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View Full Version : Challenge #6 Ozylot A Chair for all species



Ozylot
16th Jun 2007, 18:23
Ok, im going to give a little backstory on this one... (any chance this can be a verbal sketch?)

There are 258 member planets in the alliance, with approximately 312 known races. All the natives of the member worlds are eligible to enter the galactic Fleet of the Alliance (cheesy I know... ;)), because of this, the alliance needed to design a chair for its ships that would be able to accommodate the various physiologies of the member worlds.

In its offline mode the chair is arrayed as a flower imprinted in the floor, with a glass orb at its center. As the user approaches the orb lifts straight up to match the height of the user, being suspended by a thick robotic cable. The orb is actually a very complex device that is equipped with a micro holo projector, has a touch sensitive surface as well as a passive medical scanner. (primarily used for detecting user modes)

Once the chair has determined the physiology of the user, the 'petals' detach from the floor and quickly float upwards and are arranged in a more chair-like fashion. (specific to the species of user) This is done through the use of special repulser emmiters embedded beneath the petals. (older versions of the chair used flexible robotic cables to accomplish this, the most stable designs use a combination of both methods) Also, the 'petals' have a EM Poly Morphic cushion that can mold the shape to better suit the user. This is useful for gel-like species as well as plant-like ones.

After being 'seated' the orb moves into a position that is more favorable for it being used as a control panel.

Here is a really basic model to give you the idea....
http://i93.photobucket.com/albums/l44/ozylot/th_ChairChallenge-01.jpg (http://i93.photobucket.com/albums/l44/ozylot/ChairChallenge-01.jpg) http://i93.photobucket.com/albums/l44/ozylot/Refrence%20Pics/th_ChairScatch.jpg (http://i93.photobucket.com/albums/l44/ozylot/Refrence%20Pics/ChairScatch.jpg)

thorthefifth
16th Jun 2007, 18:35
Awesome, I really want to see where this is going. (P.S.) I really want one too.

BEMEUP
16th Jun 2007, 18:54
Will this work in the bathroom too? :confused: :D


Neat concept Ozy, I expect you'll also through in a few greebles while your at it... :thumb:

Ozylot
16th Jun 2007, 18:58
Heh, thanx guys.


Will this work in the bathroom too? :confused: :D


Neat concept Ozy, I expect you'll also through in a few greebles while your at it... :thumb:

What goes on in the bathroom... stays in the bathroom :D

I'll likely put some greebled stuff under the petals... but thats it.... no really.... ;)

gonk droid
16th Jun 2007, 19:16
he's in! good to see it.

Ozylot
16th Jun 2007, 21:18
Thanx bro.


Here is the chair in a humanoid configuration....
http://i93.photobucket.com/albums/l44/ozylot/th_ChairChallenge-02.jpg (http://i93.photobucket.com/albums/l44/ozylot/ChairChallenge-02.jpg)

Larsen
16th Jun 2007, 21:41
Sweet idea man... totally rocks, very thought through!

keep it up:thumb:

Melak
16th Jun 2007, 21:49
Funny idea, looking forward to other configurations :)

Ozylot
16th Jun 2007, 22:29
Thanx guys!

Was messing around trying to come up with a good beam material... unfortunately It seems to be turning solid when looking through more then 2 beams. Gotta figure that out somehow.
http://i93.photobucket.com/albums/l44/ozylot/th_ChairChallenge-03.jpg (http://i93.photobucket.com/albums/l44/ozylot/ChairChallenge-03.jpg)

JeffrySG
16th Jun 2007, 23:09
I frackin' love this concept... after I saw the first pic I wasn't too sure, but after seeing the other shots, it's beginning to look really really great! love how the screen is coming off the sphere!

Ozylot
17th Jun 2007, 01:23
Thanx Jeff! Glad you like it.

not much of an update, but I thought I'd throw something in there to help visualize it better. I think im gonna do away with the beams for now, and go with some robotic cables.

http://i93.photobucket.com/albums/l44/ozylot/th_ChairChallenge-04.jpg (http://i93.photobucket.com/albums/l44/ozylot/ChairChallenge-04.jpg)

BEMEUP
17th Jun 2007, 02:31
Cool chair, especially with the robot, uh... enhancements! yeah that's it!

I noticed there's a bit more foot pedal greebles going on there in that last pic...

Road Warrior
17th Jun 2007, 02:43
Incredibley nifty chair concept. I like!.

Ozylot
17th Jun 2007, 04:41
Thanx guys!

There was a bunch of things bugging me about the mesh, so I did a total rebuild of it and left room for more details as well as connection points for the robotic cables. Cushions are a bit bigger now too.

http://i93.photobucket.com/albums/l44/ozylot/th_ChairChallenge-05.jpg (http://i93.photobucket.com/albums/l44/ozylot/ChairChallenge-05.jpg)

JeffrySG
17th Jun 2007, 05:51
I think I liked where it was going in the first version a bit better... I'm not sure all the piping is fitting in as well here. I think it's making the chair seem too 'ordinary' like something you'd see in the backyard. I really like the concept but maybe try to push the concept that the main 'tiles' will construct the chair, rather than the tubing? What if the 'tiles' were divided into three sections, in addition to all the radial copies? then you'd have different sizes to work with when you build each of the different chairs? or what if the 'tiles' had curved bottoms (the underside) then you'd be able to put them in different shapes due to the curves?

Please don't take the crits the wrong way... if you want me to shut up at any point just let me know and I will! :)

Ozylot
17th Jun 2007, 13:08
Very good ideas there Jeff... Gonna have to consider that. Im not all that amazed with how the pipes turned out either.

Ozylot
17th Jun 2007, 21:13
Thought I would experiment a bit more with the force beam idea, im gonna try making some actual cushions so that it will look more comfy.
http://i93.photobucket.com/albums/l44/ozylot/th_ChairChallenge-06.jpg (http://i93.photobucket.com/albums/l44/ozylot/ChairChallenge-06.jpg)

Road Warrior
17th Jun 2007, 22:41
Looks good Ozylot. I liked the matrix stlye AI controled cables you had; however your original concept proof is great at well. Two questions. How did you pull the effect off and is there going to be some sort of array under the segments or perhaps where they lift off the floor?

Ozylot
17th Jun 2007, 22:52
Looks good Ozylot. I liked the matrix stlye AI controled cables you had; however your original concept proof is great at well. Two questions. How did you pull the effect off and is there going to be some sort of array under the segments or perhaps where they lift off the floor?

Thanx. Im still undecided as to weather or not I will go back to the cables or stay with the force beams.

The effect is kerkythea's equivalent to a volumetric material.
And yes, I would like to have some emitters under the segments, however I have problems with the renderer when there is multiple beams.

Zabiegly
18th Jun 2007, 00:44
Maybe having a different style of force beam would look intersting. Not such a generic blue volumetric light one but maybe one that has no visible light but just distorts the view a bit (like heat haze)

Ozylot
18th Jun 2007, 00:56
Neat idea Z... I'll have to test the mat settings to see if I can actually do that.

If I have to I'll try it in post though.

Dallidas
18th Jun 2007, 06:00
heh cool idea there oz! you could really push it and make it 4 beams of light 1 vertical to sit on, 1 horizontal to sit back on and 2 for the arms!

tobian
18th Jun 2007, 10:18
Just as a thought, given that you love your greebly goodness: Why not have the underside of the mechanism be filled with the complex mechanisms that underlie the elegant and simple top surface. So once the panels come away to arange themselves into the users configuration, you can see little mechanisms, lights and interesting bits on the recesses in the floor. What's more they would be more or less radially cloned, so if you come up with the design you don't need to do 50 different designs hehe :)

I think the cushions could use being a little more soft in shape, to suggest... they are comfortable :) and I kind of imagine them looking nicer in a leather-style finish, rather than a felt/fabric one. But overall it's a really nice concept... if you can work out how it's going to be rigged/ get your glowy material right.

Not knowing how Blender or Kytheria works, my initial reaction is it's something to do with a ray recursion limit: the number of times a ray will bounce/refract on reflective/transparent surfaces... Perhaps there's a setting hidden somewhere round there :D

Ozylot
18th Jun 2007, 12:26
heh cool idea there oz! you could really push it and make it 4 beams of light 1 vertical to sit on, 1 horizontal to sit back on and 2 for the arms!

Everytime I think of sitting on a force beam it makes me all warm and tingly :devil:


Just as a thought, given that you love your greebly goodness: Why not have the underside of the mechanism be filled with the complex mechanisms that underlie the elegant and simple top surface. So once the panels come away to arange themselves into the users configuration, you can see little mechanisms, lights and interesting bits on the recesses in the floor. What's more they would be more or less radially cloned, so if you come up with the design you don't need to do 50 different designs hehe :)

I think the cushions could use being a little more soft in shape, to suggest... they are comfortable :) and I kind of imagine them looking nicer in a leather-style finish, rather than a felt/fabric one. But overall it's a really nice concept... if you can work out how it's going to be rigged/ get your glowy material right.

Not knowing how Blender or Kytheria works, my initial reaction is it's something to do with a ray recursion limit: the number of times a ray will bounce/refract on reflective/transparent surfaces... Perhaps there's a setting hidden somewhere round there :D

Thanx for that reply Tobian!

I had some greebles planned so no worries there ;)

As to the seats, I hadn't considered leather, but I like that idea.

Plus there is still many settings to try for the beams. I posted a question on the Kerkythea site, and It seems I can get around the problem by using a different render mode.

tobian
18th Jun 2007, 13:23
Cool, hope you manage to sort out your problem!

I can imagine maybe a red or a white leather, but I'm sure it'd look cool no matter what one you chose :D (or don't!) Realistic fabrics are pretty hard to do in 3D, depends on how much of a challenge you want! :D

Ozylot
19th Jun 2007, 01:54
I think im on to something.... (thanx tobian)

http://i93.photobucket.com/albums/l44/ozylot/th_ChairChallenge-07.jpg (http://i93.photobucket.com/albums/l44/ozylot/ChairChallenge-07.jpg)


Up next... posing and some workings...

Ozylot
19th Jun 2007, 04:15
some workings...
http://i93.photobucket.com/albums/l44/ozylot/th_ChairChallenge-08.jpg (http://i93.photobucket.com/albums/l44/ozylot/ChairChallenge-08.jpg)

Ahkileez
19th Jun 2007, 04:37
It's looking Brilliant, Oz.

Dallidas
19th Jun 2007, 06:02
damn that looks great! needs more pipes though!

tobian
19th Jun 2007, 10:42
That's come along quite a bit! Cool!

Perhaps you could put in clusters of things which serve as 'projectors' or if you're doing the tentacle idea, then something for it to come out of hehe :) I'm picturing something, maybe like a dome, with lenses all over it or some such? I'm sure you'll come up with something :D

Another thing that might look cool could be holes in the wall surrounding the central 'glowing ball, so you can see into the energy core area in the centre?

You're red leather could use a little more reflectivity, maybe just a fresnel with some reflector objects scattered around the 'roof' give it that sort of elegant leather feel?

jay-mo
19th Jun 2007, 15:17
Definite improvement on the platform. You did an excelent job on those cross beams. I'm lovin the idea of a force beam to hold up the chair. I think it might look cool to add some type mechanism support it when the chair comes to rest, mabey like some spikes that come out of the bottom, and some cool power cabels that could tether it when it floats. I would try to play around with volume light for the force beam, I've always loved that effect.

Benji7869
19th Jun 2007, 17:06
The overall concept of this is an awesome idea. Did you have any references or inspirations for this I can't recall seeing anything like this in film or magazines.

The modeling is spectacular as well.

JeffrySG
19th Jun 2007, 19:26
some workings...
http://i93.photobucket.com/albums/l44/ozylot/th_ChairChallenge-08.jpg (http://i93.photobucket.com/albums/l44/ozylot/ChairChallenge-08.jpg)

looking really nice!

Ozylot
19th Jun 2007, 21:24
Thanx everyone!


damn that looks great! needs more pipes though!

your not going to let me hear the end of that are you? :p ;)


That's come along quite a bit! Cool!

Perhaps you could put in clusters of things which serve as 'projectors' or if you're doing the tentacle idea, then something for it to come out of hehe :) I'm picturing something, maybe like a dome, with lenses all over it or some such? I'm sure you'll come up with something :D

Another thing that might look cool could be holes in the wall surrounding the central 'glowing ball, so you can see into the energy core area in the centre?

You're red leather could use a little more reflectivity, maybe just a fresnel with some reflector objects scattered around the 'roof' give it that sort of elegant leather feel?

I had pretty much planned everything you mentioned there ;)

except for the leather thing, materials will likely be finalized at the end. I also have a little surprise in store for the control sphere..


The overall concept of this is an awesome idea. Did you have any references or inspirations for this I can't recall seeing anything like this in film or magazines.

The modeling is spectacular as well.

Thank you... it took a bit of brainstorming till I came up with this idea. Just trying to find something original. ;)

Thanx all!

Update: Not much this time, didn't have alot of time... just some more detailing...
http://i93.photobucket.com/albums/l44/ozylot/th_ChairChallenge-09.jpg (http://i93.photobucket.com/albums/l44/ozylot/ChairChallenge-09.jpg)

ns_exile
19th Jun 2007, 21:52
Nice! I love the concept and the modeling is first rate, as always.

Larsen
19th Jun 2007, 22:33
Looks very nice man... very detailed!

Keep it up mate:thumb:

JeffrySG
19th Jun 2007, 23:38
nice update! don't add any more tubes...

just add tons of wires now!!! :D

Flyingmonkey
20th Jun 2007, 02:32
The cushions are a nice touch, keep up the good work!

Road Warrior
20th Jun 2007, 04:27
Thats what Im talking about!

Ozylot
20th Jun 2007, 05:23
thanx everyone!

I hope to get some time to work on the braces for the bottom of the cushions soon.

tobian
20th Jun 2007, 10:38
Coming along nicely.. those greebles are growing like a plague! :D I am now waiting to see what the surprise is! :D

Tinukedaya
20th Jun 2007, 12:05
Ahh. There are all those greebles you've eaten!

Ozylot
21st Jun 2007, 03:20
Thanx guys!


Coming along nicely.. those greebles are growing like a plague! :D I am now waiting to see what the surprise is! :D

Wait no further... ;)

I made some insides for the control panel. And after a little deliberation I decided that all the sections should be independent. although they can join together in spots.the little glowy things in the details are going to be the emitters. While active the chair generates a wide network of force beams as that will help with lateral stability.

http://i93.photobucket.com/albums/l44/ozylot/th_ChairChallenge-13.jpg (http://i93.photobucket.com/albums/l44/ozylot/ChairChallenge-13.jpg)

Dallidas
21st Jun 2007, 04:27
very cool stuff bro! whats the blue ball for?

Ozylot
21st Jun 2007, 05:03
very cool stuff bro! whats the blue ball for?

Thanx! That blue ball is the control panel. It has a holographic projector inside, as well as a passive medical sensor. Its going to be connected using a large robotic cable eventually.

Daemoria
21st Jun 2007, 05:32
Damn that's cool looking.

Can you share some tips on how to get decent looking cushions like how you're doing? A wireframe would probably be sufficient tho. :)

jay-mo
21st Jun 2007, 06:20
Ok, first I totally missinterpreted your design:stupid:. I didn't realize all those pieces in the floor made the actual chair. I thought it was just a platform for the chair to sit on. Yes, I am guilty of skimming through the text and just looking at the pics. Now that I understand what's going on, I can say the design is pretty brilliant.:thumb: I wonder how many different types of chairs you can come up with the given peices. The control orb is looking pretty cool too.

tobian
21st Jun 2007, 10:03
Colour me impressed too, I love that blue plastic material, very realistic looking! This thing is going to look awesome finished!

Ozylot
21st Jun 2007, 12:30
Thanx guys!

Jay-mo: Its quite possible that the pieces can form almost any shape... the pieces can tilt as well.


Damn that's cool looking.

Can you share some tips on how to get decent looking cushions like how you're doing? A wireframe would probably be sufficient tho. :)

Certainly...
The cushions are a simple red diffusion, with some specularity. the shininess has been turned down. Here is the wire, the cushion was fairly simple to make, I just created a cube that matched the shape, then extruded inwards and outwards once for the buttons, then subdivided the object.

http://i93.photobucket.com/albums/l44/ozylot/Refrence%20Pics/th_ChairWire.gif (http://i93.photobucket.com/albums/l44/ozylot/Refrence%20Pics/ChairWire.gif)

Freak
21st Jun 2007, 12:40
Very cool Idea Ozy, I love the idea behind your chair. Very original!

CGandy75
21st Jun 2007, 12:42
Very nice render... I like the blue orb in the center... very cool! I also like the detail of the cushions, the lil' buttons are a nice touch. Nice clean modeling work. Very creative concept for a chair, unique approach. :thumb:

Daemoria
21st Jun 2007, 14:30
Thanks for the mini tutorial. :D
I'll try to put it to use when I resume modeling later today.

Ozylot
22nd Jun 2007, 02:09
Thanx everyone!

And here is the latest installment... posed ;)

http://i93.photobucket.com/albums/l44/ozylot/th_ChairChallenge-14.jpg (http://i93.photobucket.com/albums/l44/ozylot/ChairChallenge-14.jpg)

Road Warrior
22nd Jun 2007, 02:52
^ One of the coolest things I have ever seen! Have you givin thought of an interspecies drink holder? Lovin' the orb.

Ozylot
22nd Jun 2007, 03:01
^ One of the coolest things I have ever seen! Have you givin thought of an interspecies drink holder? Lovin' the orb.

on the control orb there is a menu feature that can customize the entire configuration of the chair. So it becomes possible to suit not only ones species, but also ones personal preference. There is also a menu option that diverts 1 extra force beam towards ones beverage and holds it in place. :D

Ozylot
22nd Jun 2007, 05:22
A brief exercise in material editing, and I can mix procedurals better now, or more technically, layer them.

http://i93.photobucket.com/albums/l44/ozylot/th_ChairChallenge-15.jpg (http://i93.photobucket.com/albums/l44/ozylot/ChairChallenge-15.jpg)

Road Warrior
22nd Jun 2007, 06:23
on the control orb there is a menu feature that can customize the entire configuration of the chair. So it becomes possible to suit not only ones species, but also ones personal preference. There is also a menu option that diverts 1 extra force beam towards ones beverage and holds it in place. :D

Ha!:D

tobian
22nd Jun 2007, 10:07
Ok posed it looks seriously awesome! Well done! Not sure if that procedural on the ground is doing much for you though? What direction are you going with that? A brushed metal surface on the hard geometry, I think, would look nice?

Ozylot
22nd Jun 2007, 12:13
Thanx! Thats what I was trying for, some kind of metal. I'll mess around with it some more later today.

Digital Daydream
22nd Jun 2007, 12:40
not enough cubes in it lol


nice work bud

Ozylot
22nd Jun 2007, 12:47
LOL!! I ran out of cubes :D

Thanx bro!!

Zabiegly
22nd Jun 2007, 13:34
I agree that the procedural noise on the floor looks somewhat ugly :D

backstept
22nd Jun 2007, 14:06
this is one of the most interesting chair designs I've seen in a while
I like it :D

JeffrySG
22nd Jun 2007, 19:09
OK, not sure why I've missed the last few updates you've had but
this... looks... great... :thumb::thumb:

Things I love: The new shapes of the cushions! The ball with the components inside! The outer clear material on it! All the great parts inside the bottom section!

Other things to think about: This is screaming for some cool reflections in the ball - in the final render anyway. I'm sure you'd do that, but just a reminder. Also, do you think that the ball would work design wise if it was just floating infront of the chair. I kind of like the idea that the 'holo' ball would just levitate there in place. Just an idea...

keep up the great work!

Dallidas
22nd Jun 2007, 20:02
looks great bro, but the tubes holding the holoball up look kinda weak.

i agree on the floor, some sort of metal. i have a good aluminum texture if you would like it. also check out [CGTextures] (http://cgtextures.com), great site and they are all copy right free

Ozylot
22nd Jun 2007, 20:59
Thanx everyone!


I agree that the procedural noise on the floor looks somewhat ugly :D

good thing its not permanent ;)


OK, not sure why I've missed the last few updates you've had but
this... looks... great... :thumb::thumb:

Things I love: The new shapes of the cushions! The ball with the components inside! The outer clear material on it! All the great parts inside the bottom section!

Other things to think about: This is screaming for some cool reflections in the ball - in the final render anyway. I'm sure you'd do that, but just a reminder. Also, do you think that the ball would work design wise if it was just floating infront of the chair. I kind of like the idea that the 'holo' ball would just levitate there in place. Just an idea...

keep up the great work!

yes, I was planning to add some reflections to the ball. I did consider having the ball float, however considering that it will require constant interaction and that it has a bunch of equipment in it, I decided that it should have a solid connection to the ship.


looks great bro, but the tubes holding the holoball up look kinda weak.

i agree on the floor, some sort of metal. i have a good aluminum texture if you would like it. also check out [CGTextures] (http://cgtextures.com), great site and they are all copy right free

I might make them thicker, not sure yet. Its more likely that the holoball's weight would be supported by the force beams anyway, the tubes just hold it steady and supply power and data to it.

BTW Great site indeed! thanx!


and here is the redo of the floor....

http://i93.photobucket.com/albums/l44/ozylot/th_ChairChallenge-16.jpg (http://i93.photobucket.com/albums/l44/ozylot/ChairChallenge-16.jpg)

Armorhead
22nd Jun 2007, 23:16
is it on purpose that the unused cushions are in the shape of the nuclear hazard symbol? :devil: lol

But anywho i really like this idea, the detail is awesome! i hope you make it animate into position because i think we would all ruin our pants yes?

tobian
22nd Jun 2007, 23:21
Hehe coincidental I am sure :D

Looking much better.. Keep pushing away at it.. Not much more to add other than keep chipping away at it for the deadline! :D

Ozylot
23rd Jun 2007, 02:41
Thanx guys!


is it on purpose that the unused cushions are in the shape of the nuclear hazard symbol? :devil: lol

But anywho i really like this idea, the detail is awesome! i hope you make it animate into position because i think we would all ruin our pants yes?

Actually... I was wanting to make the unused parts form this symbol (http://i93.photobucket.com/albums/l44/ozylot/ChairChallenge-10.jpg) Unfortunately there wasn't enough left after posing.

I would love to animate this, however, wings3D has no animation support, and kerkythea can only render walkthroughs/flythroughs. So for now animating is out. :(

biotech
23rd Jun 2007, 16:24
Love the textures and lighting on this.

(and the modelling of course, that kind of went without saying)

Enterprise-E
24th Jun 2007, 09:05
Ozy, this is a well designed one. i imagine it'f feel comfortable to sit in these, as the repulsored modules would firmly suspend below the pilot's weight. And you could toss the controls around on the surface of the sphere.

EDIT: maybe i could animate it for you in max, you just have to tell me how you'd like the parts to animate.

citizen
24th Jun 2007, 11:16
As always Ozzy, great work :thumb:

svobomil
24th Jun 2007, 12:20
Well, thats a good idea!

Ozylot
24th Jun 2007, 14:30
Thanx everyone!


Ozy, this is a well designed one. i imagine it'f feel comfortable to sit in these, as the repulsored modules would firmly suspend below the pilot's weight. And you could toss the controls around on the surface of the sphere.

EDIT: maybe i could animate it for you in max, you just have to tell me how you'd like the parts to animate.

That would be awesome! Its quite simple... the sphere comes up first scans the user, and then moves out of the way as the parts just fly up from there positions in the floor to form the chair likely from the top down. I can have the model off to you in a little while.

Ozylot
25th Jun 2007, 05:09
So I couldn't figure out what else to add to the chair, so I added some stuff to make the reflections work...

http://i93.photobucket.com/albums/l44/ozylot/th_ChairChallenge-17.jpg (http://i93.photobucket.com/albums/l44/ozylot/ChairChallenge-17.jpg)

JeffrySG
25th Jun 2007, 16:33
very very cool Carl! I like the new floor texture and the room is looking sweet too. Can you get soft shadows with the renderer you're using? It would really help the look of the image. Also if you can introduce any type of lighting or glowing from the ball or inside the ball it might look really dynamic too.

Dallidas
25th Jun 2007, 16:38
that floor looks awesome! i agree on the shadows though

JeffrySG
25th Jun 2007, 19:17
ps. if you can't get soft shadows, I can show you a way to simulate them in any software...

Ozylot
25th Jun 2007, 20:25
Thanx for the suggestions guys... I think I can play with the lighting till I get it right. ;)

tobian
25th Jun 2007, 21:44
Hmm the shadows seem to be over-sharpened, which looks odd?! But otherwise the environment looks really good! The only think I could suggest is if it could be laid out like the chair, radially. the surfacing looks very nice though!

seanr
26th Jun 2007, 22:53
Is there any way to actually physically connect the chair parts to the floor? I think that'd look better (but yes, I know, that'll be hard as hell). Even if they are to be free floating, there should be the appearance of some kind of energy field holding them in place or something.

Ozylot
26th Jun 2007, 23:08
Hmm the shadows seem to be over-sharpened, which looks odd?! But otherwise the environment looks really good! The only think I could suggest is if it could be laid out like the chair, radially. the surfacing looks very nice though!

are you referring to the floor tile? cause that would be a PITA to do. Thanx!


Is there any way to actually physically connect the chair parts to the floor? I think that'd look better (but yes, I know, that'll be hard as hell). Even if they are to be free floating, there should be the appearance of some kind of energy field holding them in place or something.

the only way I could think of (practically) was to use some robotic cables to hold the parts in place. I had another idea, but I don't think there would be time to put it too use. Im still working on how im going to set up the appearance of the energy field.

I have another render going right now with the new light set up. It should be ready shortly.

Dallidas
26th Jun 2007, 23:55
I woukd use volumetrics for the energy field

Ozylot
27th Jun 2007, 00:03
I woukd use volumetrics for the energy field

Thats what I was using earlier, however they seem to cause glitches from time to time.

Ozylot
27th Jun 2007, 02:59
Well, I got the lighting fixed... only took 4 hours to render too :shiner:

http://i93.photobucket.com/albums/l44/ozylot/th_ChairChallenge-19.jpg (http://i93.photobucket.com/albums/l44/ozylot/ChairChallenge-19.jpg)

Dallidas
27th Jun 2007, 03:40
damn, 4 hours. i have never had to wait that long before

Daemoria
27th Jun 2007, 04:44
I have to agree with Dallidas, 4 hours would kill me. I'd probably just ship it off to my friend to render on his machine...4 cores makes an insane render engine. :)

Very nice render, what else do you think you'll do before you call it 'final'?

Ozylot
27th Jun 2007, 04:49
Well... Only thing I might see if I have time to fix is model some of the force beams. Although I can do some interesting things in post...

http://i93.photobucket.com/albums/l44/ozylot/th_ChairChallenge-19b.jpg (http://i93.photobucket.com/albums/l44/ozylot/ChairChallenge-19b.jpg)

I think I might try and make a texture for the screens too.

Thanx guys!

tobian
27th Jun 2007, 09:33
Hmm it's possibly too much, and too subtle at the same time hehe, it's not reading very well Hmm. Still no joy with the volumetrics? It may be a chore, but you could render each one out seperatelly and combine them in post maybe?

Ozylot
27th Jun 2007, 12:31
Hmm it's possibly too much, and too subtle at the same time hehe, it's not reading very well Hmm. Still no joy with the volumetrics? It may be a chore, but you could render each one out seperatelly and combine them in post maybe?

im still going to try the volumetrics again, I just need to find some extra time. ;)

Ozylot
28th Jun 2007, 03:49
I think this is it...

http://i93.photobucket.com/albums/l44/ozylot/th_ChairChallengeFinal-01.jpg (http://i93.photobucket.com/albums/l44/ozylot/ChairChallengeFinal-01.jpg)

Halo Buff
28th Jun 2007, 05:10
That's just cool. I'd give it a 20 in the gallery for originality. This one's going somewhere.

Road Warrior
28th Jun 2007, 07:02
My friend you have my vote! Love the effect you pulled off. I usualy have to do 3-4 layers to get that. From what I see I take it that you can navigate the sphere...and each light panel can either display seperate info or it can be set to shift all relative information to the front screens. I think I said that right. I have another question Ozy. Can or does the orb retract if the ocupant wishes? Just had a nifty idea! I will PM you about itwhen I get the chance.

tobian
28th Jun 2007, 12:19
Definitely a much better effect! I think that's the winner! :)

The text is maybe a little hard to read though, perhaps make it a little less heavy and add a light coloured (but subtle) glow to punch it out from the background?

Ozylot
28th Jun 2007, 12:20
Thanx guys!

Road Warrior: yes the orb can retract. It can move in to pretty much any posture. There were a few ideas that I had in mind while making this, although I never got the chance to develop further.

1 was that the orb could project the screen in a different way like around the user.

another idea I had was that the chair could move away from its base but has to stay within sight of it. (just in case there was some special control panel on the ceiling in the corner)

Plus I would have liked to taken the time to make some other poses for it. (getting the pieces lined up is a little time consuming)

Zabiegly
29th Jun 2007, 09:20
This is to remind you that the Challenge closes tonight (29th June) at midnight CDT (GMT -6).

Please submit your final entry at the Submission Thread (http://www.scifi-meshes.com/forums/challenge-wips/28941-submission-thread.html). If you already did you are free to ignore this message. ;)