Pleiades
17th Feb 2007, 18:48
Well, here I am, little later, but Im here, I stated my idea.
This is the POLY-GREEBLE, the idea here, is to have a number of greebles combined into one, not curved or anything, so they go on most surfaces, so I formed them basedf around a cube, which forms the sides for each varience. This includes launchers, panels, bits, parts, vents whatever you want to call them (as you do), becuase of the lighting rule thingy, im not sure this qualifies as a clay render, so I shall probably removing the lighting I have and subsituting it.
Anyway. here ya go (PS. the darker areas insides of the cube faces are not materilas, they are part of a modelling trick that I accidently found and applied. They will probably dissapear soon.
ENJOY!;)
http://img255.imageshack.us/img255/4299/greebelefv3.jpg
http://img118.imageshack.us/img118/6255/greebele2ay2.jpg
I may as yet just leave the underside floor contact balded.
This is the POLY-GREEBLE, the idea here, is to have a number of greebles combined into one, not curved or anything, so they go on most surfaces, so I formed them basedf around a cube, which forms the sides for each varience. This includes launchers, panels, bits, parts, vents whatever you want to call them (as you do), becuase of the lighting rule thingy, im not sure this qualifies as a clay render, so I shall probably removing the lighting I have and subsituting it.
Anyway. here ya go (PS. the darker areas insides of the cube faces are not materilas, they are part of a modelling trick that I accidently found and applied. They will probably dissapear soon.
ENJOY!;)
http://img255.imageshack.us/img255/4299/greebelefv3.jpg
http://img118.imageshack.us/img118/6255/greebele2ay2.jpg
I may as yet just leave the underside floor contact balded.