about gaussguns, is in rudementary forms and advanced forms, you wouldnt even need electricity to fire the projectile, in fact a simple kids gauss rifle consists of 4magnets, 7 steel balls tape and a ruler, no electricity needed and you can fire a steel ball with 4times the force at the end of a foot ruler than what you started with...
in the end, though MAG rail, is the same idea as a CoilGun or Gauss gun, because they all use the same basic principle, Magnetic Accelerator Gun...
elitewolverine
5th Sep 2007, 05:02
well im just loving this new pc for blender, rendering with 6threads at once with blender internal (going to try yafray later tonight) and something that would take in upwards of 20+mins to render is now taking less than 4mins...
anyhow a small test render of where the guns will be mounted, now to cut the wings to fit them, greeble, detail, etc...I believe these are the biggest guns on the ship so far...probably mount two in the rear...maybe well see
My goodness... Those guns are big...
Looking great!
Bar.
Free-Lance
5th Sep 2007, 10:12
Dude thats hot!
Love the way you got the guns on the wings!
elitewolverine
5th Sep 2007, 19:58
did abit of cut away at the wing for a flat platform for the guns to be on, now going to add details and some greebles to that section, as well as finish the wing before i post another update...
i gotta start rendering into much bigger pictures lol, you can barely make out any details in these full ship renders, anyone wanna suggest a picture size for a full screen render that might be better?
Dr Lee
5th Sep 2007, 21:34
I've been using 1024x800 on a couple of my projects
I may have said this before, but i think the ship needs a "face".
Not necessarily the same as Daedalus or Prometheus, but it needs something at the front, i think...
It is not a major thing, but to my mind It's missing something...
I love the cut-outs for the cannons, though.
Bar.
elitewolverine
5th Sep 2007, 22:01
I may have said this before, but i think the ship needs a "face".
Not necessarily the same as Daedalus or Prometheus, but it needs something at the front, i think...
It is not a major thing, but to my mind It's missing something...
I love the cut-outs for the cannons, though.
Bar.
true, just dont know what to put there, because below the top deck is the hangar bay exits, huge ones at that, the go from the top to bottom of the ship split in two...maybe on the left side of the front wing i can put a front stick out LATRN pod like thing, kida what the orion in sg-a has...
here is the front ortho for what im talking about...you can see the huge top deck hanger for the deadalus and the two bottom ones for the fighters and bombers...the ship is like 70% hallow from all the different fighter/deadalus/crew/recarational/caption/officer type aircraft that is in the darn thing lol
and just for giggles in the ortho the deadalus is off to the upperleft for size comparison
DIAL-UP WARNING...image is 3840 x 1024!!!
http://img517.imageshack.us/img517/8956/frontorthoia5.jpg
I didn't mean you have to add anything, just that i thought it could do with something.
Don't feel you need to design it by committee!
That is an impressive ortho. I love it! It could take on a hive ship, then...
Bar.
elitewolverine
7th Sep 2007, 11:09
thanks, im almost done with the wing design, playing with nurnies for it, tubes etc etc...
i know, i dont need to design it by commitee, buuuut, i do agree the front looks off, but at the same time it looks extremely streamlined, but like i need a pod of som sorts up front, just dont know what yet, something to break off the symetry abit but not much hmmm
Dallidas
7th Sep 2007, 13:25
those guns are absolutely massive!
those guns are absolutely massive!
That's just what i was thinking!!!
Judging from the size of the Daedalus in that image, those cannons have to be close to 300 metres long...
:eek!:
elitewolverine
8th Sep 2007, 13:16
well almost done with the front wing mounts...
added two deadalus on top as if they were in wet-dock...
sorry the textures didnt go with the deadalus ship, they came out looking like white clay lol, easy fix so no prob there
but enjoy almost done, just adding plausable nurnie details let me know what ya think, might do a top ortho of the front section just to see both sides of the ship, plus orthos are fun
Impressive. Most impressive...
Bar.
Looking great elitewolverine.
harrisw
8th Sep 2007, 15:05
OMG! Just one shot from those guns could take out a mothership! It looks like an artillery shell would be at least as big as a puddle jumper!
wild-wing
8th Sep 2007, 17:09
my jaw drops each time i see an update. really great work.
Dallidas
8th Sep 2007, 18:35
while it does seem overly large for the universe, it does look great!
Choo1701
8th Sep 2007, 21:24
while it does seem overly large for the universe, it does look great!
actually i think its about the same size as an ancient warship, but hey lets not start that discussion! :D
Kudos to elitewolverine, the greeble detail is excellent, although i really want to now what the crate/box behind the forward gun is for :p . And the cannons look cool. Very battleship like. :devil: Great work mate :thumb:
although i really want to now what the crate/box behind the forward gun is for :p
That's a borg cube...
wild-wing
8th Sep 2007, 22:30
although i really want to now what the crate/box behind the forward gun is for :p maybe ammo?
elitewolverine
9th Sep 2007, 02:26
hehe actually i got it setup as a kind of like radar jammer at the moment idea, cause of the design of it...
i did a overbevel python routine and that was the result, i liked it and setup some boxes around it for like a patchwork of something, and so far the best idea i could muster was the radar jam idea because of the different angels etc of the box....
but it might change muahaha, there'll be another update tonight hehe, after this front wing part, im moving to the rear wing platform, im like in wing nurnie greeble mode
Free-Lance
9th Sep 2007, 23:52
Come on guy MORE,MORE!
wild-wing
10th Sep 2007, 00:51
stop badgering him he will release updates on his own terms man
elitewolverine
10th Sep 2007, 05:56
i dont mind to much badgering, lets me know my mesh has a few fans...
after i uploaded the orion mesh, and saw how my pc liked the 1.4million mark, this carrier now quickly at 942,600 verticies (points) is getting there quickly and i dont think thats with the missle hatchets on...
but i do think it needs a new pic update...here is my work on the rear wing section, as well as the upper back section of the side hangars etc that i had already done...
and i havent even gotten to the rear cargo hold nor under the ship yet....
It's looking amazing. I can't wait to see it when the entire ship has been greeblied and panelled like that small top section that you super-detailed a while back!
Bar.
elitewolverine
10th Sep 2007, 09:23
this is for you render nuts, started more work on the wing, and more work near the side hangars...
hope you like the picture took awhile to render...(well more than my usual that is) oh yea just for giggles, the verticie count was almost 2.3million for this scene, face count at 1.7million (not polygons, but mostly quads)
PS. if any one has finished or unfinished models they want me to do a quick scene render in, like this one, with daedy's or my ship or 302's or any combination in any setup, leave me a message with small details and a place i can get your mesh at, obj 3ds lwo all ok by me...but beware i dont do textures so it will look like this just a fun clay render, this is not for cinematic renders just fun renders...
http://img207.imageshack.us/img207/9500/scenetestaj7.jpg
Nevets
10th Sep 2007, 10:06
WOW!
Nice render. I know it's a big ship, but it looks like the Leviathan-class carries a couple of Daedalus'. Very, very nice.
Dr Lee
10th Sep 2007, 12:21
Ho-Ly F:eek:K...!
Elowan
10th Sep 2007, 15:17
stop badgering him he will release updates on his own terms man
It's called a 'sharp stick'. Most of us do not resent the stimulus.
wild-wing
10th Sep 2007, 17:39
i come from a different school of thought.
its cool to have people say i cant wait for the next update but .....
EWolf the new updates are SICK as hell man.
Carach
10th Sep 2007, 19:38
wow, thats quite a ship.
Lantean_Canuck
11th Sep 2007, 03:01
Wow! Thats an amazing ship, I can't wait to see more! I hope you don't mind if I try and use your design as something to help me get an idea of what type of ship to make? And keep up the detailed work:thumb:
elitewolverine
11th Sep 2007, 03:59
Wow! Thats an amazing ship, I can't wait to see more! I hope you don't mind if I try and use your design as something to help me get an idea of what type of ship to make? And keep up the detailed work:thumb:
nah be my guest, considering i borrowed the main hull idea from a real carrier ;)...plus the greatest form of flattery is mimicrie in any form...
plus, ill be releasing this to the public once its done, no textures those, cause well i dont want to be the one texturing a million poly model lol, maybe a simple texture can suffice but i need tons more work in that area
Lantean_Canuck
11th Sep 2007, 04:14
Thank you for letting me and :eek!::eek!::eek!::eek!::eek!::eek!:seriously!? Wow, now I really need to get my blender working, if only I knew what was wrong with it:confused:..........and hopefully a million polys won't lag me.
wild-wing
11th Sep 2007, 04:17
i do have to give elitewolverine props for doing this in blender. just goes to show a free app can do the great stuff as good as paid progs
elitewolverine
11th Sep 2007, 04:59
thanks :)..also blender to me is just so fun and easy, ive tried lightwave and max (had like 3versions), but in the end, i just liked the way blender felt, one hand on the keyboard and one hand on the mouse, and for about 90% of the model you will never need to look at the keyboard, i know youcan do the same in max, lightwave etc, but setting it up is a pain imo, blenders that way out of the box, and made to be a one hand on the left side of the keyboard and other on the mouse...
theres things that i think blender should have or maybe a easier way of doing it, and then theres things i think lightwave and max can learn from blender, so to me it goes both ways
Fenix86
11th Sep 2007, 05:16
Definantly like the new design you have going, awesome work! this one definantly has a "earthier" feel to it. Great job! wanna see more for sure. ^^
mikala
11th Sep 2007, 06:56
I absolutely love that last pic.
Really grand scale project. Hopefully you will texture this up sometime or get someone to do it for you. The clay renders are nice...but with some decent plating bam! It will really kick butt.
elitewolverine
11th Sep 2007, 08:59
well this is about as detailed as i will probably get with the textures for this model, but i guess i could apply the material throughout the paneling surfaces if nothing else...hmmm well see buddy well see, out of all my models i have finished and not finished, ive never textured one, and to be honest would be looking threw noob tutorials of blender texturing to get anywhere near decent...
but like i said if someone wanted to texture the finished product, like front page quality texturing, i could have a wait release on the model, meaning the texturer would have dibs for a few before the release, like a few weeks or days or something who knows
mikala
11th Sep 2007, 14:56
Give it a try you'll be happy you did. Nothing like the whole deal being your own.
By the looks of it you're off to a good start. Just keep in mind that those panels are going to be tiny due to the sheer scale of this beast.
elitewolverine
11th Sep 2007, 23:21
true, did a small test render with the panels being textured, and the under hull just like a dar cloudy texture (so its not flat colour), didnt come out to bad, but with all the nurnies still in clay form does kinda look abit off to me lol...
well any how, i did more work on the wing lots more nurnies, but before i post that update, i moved over to the engines for a few...have two designs i need to choose from...each one will be greebled/nurnied the same way, just the exhaust ports are different...the top being more human current tech, the bottom resembling more atlantis tech...
so which ones you guys like more? the atlantis style or earth?
wild-wing
11th Sep 2007, 23:42
i like a mix but thats my personal preference
elite damn good work man.
Although i like the Atlantis variant engines, i say go with what YOU like.
This is your baby, after all.
Bar.
elitewolverine
11th Sep 2007, 23:50
hmmmm go with what i like, well i like the mix, but it might seem out of place making it feel like a frankenstien lol, i alreadly have like 5 different weapons arrays....
i think i know how to keep the mix i like, but keep it leaning towards atlantian feel, because after all, from its size this is the fleet command aimed at intergalatic travel and saving the daedalus down time by carrying them onboard, so they dont need the down time at atlantis as stated by the show
ill post a quick update soon
Dr Lee
12th Sep 2007, 00:14
What about having the outer engines the normal Tau'ri style and the inner blockier ones as Atlantian style?
Lantean_Canuck
12th Sep 2007, 05:03
Yea, that would be a good idea! But I didn't know that Atlantian engines had that type of style.
elitewolverine
12th Sep 2007, 05:05
well heres my most recent test render of the new center rear engines and where im going with them...there is going to be a tons of pipe work, well maybe not a ton, but alot for me...
Lantean_Canuck
12th Sep 2007, 05:16
Cool! Are there going to be 4 of the Atlantian style engines?
elitewolverine
12th Sep 2007, 05:36
yea they will, but not as efficient or powerfull as the atlantian engines, but backwards engineered from the auroa class ships kinda of idea
Lantean_Canuck
12th Sep 2007, 05:49
Oh, I forgot that we can't reverse engineer stuff perfectly. Oh well, I wonder if it's ok to skip that process altogether in something I make(hopefully soon)?
Maybe with the help of the Asgard computer core, and knowledge database, they can more effectively reverse engineer now?
Or even better, maybe they can just install Asgard tech on this baby.
Bar.
elitewolverine
12th Sep 2007, 12:16
couple more pics to hold you guys off with, one wide ortho again, and pic of the wing...
almost done with the front part of the wing, not really stuck, just trying to find the right nurnies to go with the ship, and what else to put in the open front part of the wing, hopefully have it done soon so i can work on the underside and engines more...
http://img517.imageshack.us/img517/5252/wingnurnienh3.th.jpg (http://img517.imageshack.us/my.php?image=wingnurnienh3.jpg)
http://img108.imageshack.us/img108/5493/sideorthogj8.th.jpg (http://img108.imageshack.us/my.php?image=sideorthogj8.jpg)
JustinDixon
12th Sep 2007, 13:55
I'm impressed... but some of those big panels are too... they are odd looking. Looks like all you did for them was take the existing wireframe and selected polygons. I'd recommend cutting them yourself to make them look more functional.
elitewolverine
12th Sep 2007, 17:36
yea i noticed that once i got more experienced in paneling, there is about 4 areas that im going to redo completely, and thankfully they are seperate from the main hull so i can redo it over and over till i get the desired result...two of the obvious ones to me are the ones one the main hull that look very odd, and some of the wing pylon panels they to fell to my very very first paneling of the ship...
lol i was actually going to redo it before this render but fell alseep lol thanks for the comments everyone, another update soon, in the middle of the night as usual
wild-wing
12th Sep 2007, 20:19
tight work there
Dimitriy
12th Sep 2007, 21:15
Engines look like they have a lot of potential...
wild-wing
16th Sep 2007, 03:31
any new updates?
Unimatrix
16th Sep 2007, 15:47
Sheesh, it's only been 4 days.
elitewolverine
16th Sep 2007, 18:27
hehe a long long 4 days...well i havent had much time cause of exwife problems and a long law/court weekend that has pissed me off to all high...
but here is a small update after a few versions i tried, this one being the one i liked to continue detailing...
updates might not be on a daily basis cause of issues above but ill try my best cause blending is the only thing keeping me sane every now and then...
wild-wing
16th Sep 2007, 19:26
sorry to hear about your court weekend. and the work is awesome man
Lantean_Canuck
16th Sep 2007, 20:41
The engines look great:thumb:. I've also started to make my version as well but I'm having problems already.
elitewolverine
16th Sep 2007, 21:04
problems suck, whats the prob your having?
and just one more look at the engines before i get ready for work tonight, ill be up allnight after work so hopefully that bottom engine i can call done by tonight, and mirror over to the right
Dr Lee
16th Sep 2007, 21:13
*Drools*
Man i'd love to see this with Casperheads -304
(*wonders if the two meshes are the same program or not*)
Lantean_Canuck
16th Sep 2007, 21:40
Looks great! The only reason I haven't started a new thread yet is because right now it's a box with my attempt at making a Daedalus in it. I'm just having trouble on what to do to make it seem like a hanger and something that has the bridge on it. Sorry if that doesn't make sense, I do have a few ideas of what to do though.
wild-wing
16th Sep 2007, 21:44
damn man they look even sweeter on the ship
elitewolverine
17th Sep 2007, 06:07
*Drools*
Man i'd love to see this with Casperheads -304
(*wonders if the two meshes are the same program or not*)
is his 304 down loadable? if so ill import it and do a render with my carrier in the background, kinda of like as if he took off from the deck, and have like 10 f-302's over his head abit towards the back of the daedalus, like wingmen following him....and ill have the carrier in the backdrop with like 2-3 more daedy's or any other fan models i can pick up
Wilson359
17th Sep 2007, 06:19
Looks great, you never fail to impress.
elitewolverine
17th Sep 2007, 06:40
Looks great! The only reason I haven't started a new thread yet is because right now it's a box with my attempt at making a Daedalus in it. I'm just having trouble on what to do to make it seem like a hanger and something that has the bridge on it. Sorry if that doesn't make sense, I do have a few ideas of what to do though.
i know what ya mean, for the longest of time i had the outline of a real carrier traced, and i poked and prodded at it trying to making it looking like a space vehicle instead of a watervessel but still retain the idea...
hmmm well, if your aiming for what i think you are, have a look at some battletech ships...those ships are increadibly done i think, and they have everything from mothership to dropships to aircraft etc...they even have a ship that carriers drop ships, drop ships were designed to relocate entire divisions of mechs, and those other ships carrier like 15 drop ships, they are in the order of billions of tons if not trillion if i can remember my technical data....i remember a ship of thiers it was kinda like a carrier, in function and reminds me of what your describing what you want....take a look at them might give you some inspiration. I know when i dry up, i can spend hours looking at other peoples work to get my mind cranking....
Battletech Warships and Aerotech (http://paintman101.tripod.com/creativefigurines/id41.html)
Catalyst Game Lab's Official Classic Battletech Website (http://www.classicbattletech.com)
are all good places to start, i know these ships spark my mind cause they look more realistic that some others, including mine lol
DarkElfa
17th Sep 2007, 06:40
Am I correct in assuming that this ship is using some of the recently acquired Asgard tech? Personally, I love the size of it, People are complaining about it's size, but judging by the size of the 304's on it's deck, it's still considerably smaller than a hive ship.
*edit*
Also, I would suggest doing some renders at 2560x1600, since that would really show off the detail and it's the resolution of my monitor and I'd love to have some of these for wallpaper and I'm a whore, I'll shut up now. :shiner:
Lantean_Canuck
17th Sep 2007, 06:58
Actually I want mine to be able to go in the water (since that would look soooo cool!), well with at least the lowest docking bay being submerged. I have whole design idea in my head except for the 3 main docking bays top sections and the engines. The design basicly should sort of look similar to yours but it should be wider at the back section and nearly a point at the front that can still let Daedalus sized ships in.
Edit: I actually already know what the landing gear/weapons look like, just making them might be a slight challenge.
elitewolverine
17th Sep 2007, 07:19
Am I correct in assuming that this ship is using some of the recently acquired Asgard tech? Personally, I love the size of it, People are complaining about it's size, but judging by the size of the 304's on it's deck, it's still considerably smaller than a hive ship.
yes its a mix of asgard tech and human tech, I have a small story line that actually puts the idea of this ship at the time of the prometheus start, so this ship is not a 2030+ ship its more like a 2010 ship or earlier...
right now the size of the ship puts it into the auroa class, but not as powerfull because the main idea of this ship is to not fight head one gun for gun, but more of a defensive role, and all weapons are aimed at that...even though the guns are huge, they are huge because they are a early adaptation of asgard/human tech, and because they are for close defensive combat not far striking combat...
cargo and carriers ships dominate the sea in size because they are transporting something, its the same idea here, and also as a command role...
the reported figure of the hive ship was about 11,000m long or about twice the length of a orion/auroa class ship, which to me is not that unbelievable because they are hive ships, designed to carry something tons people lol...
but its just under half the length of a hive ship, just a tad bigger than a orion/auroa, and not as large as a ori mother ship (i think could be wrong)
elitewolverine
17th Sep 2007, 10:08
Am I correct in assuming that this ship is using some of the recently acquired Asgard tech? Personally, I love the size of it, People are complaining about it's size, but judging by the size of the 304's on it's deck, it's still considerably smaller than a hive ship.
*edit*
Also, I would suggest doing some renders at 2560x1600, since that would really show off the detail and it's the resolution of my monitor and I'd love to have some of these for wallpaper and I'm a whore, I'll shut up now. :shiner:
no prob on your render request...a few pages back think 3, i did a 3600x1200 ortho with this and a deadalus, the side view...
i know what ya mean though, i have a 1900x1200 hd monitor and anything under 1280x1024 looks like crap on my screen, so i rarely render under that...
when i do my final orthos i think im going to do a 5000x2000 render for each ortho of front back side etc...
edit*
what setup would you like for that size request there? a simple scene render, ortho etc...(im not doing graphic textured space backdrop scenes just yet so they will be simple backgrounds and models for now)
elitewolverine
17th Sep 2007, 13:53
ok well i said ill post another update and well here it is, night has passed the light is coming threw the windows, and here is my work on one of the side engines, and the idea i wanted from it, now wondering if i should just duplicate it over to the other two, or make the other two unique just slightly
well at any rate, most of the time was spent cleaning up the front 'bussards' of the atlantis engines, guess when i started the ship my techniques were not that 'clean', shows you what experience does for you...and well getting the human/asgard engine to something of what i wanted, instead of trying to detail a huge long tube...
see you guys in a few hours im turning in...thanks for all your kind comments, they keep me going and working on this thing, to be honest i never thought the ship would turn out this great, nor did i think my abilities would have been able to produce it, especially since before this ship, i have few models to my name in blender and not very pretty ones at that. Seeing it even show up and referenced in other threads is awesome as well, telling other people to look at mine for idea or things like that, very kewl stuff you all very kewl...
Dimitriy
17th Sep 2007, 18:05
It looks good. Th only thing I would suggest is making the engines a little bit different from each other in terms of smaler details. That would make this ship more real like...
wild-wing
17th Sep 2007, 20:35
its awesome man i wish i could do that in blender or in 3ds
Lantean_Canuck
17th Sep 2007, 23:40
Very nice:thumb:. I almost have my main hanger done as well. Just need to make the top part look................like a bridge area or something like that.
DarkElfa
18th Sep 2007, 07:55
no prob on your render request...a few pages back think 3, i did a 3600x1200 ortho with this and a deadalus, the side view...
i know what ya mean though, i have a 1900x1200 hd monitor and anything under 1280x1024 looks like crap on my screen, so i rarely render under that...
when i do my final orthos i think im going to do a 5000x2000 render for each ortho of front back side etc...
edit*
what setup would you like for that size request there? a simple scene render, ortho etc...(im not doing graphic textured space backdrop scenes just yet so they will be simple backgrounds and models for now)
I'd just like a basic front corner cruising angle beauty shot, with your great ceramic look on a black background would be awesome. Anything else i think would just take away from the beauty of this amazing model.
Also, I'd love to hear more on the back story of this vessel and why Star Gate Command decided to build it. Thanks again, I love passionate artists.:thumb:
Lantean_Canuck
18th Sep 2007, 08:06
I'd just like a basic front corner cruising angle beauty shot, with your great ceramic look on a black background would be awesome. Anything else i think would just take away from the beauty of this amazing model.
Also, I'd love to hear more on the back story of this vessel and why Star Gate Command decided to build it. Thanks again, I love passionate artists.:thumb:
Yea, that view did look cool. When the engines are finished you should make a render of everything being shown to be ready to fight or else being alert for something. The back story would be a nice touch too, I would like to hear the reason behind the SGC giving a go to the Leviathans construction.
elitewolverine
18th Sep 2007, 16:19
Well im not at my Leviathan pc, but had this special fighter on the drawing board/napkins for my carrier...Ive always love the way the old lightnings p-38's looked, as well as the weasel nose of the su-27/9's, but to blend all of those into a 302 frame stargate...well that was for me to do and accomplish...here is the result...the F-327 (3 not just cause of stargate but as well as the 38, and the 27 for the su-27 ;) let there always be a reason for why i name my ships) as for the name of it, not yet decided but got a few on the board...
Back story time:
During the construction of the prometheus, as well as the 302's, designers and military stragtegists, immediatly going to the drawing boards for better designs of both. Once such design lead to the 304 daedalus class, well other designs for smaller and bigger ships were put foward. Commanders knew the importance of a command station whether it be on the ground in form of a mobile base, or at sea with a carrier group. The need for a battlegroup such as a carrier group to respond to the ever growing increase of threats needed to be established. Especially if any ground site was compromized, a battle group could evacuate a site and make it mobile and on the run till a new place was found. Enter the Leviathan plan and purpose. Not only would it be large enough to function as a floating base, but it would be able to defend a region of space that a daedalus could not with far greater speed and reliability than a lone daedalus could. As well as being a moving command station, it would be able to dispatch smaller scout groups or response parties that would take days or longer to dispatch from earth or other regions of space. As soon as the promethius rolled off the line, the Leviathan was in front of the boards for review, and the go-ahead was given after its destruction. And redesigned for daedalus operations. As it was being built, the frame of the ship was said to resemble that of a serpent. A loan custodian overhearing the high generals with his mop bucket in hand, gave a nice slow rough voice, "a serpent heh, its a Leviathan, the demon of the sea, it looks like you found a ur sea demon to battle your serpents ga-uld". The name stuck, and it was crimsoned the Leviathan, and was slated to roll of the production lines in 2009, with the new asgard technology, that date was pushed to late 2009 to early 2010 to allow for the introduction of asgard integration, with the second one coming late 2010.
theres the back story so far ;), got a small one for the f-327 as well, but that back story will be finished when i iron out its name...
enjoy the pictures of my carrier defense fighter
wild-wing
18th Sep 2007, 18:29
sweet fighter design
Free-Lance
18th Sep 2007, 22:31
Good looking fighter!:thumb:
Lantean_Canuck
19th Sep 2007, 00:46
Cool F-327 elitewolverine:thumb: almost looks like a sports car that can fly:lol:
Wilson359
19th Sep 2007, 01:00
Has a Federation fighter feel. :thumb: I love it
Dallidas
19th Sep 2007, 03:32
love that fighter! like a stealth bomber mixed with a p-38!
XRaiderV1.7
19th Sep 2007, 04:10
nice so far
Carach
19th Sep 2007, 13:17
great looking fighter, such a design is a bit outdated in the real world though :P
JustinDixon
19th Sep 2007, 13:25
yeah; that design hasnt really been used since WWII. and why you need a third "wing" if you're in space? :)
DarkElfa
19th Sep 2007, 22:33
Wow, I love the back story, especially with the janitor, elite. :) The design of the F-327 is spectacular as well, what kind of weapons load out does it have? Integrated railguns? I was curious of 2 things. Is the F-327 using Asgard tech as well to make for any short coming of the previous generation of fighter and does the Leviathan use or have the ability to incorperate ZPM's?
yeah; that design hasnt really been used since WWII. and why you need a third "wing" if you're in space? :)
I'd imagine that like the previous gen fighter, it also has atmospheric flight capabilities, and that probably used for stability in that situation.
elitewolverine
20th Sep 2007, 08:15
thanks for everybodys comments, and thank you on the storyline for the leviathan, i love/like telling stories, and i love to put them into my models as well, so expect a nice little story to go with it. Yea janitor was a nice touch lol. Might make a short story for the leviathan and 327, as well as the battlecruiser im going to design with no pods for a fighter to go with the group, look for submarine and battlecruiser ideas throughout the design...
the design is outdated abit, mainly due to current aircraft design and engine limitations, as well as atmospheric flight ;)...
with this design, the "thrusters" or "sub-light" engines are not in the middle of the aircraft, but instead are on the pylons for the wings, and pushed back. Why? in a traditional craft you need the wings to turn, for they provide the torque(force) to turn the aircraft, and the closer it is to the center of gravity the harder it is to turn a craft or lift the surfce, hence a aeroline is much larger near the center of the craft.
with this a non-atmospheric flight, with the thrusters being on the end, during flight they have to emit LESS engery to turn the craft than one designed with two engines side by side in the center of the craft, and now it has to put much more force to turn the craft. Even though in space and it has no gravity, it traditional action reaction force laws are still in effect, meaning 1kg of force towards the center of gravity is less effective than that same force towards the outer edges...
now why so far back? well, has to turn up and down as well right ;)...
but the third wing well although does help in atmospheric flight because of the thruster design...it has a secondary/third functions...
the shield emmitter is housed there, as well as sensoring equipment.
as for weapons: Right now it will be designed with a f-14 idea in mind, fleet defense, as such it needs one type of armanment to be its focus, and that will be centered around a shield phase flack missle, designed to not destroy a ship or massive damage a cruise/capital ship, but instead take it out of commision, the shield phase will help/allow it to penetrate a enemys shield, and the flack idea is designed to damage a ships systems by having a cluster effect on the ship, or shotgun effect, spray it with small pieces of flack in hopes one strikes a component that takes down the shields, life support, engines, etc etc...as well as a mini-gauss/rail gun idea, 4 to be exact, two on top of the ship near the noses...
as for the leviathan carrying the ability of zpm's, yes it can, the main function is to have huge shield capabilities over all else, and will use the zpm to futher that function of defense.
as for asgard technology in the 327, yes but centered around defensive ideas to help pass on the idea and moralism of the asgards. This involves the propulsion technique (redesigning the rear for a round square type), as well as the functional hyperdrive (the rear wing houses this sensor as well), and a different energy asorbing material for the hull so it can survive a few wraith dart attacks before damage occurs to the skin of the craft without shields...
sorry i havent had anymore updates, been out of town, but there should be some for the new engine on the 327, and maybe a leviathan update...oh yea and probably a storyline for the 327...
elitewolverine
22nd Sep 2007, 00:50
phew, courts well they suck lol, but finally have some free time without being barried in legal paperwork...
and before i start the nice little details of the underside engines etc, i wanted to know what ya think of my current engine idea for the overall shape etc...
as well i started paneling on the 327, but not at that paticular pc to do any render updates on it...
Dr Lee
22nd Sep 2007, 01:01
Sweet!
Lantean_Canuck
22nd Sep 2007, 01:21
Very nice.
DarkElfa
22nd Sep 2007, 01:30
phew, courts well they suck lol, but finally have some free time without being barried in legal paperwork...
and before i start the nice little details of the underside engines etc, i wanted to know what ya think of my current engine idea for the overall shape etc...
as well i started paneling on the 327, but not at that paticular pc to do any render updates on it...
Are those forward firing thrusters to slow forward velocity, like a brake?
mikala
22nd Sep 2007, 01:34
Really like what you are doing with the engines.
Dr Lee your sig kills me.:lol:
elitewolverine
22nd Sep 2007, 01:42
Are those forward firing thrusters to slow forward velocity, like a brake?
thank you for your comments everybody as well...
and shhh its a secret lol jk, yes thats what they are for, this thing was huge so i decided that i needed a little extra mmmphhh in the other direction
well if everybody likes it ill continue on to detailing the wing around the engines and the engines themselves...hope to have that done tonight considering im off tomorrow muahaha
wild-wing
22nd Sep 2007, 06:15
how did i miss this?! damn nice update
elitewolverine
23rd Sep 2007, 10:49
working abit on the wing of the leviathan, hit a small nurnie creative block so thought i might show you abit of my initial engine light setup for my 327
plus its my first attempt at engines lights in all reality, but so far its decent imo
wild-wing
23rd Sep 2007, 17:49
looking good
Lantean_Canuck
23rd Sep 2007, 22:04
Nice lighting
elitewolverine
24th Sep 2007, 02:37
thanks, well modeling abit between football games, got more work done on the engines, and engine paneling, almost done to mirror it over, but as you wait for that engine update, here is just a fun little picture to provide you with...
its large, some 3000+ x 1024....so guess beware dialup lol
http://img300.imageshack.us/img300/4189/92407zg5.th.jpg (http://img300.imageshack.us/my.php?image=92407zg5.jpg)
boberth2o
24th Sep 2007, 02:39
thanks, well modeling abit between football games, got more work done on the engines, and engine paneling, almost done to mirror it over, but as you wait for that engine update, here is just a fun little picture to provide you with...
its large, some 3000+ x 1024....so guess beware dialup lol
http://img300.imageshack.us/img300/4189/92407zg5.th.jpg (http://img300.imageshack.us/my.php?image=92407zg5.jpg)
I've read every page of this thread and all i can utter to say is OMG
Lantean_Canuck
24th Sep 2007, 02:55
Wow, looks amazing!
Dallidas
24th Sep 2007, 03:35
all i can say is that she is one beautiful ship!
DarkElfa
24th Sep 2007, 05:37
Eilte, I really love this ship, it's such a great idea and you have yet to do anything on it that I haven't thought was brilliant. I'm curious, Is that a 304 bay in the rear and if it is, is it an airtight environment for full outer body repairs?
I don't mean to sound like a suck up here, those kind of people drive me nuts in the CS:S community and it's not the model work I find entertaining here, it's the design ideas, not that the modeling is shabby, because it's far from it.
Like I said, I'm a whore, sorry. ;)
elitewolverine
24th Sep 2007, 05:53
lol its all good whores are great lol
well after this next little shot, just for ya darkelfa since you asked about it while i was working on it :p, the rear section is going to be used for rapid cargo transport and holding for the entire ship, ie food and supplies...
later maybe tonight or in a few, ill take a side ortho and wire frame shot kinda put them together maybe or find a way, and show how the ship works from the inside...as of right now there is 5 open interior sections that would be considered cargo/hangar/repair sections of the ship, and in all reality probably make up a good 80% of the ships internal structure with a open air idea inside to allow rapid transport from within the ship....think luxor casino in lasvegas for open inside idea....
the front section houses three of the main hangars/cargo/repair, bays, all three are of open air design, meaning you can fly threw the top hangar opening under the bridge area (ill post pic) fly down into the deadalus bays, and then fly into the 327, hangar and the ships repair bay...the top hangar serves as civilian or personal craft storage and flight operations with each side of the ship having two entry points next to each other with each side having their own airtraffic controller that relays to the main controller aboard the ship. So there is 4-ways to get up top in the civi-hangar...
go one deck below and you have the daedy bay/repair area, from the daedy repair bay you can actually look up and see the civi-bay on top of you and all the traffic etc...at the back of the deady bay, you have a gateway to the 327 hangar facility, as well as access to the ships internal repair bays for all 327's and civi transports...
because there will be so many people, and probably tons of traffic, between 327's praticing, science ships exploring and personal craft for off-shore leave, i needed another place for un-interuppted cargo flow and storage...enter the back side...the entire back side that sits atop the rear engines is the cargo facility, with a upper and lower deck as well, its still open between the two, but its more of a drop down deck open like on aircraft carriers, so that there is enough floor space for cargo purposes...on the top section there is two entrances, and on the bottom section its one large opening for larger cargo ships...
in emergencies a 327 or similar craft can land and be semi repaired there, but the cargo repair facility is limited and not its main focus...
lol dont worry questions are great, the more the merrier, the more questions i have to ask, the easier it will be on me when/if i decide to make a simple technical layout of the ship for like a quick reference guide....
oh yea the rear cargo pic that is in its current wip stage for ya dark and well anybody interested...
wild-wing
24th Sep 2007, 21:38
this is wicked good.
DarkElfa
26th Sep 2007, 05:21
Very cool idea Elite. Have you thought of it having a Stargate located in the hanger bay so that it can sling in around a planet, open it up and offload and upload supplies and ships right into the bay? Just curious, as I imagine this ship does already have it's own on board gates, probably one from the Milky and one from the Pegasus depending on where it's at.
Also, I might have already asked this question, but was this ship designed from scratch with ZPM's in mind and if so do those just benefit the shields and Hyperdrive or the weapons as well and can it take more than one like Atlantis?
With a 3 pack of ZPM's backing all 3 systems, this would be a beast to try and stop. ;) I was going to as something else about the internals...oh yeah, with this thing being as large as it is, will it be using the internal transport system similar to Atlantis to get around faster?
elitewolverine
27th Sep 2007, 04:17
as for zpm usage, im going to say yes, because of the late integration of asgard tech that caused it to be delayed for a year. Although i would love to say this thing can take some 10zpm's i want it to be a pratical ship without that kill switch kinda thing. So for zpm's im going to say the original tech specified for one to help with the shields, and then with asgard implementation after the season ending, going to say it was retrofitted properly with 2, one for hyperspace and system internals and one for shields. To keep with asgard tradition i didnt want the zpm to be used for weapons, especially since this ship is mainly defensive and has very limited offensive capabilitys (saveing that for the battlecruiser idea im drawing up).
for internal transportation, the main front hangar facility will be combination of light service vehicles for up to 5 people, and like floor move alongs you see in airports...same thing with the rear hangar facility. As for other ship transportation, it will probably be a mix of atlantis/daedalus like movement, since you wont be moving to far up and down...
Stargate in the bays: didnt think of that, if you can use one stargate for both then i guess you could, if not then there is a idea i have for putting two inside the bays of the cargo hold (not enough room in the other bays).
might have a pic or two for tomorrow on the rear cargo area and some more of the engines...also thinking of doing a generic internal floor plan (just like some planes and boxes etc, maybe use it as a very simple technical readout/floorplan...
and thanks for all the comments for far everybody keeps me going lol
DarkElfa
27th Sep 2007, 10:19
Well, remember that you can pretty much have as many gates as you want, but you can only dial out of one at a time.
As for it being mainly defensive, I dunno man, those cannons look mighty nasty. ;)
Yah, you should make a Battle cruiser whose main weapon built using plans for the Ancient defense satalite. That way Asgard ethics aren't a problem and you could use the plans for from the Ancient database on Atlantis. ;) Yeah, it could have standard heavy guns and that huge thing that would require the ship to divert all power, kind of like the Excalibur in B5 Crusader before it could fire again. That would give you the balance between awesome power and being left defensiveless if they use it for a few minutes with no weapons, shields or propulsion including Hyperdrive. Kind of a last defense weapon and not something you'd fire off unless you were in the clear. See, you build it and have the official story that it was successfully fired once, but the firing blew out all the relays and a feedback fried the hyper drive so it's in perpetual review status for the next 2 years until the kinks are worked out.
See, just do what the show's writers do, create an amazing ship or weapon that you can fire once and then figure out some retarded way to blow it up or lose it right afterward to maintain continuity and such. ;)
elitewolverine
28th Sep 2007, 09:59
well after a few days of not update, here is a small one, pretty much done with the engine sections, i have a few more ideas for it, but, going to wait untill i get more of the ship done to go with some of the ideas i have...
as for the weapons zpm idea, i thought about something like a last ditch effort, that the zpm's could fire the weapons, but when doing so, creates some sort of system overload, and renders all but hyperdrive and other things inoperable, say by like a system override etc and found out the hard way etc...
hmmm gotta think more about that...
in the process of doing a simple block like diagram of the inside front hangar bay, im not going to detail it etc, just be used for references etc, i have enough to worry about detailing the ship and all, but if the ship gets done soon, i might do a simple interior hangar thing (simple being the key word here lol)
wild-wing
28th Sep 2007, 20:40
looking good man looking good
DarkElfa
28th Sep 2007, 22:04
Man, I am so freaking jealous of your abilities. I've had the idea for a small fighter type craft forever and I have no ability to draw or model it so it remains stuck in my imagination only. I hope those who can model and draw really appreciate the ability they have to bring their imaginations to life.
Free-Lance
3rd Oct 2007, 23:30
Man I want to see more!
wild-wing
3rd Oct 2007, 23:51
any new updates ewolf?
elitewolverine
5th Oct 2007, 08:14
yea few more coming tomorrow probably, havent been on the pc in a few to model that is...
started the interior simple floor plan just for kicks, and to show how things are kinda stored internally
worked abit on the back cargo doors as well as that top section area, so a tid bits here and there, i probably shouldnt have done fun glass material renders, and made real ones instead but, dont worry ill have a few up soon...
i tried to render a full ortho scene ie front back sides top bottoms etc, but the poly count was up to 6mill in the scene and took 1.7gigs of mem, and after the scene setup during the render it would crash lol
and thanks for the nice comments, the new updates, really bring the backside of the ship together nicely imo, and cant wait to post them up
XRaiderV1.7
5th Oct 2007, 09:24
try rendering individual parts of the ortho, i.e. top is an individual image, side is an individual image, render one view at a time.
Free-Lance
5th Oct 2007, 22:43
God I hope so, but may I ask a stupid question what do you intend for direct support?
I ask this question because how you laid this ship out launching dedtalus class ship if this ship was in transit and a ORI Mother ship attack it then as they say it went down with all hands on board!
elitewolverine
6th Oct 2007, 11:08
God I hope so, but may I ask a stupid question what do you intend for direct support?
I ask this question because how you laid this ship out launching dedtalus class ship if this ship was in transit and a ORI Mother ship attack it then as they say it went down with all hands on board!
fighters, and tons of them....from what i believe just from the size of the ship and the double deck, it will be in upwards of 400+ figthers...launching ten at a time...the ori only has so many guns and you cant shoot them all...
with the main missle weapon on the fighters being a flack like missle to incompacitate the other ship, swarming on a target and unleashing hell even for a ori ship, especially once your within the shield part of the ship (best thing about fighters)...
and the main shields as well, its using a 3 shield phase idea, where there are 3 levels of shields, each one designed to take a certain amount of impact, so kind of like layering, the outside being the weakest but also the most pulsive(frequency changing), and the inner most being the strongest with less frequency change.
the idea for this ship, is if its knowing its going into battle, the daedalus are undocked, all 4, in hyperspace mode all 4 are docked, and in just flying about once it exits hyperspace, the outer 2 daedalus do a quick undock and setup a defensive position so they arent caught sitting, the only time all 4 will be docked is in hyperspace mode... As well as when in a fight and its knowing its going in hot, the shields are fully up, and actually using the most power even from weapons, it flys in, covers the battle scene broad side, to put distance between the friendlys and the foes, then starts unleashing fighters once its broadside, the daedalus will kinda be in the background abit, once everything is setup... Once the ship makes a big enough splash and attention grabber, is when it moves out the daedalus move in, and the ships shields are taken off overload, so that the weapons can help, at this point all the fighters will be out of the ship or at least the majority...
oh yea woot woot, updates tomorrow night, (sorry not tonight)....and i will do a sectioned ortho, meaning a 6 ortho render, but each render its own image, at least 2560X2040 in size for each shot
DarkElfa
7th Oct 2007, 01:50
You are teh man Elite. Kudos to you and hey, kudos to me, I made my first pot of Egg Drop soup tonight and it came out perfect, miracles all around people. ;)
XRaiderV1.7
7th Oct 2007, 07:14
fighters, and tons of them....from what i believe just from the size of the ship and the double deck, it will be in upwards of 400+ figthers...launching ten at a time...the ori only has so many guns and you cant shoot them all...
with the main missle weapon on the fighters being a flack like missle to incompacitate the other ship, swarming on a target and unleashing hell even for a ori ship, especially once your within the shield part of the ship (best thing about fighters)...
and the main shields as well, its using a 3 shield phase idea, where there are 3 levels of shields, each one designed to take a certain amount of impact, so kind of like layering, the outside being the weakest but also the most pulsive(frequency changing), and the inner most being the strongest with less frequency change.
the idea for this ship, is if its knowing its going into battle, the daedalus are undocked, all 4, in hyperspace mode all 4 are docked, and in just flying about once it exits hyperspace, the outer 2 daedalus do a quick undock and setup a defensive position so they arent caught sitting, the only time all 4 will be docked is in hyperspace mode... As well as when in a fight and its knowing its going in hot, the shields are fully up, and actually using the most power even from weapons, it flys in, covers the battle scene broad side, to put distance between the friendlys and the foes, then starts unleashing fighters once its broadside, the daedalus will kinda be in the background abit, once everything is setup... Once the ship makes a big enough splash and attention grabber, is when it moves out the daedalus move in, and the ships shields are taken off overload, so that the weapons can help, at this point all the fighters will be out of the ship or at least the majority...
oh yea woot woot, updates tomorrow night, (sorry not tonight)....and i will do a sectioned ortho, meaning a 6 ortho render, but each render its own image, at least 2560X2040 in size for each shot
please put borders around the images say, yay big(------- this as measuring guide), and please use png for best quality.
thanks.
and great work.
Free-Lance
7th Oct 2007, 09:10
I read what you said but my friend heres the point I was trying to make,
The ORI only needs one shot to wipe a ship out!
Also if your going to have 400 fighters HOW BIG IS THIS SHIP?
I was thinking it was in the 1800 meter range but if you got that many fighters your going to need twice that size to hold them all!:D
I've always liked the idea of it being able to land a Daedalus Class ships.
My question is what would happen if this ship of yours got caught flat footed and was engaged before any launch what protection other then conventional means and shields would be it's support system while the ship launches the fighters?:confused:
And why I'm at it why does the Daedalus Class ships need to land on your ship other then to do repairs?:confused:
Not being dismissive of your fine work because this ship is awesome!:thumb:
elitewolverine
8th Oct 2007, 16:40
I read what you said but my friend heres the point I was trying to make,
The ORI only needs one shot to wipe a ship out!
Also if your going to have 400 fighters HOW BIG IS THIS SHIP?
I was thinking it was in the 1800 meter range but if you got that many fighters your going to need twice that size to hold them all!:D
I've always liked the idea of it being able to land a Daedalus Class ships.
My question is what would happen if this ship of yours got caught flat footed and was engaged before any launch what protection other then conventional means and shields would be it's support system while the ship launches the fighters?:confused:
And why I'm at it why does the Daedalus Class ships need to land on your ship other then to do repairs?:confused:
Not being dismissive of your fine work because this ship is awesome!:thumb:
lol no prob, well the deadalus was able to take two hits from a ori weapon with weapons engaged....
with this, the shields are using asgard implementation, and the pride and joy is the shields, with its three phase design, mainly aimed at the ori. If its caught in that type of situation, the weapons on the ship are locked and not usuable to ensure maximum shield strength till it can get in a position to defend itself or just simple run, but hopefully this can take 4+ hits before it goes anywhere near criticle
how long is the ship? damn long lol, before i started i was aiming at 1200m and 250+ fighters, but after i built the darn thing, and sized it up, the ship came to be ~5000m long, 4 deadalus capacity, with 400+ fighters, and civilian/cargo etc etc...
as for the deadalus docking....2 of the deadalus can be held internally, and that is for repair purposes, mainly, and more than likely if your in there, its being worked on, the outside 2 daedalus' are there for transport reasons....
it takes the daedalus 7 days or so to make the trip to atlantis on its own power, this ship is aimed at 3days, and with the ability to deliver 4daedalus to atlantis or nearby within those 3days instead of 7 days...
but other than being in hyperspace, the daedalus will never be docked except for repair purposes, so while in local flight, you will see a carrier and 4 or more daedalus having fun by....
and thanks for the questions, i dont mind any of them
elitewolverine
8th Oct 2007, 16:46
please put borders around the images say, yay big(------- this as measuring guide), and please use png for best quality.
thanks.
and great work.
no prob i will do that, but right now, the pc that has the carrier on it is acting funny and dying out half way threw any type of render with any type of scene, with anything including a simple box....
so to hold everybody over here is a small update on the fighter, next to a 302..its basically the same width, but much longer and heavier built
wild-wing
8th Oct 2007, 21:33
the fighter looks good man im loving what im seeing
Dallidas
8th Oct 2007, 21:41
I would make the panels on the fighters' wings less pronounced. they look much to heavy right now.
Wilson359
9th Oct 2007, 01:04
I'm loving the new fighter. Can't wait for the orthos of the Leviathan & the fighter.
Dimitriy
9th Oct 2007, 04:23
Your fighter is defenitely nice...
Free-Lance
9th Oct 2007, 07:49
Ship not half bad either!
Oh ya, the fighter is the bomb!
freak^einstein
9th Oct 2007, 11:11
the carrier design is realy cool amd all, but it has one disadvantage - the bottom has a blindspot... therefore it is a bit too much reliant on spacecraft it carries in my opinion... anyway, i find it's design really enjoyable...:thumb:
Free-Lance
15th Oct 2007, 21:00
Come on guy when is the NEXT UPDATE!
DarkElfa
16th Oct 2007, 01:47
Yeah, I'm getting antsy myself Elite, I love this design, butt you already know that. ;)
XRaiderV1.7
16th Oct 2007, 09:06
eager for updates here, even if all you do is say 'still alive', lol
wild-wing
16th Oct 2007, 21:28
agrees with guy/gal above me
elitewolverine
17th Oct 2007, 13:21
lol yea still alive, sorry spent the last few days with the kiddos before my divorce hearing and all that stuff, and havent been at the house that houses my leviathan project....although at the house that houses the 322...hehe...
after playing forza 2 and halo 3, i jumped on to do some more with my fighter (even played with glass materials, which is kewl cause i dont play with materials often, so its a treat for me)
any how here is another small update on the progress, of the engine parts and a few other parts, i redid the back engine though, not by much just a tiny bit, ill give a pic later for that
i fixed the paneling abit, as well as the double faces error i was having during farther out renders for the fighter (still have them on the leviathan that i need to fix, no big, happens when im really really really far out, scene render stuff)
Elowan
17th Oct 2007, 15:21
lol yea still alive, sorry spent the last few days with the kiddos before my divorce hearing and all that stuff ...
Been there, done that. It's survivable. Me and new wife celebrated our 35th. Hang tight.
Dimitriy
17th Oct 2007, 16:28
Nice fighter...
One nitpich though - try to smooth the plating a little and shorten the gap between individual plates. I think this will make your fighter a little better.
wild-wing
17th Oct 2007, 18:24
the fighter looks to be in fightin shape
drago-museweni
17th Oct 2007, 19:06
Wath a BIG ship nice nice nice :)
Carach
17th Oct 2007, 19:09
Been there, done that. It's survivable. Me and new wife celebrated our 35th. Hang tight.
anniversary or birthday?
how old are you? :O
wild-wing
17th Oct 2007, 19:53
Carach look under his location it says 70
Carach
17th Oct 2007, 20:05
wow.
sorry for putting it offtopic btw :P the new update of the fighter looks top class
mbradshaw
18th Oct 2007, 02:09
Nice fighter your almost done with it?
I have a question though are you going to render any like short clips or movie with the Leviathan Class Carrier?
Just wondering, and what program are you using to make the ships?
Thanks,
Mike
elitewolverine
18th Oct 2007, 06:16
Nice fighter your almost done with it?
I have a question though are you going to render any like short clips or movie with the Leviathan Class Carrier?
Just wondering, and what program are you using to make the ships?
Thanks,
Mike
currently it really wasnt for any movie clips etc (to many polys imo) but i guess i could send it off to a render farm of some sorts if i did, but texturing isnt my strong point and if i did that i would probably want someone to texture it for me...
but currently im doing small sketches of scene renders i would love to do, one of hyperspace, one of just patrolling, one inside the main hanger waving a daedalus in, one of the fighters being released kinda like bsg style with thier viper scenes...one of it broad siding a wraith hive ship to save a daedalus and other fan ships (if they are released)....things like that, maybe even do a atlantis sky view from the atlantis deck, kinda looking up at it with fighters around and civilian ships etc...who knows...
as for the program, no matter how much i try lightwave or 3ds max, i always seem to go back to blender...so all my modeling is done in blender
mikala
18th Oct 2007, 06:36
Well Blender is doing right by you or the other way around so I would not be too concerned about it .
acook59
18th Oct 2007, 13:09
Would the landing padd for daedalus class ships really be all that useful? Can't it just be a huge version of a daedalus like ship with the proper nose etc
ThunderBrush
18th Oct 2007, 14:47
Totally cool carrier but think it does look a little like a SW ship at the nose but its still awesome and the fighter is fraking awesome, it really looks like it belongs along side the 302 good job n keep it coming :)
Elowan
18th Oct 2007, 15:18
anniversary or birthday?
how old are you? :O
Anniversary smart ass!:p I'm 70 going on 30.:devil:
elitewolverine
19th Oct 2007, 07:49
Would the landing padd for daedalus class ships really be all that useful? Can't it just be a huge version of a daedalus like ship with the proper nose etc
well the nose is actually a open port hole, split in half for two decks, for the 400+ fighters its housing internally...
the 'landing' pad for the daedalus arent really landing pads, and are soley for transporting purposes, they would never be docked while not in hyperspace...well they can be docked inside the ship for repairs and refits...
DarkElfa
19th Oct 2007, 08:15
I really like the idea of the "from the deck of Atlantis" shot you're talking about, perhaps flanked by 304's just above the clouds. ;)
Also, sorry about the divorce man, I went through one a few years ago due to my wife deciding she no longer wanted to be married to someone with AIDS anymore. At least my current wife gives me emotional support and in the end, that's what a marriage has to be about, emotional understanding and support. You seem like a sturdy guy though Elite, you'll make it and don't worry, kids rebound just fine usually, I should know, I have 4.
Just do me a favor and be sure and finish this thing in the next year, I really want to see the final product before my health gives out completely. ;)
It looks great so far.
elitewolverine
19th Oct 2007, 08:20
oh yea crap forgot to post the pics for the update...this is just one of the engine sections im working on, pretty much done just a few more minor details and ill be set for that, and move on to the underside of the body...
and im almost done with the short story for this one and i think ties in pretty sweet with the asgard help of ours...or at least for a janitor like line that was in the leviathan class story line...
http://img141.imageshack.us/img141/8818/fighterupdateengine1018hk8.th.jpg (http://img141.imageshack.us/my.php?image=fighterupdateengine1018hk8.jpg)
http://img141.imageshack.us/img141/976/fighterupdateengine1101bp7.th.jpg (http://img141.imageshack.us/my.php?image=fighterupdateengine1101bp7.jpg)
http://img86.imageshack.us/img86/7278/fighterupdateengine2101dy7.th.jpg (http://img86.imageshack.us/my.php?image=fighterupdateengine2101dy7.jpg)
edit: thanks for the support everybody on the divorce, its tuff but its life, sorry to hear that darkfella, yea mine was young had many bfs on the side, i decided that the kids were hurting more cause of it than anything, ended it, now we are just deadlocked in who gets physical custody, although i think with her no job and living with 8people in one 3bdrm house has my chances pretty high on getting what i think is right for the kids...
Carach
19th Oct 2007, 10:55
well im a youngen compared to you lot (at 18), my parents divorced 3 or 4 years ago now. Mum was having an affair and got caught by me and my younger brother while our dad was in hospital with some problem with his liver or something. She still didnt tell him until a month after he got back home.
Seems like divorce is pretty common these days eh. I hope the cheater(s) dont get to take half your house and belongings like my mum did (isnt the law great?)
Darkelfa: sorry about the AIDs :/
anyway..Neat looking engines elite. While some were talking about "why not just a big version of deadalus?" that would just be boring. Your model's fresh ;)
Free-Lance
19th Oct 2007, 21:49
I want to see more great job so far!
Dr Lee
19th Oct 2007, 21:59
You know that engine setup looks like it could be quite a cool looking ship on it's own:D
Lantean_Canuck
20th Oct 2007, 00:53
You know that engine setup looks like it could be quite a cool looking ship on it's own:D
He's right, I didn't know those were for Leviathan untill I reread your post. Nice work:thumb:
DarkElfa
21st Oct 2007, 06:26
Thanks Carach, I've had it for 13 years and I'm hoping to survive as long as I can. ;)
Elite, where will these engines go when they're complete?
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