View Full Version : 3D WH40K: Space Marine
Binkerman
15th Jan 2007, 19:50
A belated Happy New Year Everyone .... All the Best for 2007 !! :thumb: ....
Something new, ... Inspired by a PC Game Intro Cinematic from Dawn Of War, Set in the WarHammer 40k Universe ....
Started off with his Backpack, ... Probably be tweaking things some more as I work on him ... but its a start ...
Jas
http://www.postimage.org/aV2oJaPi.jpg (http://www.postimage.org/image.php?v=aV2oJaPi)
Helot
15th Jan 2007, 20:01
Very nice!
DarthMaya
15th Jan 2007, 21:59
ohoohoho Nice!
Can't wait to see how this turns out...
(got a wireframe? :D)
Stev0
15th Jan 2007, 22:15
So far ... so good. :D pmpn
Dr. Jones
16th Jan 2007, 08:06
if we can expect something as good and accurate as the ATAT, that's going to be rad
Kadaeux
16th Jan 2007, 08:14
Excellent progress matey. And nice avatar Dr Jones.....
Enigma X
16th Jan 2007, 08:39
Very nice indeed :)
Though i would like to know how you did the sigil skull?
That is one thing i can't get down quite right.
::Darkstone::
16th Jan 2007, 21:04
Nice work! Can't wait to see the progress.
Dr. Jones
16th Jan 2007, 23:43
Though i would like to know how you did the sigil skull?That is one thing i can't get down quite right.That's called "skill"
Binkerman
1st Feb 2007, 15:53
Thanks Guys !! ... Finally an update, ...
@ Enigma X: I just used the poly model method for that, .. same with the new one for his weapon ...
.... Walk softly and carry a BIG Gun :devil:
*EDIT* Jump to next page for Updated Pic
Jas
Parker Midwinter
3rd Feb 2007, 05:51
looking very nice... as a Dark-Angels fan i can't wait to see it painted and weathered a bit... keep up the great work!
Andrew March
3rd Feb 2007, 09:12
Where's the ATAT?
Dannage
3rd Feb 2007, 11:49
Why is it everyone -else- is really good... Dammit...
This stuff looks excellent.. and if you have plans on making any animations, I also have work for you.. which I admit would be unpaid, but it -would- appear at warhammer world, as my group run events there occasionally.
Mechmaster
3rd Feb 2007, 22:26
Looks great so far, can't wait to see more.
EBOLII
4th Feb 2007, 13:16
Where's the ATAT?
always glad to see you......is there a link to the finished above mentioned work?
Binkerman
6th Feb 2007, 10:10
A few adjustments were needed for the Bolter:
*Skull & Wing improved, .. Skull Size increased with Eye Sockets adjusted for a more aggressive look
*Forward Grip recess grooves are more subtle, ... were too heavily inset before
*Hole on the Muzzle is now larger, matching Ref better
.... pretty much happy with it now ....
Mr. Biped is standing in for the Marine atm, ... assisting with scale ....
@ Andrew March & EBOLII: Im just having a change from SW atm, ... wanting to do some character work / rigging etc, ... which is a bit of prepping for what I want to do with stuff for the AT-AT later .... There's still alot planned and plenty more to do with the AT-AT, so its nice to have breaks away from it, ... its not been forgotten, ... will be posting updates when I get back to it ...
@Dannage: i'll keep that inmind, as I do plan on doing something with him, not sure at this point whether it will be just some posed renders or animation ...
Great to see some WarHammer guys drop in, feel free to hurl any abuse or constructive crits, ...
Thanks for the feedback everyone ! :thumb: ...
Cheers !!
Jas
EBOLII
6th Feb 2007, 13:05
That pistol looks perfect
JeffrySG
6th Feb 2007, 15:39
very cool looking! and the gun looks great!
::Darkstone::
8th Feb 2007, 18:42
The gun looks great, but you should widen the ejection port a bit vertically. The shell casing's wouldn't be able to get out.
And Biped's great for scale, but remember that Asteries average 6.5 to 7 feet in height.
DarthMaya
8th Feb 2007, 19:14
Fantastic pistol, looks dangerous. :)
Mechmaster
8th Feb 2007, 20:23
The gun looks great, but you should widen the ejection port a bit vertically. The shell casing's wouldn't be able to get out.
According to the rule book Bolt guns fire caseless, self-propelled armour-piercing mass-reactive explosive missiles, so no shell cases to worry about.
Larsen
8th Feb 2007, 20:28
Nice Binkerman:thumb:
And as allways, very inspirering pressentation:thumb:
Binkerman
9th Feb 2007, 07:41
@Darkstone: Ive based that ejection port from the Refs I have, aside from the Ref pic included in the WIP image, if you look at the top part of the pic there's another shot of the Bolter giving a clearer view of that Ejection port, ... at least to me ive matched that ref pretty close, ... Ive also watch the animation quite a few times and the shell casings appear to be quite thin too, ... infact in the Ref image (bottom right of the pic) you can see several casings being ejected ... but Ive taken what you said onboard and may widen that port a tad anyway ...
Yeah Im aware that these guys are larger than the average human, Ive been doing a bit of reading on these marines. I was just matching the biped to the Weapon for scale, based on their size from the Cinematic ....
@Mechmaster:
I know you guys know your stuff, and dont question your knowledge of WH40k ... though I am basing this on Blur Studios version of the Bolter, which does eject casings .... If I do animation later, id like to have it do the same. But thanks Mechmaster for pointing that out .... though It did bring a smile to my face when I read the complete description of those Bullets / Missiles ..... I just had this funny scene in my head of the Marines in battle, with one of them needing another mag ... yelling out, .. "ANYONE GOT A SPARE MAG OF CASELESS, SELF-PROPELLED ARMOUR-PIERCING MASS-REACTIVE EXPLOSIVE MISSILES ????" .... ANYONE ?? .... by the time he finished asking the question, ... WALLOP, .. he'd bought the farm .,,... Never mind guys he don't need'em after all ..... heh :D ...
Even though what Im doing is based on the Cinematic, .. its great to have constructive crits from guys who know this universe well, giving a bit of extra depth to details ...
Thanks everyone for the posts !!, .. Appreciate it ... :thumb:
Jas
|Saint|
9th Feb 2007, 08:03
Talking about depth: That's no jetpack ;)
Really great work so far, mate! The boltgun's well done indeed :) And about that cased/caseless thing: At least the reference I have access to at the moment (Wikipedia) says cased and I can't really remember to having read something about caseless bolt rounds... But that could be just me.
So let's just say its an (archaic) bolter pattern that uses cased shells (and who could say that a stream of glittering, smoking casings arcing out of the bolter doesn't look cool?) :D
Are you planning to do the chainsword/boltpistol combo as well?
So keep up the good work! I'll make sure to drop in from time to time ;)
The Emperor protects!
Saint
Binkerman
9th Feb 2007, 08:29
@ |Saint| Quote : Talking about depth: That's no jetpack
I admit it was just an assumption considering that the two spherical things either side at the top have scorch marks around the ends consistent with extreme heat / flame .... so that was my first impression, .. the only other alternative is breathing equipment, but that would not explain the scorch marks, on what I would call exhausts of some kind ?? .... OR, .. it could be a very Glamorous looking Lunch Box, ... these guys are big buggers, so they need a hearty meal, .. complete with roasting accessories on the back :D
Yeah I could do other weapons for him, ... spoilt for choice, as they use quite a variety which is good, ... maybe once he's done, .. have a couple of them posed with different stuff ...
*EDIT* OK I went to the main source for Info, the creators of WH40K .... Its just simply called a 'BackPack' ... not a JetPack, ... I'll now withdraw back into the Shadows and recieve my 40 lashes .. oh and those Spherical things are called >> Thermal Waste Distributors ....
Jas
|Saint|
9th Feb 2007, 13:16
Actually the guys are lugging around their personal powerplants..but you figured that one yourself ;)
I don't know any definite sources, but I'd wager that its some kind of plasma reactor. At least that would explain the scorch marks.
There ARE Jetpack-carrying SpaceMarines, though. They are called Assault Marines in DoW, but their jetpacks are a lot bulkier than the standard backpack, sporting two huge jet engines.
Regarding the size of a SpaceMarine, there's no definite size given, but as the most frequent description ist something like "dwarfs a mortal man by at least one-and-a-half heads" i'd say the average Adeptus Astartes Space Marine is something between 2 and 2.5 metres tall.
More reference coming up if you should need it. Until then I think I'll just sit back and watch the big guy taking shape :)
Nerdy greetings,
Saint
Parker Midwinter
10th Feb 2007, 17:01
your average Adeptus Astartes is roughly 7-8 feet in height, not in armour [from In-game height comparison to civilians and imperial guard, as well as stated comparisons in various books, i'd put it at about 7.75 feet, 2.36 m, on avg.].
Yes, Marines with "jump packs" are Assault Marines... very fast and scary in hand-hand combat
The backpack contains a powerplant, and i remember one of the novels explaining [with alot of techno-bable] what exactly it was... but for the life of me i can't remember now.
i'd like to see a Terminator done-up like this... Tactical Dreadnaught armour is the lifeblood of many chapters [like the Dark Angels]
Parker Midwinter
10th Feb 2007, 17:05
Talking about depth: That's no jetpack ;)
Really great work so far, mate! The boltgun's well done indeed :) And about that cased/caseless thing: At least the reference I have access to at the moment (Wikipedia) says cased and I can't really remember to having read something about caseless bolt rounds... But that could be just me.
So let's just say its an (archaic) bolter pattern that uses cased shells (and who could say that a stream of glittering, smoking casings arcing out of the bolter doesn't look cool?) :D
Are you planning to do the chainsword/boltpistol combo as well?
So keep up the good work! I'll make sure to drop in from time to time ;)
The Emperor protects!
Saint
Bolter rounds are cased. they're a .75 Cal HE round, which is why they're so strong and have a chance to take out light vehicles and MOW through armoured troops. there's a new book out that's all about the weapons, i beleive there's some cut-away views of a bolter in it... but the picture i remember was in one of the White Dwarf publications i think... maybe in one of the marines codex
Venerate the immortal Emperor!
::Darkstone::
10th Feb 2007, 18:50
According to the rule book Bolt guns fire caseless, self-propelled armour-piercing mass-reactive explosive missiles, so no shell cases to worry about.
Which is why I always thought it odd that there was an ejection port to begin with in the design. Then I realized that there are rules for Bolter jams. Without an ejection port, how do you clear a jammed bolt in the chamber? ;)
::Darkstone::
10th Feb 2007, 18:52
Bolter rounds are cased. they're a .75 Cal HE round, which is why they're so strong and have a chance to take out light vehicles and MOW through armoured troops. there's a new book out that's all about the weapons, i beleive there's some cut-away views of a bolter in it... but the picture i remember was in one of the White Dwarf publications i think... maybe in one of the marines codex
Venerate the immortal Emperor!
Okay, I need that book. There are some of the ealier books that describe the boler rounds as caseless tho, the idea being that the entire bolt is shot out (a mini-rocket type of thing)
Mechmaster
11th Feb 2007, 12:12
I've noticed that Games Workshop aren't over fussy with regard to continuity. Bolter rounds did indeed begin life as caseless 'micro-missiles' and in the original Rogue Trader edition of the 40K rulebook those 'thermal waste distributors' on the backpack were labeled as 'stablising jets' (their spelling error, not mine). I guess the details evolve and change with each new generation of GW writers just as the appearance changes with every new artist.
Skeletor
11th Feb 2007, 15:05
the bolter is amazing!
i like the fact you kept the magazine straight but on a slight angle rather than a curved magazine.
Kadaeux
11th Feb 2007, 16:00
Splendid work Binkerman, will you be uploading them to the mesh section here when your done? (Just asking nicely, if not no problems :D )
Binkerman
3rd Mar 2007, 14:48
Hi Guys
Started with the human himself .... kept him pretty basic, mainly being used as a guide for fitting his armor correctly.
Just threw a quick pic together as Ive not posted an update for a while, sorry .....
Jas
@Kadaeux
doubtful, but hope you wont hold that against me ;) ....
*EDIT* Updated pic
Andrew March
3rd Mar 2007, 17:27
doubtful, but hope you wont hold that against me ;) ....
You sit on that fence man, it's your fence and you want to sit on it. :) j/k
Skeletor
3rd Mar 2007, 22:23
Space marines have a Carpace on their body that hooks up to their suit. its from their kneck to the bottom of their waist. maybe you would want to incorporate that into the design.
if i can find a picture i will post one asap if you are concidering it.
Binkerman
4th Mar 2007, 00:08
Worked on it a bit more & just updated the pic ....
@Andrew March:
Yep, hasn't collapsed yet .. :D
@Mr_Killface:
Ok Thanks, ... any Refs are always welcome for finer details, but will be sticking with Blur's version as much as I can, ... Cheers :thumb:
Jas
Parker Midwinter
4th Mar 2007, 04:39
the Black Carapace is UNDER the skin [isn't it?], it grows under all their skin in a couple months [see articles in space marine codex and index astartes] and then the drill through and insert the connection ports etc to hook the suit up... one of like, 18 major surgeries, which is why the attrition rate is so high for those who even make it into the brotherhood.
Binkerman
4th Mar 2007, 12:42
@Parker Midwinter:
Yeah I did a bit of reading up on this myself, .... Ive attached one of my Refs to show what i'll be doing with regards to detail inbetween his Armor, i.e note the waste detail, and the dark under suit which reminds me of a diving suit, that has a ribbed surface texture to it, ... not clear in this particular ref ... you'll have to excuse the clarity of the Ref pics, as most refs from the Cinematic are slightly blurred ... This pic also shows the Sargent but his armour is the same as the Marines in his squad that Im doing (with Helmet), ...
I should have posted a ref like this earlier to give those not familar with the WH40k Universe an idea of how this character will hopefully turn out.
Cheers
Jas
Skeletor
4th Mar 2007, 19:28
here is the carpace on a space marine.
http://uk.games-workshop.com/spacemarines/initiation/images/art-05.jpg
is is the last and the most distinctive implant. It looks like a film of black plastic when it's growing in the tanks. This is removed from its culture-solution and cut into sheets which are implanted directly beneath the skin of the Marine's torso. Within a few hours the tissue expands, hardens on the outside, and sends invasive neural bundles deep inside the Marine. After several months the carapace will have fully matured and the recipient is then fitted with neural sensors and transfusion points cut into the hardened carapace. These artificial 'plug-in' points mesh with features integral to the powered armour, such as the monitoring, medicinal and maintenance units. Without the benefit of a black carapace, a Space Marine's armour is relatively useless that was taken from the gamesworkshop web page.
Parker Midwinter
5th Mar 2007, 07:47
ah... must've been a long time since i've seen that pic... my bad.
oh... implanted under, then grows OUT... i get it... oops... still frakin' creepy... those who aren't familiar with just how nuts humans are in WH40K need only read about how they make a space marine... ungh*shudder*
Skeletor
5th Mar 2007, 10:00
yeah less than 30% of men who train survive to be a space marine or something like that.
but they are more or less invincible, instant blood clots, 4 lungs, the ability to breathe toxic atmospheres that would kill any normal man, the ability to fight off all kinds of infections and viruses.
and not to mention super duper strong. if you ever stood next to a life size model of a space marine you would begin to wonder why they are the emperors finest.
Binkerman
5th Mar 2007, 12:00
yeah less than 30% of men who train survive to be a space marine or something like that.
but they are more or less invincible, instant blood clots, 4 lungs, the ability to breathe toxic atmospheres that would kill any normal man, the ability to fight off all kinds of infections and viruses.
and not to mention super duper strong. if you ever stood next to a life size model of a space marine you would begin to wonder why they are the emperors finest.
@Mr_Killface: I reworded that a bit: :idea: :shiner:
yeah less than 30% of men who train survive to be a CG Artist Professional or something like that.
but they are more or less invincible, instant blood-shot eyes, 4 varietys of strong beverage close by, .. the ability to meld with a Keyboard, breathe toxic atmospheres that would kill any normal man, the ability to fight off the Wife, Kids, Girlfriends, and other known distractions, along with sleep deprivation and viruses.
and not to mention super duper Endurance. If you ever sat next to a life size CG Artist, you would begin to wonder why they move dots and lines around on a screen for hours, days, weeks, months, years, ... detaching themselves from normal human existence, to evolve as one of the worlds finest.
Skeletor
5th Mar 2007, 20:21
lmao! that was classic but true. i wish to be a CG artist but i can barely get my head around Lightwave and Blender. let alone 3DS Max
NeoHunter
6th Mar 2007, 06:26
That is some awesome 3D work there. Keeping a close eye on this one.
Dr. Jones
6th Mar 2007, 12:05
@Mr_Killface: I reworded that a bit: :idea: :shiner:
yeah less than 30% of men who train survive to be a CG Artist Professional or something like that.
but they are more or less invincible, instant blood-shot eyes, 4 varietys of strong beverage close by, .. the ability to meld with a Keyboard, breathe toxic atmospheres that would kill any normal man, the ability to fight off the Wife, Kids, Girlfriends, and other known distractions, along with sleep deprivation and viruses.
and not to mention super duper Endurance. If you ever sat next to a life size CG Artist, you would begin to wonder why they move dots and lines around on a screen for hours, days, weeks, months, years, ... detaching themselves from normal human existence, to evolve as one of the worlds finest.
you forgot to mention their ability to work during holydays. Guess what I did for last christmas?
|Saint|
6th Mar 2007, 16:00
[...]Ive attached one of my Refs to show what i'll be doing with regards to detail inbetween his Armor, i.e note the waste detail, and the dark under suit which reminds me of a diving suit, that has a ribbed surface texture to it, ... not clear in this particular ref ... [...]
I wouldn't get into this "undersuit"-thing too much. Judging from the "fact" that Astartes armor is powered, I'd conclude that all what can be seen from the outside is an actual part of the armor encasing the exoskeleton and artificial muscles that make this huge thing move as quickly as an olympic athlete. I'd say that there's no part of this armor thats thinner than, say, 10 centimetres (all those gimmicks have to go somewhere).
Maybe the Marine is wearing some undergarment (like a bodyglove) while inside the armor, but it surely would be heavily cut as to allow interface between the implanted black caraprace and the armor.
To the image of the marine sans armor: More muscles! In some books (Horus Heresy, to be precise), Marines are described as almost obscenely muscled, far beyond anything considered "human".
Skeletor
6th Mar 2007, 17:15
i agree, he look like an average human, not some 7 foot piece of muscle designed to clense the galaxy clean of heritics and xeno.
Darth Malice
6th Mar 2007, 17:34
All I can say is I love a good game of Warhammer. But obviously not as much as some people...:D
Amazing work as usual Jas. Loved the rewording of Mr_Killfaces post. Keep up the great work man...:thumb:
Binkerman
6th Mar 2007, 21:44
@ Dr.Jones:
I knew id forget something, ....
@ Saint & Mr_Killface:
Don't worry guys, I'm just roughing in his form, he doesn't have any exposed skin, so it wont be necessary for him to look like a bag a walnuts, .... if that were the case id be taking him into ZBrush ..... By the time he's built up, and wearing battlegear, gloves etc, he'll be filled out in all the right places to convey his bulk .... I'm aiming for his appearance in those Refs, ... so he'll hopefully look the part when he starts coming together ;)
@Darth Malice:
Cheers mate !, ...
Thanks everyone for the posts !! :thumb:
Skeletor
7th Mar 2007, 16:50
wicked dude. if you want any other ref pics i can supply them allong with any other information, i have a bunch of warhammer stuff on my pc.
cant wait for updates.
Binkerman
8th Mar 2007, 05:40
Not my usual WIP images that I post, .... but this is one of my working pics that I do when matching refs, making notes etc that I refer to when back in Max ....
The pic just shows what I need to do for final tweaks to the Backpack before this part is done & ready for textures ...
@ Mr_Killface:
Cheers mate, I appreciate it, .. will let you know if I need anything, thanks.:thumb:
Jas
Great progress so far, everything's looking mighty crisp :-)
About the fluff stuff... (please disregard/ignore at one's own discretion)
-I think the latest tech stuff about the bolter round is that it's indeed cased, but with just enough propellant to clear the bold from the muzzle, after which the rocket engine kicks in.
-Size of the Marine: Indeed a good head, head-and-a-half taller than a normal human with a good deal of mass increase. For modeling torso: no ribs, part of their enhancing surgery is the fusing of the ribs into a solid plate (altough enlarged, overlapping ribs seems more logical if you actually want to breathe...)
-About the carapace: it's sub-dermal for sure. It's also mentioned to be black (hence black Carapace in the books)so it should shine through the skin a bit although in most artwork or descriptions this is often overlooked. and there should be several linking ports on the back, chest and thighs.
Skeletor
8th Mar 2007, 19:08
im pretty sure that a bolter round is basicly a shell. not a missile i have the warhammer 40,000 rule book with me and i am looking at bolter weapons and it mentions nothing on rocket engine or anything., these things are designed to explode, but there are various other variants of a bolter shell. such as inferno bolt, hellfire bolt,frag bolt. etc..
here is what a standard bolt shell consists of.
Outer casing, propellant base, main charge, mas reactor detinator cap, depleted duterium core, diamantine tip, spin stabillised 0.75 calibre shell. not a micro missile as seen in the Pc game Fire Warrior.
Woohoo! Fluff war! ;)
Well, you're saying it yourself...
propellant base.. main charge...
the propellant is for the initial shot to clear the barrel and then the main charge kicks in. Not a missile (guided) but a rocket ;).
here's some more info Weapons of the Imperium (Warhammer 40,000) - Wikipedia, the free encyclopedia (http://en.wikipedia.org/wiki/Bolter#Bolt_Weapons)
"Bolters fire explosive .75 calibre rocket-propelled rounds"
Skeletor
8th Mar 2007, 21:05
the (main charge) is the explosvie charge in each round. otherwise ther would be nothing to call it a shell if it does not explode.
this was direct from the new 40,000 rule book and you cant argue with that
'Bolters fire a self propelled armour peircing mass reactive shell called bolts'
the casing contains propellant like a bullet casing does. if you look carefully at the intro scene to dawn of war you can see spent shell casings fly out of the bolters. if they were (rockets) it would require a mini rocket engine in each bolt? all it needs is a good kick in the rear end to get it out of the chamber and into the target. it would make much more sence if they were fired like bullets and conventional shells becasue its tried and tested. it is the basis for all firearms today. with the propellant giving it the momentum to leave the barrel and engage an (engine) or something simialr it would take alot of room in the bolt and less explosives or other materials used in bolts to destroy the target.
if you look at a 50 cal round, they can be fired for miles without extra kick. same with tank shells. its just a bit silly to think they have an extra charge to get it were it needs to go.
so i wouldnt call them rockets they are shell in my mind and in the rules.
|Saint|
9th Mar 2007, 18:21
All I can say is I love a good game of Warhammer. But obviously not as much as some people...:D
Whats the difference between a nerd and a geek? The nerd at least trains his social skills with roleplaying...
No offense taken, Lord Malice, indeed you're right: This is Binkerman's project and now the thread looks a bit like it's from some Warhammer board...:D
LOL
hint taken, no need to keep nitpicking when even the developers of the setting mix it up sometimes ;)
*trap shut*
Larsen
9th Mar 2007, 18:58
Sweet work mate... awsome presentations as allways:thumb:
We've come to expect no less of you ofcourse!
Skeletor
9th Mar 2007, 18:59
as is mine.
Binkerman
10th Mar 2007, 17:19
*EDIT* Image update 16.3.07
In-between working on the Armor, ..
Apart from those few tweaks that have been done to the Backpack from the previous WIP pic, I updated it again, as I wasn't happy with the Quad jets at the bottom, the angle of them was still wrong, but have been corrected now and look right, ...
@Larsen:
Thanks mate, Glad you like them :thumb:
Jas
Binkerman
26th Mar 2007, 13:11
*update* ... Space Marine's Helmet ....
Jas
oh... pretty.... I'd buy one for sure! ;)
Skeletor
26th Mar 2007, 14:53
Very nice.
will there be other helmet variants aswell? id like to see a squad of these and a Veteran Sergeant.
Very nice.
will there be other helmet variants aswell? id like to see a squad of these and a Veteran Sergeant.
Oh yeah! A MK6 variant would be cool! A 'beaky' as they say :D
Armondikov
26th Mar 2007, 15:12
You don't need to get it absolutely perfect to Blur's video. Every piece of power armour is an individual relic, possibly thousands of years old. There should be seals, decals, the names of the armour's previous owners, battle scars. If you can get that kind of feel into the model, it will be perfect and no-one will be able to argue with you :)
Other than that, it's brilliant. And I really like the images you're presenting the WIP with, much more interesting that plain images.
Skeletor
26th Mar 2007, 15:15
Oh yeah! A MK6 variant would be cool! A 'beaky' as they say :D
yeah the MK6 is my fave of the helmet variants.
Terminator next? :D
Indeed :-D
some fluff stuff for the ones interested
GW Online : Warhammer 40,000 : Space Marines : Creation of A Space Marine (http://uk.games-workshop.com/spacemarines/initiation/1/)
GW Online : Image : *Click to Close* (http://uk.games-workshop.com/download/popup.htm?/spacemarines/damage/images/3-big.jpg)
the one with the pointy helmet is the MK6, in my opinion, still the coolest design of the power armours
GW Online : Warhammer 40,000 : Space Marines : Modelling Battle Damaged Armour (http://uk.games-workshop.com/spacemarines/damage/2/)
Skeletor
26th Mar 2007, 15:37
bullet/bolter damage looks good but not to that extent. i would mix and match it with scrapes from close combat weapons.
Orks have their Big Choppa axes and stuff, they must leave a mark on the armour somewere.
the only thing i can crit on about the intro movie for the game is when the Marine with the Heavy bolter gets nailed buy that burna boy.
i thought space marine armour could withstand a flamer?
Armondikov
26th Mar 2007, 23:57
But some of these weapons are pretty strong, bolters can take on power armour for example, according to fluff anyway, particularly the Horus Heresy books.
Berticus
27th Mar 2007, 07:15
I'm just nitpicking now, but:
On the breathing hoses I count four ribs on the cinematic versionand five on yours. Everything looks right proportion wise, so where is the discrepancey? At first I thought the snout was too long, but now I'm not sure.
I found it. The brow ridge gives it away. There is too much space between the outside of the eye and the and of the brow ridge. In other words, the head is too long between the eye and the pack on the side of the head. Haha, my nit-pickery is unheard of. "Who cares?!" Y'all ask? Dunno, is my somber reply.
Sweet work!
-albert
Binkerman
27th Mar 2007, 12:08
@ Meph:
When they go Retail, i'll let you know ;)
@ Mr Killface:
Funny you mention that, as I do have a couple of other WarHammer Characters that I have my eye on >> The Terminators & Grey Knights.
As for the Crit on the Intro Movie, ... you dont actually see the Marine die, ... so for all we know, the flamer didnt take him out, and the Ork promptly bought the farm :D
@ Armondikov:
Space Marine history aside, ... I am basing this model on Blur's version, ... there are so many variants on these guys, that I need to stay focused on ONE ... and Thanks about the pics ;)
@ Berticus:
Not at all Bert, .... I dont have any problems with Nitpickers ... but the two large guards behind you do .... Binkerman signals the guards as they emerge from the shadows, ... towering over Bert, they each place a large hand on either side of Berts shoulders .....
Binkerman: " Show this man what we do to Nitpickers" ....
Each of the guards hands resting on Berts shoulders turn to a firm GRIP, ... and proceed to drag him backwards, .. Bert loses his footing, attempts to rectify his mistake, but cant find the words, .. just a couple of whimpers as they disappear into the mist, ...
... Binkerman shouts out ...
"HANG HIM, ... HANG HIM HIGH !! ... On Negativity Ridge" :devil:
Joking aside, .... he just has a longer hose than most Marines :D ..... Actually im not concerned about minor adjustments just yet, .. though I was aware of the hose having an extra rib, ... I just want to get the Armor completed, ... render off a few shots of him suited up, then let the nitpicks fly, ...
Seriously though, this is what we post WIP for, >>> the CRITS, .... Good, Bad, .. Background info from the WarHammer guys, ... Its all taken onboard, and appreciate the feedback, ;) ....
Cheers :thumb:
Jas
Skeletor
27th Mar 2007, 16:05
well im under the assumption he did die.
anyway i would love to see a grey knight terminator or the new terminator chaplin which i havn't long finished painting.
Armondikov
27th Mar 2007, 16:30
Space Marine history aside, ... I am basing this model on Blur's version, ... there are so many variants on these guys, that I need to stay focused on ONE ... and Thanks about the pics ;)
I see what you mean, a single style to stay focused on is a good thing, especially with so many different sketches out there.
I assume you saw the "making of" at GCTalk a while back? They said that, given time, they would have loved to customise each character with scars and purity seals and other details, but due to making the vid in three weeks, they had to use essentially the same mesh for each one.
Skeletor
28th Mar 2007, 09:22
yeah the armour is very old, and has been passed down to warriors.
not to mention space marines can live 600+ years so the armour should show its age and the scars from eons of battle.
customisation with seals and scripure on the armour sounds like a great idea. but you can over do it. its hard to find the right mix. after years of collecting the models it is hard to customise an individual marine without overdoing it.
1 maybe 1 purity seals and a few dings and scrapes should make it look a unique. also marines have a tendancy to mix and match armour from diffrent ages. its would be a good idea to keep that in mind when tweeking with it.
i would love you if we could see a Legion of the Dammed marine. i have yet to see a decent sketch or picture of one from the GW archives.
Binkerman
28th Mar 2007, 14:42
I ended up sorting those minor adjustments for the Helmet, ..... I did some quick renders, .... and Roughly scaled the Helmet to the body just to see what it looks like. I also threw in the Backpack, guessing its placement for now ...
Berticus was on the right track, ... I went over my refs and found the problem that was causing the head to be a tad longer, .... The dome part above the eyes was at the wrong angle (too rounded) at the front and needed to be flattened more, thus moving the entire front of the face back a tad ... and in-turn reducing the amount of ribs seen on the hose, .. though I also adjusted the hose aswell, ... it's been scaled up very slightly, along with the flange that runs around the hose also adjusted, ..... The hose still looks a little funky, but i'll get to that later ....
Now things look more accurate, .... So thanks Bert for those constructive crits, ... I knew the hose had an extra rib, but at the time wasn't sure which part of the head needed adjusting, .... So it ended up being a combination of the Head shell, hose & the cut section for it that required some adjustment ....
I also cleaned up the ridge that runs from the eye to the Ear Section, ... on the Refs it stops & butts into the Ear Flange, .... mine was tapering off over the flange, ... so thats sorted too .... The back of the Ear just requires a little recess to match the Ref ....
@ Armondikov:
Yeah, I saw that 'Making Of' .... interesting read, ....
@ Mr_Killface:
I wont be customising this model with seals etc, as I want to keep it close to what I saw in that Cinematic, ... but once he's done, ... and depending on how he turns out, ... Im keen to have a go at a Grey Knight, since I can build upon this model, and add all those things mentioned, ... I think the Grey Knights look cool, .....
Cheers
Jas
Armondikov
28th Mar 2007, 15:19
It looks surreal with just the helmet...
You may also have a problem fitting the armour around an actual body, I'm not sure if marines, even the ones in the Blur video, have anywhere near realistic proportions.
I like the idea of trying some Grey Knights,
http://www.hillcity-comics.com/role_play/gw/0481.gif
http://kofler.dot.at/40k/units/Grey_Knight_Terminator_Squad.gif
Although if you really want a challenge you should try some Sword Brethren, http://www.irook.com/images/products/product_26538_thm.gif
Parker Midwinter
28th Mar 2007, 16:02
nutz to the Templars, Dark Angels robes and interrogator chaplains!!
Skeletor
28th Mar 2007, 17:00
nutz to the Templars, Dark Angels robes and interrogator chaplains!!
he knows were its at:thumb:
Binkerman
31st Mar 2007, 09:02
*Update* A few things done ....
@ Armondikov:
I dont see any problems yet, .. see how I go. If I do another after this, .. Im drawn more to the Grey Knights to build onto this one, ....
Jas
Skeletor
31st Mar 2007, 17:35
great work on the helmet, the gloves need to be a tad beffier methinks, but your spot on with the detail.
Armondikov
1st Apr 2007, 00:38
Unless those are 'under-gloves' with the armour attached to the outside.
DarthMaya
1st Apr 2007, 02:26
Looks awesome Binkerman!
*cough*header*cough* :D
oh! gtg pizza is here! :p
Binkerman
7th Apr 2007, 17:47
*Update*
A few more things to do before the Top half of his armor is complete with the main part being the Wing & Skull on the Front of the Body Armor, along with a couple of other things, ...
Cheers for the feedback guys :thumb:
Jas
*EDIT* Updated Pic >> post #86
Skeletor
7th Apr 2007, 18:22
sweet! i love what youve done with the armour.
will the areas around the inner elbow and neck be ribbed?
Binkerman
16th Apr 2007, 19:20
A little further along with the Body Armor, ... things are still being adjusted, but thought id post something of how its looking so far ....
@ Skeletor:
Cheers, ... will be improved a bit more yet, and yeah there will be fine ribbing on the bodysuit parts, very subtle, but will be seen ...
Jas
D.M.J.
16th Apr 2007, 21:11
Great work. Seeing this makes me feel glad I didn't post my own Marine mesh (that I was so proud of until I saw this - *sigh*). But hey, what's a bar for if it isn't being raised?
File > Delete
File > New
Armondikov
17th Apr 2007, 03:13
Hehehe... it'll probably turn out that Blur's marines look a bit lacklustre compared to this.
You've got a really nice skull on the chest plate. Also, are you planning any similar raised decals on the shoulder pads? I can't remember if the DOW intro has them or not but most pads have substantial sculpted iconography on them.
Binkerman
17th Apr 2007, 06:34
@ D.M.J:
Thanks ! ..... But you should post your Marine, .. Im sure the WarHammer guys would love to see it, including myself, ... we're all in the same boat here mate, ;) ...
@Armondikov:
I would like to do raised decals on the Pads, .. but Blurs version used textures for the insignias etc, ... might have been due to the time constraints they were under, ... as Ive noticed most of the sculpts at Forgeworld are raised, and look good ... I did the Blood Raven Logo a little while back, as part of the texture preps .... I ended up modelling it in Max, so I could easily turn this into a raised feature , ... After Ive done some adjustments to the Shoulder Pads, i'll post a couple of renders with the raised logos and see what the opinion is, .. I wont have them heavily raised, .. but enough to make them a feature .....
I'll post a couple of shots of the pads next, .. just to see what direction I go with those, ... as they wont appear with the Top Armor until he's rigged, so they can be placed properly ....
Thanks for the feedback guys !! :thumb:
Jas
Armondikov
17th Apr 2007, 06:53
http://www.gametrailers.com/moses/usermoviethumbs/um_102585-15822-Dawn_of_War_thumb07.jpg
Yes, it looks textured, but that scroll just under the tactical squad emblem wouldn't be too difficult, like the 'making of' said, they were itching to do a lot of extras to those marines but didn't have the time.
You wouldn't want to make it too raised though, the minatures are only like that for ease of painting. :p
Binkerman
26th Apr 2007, 23:55
Just a Test to have the Shoulder Pad markings as Raised features .... This pic just shows an experimental Bloodraven for his Left SPad. Will do a better job of the raven for the final version. The Right Pad has the Arrow, as seen in the thumb Armondikov posted ....
*EDIT* Updated pic of Marine with Shoulder Pads Next Post
Jas
Binkerman
29th Apr 2007, 11:04
Shoulder Pads & Approx placement until I can pose him ...
Jas
Robert Harrison
29th Apr 2007, 12:47
Looks great, might be just me but do the shoulder guards look to big?!
Binkerman
29th Apr 2007, 14:43
Thanks Rob, .. no they're supposed to be overly large, a trademark of WH Space Marines, ... he'll look better once he's posed, .. arms down, holding the Bolter etc ...
Take a look at the attched Ref ...
Jas
Parker Midwinter
29th Apr 2007, 18:18
very cool binkerman!
Armondikov
30th Apr 2007, 07:52
And the shoulder pads are also similar to reactive armour (http://en.wikipedia.org/wiki/Reactive_armour). Which is a scary thought, but these guys are near enough invincible anyway. You've managed to get the shoulder pads aligned nicely despite their size; with the arms out to the side in that da vinci pose (or whatever it's actually called) that you'd use to rig it I thought you'd have trouble fitting them without the edges going through the helmet.
Binkerman
3rd May 2007, 05:07
Cheers guys !
Did a quick rig & skin to lower his arms, as id got to the point where I needed to get him out of that T-Pose for final tweaks to the top half of his armor .... Still sorting a few things, before I continue with his waist, legs etc . Because of needing to adjust him further, the rig was then scrapped and collapsed the skin. Once the top half is sorted, he can be rigged and hold the weapon properly, .. right now its just placed in approx position.
The Bolter weapon itself has a couple of things to be adjusted aswell, .. as pointed out by Darkstone, .that ejection port will be sorted ...
@ Armondikov:
The Pads placement was just a rough guess how they would sit on him, but with his arms now lowered it's made it easier to check things over ...
*EDIT* Updated 08.05.07 with improvements Next page >>
Jas
Mechmaster
3rd May 2007, 17:28
Great stuff, it just gets better and better. :thumb:
Knight-Templar
4th May 2007, 14:43
Binkerman, Thats looking great, cant wait for this to be finished, what colour scheme you going for?.
PS thanks for the link about the body armour, it'll come in useful.
Simon
Skeletor
4th May 2007, 15:52
you sir are a god. looks absolutly amazing! might i suggest adding some grenades and/or ammo pouches to the waist once the legs are complete?
ooo and will we be seeing any other 40k models after this?
mental|plate
4th May 2007, 16:22
man...am I blind or what....I missed this one...
wow, man you really got the thing going on...
guys i think he has the blur studio model and hes cheating :shiner:
Bravus
4th May 2007, 18:37
A W E S O M E ! :o
i know it's not easy to get the look and shape of WH40K space marines right, many have tried and most of them failed.
your model on the other hand is living proof that it can be done... fantastic work :thumb:
Binkerman
5th May 2007, 04:48
These are notes I've made for final tweaks to Top half ....
SM TOP-HALF - Fine Tune Stage
TO DO Notes: Subtle adjustments to complete the Top Half:-
HELMET:
*Very small tweaks
BOLTER: DONE
*Ejection Port to be sorted.
*Weapon itself to be scaled up slightly in comparison to character scale.
SHOULDER PADS: DONE
*Length to be increased a tad (from bottom/down)
*Inner Thickness of Pad increased slightly
*Raven Blood Drop to reach Raven's Neck
*Indents on Rim Base & Inner Rim
BODY ARMOR:
*Inner Thickness Increased
*Chest bows outward a bit more which also allows for Inner thickness adjustment. To be done before moving forward with the waist detail.
@ Mechmaster:
Thanks, .. Means alot getting the thumbs up from Warhammer experts ...
@ Knight - Templar:
Will be going with the Blur paint job too .. i.e Blood Raven Chapter. No probs, hope it helps ...
@ Skeletor:
Thanks ! .... Im trying to stay faithful to Blurs for this model, ... there are so many cool things that can be added, and I must admit Ive been tempted, .. but will stick with refs for this one .... Though he will be a good template for any other Marine version I do, ... so yeah Id like to have a crack at another, which would have alot more bells & whistles on him .... So its more than likely it will be another Character, .... Im not ruling out vehicles , .. but It's just nice to do some Character work :cool: ....
The WarHammer 40K Universe is rich with great designs and models to build, ... though I have a scene inmind for final renders that will include a couple more WH models to go with this Marine ....
@ mental plate:
heh, I wish :D .... Thanks, I must be on the right track with it ....
@ Bravus:
Thanks very much, very nice compliment, .... not out of the woods yet though ... but getting there ...
Thanks everyone !! :thumb:
*EDIT* WIP 013 Updated 08.05.07 (below) ... Just a couple of things mentioned above have been done ...
Jas
Armondikov
5th May 2007, 11:55
there are so many cool things that can be added, and I must admit Ive been tempted, .. but will stick with refs for this one .... Though he will be a good template for any other Marine version I do, ... so yeah Id like to have a crack at another, which would have alot more bells & whistles on him .... So its more than likely it will be another Character, ....
Understatement! This wouldn't be a good template to start from, it'd be an awesome template to start from :thumb:. Once you have the basic proportions right, which is the part that most people get wrong when buillding a space marine model (I stick my hand up as being guilty as sin for that too, I don't know why it's difficult, but it just is), you can just tweak/add/remove and suddenly a squad of ten individuals is barely a few hours work. It's basically the same principle that GW uses on the models, making them modular so that swapping things around and gluing on extras gives each one extra character without much more work.
Binkerman
8th May 2007, 07:14
@ Armondikov:
Yeah proportions can be tricky .... and their appearance can be deceiving ... Once this one is done, .. I'll only be able to modify certain parts, and others will have to be completely rebuilt, .... The only advantage of building your first marine, is you have something to work with that will help with scale, .. building additional stuff & Accessories for others ...
Blur's version of the Space marine is unique in that its nothing like what Ive seen from either Games Workshop (creators of WarHammer) or ForgeWorld, ... They look similar to each other of course, but different, ... Blur based their marine from the one that appears in the game (Dawn of War), then took some artistic licence for the Cinematic version of him, (more detailed & realistic looking) ... that's what grabbed me when I first saw that intro ...
So their is quite a variety in appearance & style which keeps things interesting ...
I did a couple of things from the list in my previous post and just updated the WIP 013 image with those improvements ... wanted to show those with that particular WIP pic, ... as the next follows on from that layout ....
Jas
Skeletor
8th May 2007, 13:45
yeah the blur's versions of the space marine are slightly different than those that GW have created. the only big differece is the helmet. other than that there are a few bits n bobs that differ but other than that they are perfect.
now i would love to see a commander or something like a Ultramarine Honor guard or assault terminator.
Parker Midwinter
8th May 2007, 17:53
all that's different with commanders and ultramrine honour guard suits are basicly much cooler helmets, and mroe extravagent iconography, and bits and bobs.
I'd love to see a terminator suit though... or a librarian!
Guerrilla
8th May 2007, 18:59
Welcome to the header. :)
Congrats on the header man, its looking fantastic!
Parker Midwinter
9th May 2007, 02:07
makes a wonderful header pic!
congrats and keep it commin'!
Venerate the immortal emperor!
man thats is a really good space marine probly the best i have ever seen but i collect chaos space marines black legeon and empora's children and i would love to see someone try make an obliverator now that would be a challenge and a half lol keep up the good work
Jedilaw
9th May 2007, 13:55
Excellent modeling! And congrats on the header.
Mechmaster
9th May 2007, 17:33
Congrats on the well deserved header.
I notice you have put indentations on the lower edge of the shoulder rim, the gaming miniatures only have them on the inner edge and as far as I can tell the same is true of the Blur version, certainly the Marine Sergeant doesn't have them as there are a couple of shots in the video (one of which you posted on page 4 of this thread) which clearly show the indent-less lower rim.
Is this a change you have made deliberately or just a slip-up?
Binkerman
10th May 2007, 02:42
@ Guerrilla:
Hey Thanks mate !! .. was quite a surprise ! :o ... very cool .. :cool: :thumb:
@ Mechmaster:
Thanks ! ... No its not a slip-up, I was aware that Blur's don't have those Indentations on the bottom of the S/Pad rim, infact this detail is completely missing from Blur's, either on the Bottom or Inner part of the rim, .... And know this detail exists on virtually every marine, but you are right the indentations on the rim base are not on the gaming miniatures, ... I came across a nice pic of a detailed physical model (Either Games Workshop or ForgeWorld) that had them, and since Im making the Squad & Chapter Markings as raised features, I thought the indentations on the rim base would also be a nice bit of additional detail which 'does' exist from official sources ... I'm staying faithful to the Marine's design, ... but admit that the shoulder pads are a tad more detailed than Blur's.
If you or the WarHammer guys in general feel that the ones on the rim base should not be there, I'll reconsider having them. Personally I like them & the number of them on the base is correct, I just need to make them a tad longer ... I don't add detail for the sake of detail if it doesn't exist from official sources, especially something of this scale, plus I dont think it impacts too much with what Im doing following Blur's version, but your opinion and those who know their stuff is always taken onboard ;)
Thanks very much everyone for the support, always appreciated !! Glad you guys are liking it so far ;) ...
Cheers !! :thumb:
Jas
Runelord
11th May 2007, 16:19
megaKool - keep going as you are & you have a winner
Enigma X
12th May 2007, 07:17
Mein gott...
I leave for a bit to strighten up my vehicles and this thing blows outta proportions...
Man alive man good work so far, the attention to detail is AMAZING.
If you need ANY orthos just pm me and i can get a few to you.
Keep it going i really want to see this one played out all the way :D
NeoHunter
14th May 2007, 02:06
Looking good so far! Really a lean and mean looking Space Marine. Look at the size of that bolter's barrel!!!
Inaith
18th May 2007, 06:50
Amazing work guy, some part of the bolter doesn't need smooth groups but it's really breath taking
Binkerman
25th May 2007, 21:59
Thanks Guys !! :thumb:
@ Enigma X:
Did you get my last PM about those links ? .. Thanks again mate ! ...
Needed to do some more armor so I can now complete the waist plating /detail, along with the start of the Legs ....
*EDIT* Image updated 27.05.07 - Adjusted the Thigh Armor a tad ..
Jas
cpthooker
2nd Jun 2007, 11:46
That is simply brilliant. I wanted to do a mesh of the marines, but after seeing this I will stick to making models for computer games lol
Armondikov
2nd Jun 2007, 19:06
At the moment, it looks more like it's plates of armour stuck onto a black rubber suit as opposed to power armour which is all connected, but I think that's what the Blur studio models look like.
Did you put any more thought into making a Grey Knight in future or just not had much time to work on this recently?
Binkerman
2nd Jun 2007, 20:02
@ cpthooker:
Cheers !!
@ Armondikov:
Yeah this is how it appears on the Blur version ... Yep still interested in a Terminator & Grey Knight & would make them part of the same Chapter ...
Ive been working on him, just not ready to show anything yet, so I thought a splash of paint would give an idea of how he'll look with some colour ...
Another Test pic ... Hope you like !!
Thanks :thumb:
*EDIT* Pic updated next page >>
Jas
spudmonkey
2nd Jun 2007, 20:19
Texture is looking good, though possibly a little more dirt, scratches and dents would make them look more like serious combatants. The one thing that looks odd at the moment to me is the skull, which I think is down to the eye sockets being too big or too low. Nice work otherwise though :)
Armondikov
2nd Jun 2007, 21:09
40K skulls tend to be a bit on the cartoony side. But more often than not, they're deformed to make them look angry, where the skull on the backpack here has slightly drooping eyes.
The textures so far look great so far, very close to the Blur versions.
cpthooker
3rd Jun 2007, 15:33
looks great
NeoHunter
4th Jun 2007, 02:32
So, what's the current polygon count on a single Space Marine like now at this point of time? And what would happen if you were to render a scene where you have a hundred or more Space Marines in a battlefield? Something like those scenes as shown in the Codex: Space Marines book? Where the line of Space Marines can stretch into the horizon and you have Space Marines either firing their bolters, or some dead Space Marines lying on the ground etc? Most likely kill your computer eh?:flippy:
Binkerman
4th Jun 2007, 05:08
@ Spudmonkey:
It does match pretty close to how they appear in the Cinematic, ... but there may be a few dents & dings placed here & there, ... like the Shoulder Pads that would shield him during close combat. Once he's done I'll go over him and may make small adjustments for things like the Backpack Skull, though as Armondikov has mentioned, the Skulls of WarHammer have expression, so their structure differs from that of a real skull ... and there are many variations of Skull for WarHammer, on this character alone are 3.
@ cpthooker:
Thanks, ... also forgot to say Welcome to you & Runelord to SciFi-Meshes !!, ... there's alot of talent here, plenty of excellent work to be seen !
@ NeoHunter:
At this stage he's around 390K (with Weapon) ... If I were to render a scene like you describe there would be several versions of him at different levels of Detail (LOD) .... What you see in these renders would be the Hero Model for close shots, ... plus you wouldn't render everything together, there would be many layers for separate elements, Bolters Firing, Explosions, stuff going on in the background etc,.. that would be comped together, .... otherwise yeah my PC would melt rather quickly ;)
Thanks everyone !
Jas
cpthooker
4th Jun 2007, 06:30
well I have been here before but lost my login info lol
Armondikov
4th Jun 2007, 09:16
And what would happen if you were to render a scene where you have a hundred or more Space Marines in a battlefield? Something like those scenes as shown in the Codex: Space Marines book? Where the line of Space Marines can stretch into the horizon and you have Space Marines either firing their bolters, or some dead Space Marines lying on the ground etc? Most likely kill your computer eh?:flippy:
I think that would be a job for the compositing department. A rather large job at that...
Though it'd definitely be nice to see a full tactical squad built. I don't think you could effectively replicate GW's concept art since it always has giant marines that are very ornate and you're after the look of the Blur studio ones.
This is a decent example of a picture that doesn't involve millions (well, hundreds) of marines in the foreground stretching to infinity. But they're still so ornate that converting your mesh into them would be a fairly sizable task.
http://www.myconfinedspace.com/watermark.php?src=wp-content/uploads/2006/09/warhammer1.jpg
ChrisGFX
4th Jun 2007, 09:30
I'm not that fan of the WH40K series but its always an eyecandy to see the modeling progress here.
Great Work!
Chris :)
Knight-Templar
4th Jun 2007, 17:30
Binkerman,
This is great mate, i love the colour you have chosen.
Great work
Simon
Binkerman
6th Jun 2007, 19:41
@ Armondikov:
That was just Neo's question about a large scale scene, .... I dont have any intentions of producing a scene of that size, ... I have something smaller inmind. Very nice artwork though, showing a different chapter, so they're bound to look different, ...
@ ChrisGFX:
Cheers Chris !! ....
@ Knight-Templar:
Thanks mate, ... glad you like it ;) ...
*IMAGE Updated* 06.06.07
Backplate wasn't seen in some areas that I missed, plus a paint test on Raven Shoulder Pad ... Keep inmind Im only experimenting atm, just a rough idea of how he'll look, .. the final version will be better ...
Jas
Armondikov
6th Jun 2007, 19:51
If that's just experimenting... .... ...... damn.
I like how you're now using a screenshot of the blur video as the background now. Makes the model jump out a little more.
Nice work Binkerman. It's always great to see some 40K modelling action.
Binkerman
7th Jun 2007, 18:13
@ Armondikov:
Just testing the water for his appearence, before I run with that, still alot of room for improvement, ... plus there's a few parts left to model, Boots, Knee Pads etc, and a few smaller details before I focus on finishing him off, then onto rigging ...
@DCB:
Thanks !!, ... Ive just checked out your Imperial Guard Tank, missed your thread somehow.... Fantastic work !!, ... think you've pretty much nailed it after looking at the Refs you supplied, .. very nicely done ! Great attention to detail ... I noticed you've not posted an update for a few months, ... Id like to post my appreciation for your model on your thread, but people get a tad annoyed if a thread gets bumped after a long period expecting to see something new, .. termed necro posting, its a little frowned on when doing that, .. so Im not ignoring your work, just simply waiting until you make a new post, which I hope will be soon !!
Thanks Guys ! :thumb:
Jas
Veeery nice work, I especially like your lightign setup. Would you care to elaborate on that?
For the rest I'm not cheering anymore untill I see that marine doing the Riverdance! :D
Armondikov
8th Jun 2007, 15:03
Id like to post my appreciation for your model on your thread, but people get a tad annoyed if a thread gets bumped after a long period expecting to see something new, .. termed necro posting, its a little frowned on when doing that, .. so Im not ignoring your work, just simply waiting until you make a new post, which I hope will be soon !!
There has to be a way to necro post but with good etiquette (spl). Of course, I don't see why people get so fuming over it, if people don't want to post in a thread that's been dead for a while then just ignore it and stop bashing someone who's genuinely interested.
Of course you could always PM the modeller with regards to it, 99% of people would be more than happy to have their ego's massaged like that :lol:
For the rest I'm not cheering anymore untill I see that marine doing the Riverdance!
I was going to get my Dreadnaught to break-dance at one point, but marine's doing a jig would be a little mental :p
Thanks for the kind words regarding the Baneblade. You may have to necro the thread as I'll probably never do any more on it. I don't have much time for 3D these days (other than to lurk in the occassional forum) and I'm not sure if I ever do get a chance that I'll work on the Baneblade. There's probably not much left to model aside from some proper ammo belts for the side-sponson heavy bolters - the main task is texturing.
Anyway that's a bit off topic. Hope to see some more of your marine boy soon. I vote for a chicken dance animation. ;)
Binkerman
9th Jun 2007, 23:33
@ Meph, Armondikov & DCB:
They're already practicing the Riverdance, .. they leave the Chicken Dance to the Enemy as they chase'em across the battlefield :devil:
Got his boots on now ....
*EDIT* Update 12.06.07
Jas
Binkerman
27th Jul 2007, 10:13
I've had a few weeks away from this model, but recently got back to him again, so here's a couple of pics ....
The Drop Pod, .. One of the props being done for a scene later ... , I just did one compact WIP for this showing what needs to be seen for its exterior, as I want the focus to be mainly with the Marine. Various models might pop up between working on this character just to add a bit of variety, but relevant to something later, ....
... The other is just some Normal Map Tests for the last layer of surface detail of the Character, only experimenting atm, as I can easily swap out different N/Maps until I like stuff to keep, ....
Jas
*EDIT* Drop Pod Pic moved to my 40K Vehicle Thread
ChrisGFX
27th Jul 2007, 10:43
WOW ... awesome! Great work!
Indeed, VERY impressive drop pod! :)
jimi kane
27th Jul 2007, 11:50
Real good work. Your Drop Pod is excellent, i'm really looking forward to seeing it finished.
Binkerman
31st Aug 2007, 23:32
Thanks Guys !! :thumb:
A couple more renders of the Drop Pod showing the interior to wrap up modelling for this ... The Bolter weapon will give an idea of scale for those not familiar with 40K ...
Jas
*EDIT* Drop Pod Pics moved to my 40K Vehicle Thread
Elowan
1st Sep 2007, 00:47
Nice.
I'll trade you for my Piranha.:p
Kadaeux
1st Sep 2007, 11:39
Mate, can I have a copy of your Drop-pod please?
ChrisGFX
1st Sep 2007, 20:48
wow ... great modeling! I want more ;)
Greets
Chris :)
Binkerman
2nd Sep 2007, 07:44
@Elowan
Not bad for a 70yr old :cool: .... Thanks for the offer Elowan, but unfortunately its not for trade :P
@Kadaeux:
Glad you like it !, .. Hope you dont mind Kitt, but I dont give away models, sorry. I've seen your modelling skills, and I'm sure you could put one of these things together ;)
@ChrisGFX:
Cheers Chris, ... Im taking a break from 40K, and actually getting back to SW for something Ive been wanting to do for a while. It's linked with the AT-AT, but not what you'll be expecting, ... i'll be starting a thread for it when Ive got something worth posting ....
Cheers guys !!
Jas
Kadaeux
2nd Sep 2007, 08:07
@Kadaeux:
Glad you like it !, .. Hope you dont mind Kitt, but I dont give away models, sorry. I've seen your modelling skills, and I'm sure you could put one of these things together ;)
Thanks anyway. (Actually I think I blushed at the compliment :D )
Well i'll just have to use your pics as reference material. (Due to being unable to afford the Forgeworld model instead.)
Enigma X
2nd Sep 2007, 21:06
*cries*
Oh gods its beautiful
Binkerman
6th Sep 2007, 09:07
Started on the textures for this ... Only a little bit to show atm ....
Jas
ChrisGFX
6th Sep 2007, 09:26
wow ... looks great!
Well, very nice little bit so far :-)
How did you do the metal part of the hinge? I eman, raytaced material, clever specular settings etc etc?
Knight-Templar
6th Sep 2007, 10:21
This is great, it's one of the best space marines and Drop pod i ever seen, love it.
Simon
Binkerman
7th Sep 2007, 03:16
Thanks Guys !!, No Voodoo Meph, .. just the usual Diffuse, Spec & Bump, I dont screw around too much for WIP pics, though using real-world textures of actual metals lends itself to the look.
Jas
Elowan
7th Sep 2007, 16:07
Bitchin'! Absolutely bitchin'!
Larsen
7th Sep 2007, 19:55
Top notch man... as is the presentation:thumb:
Binkerman
29th Sep 2007, 08:01
Cheers guys !!, sorry for taking a while to reply, ...
Started the Grey Knight transformation, ... Only worked on the Helmet and one of the weapons he uses so far, ... This guy has more bells & whistles on him than the Blur standard marine, and there are a fair amount of changes that will take place, New parts being built, different markings on the shoulder pads, upper body armor is different, backpack has additional detail etc etc ...
Still got things to do for the Blur version, but wanted to start on the Grey Knight, and just work on the two so I can model different things ....
Both Marines will be in better action poses once rigged, so weapons are only placed until he can hold them properly ...
*EDIT* Image removed >> Updated pics ahead ...
Jas
jimi kane
29th Sep 2007, 12:09
Looks good, although the mouth guard looks like it might impead his sight.
Armondikov
29th Sep 2007, 12:48
Nice weapon for the Knight.
Binkerman
29th Sep 2007, 13:21
@ jimi kane:
The guard looks right from the Refs Im using, ... taking screen Caps In-Game of the Grey Knight Im basing mine on .... I've attached a couple of caps, plus it gives an overall idea of how he'll hopefully turn out, for those not familiar what a Grey Knight looks like. He will obviously be more detailed as these pics show low poly game models, ... Will be cross-referencing with more detailed Refs from official sources ....
@ Armondikov:
Still got some tweaks to do for that, plus there are finer details to add yet, ... Im just doing the base parts before taking them to the next level, then as with the Blur version, some parts will be taken into ZBrush for the higher detail stuff, like the purity seals, and all the fine scribing on the armor, ..
The screen caps are from Dark Crusade, the sequal to Dawn of War ...
Jas
ghostdancer
29th Sep 2007, 16:02
Havent come across this thread before
As a fan of W40k all i can say is WOW
love the drop pod and the Knight,
just goes to show you dont have to be in ya twenties to be good, just talented
approximately how many hrs has it taken you to get this far and whats the poly count ?
keep it up they are really really good models well impressed
Inaith
2nd Oct 2007, 20:42
Well it's really really impressive guy but as always on stock GW miniatures and DOW art, the Space Marine isn't proportionned properly. To solve that, enlarge size of legs and torso and you'll have a good proportionned marines (unless you find normal that a human can touch your shinbone with your hands :thumb:).
Anyway, the model is really good if you want to join a mod like the one I'm part of, you can easily enter with such a work:D
Binkerman
5th Oct 2007, 15:17
One part of a two piece decoration featured on the Grey Knight, ... There's an Open Book that the dagger goes through the centre of ... which you'll see when it goes on the Shoulder Pad. This decoration appears in two places, with a smaller version of the same thing on the front of his Body Armor.
I just took pics at various stages of it being done ....
@ghostdancer:
Thanks !! ... not sure of how many hours, as Im not continuously working on this ... most of its done during weekends, ... As for poly counts, ... nothing final yet, but will mention what it ends up at, ...
@Inaith:
Cheers !!, ... As for proportions, ... things will appear OK when he's done, .... Im aware that the upper body armor is larger for the Grey Knight, ... and things will be adjusted for that .... Im just getting the parts sorted atm .... Ive been to your MOD site, looks great !!, ... will drop in there from time to time to check out its progress ;)
Thanks guys for the feedback !! :thumb:
Jas
Inaith
5th Oct 2007, 18:39
hehe no problem, active 40k modellers are quite rare on that forum so we must encourage them to take them higher and higher to take the comparison with other sci fi universe more get onto like Stargate, Star Trek and Star Wars.
For the sword, I don't think you only use 3dsmax to have such details;)
And thanks for the compliment, we do our best to raise the status of a quality mod. I'm also modeller (that's the reason I'm on that forum) but I'm too worrying about polycount to raised your high poly quality:thumb:
ghostdancer
6th Oct 2007, 02:06
I think that the 3dpalace 3d-Palace (http://www.3d-palace.com/index.php)
did a tutorial of space marine but it is probably a sponsor tut
however they do sponsorships for a day for a quid so may be worth a check out
yeah they dio a sponsor tut is a bout a 30 odd set of AVI movies
Inaith
6th Oct 2007, 11:36
Nope it's not a sponsor tuto it's a free one ;)
Binkerman
7th Oct 2007, 15:24
The completed part for the Marine's Right Shoulder Pad .... The writing on the pages are actually words about the Grey Knight that will appear in a later WIP pic when modelling for him is done ...
@ Inaith:
You're right, Im not just using MAX, .. as mentioned a few posts back, ... I'll be using ZBrush for the finer details, then create Normal maps from that Hi-Res geometry, & mapped back onto certain parts.
Jas
ghostdancer
7th Oct 2007, 16:05
my mistake
they also do a sponsor one called "Deep Space Marine " which is not the same as W40k
Inaith
8th Oct 2007, 08:49
hehe amazing work guy:thumb:
Been a while since I looked in on this. Seems he has been press-ganged into the Grey Knights. What prompted the change Binkerman?
Binkerman
9th Oct 2007, 13:13
@ Inaith:
Thanks !
@ DCB:
heh .. Press-ganged ... No, It was another Space Marine I wanted to do after doing some research for 40K prior to starting the Blur version. I just wanted to get to a certain point with Blur's before starting the Grey Knight ... I just liked the look of him, and thought he would be cool to do ... Im working on the top half of him atm, ..
The new body armor being done will make quite a bit of difference to his appearance, ... The Blur version has not been abandoned ... he's still very much a part of this project, and he'll return in a couple more renders of him completed prior to textures ... Im just having some fun doing parts for the Grey Knight atm, ... I also like the look of the 40K Terminators ...
Cheers
Jas
Binkerman
12th Oct 2007, 18:55
A bit more done ... Alot of this hasn't been surface detailed yet, ... just finishing off modelling the Top half atm ...
Jas
Bravus
13th Oct 2007, 09:52
this is awesome, really well done!
Nice work Binkerman. He's looking good so far.
By the way, I just realised you did that awesome AT-AT. I thought I recognised the style of your WIPs. What ever became of that? Wan't it foing to be used in a fan film?
Binkerman
14th Oct 2007, 10:46
@ Bravus:
Thanks mate !!, Im hoping he'll turn out OK when done ...
@ DCB:
Thanks, ... Ive had a few e-mails this year also asking what happened to the AT-AT, some from CGTalk, ... even someone from SONY Pictures who offered to help with a few tips on animation for it, .... It was never intended for fan film, .. but a personal project of mine, as its my favourite from the entire saga .... I think everyone has a favourite that they put the extra effort into.
Believe it or not, it was May 2006 since Ive worked on it, and find it amazing that people still ask about it. Ive had alot of support and encouragement by people posting their feedback, which I appreciated very much ... and makes me feel a bit guilty that Ive not continued with it for so long and really must get back to it sometime soon.
I think at the time there were a few real-life issues I was going through, and was getting too difficult to focus on it, that got to the point where I ended up putting it on hold.
However there is method in my madness, ... by focusing on character work atm, since i'll be doing hi-res versions of Veers, Pilots, Snowtrooper, and possibly a couple more that will feature in the Interior. Ive had alot of stuff rendered that has never been seen, planning angles and shots to show the interior later. Ive got the whole thing backed up on DVD so its safe, and before burning it on disc, I checked my AT-AT WIP folder which weighed in at just over 8 GIG ... heh ... but thats with all my WIP pics that Ive put together that I have as .PSD Files, and alot of Hi-res images that were never posted but still keep everything together, as I sometimes revert back to stuff not posted and just update the renders that get posted later down the track, ...
When you build something from the smallest detail on the Exterior to the last bolt on the Interior, you have to be quite organised, and for me I have a Tree-like structure of folders relevant to each other so I can find things fast, and what my current state is with each part ....
As famous as the AT-AT is, Ive spent more time studying & gathering reference material than actually modelling .... and I think alot of people here can relate to that ....
With a little help from Indiana Jones to dig it up, ... the AT-AT project will rise from the ashes once again ...
But for now, .. back to 40K ....
Jas
Elowan
15th Oct 2007, 21:10
Ive spent more time studying & gathering reference material than actually modelling .... and I think alot of people here can relate to that ....
I can - for one. That's part of the fun.:thumb:
Binkerman
20th Oct 2007, 11:39
Top half taking shape, ... New Body Armor ... the ribbing around the waist is temporary, Normal maps will replace that and will look better, ribbing on the arms of the body suit will also be done at the same time ... The recessed grooves on the Body Armor & Cuffs will have Scribing in them along with other surface details ....
The Left Shoulder Pad, Belt & Buckle, Seals, along with some modifications / additional detail to the Backpack, then finer detailing will complete the Top half ....
Im hoping to get some of that done over the weekend ...
Jas
Armondikov
20th Oct 2007, 14:25
Very good. Sell it to Relic or Blur Studios (assuming they do it again) for use in Dawn of War 2 :P
Binkerman
20th Oct 2007, 21:27
At the end of Dark Crusade and you conquer the Planet, ... it cuts to a Cinematic with the camera leaving orbit from the planet you were fighting on and passes by several other planets that are engaged in battle seeing explosions from the surface of each planet you pass, ... then 2007 appears in the centre of the screen, .... so something could be released toward the end of the year or early 2008.
Ive updated that last WIP image (WIP_005) ... and re-done the shaft detail on that Bladed weapon, wasn't happy with it .. check it out, see what you think now ...
Jas
Lord_Kane
20th Oct 2007, 23:10
All this amazing work with so much detail....not wanting to be bad but shouldn't the blade be more "bladish"...I mean the blade of the weapon isn't as real as it could look.
Anyway it's perfect.Keep up the good work
Inaith
22nd Oct 2007, 13:14
Well done guy, the work is amazingly detailled, there is just the legs size problem now imho :D
Looking good.
that Bladed weaponThat would be a Nemesis Force Halberd I believe.
humaktgeo
22nd Oct 2007, 15:59
This looks great.
My only comments are really a bit trivial, and not sure you'll appreciate such small criticisms.
Currently the groin guard looks too box like, and should probably be more rounded in its appearance, a bit like a medieval cod piece.
Im also not keen on the way the greaves have been flaired. This looks very 'manga' like and doesnt keep wth the more bell like shape I would expect on marine legs.
The detail on the Halberd looks exellent. Really emphasis the gothic feel to the Marine.
Binkerman
22nd Oct 2007, 22:50
@ Lord Kane:
Thanks !!, .... Can you be more specific what you mean by >> "bladish"... I've only worked on the Shaft of the Halberd so far, and just got the basic shapes in-place for the top parts, ... but think I have the Blade looking about right, but when I get to that part, I'll grab a few refs of real-world weapons so I get the blade looking better than what it is atm ...
@ DCB:
Ahh Thanks mate for the correct name of that weapon, ;) ...
@ Inaith & humaktgeo:
Thanks guys !!, ... don't be too concerned about the Legs & Groin / Cod Piece Armor, ... as Ive mention earlier, that Im only working on his Top half atm, ... the Legs are still from the Blur Marine version .... The Greaves will change, but will be keeping the thigh Armor & the Backpack will get modified as I want some continuity from Blurs marine, .. think of this Grey Knight as a Cinematic version. The Groin / Cod Piece Armor is actually going to be covered by material hung from either side of the Buckle by a couple of things Ive not modelled yet (not sure of correct names for that draping material front & back ?) ....
But to save being distracted by the legs, Ive rendered larger shots of the Top Half, and will update these sometime over the coming weekend. For now, the Buckle, Belt & a part for the mid-section have been done, ... The left shoulder Pad is looking a little plain atm, but that will change soon ... but as Ive said, I'll keep these two camera angles and update the renders when more has been done.
Thanks everyone for the feedback, .. and dont worry about being picky, that's what it's here for, .. Good, Bad, Constructive Crits, ... All helps getting this guy looking right ....
Cheers !!
Jas
Lord_Kane
23rd Oct 2007, 00:10
Well I think that its what you've said...you still haven't worked on it, by bladish I meant that the blade of the Halberd looks more like a toy than with a blade (a realistic toy thou, those kinds of toys that make children psycho killers ) it isn't sharped/cutting enough (i don't know if i'm expressing well) but then again, as you said, you still haven't worked on it
(not sure of correct names for that draping material front & back ?)
Loincloth :D After the stone axe, possibly the second invention of Prehistoric Man, discovered when he first stood fully erect on the African plains and felt the cool breeze between his legs...
Well I think that its what you've said...you still haven't worked on it, by bladish I meant that the blade of the Halberd looks more like a toy than with a blade (a realistic toy thou, those kinds of toys that make children psycho killers ) it isn't sharped/cutting enough (i don't know if i'm expressing well) but then again, as you said, you still haven't worked on it
I'm thinking you're referring to the thickness of the blade? That it's not realistically thin enough for say a sword or more accurate, a medieval european halberd. I think there are a few perspectives on the issues or points to make; First: In general a halberd is not really a thin blade at the end of a stick (that would be a spear) but more an axe head at the end of it. Just put a current day, say, bowie knife or machete next to a common small wood axe. The axe's head will always be way thicker than a knife blade to withstand the shock of a short chopping impact, same with a halberd.
Sure, there's a line somewhere between being thick for sturdiness and being unrealistically thick. Games workshop blatantly ignores this fine line for the sake of it being tiny miniatures that have to withstand the handling of many a greedy hand on the table.
And thirdly, any overly lengthy discussion is kinda moot from the 'it being fiction' point of view. But fluff-wise those are force halberds who get their main cutting power from the psychic energy that's pumped into it by the Grey Knight (they're all psychics to be able to battle daemons). And them being Space Marines to begin with they can use a sturdier-than-average halberd because of their own strength and they have to take it up toe-to-toe with greater Daemons.
So mission ahead: Find the balance of thickness ;)
NeoHunter
25th Oct 2007, 04:50
At the end of Dark Crusade and you conquer the Planet, ... it cuts to a Cinematic with the camera leaving orbit from the planet you were fighting on and passes by several other planets that are engaged in battle seeing explosions from the surface of each planet you pass, ... then 2007 appears in the centre of the screen, .... so something could be released toward the end of the year or early 2008.
Ive updated that last WIP image (WIP_005) ... and re-done the shaft detail on that Bladed weapon, wasn't happy with it .. check it out, see what you think now ...
Jas
Erm...may be a little late now but it has been announced that another expansion for Dawn of war, called Soulstorm, will be coming out soon. That is probably what the 2007 means.
Binkerman
26th Oct 2007, 05:53
@ Lord Cane:
The Blade should look OK when Ive finished with it ;) .... I think Meph pretty much covered the Blade with regards to the Halberd.
@ Meph:
Heh, Loin Cloth, ... I guess, ... I just associated that with Tarzan ... lol ... not for a long length of material running from the front of his waist to just past his Knee, and likewise for the back ... just thought there would be another name for that ...
@NeoHunter:
I hope so, ... most likely be released for Christmas ... will keep an eye out for that Title, Thanks.
A bit more done ... Will try and update it again over the weekend, as there's still detail to do on his Left Shoulder Pad, .. plus got alot of surface detailing yet, .....
*EDIT* 28.10.07 Updated Pic now has Body Armor detail applied ...
Jas
Cool. Sort of has that hand-beaten metal effect.
Binkerman
2nd Nov 2007, 09:24
@ DCB:
Yeah, Ive been inspired by the look of the Detailed Art & concepts for Warhammer, that has more of an organic look ... though what Ive done is not final for the Body Armor, the surface detail will be better, as Im still experimenting while I model & unwrap parts ....
Another update, .. a bit further along with the Top Half ....
*EDIT* Image Updated Page#22
Jas
Nice one, the bump mapping adds some subtle depth to the armour.
By the way, not entirely canon, but I do like that Blood Angels Insigna on his shoulder :thumb:
Binkerman
2nd Nov 2007, 09:57
I thought id get nailed for the Blood Angel insignia :D, ... though I am aware that the Grey Knights are like the Special Forces of the Space Marines with their Chapter being 666 ....
But I noticed that part of the Blood Angels insignias has that skull & cross, the same as whats on the buckle of the Grey Knight, ... so there is a connection and not just a random icon on the Shoulder Pad .... plus I did like the look of the Blood Angels insignia, that and being seen with the Blood Ravens in a scene later, they kind of bare similar markings, ...
Jas
Well, ya won't hear any complaints from me, I've got a rather large Blood Angels Army gathering dust somewhere. I've always had a soft spot from their style, not a big fan of the fire-engine red from a few years ago though. I'm more into the original terracotta- or recent dark red colour. It's kinda 'in-your-face' warfare style. Combine that with the metallic grey nights theme and you might end up with a very striking visual...
And like orks say: 'Red wunz go fasta!'
Binkerman
2nd Nov 2007, 10:39
Yeah I'll be keeping faithful to how the Grey Knights are supposed to look, ...
And just thought id add some Info on the Space Marines & Grey Knights for those who dont know much about WarHammer 40K, ... it just fleshes out the characters Im doing a bit more with some Info about them ....
AND THEY SHALL KNOW NO FEAR ....
Space Marines are the most powerful and dreaded of all the human warriors in the galaxy. They are not human at all, but superhuman, having been made superior, in all respects, to a normal man by a harsh regime of genetic modification, psycho-conditioning and rigorous training. Being few in number compared to the uncounted billions of humanity, Space Marines are organized into small independent armies called Chapters. Their unswerving loyalty is to the Emperor of Mankind, their Chapter second, and no other.
THE GREY KNIGHTS
The Grey Knights are the legendary Chapter 666. They were founded in mystery, and are rumoured to have the most pure of all gene-stock. Each member of the chapter undergoes a gruelling and torturous selection process, and even once inducted, their harsh training regime is without equal. In battle, they move as an army of silver ghosts, surrounded by awe, and equipped to the teeth to deal with the worst foes that Chaos can raise to meet them ...
That Info about the Grey Knights is what will be seen in a later WIP pic when Modelling is done, ....
Jas
Daemon! Daemon! Daemon! :flippy:
Binkerman
2nd Nov 2007, 11:07
"Wipe them out .... ALL OF THEM" :devil: ...... Hang on, Ive heard that somewhere else :p ...
Hmmmm Bush in a recent meeting about Iran?
Steve O B Have
2nd Nov 2007, 11:44
I used to have a pretty huge Space Wolves Epic army - I kinda miss the painting and stuff on the models.
The marine looks amazing - stunning work!!!
Yea indeed, I've been painting a furioso dreadnough slowly since a year or so and from time to time I take some time to drool over the Forgeworld.
The painting itself is quite relaxing and therapeutic actually as a counter balance to the rat race of an office job :eek: (even if I have some downtime enough to scour the fora :D)
Lord_Kane
2nd Nov 2007, 14:45
Ok...now that's a "bladish" blade!
Your work is looking great, really impressive!
I'm always waiting for more.
Since when is the Grey Knights chapter 666? Is that some new thing they've come up with in the latest "reimaging" of the universe?
On the subject of the Blood Angels, I've always been a Dark Angels man myself, but I also prefer the old style orange-red colour. My first introduction to 40K was a Blood Angels vs Eldar game report featured in White Dwarf way back in the day between (I think) Jes Goodwin and Jervis Johnson. That was 2nd edition rules I believe.
Steve O B Have
3rd Nov 2007, 11:35
Since when is the Grey Knights chapter 666? Is that some new thing they've come up with in the latest "reimaging" of the universe?
On the subject of the Blood Angels, I've always been a Dark Angels man myself, but I also prefer the old style orange-red colour. My first introduction to 40K was a Blood Angels vs Eldar game report featured in White Dwarf way back in the day between (I think) Jes Goodwin and Jervis Johnson. That was 2nd edition rules I believe.
God I haven't opened a White Dwarf in years - Jervis Johnson is not a name I have heard in a while. I'm still hanging out for an EPIC style computer game :D
He's still one of the high-ups at GW, at least last I heard.
The battle report I mentioned was actually between Andy Chambers and Jervis Johnson, not Jes Goodwin and Jervis. It was in White Dwarf #141 (September 1991) and was apparently still first edition rules. The armies were Alaitoc Craftworld Eldar (Jervis) vs Blood Angels (Andy). The Blood Angels won of course. I think it was possibly the first full 40K battle report published in White Dwarf, and followed on from the popularity of an Epic battle report published in WD #136.
Looking through my collection, the last WD I bought was #273 from 2002. Been a long time since I opened a WD myself.
just another quikcie sidetrack... seriously... open a recent one or check out the website, they just released rules for mega-battles using WH40K... Out of curiosity I bought one last months after years of ignoring them and it featured a battle of 22.000 ponts per side... That's a few hundred miniatures and a few dozen tanks on each side with several super-heavies and a warhound titan thrown in...
Armondikov
5th Nov 2007, 00:25
The Grey Knights don't just have the purest gene seed, it's rumoured to come from the Emperor directly, essentially making them a first founding chapter, I don't think it's 666 though, apart from the first 20, they don't have numbers.
And Apocalypse is fantastic, especially the rules allowing you to have a Titan, but off the board firing on you (or proxied with a couple of upturned buckets covered in tin foil).
*cough* Forgeworld is prepping a Reaver Titan for release, that's rougly 50% taller than a warhound, saw a picture on the website of this year's Game Day ;)
Parker Midwinter
5th Nov 2007, 17:47
The Grey Knights don't just have the purest gene seed, it's rumoured to come from the Emperor directly, essentially making them a first founding chapter, I don't think it's 666 though, apart from the first 20, they don't have numbers.
And Apocalypse is fantastic, especially the rules allowing you to have a Titan, but off the board firing on you (or proxied with a couple of upturned buckets covered in tin foil).
i thought the Legio Custodes were the emperor's personal stock, as they're his bodyguard...
As I recall, in the earlier versions of the game the Grey Knights were just psychically adept marines culled from pretty much all Chapters. They didn't have a particular unique origin of their own.
'ere ya go fellas, enjoy ;)
Grey Knights - Wikipedia, the free encyclopedia (http://en.wikipedia.org/wiki/Grey_Knights)
Binkerman
6th Nov 2007, 13:05
Applied a Cavity Map to bring out the detail in those Blood Angel Wings, as they weren't defined enough ... think they look alot better now ....
Jas
Shadowblade
6th Nov 2007, 13:18
... Hold on... why is there blood angels insignia on a grey knight? if someone has already asked this.. i cant be stuffed trawling through 20 pages of dialog. If i am not mistaken (and im pretty sure im not because my brother collects them) the Grey knights are a chapter amongst themselves who are the right hands of the Inquisition; and are also known as 'Chapter designation 666'
Ow dude, that's looking mighty fine. Loving those details.
:fishslap::fishslap::fishslap::fishslap::fishslap: :fishslap::fishslap::fishslap::fishslap::fishslap: :fishslap::fishslap::fishslap::fishslap::fishslap: :fishslap::fishslap:
... Hold on... why is there blood angels insignia on a grey knight? if someone has already asked this.. i cant be stuffed trawling through 20 pages of dialog. If i am not mistaken (and im pretty sure im not because my brother collects them) the Grey knights are a chapter amongst themselves who are the right hands of the Inquisition; and are also known as 'Chapter designation 666'
:fishslap::fishslap::fishslap::fishslap::fishslap: :fishslap::fishslap::fishslap::fishslap::fishslap: :fishslap::fishslap::fishslap::fishslap::fishslap: :fishslap::fishslap:
Shadowblade
6th Nov 2007, 13:26
Ow dude, that's looking mighty fine. Loving those details.
:fishslap::fishslap::fishslap::fishslap::fishslap: :fishslap::fishslap::fishslap::fishslap::fishslap: :fishslap::fishslap::fishslap::fishslap::fishslap: :fishslap::fishslap:
:fishslap::fishslap::fishslap::fishslap::fishslap: :fishslap::fishslap::fishslap::fishslap::fishslap: :fishslap::fishslap::fishslap::fishslap::fishslap: :fishslap::fishslap:
i fail to see how fish slapping answers my question...
Just a gentle slap because this was mentioned on the previous page so so not months and months ago at the start of a thread (which was a different model in any case) ;)
It's just a small courtesy to catch up with just a few previous posts for replying, escpescially if you yourself think that it has been previously mentioned or discusses.
But no worries, no hard feeling mate ;)
Binkerman
6th Nov 2007, 13:52
I have done my reading on the Grey Knights, .. so its not a mistake but a liberty on my part to have the Blood Angel Wings, and hope it doesn't offend the hardcore WarHammers out there, but the rest of him will stay faithful to how the Grey Knight should look, ... I just liked the Blood Angel Insignia, and there'll be a few Grey Knights with the Blood Ravens in a scene later ....
Jas
humaktgeo
6th Nov 2007, 15:52
I have done my reading on the Grey Knights, .. so its not a mistake but a liberty on my part to have the Blood Angel Wings, and hope it doesn't offend the hardcore WarHammers out there, but the rest of him will stay faithful to how the Grey Knight should look, ... I just liked the Blood Angel Insignia, and there'll be a few Grey Knights with the Blood Ravens in a scene later ....
Jas
You will probably find that most hardcore 40k fans would get a little upset with having the Blood Angel Icon on the shouldpad. I would say that if you like the wings you could change it to the Imperial Eagle (2 headed thing with an eye on one head). If you had made a Deathwatch Marine, you could have got away with an additional chapter icon, as these are seconded for short periods from their parent chapter. As has been said Grey Knights are created as an individual chapter for the Demon hunter within the inquisition.
Personally, I really like the model, and Im choosing to totally ignore your flagrant use of chapters heraldry :D
BrotherEdward
6th Nov 2007, 16:01
Heya Binkerman - fantastic work here, utterly fantastic.
I've got you covered on the use of the Blood Angel symbol for any who ask (and they will - sorry). A Grey Knight, or a unit of Grey Knights could conceivably wear such a symbol if it were some sort of honor bestowed upon them from the Blood Angels. Perhaps the unit (or a single Space Marine) did something which really helped the Blood Angels Chapter and were given these master crafted armor pieces as a lasting reminder of their special action and the gratitude/war debt/whatever from the Blood Angels. Keeping tokens like this is mentioned in several of the 40K novels put out by the Black Library, and in a wierd way it kind of makes sense when you think of the longevity of Astartes. Now such an armor piece might only be worn for ceremonial occasions (or other special situations), but if anybody gets picky with you I think you are now wholly covered :)
Thanks for pouring so much care into your project, I think you've done a great job and look forward to seeing your future projects. Be sure to remember that it's all the little personal touches & details (like your shoulderpads here) that help make 40K artwork really come to life ;)
~ Blood Angel Brother Edward (Blood Angels gamer for 8 years and counting, former Games Workshop 40K forum moderator, and overall 40K universe enthusiast)
PS. I'm also a 3d graphics wonk which is how I stumbled upon this thread, I look forward to posting some of my works up here soon :thumb:
Hehehe, Welcome to the madness Brother-Edward :-)
Cheers for the fluff info!
By the look of your avatar, you gat a fan here too mate, been playing Blood Angels since... 18 frickin' years...
Armondikov
6th Nov 2007, 16:20
You have to remember that hardcore warhammer fans AREN'T hardcore Star Trek fans. Most of them don't really care about "inaccuracies" or things that aren't canon, but if you give it a good background to explain it, it helps a lot.
humaktgeo
6th Nov 2007, 17:05
You have to remember that hardcore warhammer fans AREN'T hardcore Star Trek fans. Most of them don't really care about "inaccuracies" or things that aren't canon, but if you give it a good background to explain it, it helps a lot.
Not sure about that. Some of the purists get in a right state if you do something that is not in the background. But saying that, BrotherEdward has come up with an excellent explanation of the shoulder pad icon.
Indeed, basically GW's intention is that as long as you can give a somewhat plausible excuse it's ok.
One of my terminator squads has one chipped blue Ultramarines terminator in them. The idea came from a short story in one ancient White Dwarf where it was mentioned that he received that armour in honour of saving an Ultramarine during a joint-operation, as thanks he received that suit of armour and decided never to repaint it to honour the honour of receiving it from the Ultramarines...
So basically , add some backstory to it and anything goes...
Shadowblade
7th Nov 2007, 01:24
yeah.. you do raise a valid point.. try find any accurate recordings of anything in the 40k universe, the Index Astarte's, codex's and black library are ripe with so much redundancy and contradiction.
ill withdraw my question.
addendum:- i don't really have a 40k 'army' but i do have nearly 20 Imperial guard tanks incl 3 awesome stygies vanquishers... Got a huge apocalypse game coming up to, 2 armored companies and a battle company of marines (sorry for the off topic)
Kadaeux
7th Nov 2007, 05:22
Not sure about that. Some of the purists get in a right state if you do something that is not in the background. But saying that, BrotherEdward has come up with an excellent explanation of the shoulder pad icon.
:lol::lol::lol::lol::lol::lol::lol::lol::lol::lol: :lol::lol::lol::lol::lol::lol::lol::lol::lol::lol: :lol::lol::lol::lol:
Ahem, those aren't 40k Purists, we call them Beards. And 40k Purists don't think much of Beards.
A 40k Purist is well aware that what we "know" about 40 is half myth half BS, with another Half of religious maniacism added in.
40k was built, is built, and will forever be built so that the players can establish their own "neich" in the universe without causing established Canon to implode on itself.
Well relatively, I doubt you could get away with making the GEoM with attendant rules and enter it in a tourney.....
humaktgeo
7th Nov 2007, 08:42
I always thought a beard was another descritpion of cheesey and power gamer, but I suppose if can apply to fluff purists as well.
GW do allow a massive amount of contradiction within the 40k universe, otherwise I would never get away with my Orange Chaos Sisters or my Roman Marines.
Maybe I should make a GK army with a commander having a blood angel shoulder pad? I came here looking for ideas on learning 3d and take away a potential army idea.
Armondikov
7th Nov 2007, 12:30
Is that the Roman Marines where you mix in stuff from the fantasy Chaos Marauder pack? They can look pretty good, I've seen Space Wolves done the same way to make them look like Vikings.
But I think we've reached the conclusion that you can do whatever you want so long as you make a good enough excuse for it (and the other player agrees :P)
... or you make him agree by very determined pummeling :devil:
You have to remember that hardcore warhammer fans AREN'T hardcore Star Trek fans. Most of them don't really care about "inaccuracies" or things that aren't canon, but if you give it a good background to explain it, it helps a lot.
Don't take this the wrong way, but I believe GW does tend to aim at a certain (younger) age group and they assume that many will be interested only for a few years and then move on to other stuff. Hence they reinvent the range every few years to attract these new players. (i.e.womble marines, then terminators, then the current style)
Of course there are longer term players who have to accept the constant changes (and decide if they want to keep buying new versions of the same game)
DAve
Armondikov
7th Nov 2007, 14:10
Interesting theory on why it keeps changing. It's probably part true though I wouldn't say they do it purely because of it, they definitely get away with it easier because of that. They realise things just don't work well, or aren't popular and then find a (vaguely plausible) way of getting rid of them, the infamous demise of the Squats for example.
Elowan
7th Nov 2007, 15:59
Don't take this the wrong way, but I believe GW does tend to aim at a certain (younger) age group and they assume that many will be interested only for a few years and then move on to other stuff. Hence they reinvent the range every few years to attract these new players. (i.e.womble marines, then terminators, then the current style)
Of course there are longer term players who have to accept the constant changes (and decide if they want to keep buying new versions of the same game)
DAve
Yeah. They dial us ol' farts out.:flippy:
Yeah. They dial us ol' farts out.:flippy:
Hmm I beg to differ... Of course, tiny little weapons of mass destruction will always attract droves of adrenaline overdosed teenies that last few years thay have been aiming at the 'established audience too', escpescially the 'daughter' sections of GW, like forgeworld.. you can harddly expect some kid with a tiny allowance to cough up dozens and even hundreds of euro's for large, fancy kits with enough complexity to give Stephen Hawking a frown...
And few parents are willing to feed such an expensive hobby, unless dad too is staring wide-eyed and drooling at his army...
BrotherEdward
8th Nov 2007, 03:32
Wow - this is starting to look like a thread from a pure 40K forum! lol
I'd like to ask (for I've not seen any in the entire thread - which I have read) are there any fully rendered pics of the models? Colors and all I mean. Backgrounds too perhaps? I just have to ask :D
cheers! ~ Brother Edward
Look up some threads started by 'Mechmaster' He's a pretty avid wh40k modeler too. There are a few more here on the forum but he's the first one that pops to mind.
And if you think this is pretty hardcore on topic... I dare ya to open a star trek thread :devil:
SakuraTakeda
9th Nov 2007, 00:58
OMG! that is some detailed armour!! I used to see these guys in the window of Questing Knight Games in Wellington, Telford UK. Only they were alot smaller. I loved the enemy terminator's armour... (Chaos marines?) and the Space wolf with the wolf pelt on it...
Anyway, This looks amazing. ^_^
Binkerman
18th Nov 2007, 08:59
@ Brother Edward:
Thanks very much !!, ... And Thanks for the Info on the use of the Blood Angel Insignia, I will include that in a WIP later, ... As for fully rendered pics / textured / Environments, if you're meaning my models, not just yet, but all that will be seen later, ....
@ Sakura Takeda:
Thanks Keaira, .. Yeah I think the Terminators look cool too, .. but wont be doing Chaos Marines, ... not decided yet on the enemy to model for a fight scene, ....
Also Welcome Brother Edward & humaktgeo to SciFi Meshes, .... alot of great work to see on this Forum, ..
Thanks Everyone :thumb: ...
Jas
*EDIT* Updated Pic
Just a small update for the mo, The Storm Bolter ...
Hee hee hee, super looking bolter casing, somehow I have to thing of a pre-WW2 enamel household appliance. Y'know something designed by Bauhaus or COBRA :thumb:
Now come to think of it, just a wild thought of course but if you would map it as actual enamel it might suite the model very well :D
Binkerman
18th Nov 2007, 18:43
heh ... yeah it has more than one use :P ..... Thought id edit WIP 009 removing the closeup of just the arm, and instead have a shot showing how the Bolter looks as a whole with the rest of the Top half of his armor ...
When I sort the Leg armor and has his Loin Cloth, I think he'll start looking the part of a Grey Knight ....
Jas
Inaith
22nd Nov 2007, 11:13
Impresive work except the fact that the stormbolter isn't feed by a wire, it's pack of ammunition (except if it's the cool system but where is the magazine in that case???)
Impresive work except the fact that the stormbolter isn't feed by a wire, it's pack of ammunition (except if it's the cool system but where is the magazine in that case???)
Good point! No ammo, no boom-boom! ANd you've got the difficulty that you have a double barreled weapon so you also should have two shell casing ejector ports. But where to put an ammo magazine then... Perhaps incoorporate then into the greaves so you end up with like a big brace around the forearm? Y'know two curved clips going down, one left, one right...
Binkerman
22nd Nov 2007, 13:41
@Inaith & Meph:
There is a hose that runs from the back of the Bolter, and aware that its not an Ammo feed, .. but you're right, Ive not included the Mag yet, ... from the refs I gathered, there are several variants of the Storm Bolter, and was undecided what type of Mag or attachment to add that goes just under that Ejection port on the left side, ... and from all the refs Ive seen, only one appears on the left side, ... there's no indication that there are two ejection ports .... the next update will show the Mag, along with extra stuff done .....
Cheers !!
Jas
Elowan
23rd Nov 2007, 19:16
@Inaith & Meph:
There is a hose that runs from the back of the Bolter
Right! It's used when you want to hose that ORK horde.:runs:
Inaith
27th Nov 2007, 13:19
Hehe np :D
Binkerman
30th Nov 2007, 16:11
Update:
Im reworking the Loin Cloth atm, ... but thought id post something ....
Jas
RexNoctu
30th Nov 2007, 16:23
I always figured the hose contained the targeting and firing data cables. Plus it could be power if you assume a chaingun type loading / ejection system that would allow only one clip and one ejection port too.
But then I tend to have to have a use for every light and bump I see on these models. :)
Looking incredible you more in your rough draft stage than a lot of people do in their finished product. Thanks for sharing it.
Looking impressive mate! Are you using a cloth plugin for the loin cloth?
Binkerman
5th Dec 2007, 04:26
Thanks Guys !!
@ Meph:
No, I just modelled the Loin Cloth, no sim was used, ... but I ran a sim on it the other night just to see what it looked like (attached below) ... An actual animation with him walking would be more dramatic of course ... but this was only a test.
Jas
jay-mo
5th Dec 2007, 07:20
I have to admit I never liked the style of these marines, but this model is so incredible and detailed, I have to comment on it. This is not just any run of the mill detail, the geometry is really complex and non uniform. This really shows off your craftsmanship. I didn't read through the whole thread, so sorry if if you covered this, but are you using displacement maps, or bump maps for some of the more intricate detailing, or maybe z-brush or mudbox? Outstanding work, as usual. Oh, and I will browse the whole thread later.
Binkerman
6th Dec 2007, 20:55
Thanks for the kind words jay-mo !! .... Im using Normal Maps from a hires version for the fine surface details .... but Ive only shown the low res counterpart of the Grey Knight so far at around 400K ... as apposed to the High res version of a few Million from within ZBrush, ... Im thinking about Rendering that version for final Still Renders where everything is actual Geometry, with no maps, from within ZBrush ... but any Animation or Scene that might be done will use the Lower res version rendered in MAX ....
*EDIT* Updated pic on p.29
Jas
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