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fractalsponge
26th Jun 2006, 19:43
So I'm going to try and condense 3d my stuff into 1 thread - easier to keep track of. I had a lot of old stuff here before the crash, but I'll start off with something I started this weekend:
http://fractalsponge.net/tie/1x.jpg
TheGreatRaja
26th Jun 2006, 19:48
oooh Greeblefest! :) nice work
derelict
26th Jun 2006, 19:59
It's good to see you back fractal :) Is it just me or might that be Vader's Tie?
The amount of detail is amazing!
Jedilaw
26th Jun 2006, 20:01
Good to see you back, Ansel! I look forward to seeing this model progress.
alanch90
26th Jun 2006, 20:11
insane detail!
SCIFI 3D zoo
27th Jun 2006, 02:21
I think that's what he was working on last and it does look like Vader's Tie. Awesome detailing.
Bug 2000
27th Jun 2006, 02:34
Hi.
Welcome back Ansel.
Take care mate.
Dallidas
27th Jun 2006, 03:39
looks awesome mate!:thumbs:
ravenwing
27th Jun 2006, 04:03
Fine work,, nice detail and neat yet not over done ,,:thumb:
Northern_Mind
27th Jun 2006, 04:10
I love it, but i think i speak for everyone here when i say
"We want more!" :D
Samurai
27th Jun 2006, 11:14
Hey Ansel- you've got a lot of catching up to do, Simon's Y Wing is much closer to completion....
:runs:
DarthMaya
27th Jun 2006, 11:50
That looks soo cool! wohoo :D
Nutsy
27th Jun 2006, 12:48
weeeeeeeeee geebles.... :D Really nice work as always
Novak
27th Jun 2006, 15:13
Incredible details.. Great work
Larsen
27th Jun 2006, 16:25
Sweet stuff mate:thumb:... Yeah I too think it's way easier to have all the models in one thread... just hope we don't get attached to one model in particular... then you won't hear anything but: "nice... but hows it coming on this or that model"
Very annoying :D
Looks awsome man..:)....care to share some statistics?...
fractalsponge
27th Jun 2006, 22:12
^ I try not to look at poly stats until it's done - less scary that way :)
This is indeed Vader's TIE, for those who haven't figured it out already. But for those that haven't seen them already (since the thread died with the crash), here are the other members of the series I've done:
TIE interceptor:
http://fractalsponge.net/tie/gallery/thumbs/33.jpg (http://fractalsponge.net/tie/gallery/33.jpg)
http://fractalsponge.net/tie/gallery/thumbs/34.jpg (http://fractalsponge.net/tie/gallery/34.jpg)
TIE Fighter:
http://fractalsponge.net/tie/gallery/thumbs/12.jpg (http://fractalsponge.net/tie/gallery/12.jpg)
http://fractalsponge.net/tie/gallery/thumbs/w.jpg (http://fractalsponge.net/tie/gallery/w.jpg)
More at: http://fractalsponge.net/gallery/
So hopefully I can keep everything straight in a condensed thread. I have some old stuff I'll dredge up again eventually, for anyone new to SFM since the crash.
Jedilaw
27th Jun 2006, 22:26
Sweet stuff mate:thumb:... Yeah I too think it's way easier to have all the models in one thread... just hope we don't get attached to one model in particular... then you won't hear anything but: "nice... but hows it coming on this or that model"
Very annoying :D
Speaking from experience much? :lol:
@Ansel: Jesus, Mary, and Joseph that's a lot of details on those TIE Fighters!
SCIFI 3D zoo
27th Jun 2006, 22:27
I was looking on your site... I didn't know you finished the droidekka. You completely modelled it with the normal "fractalsponge" detailing?
Ozylot
27th Jun 2006, 22:30
Thats pretty intense. Love it, do more ;) :thumb:
fractalsponge
27th Jun 2006, 22:36
Sweet stuff mate:thumb:... Yeah I too think it's way easier to have all the models in one thread... just hope we don't get attached to one model in particular... then you won't hear anything but: "nice... but hows it coming on this or that model"
Very annoying :D
I tend to get obsessive about the ISD myself, so I'll try not to post much of that and keep with other projects :)
I was looking on your site... I didn't know you finished the droidekka. You completely modelled it with the normal "fractalsponge" detailing?
Such as that is, yes :)
There are parts of it that I would like to redo, and maybe add to (like the back carapace), but otherwise I'm happy with it modelling wise. Needs textures of course, but it may be a while before I get it looking realistic. Not much of the WIPs are online, since I finished with it before I got my current site up and running. Eventually I'll put some of it up for people who haven't seen it before.
stonky
28th Jun 2006, 03:55
Great work!
Speaking as someone who is undergoing a TIE fighter as well I can appreciate how much of a pain it can be to plow through all of that minute detail, but you seem to eat it up. :) Can't wait to see more of the Vader model!
Again, kudos.
fractalsponge
28th Jun 2006, 04:53
^your's is looking mighty good too, I may add :)
Anyways, results from tonight's work:
http://fractalsponge.net/tie/2x.jpg
Lee80
28th Jun 2006, 05:14
very nice..:) lots of detail..me like :D
Dallidas
28th Jun 2006, 05:21
sweet!
ChrisGFX
28th Jun 2006, 09:58
wheee ... the master of details is back ;)
awesome work!
Greets
Chris
Larsen
28th Jun 2006, 10:35
:eek!: Insane detail there mate!
Lt. Washburn
28th Jun 2006, 11:26
Really nice. Have you seen Mike Verta's Tie? http://www.mikeverta.com/
I only mention it for the wing material he replicated. You might email him on that.
stonky
28th Jun 2006, 14:41
Incredible, just incredible.
I still have the original kit from it's first release that I put together when I was 7 years old, so this ship holds a special place in my heart. :)
Jedilaw
28th Jun 2006, 20:13
Okay, I have to ask: what the hell are you using for references? I've never seen any shots, even of the studio model, that show the level of detail you're modelling.
Or are you taking the original design and adding even more detail?!? I shudder to think what a Falcon mesh would look like, done to your uber-degree of detail...mind, it's a good shuder, but still...
Okay, I have to ask: what the hell are you using for references? I've never seen any shots, even of the studio model, that show the level of detail you're modelling.
Or are you taking the original design and adding even more detail?!? I shudder to think what a Falcon mesh would look like, done to your uber-degree of detail...mind, it's a good shuder, but still...
ther<s lot of references in books actually..as to the falcon, well..he can't realy add more then i did..i included them all..LOL
REL777
28th Jun 2006, 20:25
Some excellent Star Wars reference here.
http://www.pinotblogger.com/star_wars_reference_photos/
fractalsponge
28th Jun 2006, 21:25
ther<s lot of references in books actually..as to the falcon, well..he can't realy add more then i did..i included them all..LOL
Yes, I think the terminal falcon mesh has been made :D.
As for references, I'm mainly working off this:
http://www.steinschneider.com/props/star_wars/vader_tie/vader_tie_04.jpg
In other words, much of the detail on this part of the tie is mine (i.e. there's no second level of greeble under the grille on the studio model).
Some of the studio TIE models leave something to be desired, detail wise, I think. The fighter and the interceptor were quite detailed (though obviously not like the ISD), but the bomber and x1 models weren't quite so detailed. So I take the best-detailed sections of the best model as a baseline for detail, and whenever the studio model doesn't come up to par, I fill in until I'm happy with it. It helps once you have a critical mass of TIE components that you can play around with to supplement new detail for the unique spaces you need to work with.
Also there are parts of the models I just can't see due to lighting, focus of the refs, etc., so for those sections I can just go wild in :). I'm willing to bet the inset area on the studio model doesn't have as much greeble as I've crammed into it on my mesh.
There are some studio models I'll never practically be able to match, like the SSD and ISD, but on the scale of starfighters it's rather simple to make a cgi model more geometrically rich than the older physical one.
fractalsponge
28th Jun 2006, 21:26
Oh and that site is great rel, thanks :).
stonky
29th Jun 2006, 15:15
I always liked the grille type vents on the back of this craft - the pattern always reminded me of the lights on the interior walls of the death star.
Jedilaw
29th Jun 2006, 17:13
Yes, I think the terminal falcon mesh has been made :D.
As for references, I'm mainly working off this:
http://www.steinschneider.com/props/star_wars/vader_tie/vader_tie_04.jpg
In other words, much of the detail on this part of the tie is mine (i.e. there's no second level of greeble under the grille on the studio model).
Some of the studio TIE models leave something to be desired, detail wise, I think. The fighter and the interceptor were quite detailed (though obviously not like the ISD), but the bomber and x1 models weren't quite so detailed. So I take the best-detailed sections of the best model as a baseline for detail, and whenever the studio model doesn't come up to par, I fill in until I'm happy with it. It helps once you have a critical mass of TIE components that you can play around with to supplement new detail for the unique spaces you need to work with.
Also there are parts of the models I just can't see due to lighting, focus of the refs, etc., so for those sections I can just go wild in :). I'm willing to bet the inset area on the studio model doesn't have as much greeble as I've crammed into it on my mesh.
There are some studio models I'll never practically be able to match, like the SSD and ISD, but on the scale of starfighters it's rather simple to make a cgi model more geometrically rich than the older physical one.
1) That's the first time I've ever heard someone say that ILM's models weren't detailed enough.:o To match them is one thing, to go beyond them is another thing altogether. Truly, Insane Detail.:cool:
2) You may not match the SSD, because the references just don't show all of the details, but I'd say you've matched the ISD. If not, you've come so close as to make no difference.
fractalsponge
1st Jul 2006, 23:49
1) That's the first time I've ever heard someone say that ILM's models weren't detailed enough.:o To match them is one thing, to go beyond them is another thing altogether. Truly, Insane Detail.:cool:
2) You may not match the SSD, because the references just don't show all of the details, but I'd say you've matched the ISD. If not, you've come so close as to make no difference.
Well they weren't shooting extreme close-ups with the fighters, otherwsie I'm sure they'd have detailed it more. And I, being the hobbyist, can spend time and "poly count" (either in real or cgi terms) in a way the deadlined professionals can't :).
Anyways, finished off most of the top detail panel, towards the cockpit. Moving slowly, but moving :)
http://fractalsponge.net/tie/3x.jpg
Larsen
1st Jul 2006, 23:52
Absolutely incrediable:thumb:
DarkSapiens
2nd Jul 2006, 00:12
Wow, that models are amazing :eek:
It has been said, but THE LEVEL OF DETAIL IS REALLY, TRULY INSANE!!!! :D
If ILM makes in the future a really high definition version of the Original Trilogy, in 3D or something, they would have to take your renders as reference :lol:
Oh, and I get a 404 error when trying to see your gallery in fractalsponge.net :(
Samurai
2nd Jul 2006, 11:59
http://www.fractalsponge.net/gallery/htm <-- Correct Gallery Link. :)
Fractal: luks amazin' m8- will u b releasin it 4 my fanfilm m8?
:shiner:
DarkSapiens
2nd Jul 2006, 12:31
Well, I think that the actual link is this (http://www.fractalsponge.net/gallery.htm)
It works.
fractalsponge
4th May 2007, 21:39
Bet you can't guess what this goes on:
http://fractalsponge.net/xg1/1.jpg (http://%5Bimg%5Dhttp://fractalsponge.net/xg1/1.jpg%5B/img%5D)
http://fractalsponge.net/xg1/2.jpg (http://%5Bimg%5Dhttp://fractalsponge.net/xg1/2.jpg%5B/img%5D)
Jedilaw
4th May 2007, 21:43
I'm thinking it's part of a B-Wing, but I've been wrong before.
How do you do your pipe work? Is it all renderable splines? It looks great, however you do it.
Pyrocitor
4th May 2007, 22:01
That doesn't look like any B-wing I've seen, I really don't know what that's off.
But it looks amazing :D
How did you make the grill?
prfz00m
4th May 2007, 22:23
The center engine of a Bespin Cloud Car?
Ozylot
4th May 2007, 22:55
Whatever it is, It looks amazing!
Samurai
4th May 2007, 23:22
Hey Ansel. :)
Hmmm- Imperial Shuttle of some type?
ChrisGFX
5th May 2007, 10:55
hmm ... I have no clue. looking at the greebles it is an imerial thingy, right?
Chris :)
Road Warrior
5th May 2007, 22:06
^ Hmmmm I have no Idea what the thing above is but I have to say I have always been a big fan of your work. Very inspiring! Cant wait to find out what it is. Thanks for bringing the Imperial fleet to life. I was just wondering..since you have created all these dead on replicas: what new imp craft if any do you have planned for the future? Glad to have you back.
sorceress21
5th May 2007, 22:12
The center engine of a Bespin Cloud Car?
That's my guess as well but I'm not certain...
fractalsponge
6th May 2007, 21:26
Hey Ansel. :)
Hmmm- Imperial Shuttle of some type?
In a sense ... related manufacturer :)
This one is going to be tough, since no one has has made a high-detail model of this (in 3d or otherwise) - so massive interpretation of ...blank space. horror vacui will get me on this if nothing else. That and I haven't opened max in a long time :P
The pipe work are all renderable splines - easiest way to do them. The trick is to imagine how they can twist through space as effectively as possible - it doesn't take many turns; a few already go a long way to make a piece of greeble look impossibly complex.
Is it part of Prince Xizor's 'Virago' spaceship from Shadows of the Empire ?
fractalsponge
19th May 2007, 18:31
So hard to concentrate on one thing, so I decided to rebuild parts of an old friend:
http://fractalsponge.net/droid/30.jpg
http://fractalsponge.net/droid/31.jpg
http://fractalsponge.net/droid/32.jpg
http://fractalsponge.net/droid/33.jpg
ChrisGFX
19th May 2007, 18:38
very clean modeling ... I have no clue who this old friend is ... but looks cool
Chris :)
Binkerman
19th May 2007, 20:08
Good to see you back into the fray Ansel, .... Great stuff as usual ...
@ Chris:
Its part of a Droideka, the Rollerball Centry things from the Prequels ....
Jas
ChrisGFX
19th May 2007, 20:10
Good to see you back into the fray Ansel, .... Great stuff as usual ...
@ Chris:
Its part of a Droideka, the Rollerball Centry things from the Prequels ....
Jas
thank you :)
Chris :)
Starship
19th May 2007, 22:49
Incredible Details !!!!!!!!!!
fractalsponge
20th May 2007, 06:14
Actually I did most of it before, but I'm going back and redoing the constituent parts - more detail, cleaner geometry, better bevels etc.
So here's the neck joint:
http://fractalsponge.net/droid/36.jpg
Good to see you back into the fray Ansel, .... Great stuff as usual ...
@ Chris:
Its part of a Droideka, the Rollerball Centry things from the Prequels ....
Jas
How goes it binkerman? Is that beautiful AT-AT of yours done? :P
Dallidas
20th May 2007, 16:22
looks like a great start! very clean aswell
JeffrySG
20th May 2007, 22:54
Wow! just some beautiful stuff there man!!! Love the renders and all the wires!!! More, more, we want more!!! :D
:thumb: :thumb: :thumb:
SCIFI 3D zoo
21st May 2007, 01:26
Been so long I forgot all about your destroyer droid. We were actually working on animating it years ago.
Ozylot
21st May 2007, 01:31
Lovin it!
Dallidas
21st May 2007, 02:58
you've been eatin to much McDonalds ozy...:lol:
looks like a great start. just to clarify these are the things that roll up and have shields right?
JeffrySG
21st May 2007, 04:20
just to clarify these are the things that roll up and have shields right?
^yep
JeffrySG
21st May 2007, 15:24
@ fractalsponge: not sure if I ever saw your ISD or your tie fighter before, but I looked at them yesterday on your gallery page.... damm... some incredible models there! amazing work mate!!!
looking forward to more posts! :)
Hey, I've built one of those before, although in a slightly different medium:
http://www.scifi-meshes.com/forums/general-discussion/23345-star-wars-day-library.html
:D
That thing is a suprisingly complex mechanism, even for Star Wars! Nice work so far.
Ducimus
21st May 2007, 18:57
Where do you get the references?
Awesome detail. Loving it.
fractalsponge
21st May 2007, 19:30
That cardboard droideka is quite impressive - is that a 3d replica or a 2d picture propped up?
Hey, I've built one of those before, although in a slightly different medium:
http://www.scifi-meshes.com/forums/general-discussion/23345-star-wars-day-library.html
:D
That thing is a suprisingly complex mechanism, even for Star Wars! Nice work so far.
It is quite actually. I think I've figured out how it's supposed to fold. Haven't boned the model yet (since it's not done), so I don't know how well it will work. But I've set aside enough space to allow it fold.
My references are mainly screenshots from ep1 and ep2 (arena fight) and from the Visual Dictionary for Ep1.
Anyways, re-did the head:
http://fractalsponge.net/droid/37.jpg
http://fractalsponge.net/droid/38.jpg
http://fractalsponge.net/droid/39.jpg
http://fractalsponge.net/droid/40.jpg
That's a lot of faces just for the head!
That cardboard droideka is quite impressive - is that a 3d replica or a 2d picture propped up?
It's 3D alright. Took me about 6 hours to put the whole thing together!
Jedilaw
21st May 2007, 21:13
Since you are resurrecting old projects, will we be seeing more work on the Federation Battleship and the Death Star? (Fingers crossed)
ChrisGFX
21st May 2007, 22:03
Since you are resurrecting old projects, will we be seeing more work on the Federation Battleship and the Death Star? (Fingers crossed)
yeah ... Death Star ... yeah! :devil:
lol
Chris :)
Pyrocitor
21st May 2007, 23:52
Nice work
I always did like the droideka's
They're just cool :)
TialFiden
22nd May 2007, 02:59
Outstanding work, I wish i could get that level of detail, any advice would be cool.
advice: give up anything resembling a life
fractalsponge: incredible as always
fractalsponge
24th May 2007, 04:24
leg re-done:
http://fractalsponge.net/droid/41.jpg
Ozylot
24th May 2007, 04:27
Dude! :eek!:
I wanna see this all together, stop teasin! :D
Pyrocitor
24th May 2007, 06:44
Damn :eek:
Very nice, I think your doing a better job than ILM did ;)
Jedilaw
24th May 2007, 20:44
Damn :eek:
Very nice, I think your doing a better job than ILM did ;)
He has a nasty habit of doing that.:D
Just look at his take on Vader's TIE Advanced Prototype.
fractalsponge
25th May 2007, 03:29
Dude!
I wanna see this all together, stop teasin!
Good things come to those who wait :)
Besides, my webhost is down right now...
The back end of the droideka didn't need too much work - I'll post an update of that when my website is back up...
Outstanding work, I wish i could get that level of detail, any advice would be cool.
Pick something you really want to do, and start experimenting with how you would make those pieces. Once you get an idea of how to make an effective piece of greeble, it's just application of the same principles really. Just be comfortable with the modeling tools you have.
Painting/texturing/rigging - all of which I suck at - well, there are better people to ask about that here.
Since you are resurrecting old projects, will we be seeing more work on the Federation Battleship and the Death Star? (Fingers crossed)
The fed battleship was IRML's - maybe if we bug him together he'll finish it.
I didn't do anything with the Death Star, what are you talking about? (I'm sticking by that, dangit :P).
Northern_Mind
25th May 2007, 05:56
ey fractalsponge ,great work on everything here in the thread. "not" that i need it but any chance you'd be interesting in making a tutorial :D
Binkerman
25th May 2007, 06:22
How goes it binkerman? Is that beautiful AT-AT of yours done? :P
Good thanks mate, ... The AT-AT is just on hold atm ... doing some non-SW Characters atm which is a nice change in prep for when it comes to Veers & Snowtroopers, ... Though the problem with leaving a model for too long is you end up re-doing stuff because you've improved ... there's a couple of things I need to do with the head before I can do the cockpit, ... though Ive already got that roughed out, ....
Jas
fractalsponge
25th May 2007, 19:57
^:doh:
Anyways, my site is back up:
I re-did the lower part of the leg. And the spine of the droid (not much to do there except bevel a few things and clean up).
http://fractalsponge.net/droid/42.jpg
http://fractalsponge.net/droid/42w.jpg
http://fractalsponge.net/droid/43.jpg
http://fractalsponge.net/droid/44.jpg
http://fractalsponge.net/droid/45.jpg
http://fractalsponge.net/droid/46.jpg
ChrisGFX
25th May 2007, 20:25
very cool!
Chris :)
Jedilaw
25th May 2007, 20:32
Very clean, elegant modeling work, Ansel. Quite lovely.
stonky
25th May 2007, 21:05
Agreed, great work.
Pyrocitor
26th May 2007, 03:01
Beautiful detail man :thumb:
I love those wireframes too
fractalsponge
26th May 2007, 05:16
arm:
http://fractalsponge.net/droid/47.jpg
http://fractalsponge.net/droid/48.jpg
Talos
26th May 2007, 05:18
Very nice and smooth detail, keep up the good work. :thumb:
Samurai
26th May 2007, 11:07
Cool stuff Ansel.
Whatever happened to that "hybrid" ship you were working on?
Dr. Jones
26th May 2007, 21:29
It looks good, don't get me wrong, but it seems to me that the polygon density is not even. Some parts have way more divisions than needed, while some others could use more.
Edit: in fact, no, there is no under-divided part, but some are really waaaay too divided
DarthMaya
27th May 2007, 05:47
We REALLY need a video tutorial fractal! :D
fractalsponge
6th Jun 2007, 21:19
Panel test: 5min of modelling. It's all geometry; guess how?
http://fractalsponge.net/images/panel.jpg
stonky
6th Jun 2007, 21:23
Computers?
Jedilaw
6th Jun 2007, 21:33
Panel test: 5min of modelling. It's all geometry; guess how?
Hmmm, this is a tough one...:p I'm gonna guess...splines?
Looking at that panel, one can't help but think it might come in handy for, say, a Super Star Destroyer. :D
JeffrySG
6th Jun 2007, 21:37
Computers?
:lol::lol:
JeffrySG
6th Jun 2007, 21:38
Panel test: 5min of modelling. It's all geometry; guess how?
stencil the rectangles all over the main poly and then bevel them and then extrude them down a bit? bridge a few of them together to get the opening???
just a guess??
ps. forgot to add that those last updates of the droids legs look amazing! and thanks for posting the wires as well!!! love seeing them too!!! :D
Ozylot
6th Jun 2007, 21:52
Simply amazing!
fractalsponge
8th Jul 2008, 00:20
A little something I'm starting to work on part-time. Expect very slow updates, but I've always wanted to do something like this:
http://fractalsponge.net/big/3.jpg
Samurai
8th Jul 2008, 00:39
Mwaaaaaaaaaaahahahahahaha- it liiiiiives! :D
Ozylot
8th Jul 2008, 01:00
A little something I'm starting to work on part-time. Expect very slow updates, but I've always wanted to do something like this:
http://fractalsponge.net/big/3.jpg
Oh, so that should be a fairly simple project then...:shiner:
Northern_Mind
8th Jul 2008, 01:20
Just a couple of hours by my reckoning :thumb:
stonky
8th Jul 2008, 01:29
Looking forward to it!
Road Warrior
8th Jul 2008, 01:49
Excellent! What is she though- carrier or battleship? Looking foward to this Fractalsponge.
ChrisGFX
8th Jul 2008, 10:42
cool concept ... can't wait to see more
Chris :)
Ouchi-wowa...
<Drools at the thought of it :)>
Starship
8th Jul 2008, 13:05
Panel test: 5min of modelling. It's all geometry; guess how?
http://fractalsponge.net/images/panel.jpg
Welcome back!
Hey, you donīt answered how yet... :D
chrono
8th Jul 2008, 15:00
You can do that in under 30 seconds on any sculpting package. :eyerolls:
But since it's a professional package it should be able to work miracles anyways!
Jedilaw
10th Jul 2008, 01:12
Heh, I know the answer!
Then again, as I recall, I'm the one who sent you the link for the plugin...
Jedilaw
10th Jul 2008, 01:15
A little something I'm starting to work on part-time. Expect very slow updates, but I've always wanted to do something like this:
http://fractalsponge.net/big/3.jpg
Damn, Ansel, you had to come roaring back into the cap-ship modeling arena. :flippy: My hour of pwnage has surely arrived.
But, wait...don't you have some thesis or something to finish writing?:devil:
fractalsponge
11th Jul 2008, 03:13
^hey, wait, weren't you doing a cap-ship too? oh, must not be, haven't seen an update in weeks :devil:
Anyways, today's work:
http://fractalsponge.net/big/4.jpg
Road Warrior
11th Jul 2008, 03:22
..............I dont know how you do it but you do it so well.....Every time you model something from your head Ansel it fits in with StarWars stuff perfectly. Agian- you must be a robot.:p:thumb:
TheGreatRaja
11th Jul 2008, 03:38
Which one is the USB port?
Samurai
11th Jul 2008, 09:19
"Intel Inside" :p
fractalsponge
11th Jul 2008, 15:15
And, some more quickie stuff:
http://fractalsponge.net/big/5.jpg
Starship
11th Jul 2008, 16:24
Impressive!
docprice
11th Jul 2008, 16:25
I have yet to see a good render of the Eclipes Super Star Destroyer, Have you ever thought about doing that beast?
fractalsponge
11th Jul 2008, 18:23
^I believe there's a rather good one for the Threads of Destiny fanfilm.
That ship (not the mesh, but the design itself) is rather boring though, imho; no real sense of complexity in comparison to the Executor or ISD.
Jedilaw
11th Jul 2008, 19:43
Hey, where did you download those greebles?:devil: They look pretty cool, man.
As for my cap ship...I'm working on it. The pace will probably accelerate now that you've jumped back into the middle of things. Can't have you do two whole ISDs before I even finish one, now can I?
fractalsponge
12th Jul 2008, 05:35
This is moving along at a good clip. Brought a few mroe terrace rows up today. Also made a turret, which I'll show off more later.
http://fractalsponge.net/big/6.jpg
http://fractalsponge.net/big/7.jpg
http://fractalsponge.net/big/8.jpg
Coming along very nicely!
@Jedilaw: Come on mate pick up the pace ;)
Road Warrior
12th Jul 2008, 05:50
Fractal- man youre flyin' !
fractalsponge
12th Jul 2008, 15:58
This is now...bout 2 and a half days of work:
http://fractalsponge.net/big/9.jpg
Lee80
12th Jul 2008, 16:02
Some nice greebelage there...
Lt. Cannonfodder
12th Jul 2008, 17:39
Oh boy... here we go again. Looking forward for more.
Tovette
12th Jul 2008, 17:40
mmm details.... :D
fractalsponge
12th Jul 2008, 19:19
Panels...are...boring...work...
http://fractalsponge.net/big/10.jpg
Jedilaw
12th Jul 2008, 23:22
Showin' off again, I see...
Love the greeble work, but IMHO the panels may be too widely spaced for that size of ship. The panel lines on the ILM models are pretty dense.
fractalsponge
13th Jul 2008, 00:21
OK, so here's my feeling on panel lines here. These lines are about the same relative size as the panels I used on my ISD. The lines in the studio models are finer (at least for Avenger and Executor, Devastator is about the same).
Two points I have to make about this:
1) Equivalents of the really fine exacto-scored lines on the studio models should at this 3d resolution are appropriately handled in texture, if indeed one imagines they are necessary. Again, this is close to the Devastator studio model resolution anyway.
2) Diminishing returns come into play. These lines are nearing the point at which they would be invisible in a full-ship shot, and would be impossible to handle (at least for my machine) if they are all modeled in the close up shots for a 7.1km ship at studio-model resolution. You sacrifice too many polys, time, and effort, on modeling things that would be obscured in 99% of the distances and angles by dirtmap or motion blur... I don't feel any...richness...of detail is unduly sacrificed here.
Bottom line is probably that the level used here, or at in a denser pattern for a smaller ship the grids used for your ISD, are probably as reasonably close to studio model lines as one can, or should get in geometry. No one will replicate the studio grid pattern exactly. No one. Not if they actually want to have time for a life, or to finish the rest of the ship :).
...
Actually that's not the bottom line. The bottom line is that the detailing and configuration for this ship is my own design, and I am not going for the exact replication of any studio pattern. Any more panel line detail is, imho, a waste of time and poly budget that can be spent on much more interesting detailing.
Jedilaw
13th Jul 2008, 01:31
Wow, kinda touched a nerve, eh? Don't get me wrong, I totally dig the pattern, and you're right it's about equivalent to Devastator. I was actually thinking that using a second set of detail plates for close shots would be the way to go.
That or a pencil (which is what ILM was using for the really fine lines, when you look at the Avenger in hi res).
And this "finish" thing you refer to, I'm...drawing a blank.
Finish...
Finish you say? I'll have to go ask Tobian what you mean.
Ok, not Tobian...
lol
fractalsponge
13th Jul 2008, 01:58
Tobian is indeed a master of "finishing." Many have aspired to surpass him, but can't be bothered to get there. Paul, for example. :devil:
And actually not a nerve. I've been giving this panel thing some thought for big ships, especially since I've been turning this thing over in my head. For a proper, beveled-edge pattern, I simply don't see a way to make the massively fine and complicated (and nearly invisible) pattern on the later SW studio models that would be worth the effort and computing power.
Jedilaw
13th Jul 2008, 02:25
Tobian is indeed a master of "finishing." Many have aspired to surpass him, but can't be bothered to get there. Paul, for example. :devil:
Paul, Hell, Greg has some kind of record for non-finished WIPs, doesn't he? I at least have one complete project to my name (the APU, for those of you watching at home).:D:cool:
fractalsponge
13th Jul 2008, 04:23
^True, actually. But Paul is still pretty bad.
Filling in some gaps, more plating.
http://fractalsponge.net/big/11.jpg
Samurai
13th Jul 2008, 10:41
Paul, Hell, Greg has some kind of record for non-finished WIPs, doesn't he? I at least have one complete project to my name (the APU, for those of you watching at home).
Hey! I finished... um... I finished the conversion of your ISD for Matt and Paul to play with... My excuse is that my computer never recovered from MAX's export mesh... :p
But yes, it's true- though the Venator will be completed one day... :)
Lee80
13th Jul 2008, 13:41
Sure it will Greg... Never a better time then the present ;)
Sweet looking work there fractalsponge.
Jedilaw
13th Jul 2008, 16:38
Hey! I finished... um... I finished the conversion of your ISD for Matt and Paul to play with... My excuse is that my computer never recovered from MAX's export mesh... :p
But yes, it's true- though the Venator will be completed one day... :)
The mesh will come out, tomorrow,bet your bottom dollar that tomorrow, Greg'll be done...
Samurai
13th Jul 2008, 19:43
Yes, tomorrow- bet everything on it. I'll let you all know the PayPal ID for the holding account.... :shiner:
fractalsponge
14th Jul 2008, 04:58
^ I bet a billion zimbabwe dollars!
http://fractalsponge.net/big/12.jpg
http://fractalsponge.net/big/13.jpg
The armament starts to appear. The quad turret mounts the same big guns as an ISDI. The octuple mounts are for guns similar to an ISDII. These are not by any means going to be all the guns on this beast, I assure you :)
aylaa12
14th Jul 2008, 05:23
great work and the details are perfect the weapons look excelent as well hope to see more of this beastie soon
Jedilaw
14th Jul 2008, 15:36
For your viewing enjoyment (and reference):
http://i164.photobucket.com/albums/u20/jedilaw/devastatorterracesleftcompress.jpg
http://i164.photobucket.com/albums/u20/jedilaw/devastatorterracesleft4compress.jpg
http://i164.photobucket.com/albums/u20/jedilaw/devastatorterracesleft2compress.jpg
Lizzy777
14th Jul 2008, 15:48
How to greeble models:
Step 1. Buy a bunch of different model kits.
Step 2. Step on all of the parts.
Step 3. Glue them together in new and interesting ways.
Step 4. Glue the "greebles" to your base model.
backstept
14th Jul 2008, 15:56
Step 2. Step on all of the parts.
OUCH!
with shoes on I hope! :shiner:
fractalsponge
14th Jul 2008, 16:58
That top photo was my reference - note the similarities to my turret :)
Road Warrior
14th Jul 2008, 17:12
sweet! dont forget a few of those trench mounted heavy quad lasers:D.
Excellent man.
Jedilaw
14th Jul 2008, 19:12
That top photo was my reference - note the similarities to my turret :)
I thought I had sent you all of those, but I figured it never hurts to be sure.
fractalsponge
15th Jul 2008, 05:24
http://fractalsponge.net/big/14.jpg
http://fractalsponge.net/big/15.jpg
Severus
15th Jul 2008, 05:37
Great merciful bloodstained gods man... It looks so angry, I love it...
Road Warrior
15th Jul 2008, 05:38
Now thats what Im talking about!
fractalsponge
16th Jul 2008, 15:30
The greeble is expanding. Did some editing of the twin turrets for the really heavy guns, will do a comparison close-up later between the different mountings.
http://fractalsponge.net/big/16_small.jpg (http://fractalsponge.net/big/16.jpg)
biotech
16th Jul 2008, 15:46
A great many Tamia battleships died to bring us this information.
Nice work!
docprice
16th Jul 2008, 16:07
oooooooooo
aaahhhhhhhhh
Im awestruck!
Tovette
16th Jul 2008, 17:05
crap, you model fast. You sell your soul or something? :p
Is that a canon ISD or one of your own creation?
fractalsponge
16th Jul 2008, 19:00
A great many Tamia battleships died to bring us this information.
Nice work!
LOL!
@Tovette: this is my own interpretation of precisely 1 reference:
http://www.theforce.net/swtc/Pix/comics/de/cruiser5.jpg
With many modifications, so that won't be quite exactly how it will turn out.
As for modeling, I've been streamlining my greebling for a long time now, and plus, when the inspiration hits, it burns :)
Jedilaw
17th Jul 2008, 19:30
You are officially making me look bad, Mr. "I can finish a PhD and speed-model an entire capital ship at the same time!"
Don't you have some germs that require your attention?
Severus
17th Jul 2008, 20:19
You are officially making me look bad, Mr. "I can finish a PhD and speed-model an entire capital ship at the same time!"
Don't you have some germs that require your attention?
Making you look bad? He's making some of us want to just curl up and die...
ChrisGFX
17th Jul 2008, 20:29
You are officially making me look bad, Mr. "I can finish a PhD and speed-model an entire capital ship at the same time!"
Don't you have some germs that require your attention?
making you look bad ? thats impossible! :) Your the Master Of Greebles!
anyway ... this new ship is rockin' ! :thumb:
Greets
Chris :)
Bolshybeef
18th Jul 2008, 01:46
Fantastic work! :) already looking ten times as mean as an ISD, I'm sure it'll be phenomenal when it's done
Lee80
18th Jul 2008, 05:15
Freaking fantastic, and fast as well. WOW. yeah, thats all I got..
fractalsponge
18th Jul 2008, 14:01
So I decided last night to make a tower from scratch. Blend of devastator/avenger styles. Think it turned out well, and faster than I thought. Not quite as much nurnie as my ISDv2 but better integrated into this style now, and all the edges are rounded at least :).
http://fractalsponge.net/big/17.jpg
http://fractalsponge.net/big/18_small.jpg (http://fractalsponge.net/big/18.jpg)
Jedilaw
18th Jul 2008, 15:42
making you look bad ? thats impossible! :) Your the Master Of Greebles!
Nah, I can't claim that title with some of the cats we have around here. At most, I am one among many who have an eye for mechanical detail. And whatever degree of skill I have with greebles was largely learned by taking Ansel's ISD v1 apart piece-by-piece and stealing ideas from him whole-cloth. That, and looking at tons of model-kit scans and pictures of real-life machinery.
@Fractalsponge: given the size of your ship, you might want to incorporate some of the details from the Executor bridge model. Granted, I know you aren't 100% in love with that model, but there are a lot of interesting pieces you can copy from it.
Incidentally, given the scale and poly-count on some of these greebles, am I correct in assuming that you aren't intending this model for usage in close-up shots?
fractalsponge
18th Jul 2008, 16:18
^Indeed. The top shot is as close as I would expect to ever have to get. Much past that distance and a higher resolution detail model will probably be necessary, though I am always surprised by how well things can scale in a still image or animation.
JeffrySG
18th Jul 2008, 18:29
Ok, I've been busy the past few weeks so I didn't see any of this thread so let me say....
ohhhhhh....... wwwwwoooooooooowwwwww.......
:thumb::thumb::thumb::o:o:o:thumb::thumb::thumb:
fractalsponge
19th Jul 2008, 05:48
More filling in with panels, more turrets, more details for the bridge.
http://fractalsponge.net/big/19.jpg
http://fractalsponge.net/big/20.jpg
http://fractalsponge.net/big/21_small.jpg (http://fractalsponge.net/big/21.jpg)
http://fractalsponge.net/big/22.jpg
Road Warrior
19th Jul 2008, 05:50
Sweet! Ansel the new command tower realy sets it off. Nicely done.
guddi
19th Jul 2008, 10:19
wow... nice work!! I really like the terraces beneath the tower! :thumb:
ChrisGFX
19th Jul 2008, 13:07
I love it! :)
Jedilaw
19th Jul 2008, 18:09
Hey, I love the design of the details, but the more I look at these shots I just can't help thinking that those bevels are so thick they're throwing off the sense of scale. If you look at the HI-DEF version of ROTJ you can actually see a similar problem with the Executor tower: in the close-up shots during Tyderium's fly-by, the rounded edges on the greebles make it apparent that this is a plastic model.
How much hassle would it be to try smaller bevels on these greebs?
fractalsponge
19th Jul 2008, 19:18
Well, not impossible, but just not happening; too many to drill into the modifier stacks for. I tend to make them a little bigger to catch the light better at distance. I find if you do really sharp rounding it's like you might as well have never bothered...
Melak
19th Jul 2008, 19:37
^Encountered that oo often already...all those wasted bevels
fractalsponge
19th Jul 2008, 19:48
Filling out some gaps, more guns:
http://fractalsponge.net/big/23.jpg
http://fractalsponge.net/big/24_small.jpg (http://fractalsponge.net/big/24.jpg)
Road Warrior
19th Jul 2008, 21:02
Hey didnt expect that...............is the front of the surounding (wall) going to be paneled up- for some reason it appears too thick- but then again youre not done so I will have to wait to see.
ChrisGFX
19th Jul 2008, 21:23
thats just copy'n paste .. thats why he is that fast, huh? :D
:thumb:
Great stuff for sure!
Greets
Chris :)
Starship
20th Jul 2008, 02:15
Totally incredible!!!!
fractalsponge
20th Jul 2008, 06:02
More stuff:
http://fractalsponge.net/big/25_small.jpg (http://fractalsponge.net/big/25.jpg)
Road Warrior
20th Jul 2008, 06:05
Sweet. Have you given any thought to a possible hanger layout?
aylaa12
20th Jul 2008, 07:06
impresive I'm speechless
fractalsponge
22nd Jul 2008, 19:03
Thinking about hangars, may show some ideas later. Right now, filling in the top. Probably moving to the trench next.
http://fractalsponge.net/big/26_small (http://fractalsponge.net/big/26.jpg)http://fractalsponge.net/big/26_small.jpg (http://fractalsponge.net/big/26.jpg)
http://fractalsponge.net/big/26_small (http://fractalsponge.net/big/26.jpg)
guddi
22nd Jul 2008, 19:13
great work!! nice idea with the two extra domes on the top
hell lot of turrets :)
Crix Dorius
22nd Jul 2008, 19:17
A broadside must be like apocalypse... :devil:
Mach Crit
22nd Jul 2008, 19:23
Yeah, but all the corridors go dim, then the toilets back up...
guddi
22nd Jul 2008, 20:51
hey fractal,
beside a name...already some ideas what you plan with it?
Dr. Jones
22nd Jul 2008, 21:14
Once again you're doing a terrific job, but I think the number of guns is just ridiculous, looks like it caught the mine-is-bigger-than-yours syndrome and it kind ruins all the hard work your putting into it to make it believable. I understand it's a different class from the victory that could be heavier armed, but still, all those turrets at the back is overkill
fractalsponge
22nd Jul 2008, 21:49
I have some back-of-envelope style calculations for the turret issue. See if it makes sense. It's not so much a "mine is bigger" thing; it's a square-cube law problem. A ship twice as large as another in linear dimensions will proportionally have 8 times the power to put to weapons.
I'm going by scaling based on power generation, which should be based on the size of the reactor available. Based on this, I'm thinking 30x ISD equivalents, due to the following:
This ship is ~20x ISD volume based on a naive proportional scale-up. There's going to be less relative space dedicated to hangars compared to the ISD, which leaves greater proportional space for power generation for a large gun battery. I plan on putting a very large reactor bulb to drive home the point on the ventral side. That said, going for 25-30x ISD power for weapons does not seem unreasonable to me.
Assume the 12 heavy turbolasers on the ISDI are equivalent to the 64 smaller heavies on the ISDII. Based on an ISDI armament, this ship, by power-generation, should have...between 300 and 360 of the same sized guns. In twin turrets, well, you start seeing the problem; no space for anything else. So I concentrate them into quads, and double the turret size accordingly. That, and I've introduced an even larger caliber, bit over twice the size again as the gun on an ISDI, about double them up to a turret. Won't bore anyone with all the numbers, but based on all that, I'm currently plotting out a fit of the following for this ship (subject to some changes):
22 superheavies in 11 twins (=~4 ISDs)
192 ISDI-class heavies in 48 quad mounts (=~16 ISDs)
384 ISDII-class heavies in 48 octuples (=~6 ISDs)
+sundries like ion cannon etc.
So, realism clashes a bit with following the "canon" 4 turrets to a side of the ISD. How you decide to spread the power estimate given by the size scaling between guns depends on how arbitrarily large you want to scale the weapons. I can have 8 octuples like the ISDII in this ship, but each gun would be 20-30x the power, and likely, close to that again in size. I think we can agree that would look pretty silly too.
docprice
22nd Jul 2008, 23:57
Givent he ships size and projected power output I dont see a problem with the number of energy based weapons you have instore.
My only crit, and its some what meaningless, Based on that size of your ship and some of the varieing degrees of angles from hull surfaces... and given the amount of batteries emplacements for equal coverage in a near 360 degree omni directional. your effective overlapping fields of fire based on your turret types dont seem optimal. But as with most capital ships are ment for ship to ship battles and less on point deffence.
this is based on your 22 super heavys(tier 1) being center line for 180 degrees coverage from port to starboard. that way you can effectivly engauge target forward or from either side at 45 degree angles to bring the most guns to bare on a single target.
I then placed your 192 Quad mounts(tier 2) on sections below the super heavys in a modifed honycomb pattern. with primary focus on port and starbard fields of fire with secondary coverage farward for additional fire support.
Then your 384 (tier 3) interlaced with the other batteries for additoinal fire support and small point deffense.
guddi
23rd Jul 2008, 00:06
like to see the results on that ship. actually these numbers matchs with the size of the ship if you take the armarment of the executor as comparison. how big will this ship be?
Road Warrior
23rd Jul 2008, 00:22
I never will understand why people do not understand that a larger ship has to have a larger power plant that by defintion can power more turrets/systems.
docprice
23rd Jul 2008, 16:25
I never will understand why people do not understand that a larger ship has to have a larger power plant that by defintion can power more turrets/systems.
I wasnt saying he had too much, i was thinken and trying to work out that he had not enough.
fractalsponge
23rd Jul 2008, 19:14
Ship is ~ 7.1km
I re-built the large-caliber twin turret setup, and scaled the turret to fit. All the large turrets are 75% their original size, which might help with anyone who had issues with the scale or emphasis on the armament before. Also did a quad-heavy ion cannon in a ball socket mount.
http://fractalsponge.net/big/27.jpg
http://fractalsponge.net/big/28.jpg
guddi
23rd Jul 2008, 20:12
matchs much better! Did you tried 80%?
love that quad turrets and the new ioan canons
Road Warrior
23rd Jul 2008, 20:39
I wasnt saying he had too much, i was thinken and trying to work out that he had not enough.
Oh thats cool. I stand corrected.
docprice
23rd Jul 2008, 20:58
lol so whats the power plant going to look like, a small Star. the way your headed that the power output it looks like your going to need.
Spider man 2 anyone.. except on a bigger scale. Can you imagen the peak power output of that ship when makeing a jump into hyper space. E= 1 Chuck Norris Round House kick,squared .
Awsome ship, can i be captain.
Mach Crit
23rd Jul 2008, 22:16
I know the Executor is larger, but that shot down the side (from the ballmount-quad cannon) looks so freakin huge! Imagine this ship being used in the opening scene (right after the scrolling vertical text) as in the first 3 (in years released chronological order): The nose comes into view when the vertical scroll stops and the engines come into view as the ending credits roll...
I am fully amazed by the details here....
fractalsponge
25th Jul 2008, 14:52
Update:
Did a large portion of the trench and the trench brim yesterday, and did the hull panels for the dorsal hull. Going to finish the brim and the trench next, and do the detail pass on the hull panels.
http://fractalsponge.net/big/29.jpg
http://fractalsponge.net/big/30_small.jpg (http://fractalsponge.net/big/30.jpg%5Bimg)
guddi
25th Jul 2008, 15:23
nice view! are there turbolaser in the trench as well?
Crix Dorius
25th Jul 2008, 20:15
nice view! are there turbolaser in the trench as well?
Wasn`t that ions ?
guddi
25th Jul 2008, 21:35
yes, but want to know if there are turbolasers too
Dr. Jones
26th Jul 2008, 18:55
Be careful, don't make it look too good or some lucas' lawyer is going to ask you to take it down, like they did with Howard if I remember correctly. (then you could reply they used your mesh in a trailer)
guddi
26th Jul 2008, 20:20
as I remember correctly they used howards mesh within a poster without asking and crediting him. Like they used ansels SD in a Trailer.
Maybe we'll see that ship in the upcoming series :)
fractalsponge
28th Jul 2008, 12:26
^Yes, but that depends on this being released. Which it won't be. Not widely.
Pretty much finished the trench now. Added some Venator/Acclamator-style torpedo tubes.
http://fractalsponge.net/big/31.jpg
http://fractalsponge.net/big/32.jpg
http://fractalsponge.net/big/33.jpg
http://fractalsponge.net/big/34.jpg
http://fractalsponge.net/big/35_small.jpg (http://fractalsponge.net/big/35.jpg)
ChrisGFX
28th Jul 2008, 12:31
:eek!:
guddi
28th Jul 2008, 12:47
astonishing!!! really love that terraces! :o
biotech
28th Jul 2008, 12:50
Nice.
Ozylot
28th Jul 2008, 13:15
That is a disgusting amount of detail...it's too bad that that big render can't quite hold it all. Lol
Looks great!
SGA_Maddin
28th Jul 2008, 13:16
Great work! amazing details!
YIIMM
28th Jul 2008, 14:00
That's phenomenal. To create something like that based on the most unhelpful of sources requires imagination as much as it does modelling skill, and I'm envious of both. :)
docprice
28th Jul 2008, 16:54
Oh baby jesus, i tink my vid card just fried.
Jedilaw
28th Jul 2008, 18:54
I see you found that box of greebles in your closet...
<rushes off to check closet>
Nuts... nowt there... <oooh rushes to the back of the couch>
Dr. Jones
28th Jul 2008, 23:07
damn you're fast!
I would have seen a smaller hangar bay on this big wall http://fractalsponge.net/big/23.jpg , like for a shuttle or something. It would look great, but probably too exposed
MajorPayne
28th Jul 2008, 23:35
As usual a highly impressive modelling project. Was going to give this the low poly treatment when I seen the original comic image but didnt know where to start. Interesting to see your usual "touches" to make it unique as well. Can't wait to see more.
Jedilaw
29th Jul 2008, 15:34
damn you're fast!
I would have seen a smaller hangar bay on this big wall http://fractalsponge.net/big/23.jpg , like for a shuttle or something. It would look great, but probably too exposed
ISDs have never been shown with lateral hangar bays, only ventral bays. It's not a Mon Cal cruiser, after all.:devil::D
Severus
29th Jul 2008, 16:05
ISDs have never been shown with lateral hangar bays, only ventral bays. It's not a Mon Cal cruiser, after all.
Ah... but take back one kadam to honor the Mon Cal god whose ship this is... this isn't an ISD either... ignore me I'm just trying to cause trouble... :lol:
markmassey
29th Jul 2008, 16:34
I'd love to know how long these images are taking to render??
Jedilaw
29th Jul 2008, 17:56
Ah... but take back one kadam to honor the Mon Cal god whose ship this is... this isn't an ISD either... ignore me I'm just trying to cause trouble... :lol:
Multiple classes of ISD there are. An ISD the Executor is...
guddi
30th Jul 2008, 00:53
Too much with Yoda you spoke!!! :D
docprice
30th Jul 2008, 16:18
The Venators did have lateral bays, it could be a Saucy sexy come back.
Peak Technology with a hint of retro thrown in. I know Palpatine likes to throw it back old school.
Severus
30th Jul 2008, 16:50
The Venators did have lateral bays, it could be a Saucy sexy come back.
Peak Technology with a hint of retro thrown in. I know Palpatine likes to throw it back old school.
Yeah... so take that...
And you're right Doc, the lateral bays were very, very HOT...
Dr. Jones
31st Jul 2008, 04:41
the lateral bays were very, very HOT...
:D Yeah sometimes I touch myself thinking about fighters landing in lateral bays. Doing it from the sides. HOT
fractalsponge
4th Aug 2008, 15:08
Was out of town this weekend, but did manage to block out the engines, reactor bulb, and provisional hangar arrangement. The hangars will be death star-style lateral hangars in the inset bays shown below - less vulnerable.
Working on the windows now. Added about a thousand to the terrace, checking the effect, and if it works will extend them through the rest of the detailed areas.
http://fractalsponge.net/big/36_small.jpg (http://fractalsponge.net/big/36.jpg)
http://fractalsponge.net/big/37_small.jpg (http://fractalsponge.net/big/37.jpg)
http://fractalsponge.net/big/38_small.jpg (http://fractalsponge.net/big/38.jpg)
looks like it gets a primary reactor and one secondary. like the arrangement of the engines.
but I couldnt figure out where the hangars are supposed to be?
Mach Crit
4th Aug 2008, 19:36
Very nice details. They'll have to add a few more trombones and tubas to the orchestra when that thing goes across the screen.
Severus
5th Aug 2008, 04:40
You know, I like everything you've done with this ship with the one glaring exception of the that second larger reactor dome on the underside. This is just my opinion of course and feel free to dismiss it, but that second larger dome really screws up the scale of the ship for me. I know its supposed to be a large ship but when I see that, I can't help but compare it to an Imperator and think of it as smaller. I realize the original drawing was done that way too, but this seems like the perfect time to take some artistic license with that particular aspect. That being said, I like the arrangement of the engines and how you've incorporated the curves in the back of the ship.
Mach Crit
5th Aug 2008, 13:31
@Severus - I am tempted to agree, but then the size of the ship dictates a much larger reactor. The ship by itself will have other things on it (like tiny windows and tiny turrets) to indicate scale, but I imagine the real effect of size would be when the ship comes alongside a standard ISD, and then the tremendous size becomes more obvious.
I guess from a design standpoint, having 2 or 3 smaller reactors would provide some redundant safety features as well as having a bank of engines being fed by one of several reactors.
fractalsponge
5th Aug 2008, 14:20
I appreciate your point severus, but it's not an interdictor - won't have
The real point of scale is the bridge tower - it's the ISD module, and even bigger. That's always been the primary visual cue for scaling for me when it comes to SW capital ships. Of course, there are going to be windows, as Mach Crit said.
So, some windows:
The second shot should have been so that the windows were on the shaded side, but forgot. Not like they would show up on the side with the key-light anyway, not at this range.
http://fractalsponge.net/big/39_small.jpg (http://fractalsponge.net/big/39.jpg)
http://fractalsponge.net/big/40_small.jpg (http://fractalsponge.net/big/40.jpg)
Lord Erisu
5th Aug 2008, 16:06
Dear god, thats Insane. Beautiful too. I need to find a bucket to drool into...
I demand you stop trying to pass off photos as cg renders ;P
Serioulsy great detail there.
docprice
5th Aug 2008, 16:57
Again, I demand that I and Names Captain of this myjestic beast and dispense Galatic Justice in the Emporers Name. :devil:
hehe
This is nothing, a single X-Wing could well destroy it... pfft...
;)
This is nothing, a single X-Wing could well destroy it... pfft...
;)
If there's a small exhaust port :D
Nevertheless, great work!!
docprice
5th Aug 2008, 19:07
Ill be sure to station extra guards next to that exahust port and post more security outside the bridge and Domes on top of the bridge. Problem solved.
Lord Erisu
6th Aug 2008, 07:01
And what, pray tell, are extra guards gonna do?? Ya need extra AA emplacements. And a field of fire so think that one can only get in when all the turrets have run out of ammo. :P
Steve O B Have
6th Aug 2008, 10:16
epic work - Love it!
docprice
6th Aug 2008, 16:39
no you misunderstand, When the energy shield fails that what the extraaaa guards are for, more like a bioshield. lol.....
@ Fract...
Great work, I really am enjoying the feel of this ship. I like it more than the Executor, next on the list. A mod for Star Wars " Empire at War" lets see this baby in action.
Darth Vader "Dont Fail me again Commander" /Force choke
fractalsponge
8th Aug 2008, 15:21
In honor of my recent upgrade from a dual core2 6600 to a quad core 6600, I am rendering out large shots of everything to date. Here you go. Windows in the trench, and all of the terraces now. Next up, probably hangars.
http://fractalsponge.net/big/41_small.jpg (http://fractalsponge.net/big/41.jpg)
http://fractalsponge.net/big/44_small.jpg (http://fractalsponge.net/big/44.jpg)
Makes me wish i had a massive monitor to display these as full size desktops :)
docprice
8th Aug 2008, 15:55
wow she is Beautifull, The quite before the Storm. ooooo has a nice ring to it.
Wow... Just great!! Even with a 22" monitor you dont get it completly :D
Crix Dorius
8th Aug 2008, 16:48
Wow... incredible... :eek:
For my taste the windowlights are a little to yellow I think.
And is that a sec. bridge by the forwarded globes ? :o
Wowsers! It won't even fit stretched across two monitors!
Nice work!
Juanski
8th Aug 2008, 18:00
If your taking requests.... I'd love to see a render from the bridge point of view looking forward. Just to get a perspective of how immense it is.
gthompsn
9th Aug 2008, 15:32
Wow! This has got to be one of the most menacing warship designs I've seen...
fractalsponge
10th Aug 2008, 04:10
@Juanski, I'll see about doing a bridge forward shot later on - probably need to get a little more work done first.
So, in between olympics on tv, some work on the hangars. This is one of the tie fighter-launching hangars. There's going to be a longer one for dropships and such, and some smaller ones for shuttles and the like. They will all be in this style though. 2x3m thick external blast doors on this. The others will also be close-able.
http://fractalsponge.net/big/46_small.jpg (http://fractalsponge.net/big/46.jpg)
Nayslayer
10th Aug 2008, 11:50
Damn!
guddi
10th Aug 2008, 12:38
****ing great details... think you can even make closeup scenes with every part of the ship.
nice double armoured doors!
Crepstier
10th Aug 2008, 14:05
Wow! That's realy awsome o.O
I just checked the hole thread and all youre meshes are great. I hope you'll complete the DD soon but if u want to do your SD first: Good luck^^
fractalsponge
11th Aug 2008, 15:58
Playing with the dirtshader, trying a blue-white window color, and moving on to the main hangar. Also a shot with the bays for one side of the ship together. Visible rack space for 126 heavy fighters the size of a tie bomber of tie defender; would be more for regular sized fighters. Also the rack system will extend into the ship, hence the big access doors behind the visible rack slots. Upgrading fighter complement to 6 wings, given the amount of space actually available.
http://fractalsponge.net/big/48_small.jpg (http://fractalsponge.net/big/48.jpg)
http://fractalsponge.net/big/49_small.jpg (http://fractalsponge.net/big/49.jpg)
http://fractalsponge.net/big/50_small.jpg (http://fractalsponge.net/big/50.jpg)
http://fractalsponge.net/big/47_small.jpg (http://fractalsponge.net/big/47.jpg)
docprice
11th Aug 2008, 16:07
lol..
"Hi my name is Fractalsponge and I PWNT your renders!!!11"
If only the Star Wars Galaxy was real. oh well i guess thats why we have people like you Sponge.
SGA_Maddin
11th Aug 2008, 16:15
Just great man! very very mutch details! Lucas Arts would be happy about sutch a great modell^^
docprice
11th Aug 2008, 16:27
lol, Geroge Lucas will probaly put a hit out on Fractalsponge. Cant have anyone around this good, its his way of keeping the iron grip on the franchise.
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