View Full Version : 3D Lord Erisus' WIP Dump Thread
Lord Erisu
28th Aug 2006, 14:54
Ok, I thought, instead of making a single thread for a single wip. I'd make one for multiple wips. I always seem to be starting on new wips, and never finishing old ones. So instead of making multiple threads for a few pictures, I'll just dump everything into the same thread, for your opinions, and such.
Ok, first set of images, current model I'm working on. I'm not sure what class of ship it is. But I'm calling it a gunship for the moment. I'll render a better view of the bridge later on. Its only a small ship. in the third image, You can just about see a bay for a shuttle craft. This ship will have the ability to land on a planet.
Also, I know about the problem with the front turrets. That will be sorted out soon.
efritsch
28th Aug 2006, 18:44
Ship looks like it has potential, keep working on it.
Lord Erisu
28th Aug 2006, 20:39
Ok, couple updates. First image, engine work. Second image, loading ramps+some PD Weapons. I should really put something in to give an idea of the size of this thing.
Ramp is a bout 12m wide. Could prolly load up a couple of tanks too.
Well, C&C Welcome.
Duckytheinvincable
28th Aug 2006, 22:05
words cannot describe how awsome this looks, nor emoticons
Lord Erisu
29th Aug 2006, 06:51
Wow, thank you Ducky. I certainly wasn't expecting a comment like that.
Larsen
29th Aug 2006, 07:06
Very nice mate... def looks massive:thumb:
Doble
29th Aug 2006, 07:14
Love the engines! Nice job.
Duckytheinvincable
29th Aug 2006, 22:12
Wow, thank you Ducky. I certainly wasn't expecting a comment like that.
you are most certainly welcome:cool: im real picky when it comes to ship designs too so its double points:thumb:
Lord Erisu
30th Aug 2006, 21:04
Okey Dokey, I haven't really had the time to do some more work on the gunboat/ship/whatever it is, cuz of work, and gym. And lack of ideas. I think that this one will be mainly for destroying small ships, such as fighters and stuff. I was tryin' to do some animation work on the turrets. But unfortunately, I lack the knowledge to do what I want to achieve with it. It'll have a high rate of fire:).
Anyway, here is a slightly older mesh (err, about a couple weeks, no more than a month), I've done a lil more work on it since I took these renders, but only adding a few more guns to the nose, and working on the bridge. Thats the upper middle section. Also, on the 3rd image, on the right hand side, there are some "balcony" type things. Those are for anyone in spacesuits to get down easilly to the "lower" hull. I'll try and render a better shot tomorrow. I got-ta goto work now.
Oh yeah, the battleship, is actually based on a carrier design that I've had going on and off for a couple of years now. So there might be some people who reconise basic shape. :P
Duckytheinvincable
30th Aug 2006, 22:03
looks real good, definately looks like a Battleship size vessel. post a general overview of all your ships (front, side, top, etc) you have an awsome start so far:thumb:
Lord Erisu
31st Aug 2006, 07:18
Ok, I did a "orthos" type thingie for the gunship. I'll create a size comparrission with the bship aswell.
Btw, in bottom view, is a slight(sp) update to the hanger bay. Only carriers a single shuttle tho. I have a more accurate lenght for the ship. its about 218 meters long.
Lee80
31st Aug 2006, 07:26
Looks good. Like the Battleship..:)
Lord Erisu
31st Aug 2006, 07:35
Ok, I've done a "size" comparrison... only to realise that the battleship is 10x larger than the gunboat... I think I maybe should make it smaller. The PD turrets I did for this, are about the same size as the gunships large turrets... *gulp*
Duckytheinvincable
31st Aug 2006, 14:31
all depends on how much damage you want to create :devil: that big cannon in the front is as big as the gunboat *give or take a fiew meters* shrink the ship down a little and see if it looks better.
Lord Erisu
31st Aug 2006, 18:36
heh, I didn't notice that till just now. But that one is gonna get redesigned. It does have a missile battery on the back of it. but I don't like it personally. Also need to redo the chain/gattling turrets on the gunboat... I don't like the base of that :D.
Duckytheinvincable
1st Sep 2006, 17:09
lol i would nickname that oversized turret in the front "BOOM HEADSHOT" it actualy looks good in the front and yes a little 'maitinence' on it is needed. another thing you can double the size of the gunboat and keep what you got on the Battleship.
for the redesign gatt's, here are some photos of some:
http://www.casco.net/~evhigh/guns/gatling.jpg
http://epicycle.org.uk/images/minigun1.jpg
or you can turn them into rapid fire rail guns, fire just as fast as gatt's and they look more 'futureistic'. something along the lines of this Japanese version of Hunchback from Battletech/Mechwarrior, it could also double as a flack cannon :devil: http://img148.imageshack.us/img148/3584/hunchbacklp1.png
Lord Erisu
1st Sep 2006, 21:16
lol i would nickname that oversized turret in the front "BOOM HEADSHOT" it actualy looks good in the front and yes a little 'maitinence' on it is needed. another thing you can double the size of the gunboat and keep what you got on the Battleship.
for the redesign gatt's, here are some photos of some:
http://www.casco.net/~evhigh/guns/gatling.jpg
http://epicycle.org.uk/images/minigun1.jpg
or you can turn them into rapid fire rail guns, fire just as fast as gatt's and they look more 'futureistic'. something along the lines of this Japanese version of Hunchback from Battletech/Mechwarrior, it could also double as a flack cannon :devil: http://img148.imageshack.us/img148/3584/hunchbacklp1.png
Thank you for the links. It gave me the inspiration to do a search on google. And thus, I actually made a decent set of barrels for the turret. Just a shame I couldn't get the central bit to my liking. Wheres a viking??... heh, sorry for the bad rhyme there.
Ok, 3 and a bit new images. first two, showing the original turret, then the older turret. last two, showing the missile launch bay thingie, which will be undergoing a redesign... again. It changed about 3 or 4, maybe 5 times when I first started on it. Second image has better lighting so you can see the tubes.
Duckytheinvincable
1st Sep 2006, 22:52
the gatling rails look awsome, second one is real bad ass. the missile tubes look awsome too, try something like the Aegis missile destroyers have, vertical missile battery below deck and all you see on deck is a fiew red doors a couple meters wide, when you launch a missile, doors fly open and a hailstorm of missiles shower upon your enemies :devil:
keep the battery you got now though. mabe have a XLRMS (extra long range missile system) behind the bridge, just a small one of about 8 pods *laughs menacingly*
Larsen
2nd Sep 2006, 00:34
Sweet gun designs mate:thumb:
Lord Erisu
2nd Sep 2006, 11:00
Okey Dokey. Ducky, you sort of gave me an idea for the missile launcher thing. So I've gone and done this. I've also included a view of the bridge... which is deffinately gonna be remade. I'm also going to add some "support-railings" here for personnel to access the tubes. I thinking that they're just going to be single shot tubes. Ohwell, C&C welcome:)
nice job on the guns. and the missiles look good too.:)
Duckytheinvincable
2nd Sep 2006, 15:49
the missile tubes are sweet! and for the bridge, keep with angles, the roundness doesint quite go with the ship. here's your C&C
http://oceanica.cofc.edu/UWOphotogallery/photo%20gallery%20underwater%2002/Tour%20of%20Ship/06%20The%20Bridge.JPG
http://www.castrol.com/liveassets/bp_internet/castrol_marine/castrol_marine_global/STAGING/local_assets/images/bridge_180x160.jpg
http://www1.istockphoto.com/file_thumbview_approve/969035/2/istockphoto_969035_bridge.jpg
and above the bridge try puting the radar and communications antenne like todays ships have.
http://www.geocities.com/MotorCity/Downs/1187/bridge.jpg
enjoy m8:thumb:
Lord Erisu
2nd Sep 2006, 22:28
Thanks for the links and stuff dude. Helpful.
Star Dragon
5th Sep 2006, 17:39
Falls out of chair...(thud)
When I looked at it I could envision elements of HW2, SAAB, and SG1!
218 meters of kickarse (those initial turrets are great but those engines are SWEET!!!) - Drools.
I guess you could say I like it.... ;D
Lord Erisu
6th Sep 2006, 07:03
hah, thanks for the reply dude. But for the record, I've only played HW2 once. I'm too lazy to find my discs, and clean my room. So heh. I never got to watch SAAB either. But I am a relatively big Stargate Fan (Atlantis FTW!!!).
Ok, I have posted some pictures of my carrier mesh aswell. I haven't worked on this for a while. I do have other images to upload shortly, aswell.
But I'll say something about this one. About 2 years ago, roughly. I came up with a sweet design for a carrier. Unfortunately, I lost it, any, and probably all images of it, I lost. The front end stuck in my head, the rear, was hard to recreate. I've tried at least 5 times to recreate it. But this is the closest to the original design. I've altered it slightly in the bow aswell, I'll show on my next post if I got space.
Lord Erisu
6th Sep 2006, 07:12
ok, 2 more pics, plus a 3rd "pointing" to a rough idea of where the original bay on the original ship would have been. I haven't got any better renders. Thats what it would of been, roughly. Sort of like on an Star Destroyer from SW:).
Tovette
6th Sep 2006, 07:49
hey looking good so far! I like all the creativity going in with it. :thumb:
Duckytheinvincable
6th Sep 2006, 14:36
damn! they look REAL good! keep it up seriously! :thumb:
taren lord
26th Sep 2006, 01:20
hey u should not of changed it by putting the hold in middle of the image ok just my oppion and aslo if i figure out this auto cad program id draw some sweet images
Lord Erisu
30th Sep 2006, 02:02
I may change the carrier again. I'm not too sure atm:).
Anyway, I thought I would update this thread.
First 2 images, a new ship I'm working on. I'm having trouble coming up with a rear hull for this ship. So, if anyone has any suggestions, please post them:).
The last image, is an armoured skyscraper that I have been working on. I was watching Ghost in the Shell, and saw a building in the background, can't remember which scene tho. But any way, the building inspired me and this is the result so far. The "mirror" texture is just a place holder until I get the basic "shell" done for it. I'm also going to use this scene for "texture" testing stuff. Cuz I really need to learn this texturing... gig. :D
Well anyway, C&C welcome:)
Duckytheinvincable
30th Sep 2006, 02:55
yay ive been waiting patiently...sorta :p realy cant think of forward and aft designs, but mabe with the back (asumeing its the big brick on the left of the screen of the 1st pic) have engine pylons on each side, 1 pylon per side with 2 engines on the pylon *same caseing* as for the front....realy cant think of anything, mabe some antenne or something? well that just 2 penny's so far. that structure looks sweet though!
Lord Erisu
30th Sep 2006, 03:12
My apolagise. I sometimes forget to include "important" information. Left to Right is Front to Back. The basic shape of the forward hull is complete (basically, the section you called a brick), but is a brick hollow?? :P. Seems more like a shell to me. Ok, the front isn't completely hollow, but sensors will be hanging down and out of the front of this thing. I will be widening the ship aswell because of things I want to do to the neck. I need to come up with something for the right side of the first picture. Where the engines, bridge, and other stuff will be placed:).
I should get some rest... but I lost like 10 mins cuz I tried to play a frigging video. Comp is screwed up, tried reinstalling codecs and stuff, but no luck :(.
Lord Erisu
30th Sep 2006, 06:04
Ok, update on the armoured skyscraper. Taller now. I was gonna goto bed, but got working on this. Most of the greebles still need to be done, parts will be reworked. but the basic structure is pretty much done. I was originally thinking of having ships being able to dock with the structure. Hence why it doesn't look as tall as it is. When I get windows done, it should look bigger. The mirror texture is just a place holder. The texture for the building is also going to change. Reason: Cuz I don't like it.
nhall
30th Sep 2006, 15:33
Sweetness defined! Nice job on the scraper and the ship, too!!!
Duckytheinvincable
30th Sep 2006, 15:40
that thing would look awsome with like a black granite like shell imo. fi you want to have ships docking with it, you can have a fiew docking bays inside the structure. then for the larger captial ships mabe something like a scafolding reaching out form it *inside the structure when not being used then move out when being used*
and remember, in space, bricks fly good :flippy:
Lord Erisu
5th Oct 2006, 07:24
Ok, new wip in progress. I had this idea a couple nights ago. Started it yesterday, didn't have time to render anything. So now its about 10 hours later roughly, here are some renders.
Ok, I'm currently thinking that this ship will be an advanced military patrol ship. By advanced, I mean new power/engine system. I'm guessing ion propulsion or impulse or something, not my strong point technology or science:). The cylinder is basically where the core is "stored", each end will be armoured and have some pretty thick doors. I'm thinking up an interresting animation for it:). I'm also thinking of placing a couple of fixed weapons in the bow. I think its a spinal-mount cannon type thing. Weapon tech is still standard as per the rest of the fleet. So nothing new there :P.
Thats all I can think of to say about this ship atm. Also tired. I'm going to bed.
C&C Welcome
Duckytheinvincable
6th Oct 2006, 04:07
SEXY! make it a covert ops transoprt boat, the size of a frigate but way faster, cloaking device, EMP charges *to get through sheilds and to scramble all electronics* and heavy "docking clamps" that holds it to the enemy ship so force recon marines can bitch slap the ship from the inside and take it as a trophy :devil:
ship material funding is now open :flippy:
Lord Erisu
6th Oct 2006, 07:43
Ok, some updates for y'all. Added some turrets, working on the bridge area. And also tried to come up with a door type thing for the ships core. In case the core needs to be ejected or something :). I hate it. So It'll be redone at some point. Also the bow cannons have been placed aswell... they're too small for my liking. So that area may get scraped:).
Duckytheinvincable
6th Oct 2006, 15:12
looks great! cant think of something for the core doors though and google images dont have anything spiffy either :shiner:
Lord Erisu
7th Oct 2006, 23:41
Well, ok now, heres another small update. I was more interrested in watching tv for the past, err, 6 hrs or so (+ a dvd). So I haven't done as much work on this as I should have.
Anyway, first two images. I wasn't happy with the bow of the ship, so I came up with another version, first image was done yesterday. the other two, more recently. I'm happier with the new front for this ship, but not completely:). I liked the bits by the weapon nozzles on the first attempt, but the nozzles were too small imo. These ones are much better. :D Just imagine two large beams of light firing from them:).
In the third image, is an idea for a point defense gattling gun turret :D. Oh, and I've started to add greebles to the "trench" bit. Sort of...
C&C welcome :)
Lord Erisu
3rd Feb 2007, 09:20
Ok, so its been a long time since I updated this thread... I've finally managed to get some modeling done in LW... Tho to be honest, parts of this ship I do not like. And parts are going to be even harder to model... for me anyway. I have no backstory for this ship.
The section I started on for this ship was the rear engine section, mainly to play with greebles. But then I ended up building the rest of it. Picture 1 is Front-to-Rear. There is a section near the rear, which can be seen in Picture 3, where I'm thinking of putting a loading ramp or something.
The ring, right at the front of the ship, I'm going to be making into a turret. The role of this ship, I'm thinking will be that of an escort ship. Possibly.
Anyway, comments and other stuff welcome:).
~Erisu
Larsen
9th Feb 2007, 21:23
Kickass designs in here mate... I really like the latest design man, looks nice:thumb:
Too bad WIPs without flightpods don't more replys huh mate:D
keep at it!
Lord Erisu
9th Feb 2007, 23:13
Ok, so seeing some of the recent greeble threads, I'm impressed, so I've started on some greeble thingies myself. I'm mainly testing stuff. Trying to improve my modeling skills atm. One day, my texture skills too. HAH
Anywayz, opinions welcome:).
Lord Erisu
9th Feb 2007, 23:13
Kickass designs in here mate... I really like the latest design man, looks nice:thumb:
Too bad WIPs without flightpods don't more replys huh mate:D
keep at it!
That one has some flightpods... sort of. LOL.
Lord Erisu
24th Feb 2007, 00:25
Ok, new ship design. Or tho I've come up with a similar design in the past, I wanted to add to the "fleet". Pictures of the other design are on my other computer which I can't use atm.
Well, anyway, heres the picie, C&C v.welcome. :P
IainB
24th Feb 2007, 00:33
Hey dude! ship's looking badass.
Ah the tedium of texturing, still cant be arsed with it really, mine always looks ****e anyway!
Urm is that... string holding up the front thingy?
Lord Erisu
24th Feb 2007, 00:44
supporting... It seemed like a good idea at the time. Tho I fear I may have over done it with them... :D
IainB
24th Feb 2007, 00:51
Gotta watch out for the intergalactic scissors!
Naa just kiddin, it looks pretty intimidating.
Almost looks 40K'ish.
Ozylot
24th Feb 2007, 00:54
Cool stuff!! Just browsed this thread, and I have to say your designs are definitely improving. Keep up the good work bro! :thumb:
I really like that last one too! Might wanna add something a bit more solid, but the strings are a cool concept.
Lord Erisu
24th Feb 2007, 01:02
ok, so going back a couple of steps. I did sketch this out on paper, but I can't use my scanner atm (buried under a mountain of... err, stuff), so I "made" in photoshop, grid lines to help me plan out the rough shape of it. general shape stayed the same, tho bits did change. On the 2nd image, there are bits missing.
I'm getting tired, so I ain't gonna say anything else tonight. Enjoy, C&C welcome.
Ozylot
24th Feb 2007, 02:22
Thats a great design... I would really like to see you develop it further!
Lord Erisu
28th Feb 2007, 08:09
Well, here we go, an update for ya folks. The front of this cruiser is gonna change. I'm not liking it all that much tbh with y'all. But I do like what I have done on the neck.
The second 2 images are exactly the same, just different lighting setup. wasn't sure which was better:). Prolly neither.
Anywayz, C&C welcome.
Ozylot
28th Feb 2007, 21:28
Love the way this is progressing!
Lord Erisu
1st Mar 2007, 06:50
Why thank you for the encouragement Ozy.
No updates yet. But I just want to say that this is for a "pirate" fleet:).
Actually, I just remembered a couple of links for my other design for this "fleet". Plus some other images you might like:)
http://www.kservers.net/Mad-Dog-X/patrol%20cruiser%20009.jpg
http://www.kservers.net/Mad-Dog-X/patrol%20cruiser%20019.jpg
http://www.kservers.net/Mad-Dog-X/Starbase%20WIP%20001.jpg
Ok, thats it:). I'm too lazy to sort out my old computer atm. even tho I only need to switch some jumpers or something on the hdd. So C&C welcome on these images.
[Edit] Heres a picture of the original sketch for the first variant. Beware, that it is blurry tho; http://www.kservers.net/Mad-Dog-X/DSCF0079.jpg
Lord Erisu
2nd Mar 2007, 08:09
ok, here is an update, which has taken me about an hour or so. roughly. I'm tired, so I'm going to bed. main bit I'm not too fond of is the bottom thing for the "lines".
C&C welcome
Lord Erisu
3rd Mar 2007, 22:09
Ok, update time. added a smallish shuttle bay to the ship. Can exit either side. Still need to design the shuttle tho. I've also added the engines to the back of the ship.
C&C welcome.
Ozylot
3rd Mar 2007, 22:14
Very cool... um whats with the flaming bunny rabbit?
Lord Erisu
3rd Mar 2007, 22:21
Umm, pirates logo for my own weird race creation. Demonic Bunnies of Doom. I'm no good at skulls, hence the bunny instead of the skull. And felt like doing something over than 2 crossed bones,
And also, I honestly nearly wrote "birds" instead of bunnies. Dunno why.
Larsen
3rd Mar 2007, 23:35
Ah she's comming along nicely man... very cool design!
Lord Erisu
4th Mar 2007, 00:48
Ok, here is the last update for a while. At least untill I get my new computer. Starting to get too much for my laptop. There will be more antennas on top of this beaut... or is that brute:).
C&C Welcome. :)
efritsch
4th Mar 2007, 00:53
FLAMING DEATH RABBITS!!!!
That's an aewsome logo.
Lord Erisu
7th Mar 2007, 20:27
Ok, I've started "revamping" the design. :D Parts of it were annoying me.
I've changed the front of it. Working on the neck atm, which I like parts of, a lot (mainly the greebled section in pic1 :)). I'll be working on the turrets on friday, or at least trying to work on them.
Hopefully another update on Friday. Saturday, I get my new computer... so then I'll be busy gaming for a while:). haha.
Anyway, C&C welcome.
Lord Erisu
8th Mar 2007, 08:02
ok, managed to sneak some modeling in before I pop off to bed. Just adding extra to the neck area atm.
Images, only difference is the light setup.
C&C welcome:). Along with suggestions.
Duckytheinvincable
8th Mar 2007, 16:08
looking good, cant find anything i want to add in or take away yet :p
Lord Erisu
10th Mar 2007, 08:30
Ok, updates, done the turret (this morning instead of yesterday... *shrug*)
But also added a spot for the ships name. Might destroy that bit tho.
But anyway, C&C welcome. Suggestions aswell.
IainB
10th Mar 2007, 18:58
Its looking good my lord.
What are you going to call it?
Also what are those things on the side?
Larsen
10th Mar 2007, 20:01
WOW... dude, those things on the side there, def makes it look interesting! Nice work mate:thumb:
This is really starting to come together, keep it up!
Lord Erisu
10th Mar 2007, 20:09
I have no idea to tell you the truth, apart from that it seemed like a good idea at the time:). I just wanted something to make it look menancing. :)
Larsen
11th Mar 2007, 19:28
^And it works mate... def looks menacing to me:D
BTW... I really dig those guns... only crit would be that the diameter of the barrels seem very big... but I guess that's really just personal preferences:D
Sweet project, this is starting to look really nice:thumb:
Lord Erisu
13th Mar 2007, 19:31
ok, not really an update, just a movie of the turret.
IainB
13th Mar 2007, 19:41
I'm liking the flaps protecting the joints, that's good bloody thinking that.
Are you gonna animate the whole thing when you are done?
Oh yeah, are you serious about the demons?
Morpheus
14th Mar 2007, 00:30
The design reminds me of coalition capital ship from the game Starlancer, great work.
Lord Erisu
14th Mar 2007, 07:29
Iain, you'll have to be a bit more specific about that question regarding the demons m8.
Thx Morpheus, I think I got starlancer somewhere... not sure tho:).
Lord Erisu
18th Jul 2007, 20:33
Ok, long time no update, but I've finally got back to working on some models.
Just a building atm. Will try to get more done on it l8r. :)
Is a texture problem on the balconies, will be sorted out by next image:).
Larsen
18th Jul 2007, 22:33
Looks intresting man... but what happened to that cool ship you where working on!?!... bring that back too!
Lord Erisu
19th Jul 2007, 06:27
Which cool ship?? I have a couple which can be considered "cool".
Larsen
19th Jul 2007, 06:39
Well all of them really... that twin hulled thing, and the revamp one!?!
Lord Erisu
14th Oct 2007, 21:58
Ok, update... finally. Guard house, did something like this a couple yrs ago, finally got around to remaking it. no images of the old one, hence the remaking of it. I had a rough idea of what I wanted to achieve, and then I added changes to it. Also using it as a texture test. Thx to GPDesigner for his help in that:).
Anyway, C&C welcome. And its noway near finished. :P
Lord Erisu
18th Feb 2009, 18:59
So, it seems I've neglected this thread for too long. I've done some work, but not much, mostly just tests.
But I've decided to go and redo a couple of meshes from this thread that I've lost.
To start with, I'm remaking the gunship.
Pictures posted, first two are what I've done on the gunship so far.
3rd is a point defense turret, I'll place on the gunship at some point.
4th is a silo that I created one weekend, can't remember why, I've still got to do some work on it, but I like what I've done on it.
Comments and Crits welcome. :)
Lord Erisu
19th Feb 2009, 00:30
Ok, heres an update before I goto bed.
Comments welcome (wanted:P), especially for the turrets.
Namelezz
19th Feb 2009, 01:03
Honestly, I think those cannon turrets look pretty good. Only thing I notice, is that the barrels are awfully stubby. Maybe extend to the round sections out just a little bit further. Other than that, looks really good.
Sanderlee
19th Feb 2009, 04:58
Honestly, I think those cannon turrets look pretty good. Only thing I notice, is that the barrels are awfully stubby. Maybe extend to the round sections out just a little bit further. Other than that, looks really good.
I like the turrets quite a bit. I agree with Namelezz, tho, there's something about the barrel length. And I think I know what it is.
From the way you have the guns mounted in the turret, the fulcrum point does not give a lot of range of motion. Sure, there's lots of vertical give on the OUTSIDE of the turret, but if the inner mechanism is all that big (and it probably is) there's not enough room INSIDE the turret for the breeches to depress much. Not unless they're going to depress below the rotation-motor ring.
If you make the outer barrel longer, though, that exaggerates the range of motion. Put simply, make 'em longer and you get an effectively greater maximum degree of elevation.
I'd do three things to the turrets.
1) Put some sort of fire-director greeble on it. The guns are probably aimed by computer control from within the ship proper, but if that gets knocked out, there's gotta be a way for the guys in the turret to point and click.
2) Raise the pivot point for the guns up just a hair, just to give a bit more range of motion at the fulcrum point.
3) Make the barrels just a bit longer, perhaps extend the barrel proper to just a snippet past where the "nozzle-cap" starts now. Not much growth, certainly not more than say, 15% or so.
Other than that ... spiffy stuff!
Lord Erisu
19th Feb 2009, 09:26
Thank you for your suggestions Namelezz, Sanderlee.
I extended the barrel lenghts a little, and adding some features to them aswell.
The barrels, have about 76 degrees of pivot, 10 down, and 66 up, with the breach going between the rotator-motor ring. Tho tbh, I'm not too sure on how long they should be after that point.
Just two turret pictures, top and bottom. Bottom to show the rotation-ring size.
Sanderlee
19th Feb 2009, 14:40
Nice, subtle changes. I'd consider extending the square section of the barrel out just a hair too ... but that's just pickin' nits. It looks really quite splendid now. Nice mix of form and function.
Namelezz
19th Feb 2009, 16:00
I think that looks a whole lot better. I just gives that extra bit of heft to the barrel. I tlook more like a cannon now instead of a mortar. I think I'd leave the barrels alone and start with the details on the turret. I know you're not going to leave them so plain.
Berkut
19th Feb 2009, 16:09
wow, that's definately what you'd call a gunship, hehe, it seems a bit more like a superdreadnaught in terms of weaponry. I really dig those ciws currets.
Lord Erisu
19th Feb 2009, 17:20
I do plan on adding greebles to the turret. But thats a minor thing atm. The main thing is getting the ship done. No updates, atm tho, sorry.
Lord Erisu
19th Feb 2009, 23:16
Ok, update. I've started work on the front. Trying to add some sensor/arial thingies, but I'm not getting anything I like. Advice would be nice for that.
I've also added in some missile bays. I don't want to over do it on the number of missile bays like I do on the number of defense turrets.
Btw, there are 16 of the 'large' turrets on the ship, 8 on top, 8 underneath.
Also including a new defense turret. I want a turret which suits the design a bit more. Not sure how to do that with a defense turret tho. Suggestions welcome:).
Berkut
19th Feb 2009, 23:36
hmm, I liked the old ciws turret more. The redesign looks pretty sweet too but the barrels just look too big in comparison to the turret size. Will you be adding an external ammo belt going into the guns? There doesn't seem to be enough room inside the axle for the needed size of ammo anymore. Those missile bays look just right in terms of numbers. What's the problem that you're having with sensor clusters? If you need inspiration you can always look around the forums at how other people approach the problem. I always thought the coolest looking sensor greebles are ones that actually look like something more interesting other than just a bunch of stick anthennas. Take a look at radars and such on warships from the cold war era. (When it was all still exposed)
Lord Erisu
19th Feb 2009, 23:53
The way I do it, they always end up looking chunky and out of place.
As for the defense turrets, yeah, I have a habit of forgetting the 'ammo' for gattling guns.
Namelezz
20th Feb 2009, 04:43
I like the ideas of lidar domes spaced around the hull, and definately on top of the turrets. But yes the problem is always try to find something that looks good without being clunky or doesn't fit the rest of the design.
Hundred
20th Feb 2009, 05:31
Nice work, :thumb:. I particularly like the turrets. Kind of looks similar to something from one of my universes in progress. Good job, :thumb:.
http://www.the123d.com/portfolios/photos/project/large/bbab0094f7eee19d71e82ee13c3a988.JPG
Lord Erisu
20th Feb 2009, 20:35
Thanks guys. I'll have a go at that later.
But heres a smallish update. Seeing as I've been playing DoW2 most of today, *shrug*, and Kadaeux's mars class battleship or whatever its called has inspired me a little, I thought I'd try this to see how it looked. Of course turrets will be placed on top a little later. I think I can also safely say that the top half of the ship is covered with enough defense turrets... *goes looking for more places to put them...*
Btw Hundred, I love that avatar.
Lord Erisu
21st Feb 2009, 11:51
Ok, update, I made the collumns larger, and changed the spacing, didn't want them too close together.
C&C Welcome.
Namelezz
21st Feb 2009, 17:41
That my dear friend, is a whole lot of point defense turrets. What do the turrets do? Double as missile interception? That is the only reason I can think of having that many that close together. they just look a little too densely packed to me. Great crossfire zones, but they look like they might also get in each other's way. May getting rid of every other column would help out.
Lord Erisu
21st Feb 2009, 18:28
My original idea for this ship was anti-fighter. And the main turrets having a high rate of fire. I do plan on putting more defense turrets on there. The turrets also have missile racks hidden in the center with 2 different size of missiles. 25 small missiles, and 16 larger missiles. Tho still kind of small. I'm a fan of over the top defenses... :) I'll take one of the collumns away and spread the rest out a bit more and see how that looks.
Lord Erisu
22nd Feb 2009, 20:40
Ok, heres some updates for y'all. I've started putting stuff between the pillers. Not quite so sure what to put there, but I still need to put more in there.
C&C Welcome. Thanks.
salsa
23rd Feb 2009, 10:34
Nice ships, just wondering, what's with the cables supporting the main cannon on that last one?
Lord Erisu
23rd Feb 2009, 10:44
I thought it was a good idea at the time. And I needed something to go there. But its not supposed to be a cannon, its supposed to be a sensor thing. I did say I was bad at them.
Lord Erisu
25th Feb 2009, 01:01
Ok, update, first one, with new defense turret placements. Second, supports/bridge for the columns. Reason for the 'support bridges', is for maitenance reasons.
I'm think that there is some sort of lift contraption inside of the columns for reloading.
Namelezz
25th Feb 2009, 05:11
With all those extra point defense turrets I'd have to say that fighters don't stand a chance around this thing. Its looking good. Stout, burly and ready to give a good as it takes.
salsa
25th Feb 2009, 05:19
^^seconded^^
@lord erisus: oh ok. Thanks for clearing that up. Hope to see more soon.
Lord Erisu
26th Feb 2009, 00:18
Namelezz, the main role of this ship is Anti-fighter/small ships. At least, that is what it turned out to be for... O.o Like a river, following the flow.
Anyway, onto updates; Added a few more pipes to the front trench. And started greebling the rear of the ship. Tho the only things, at the moment, that I can think of to add are more pipes. Really can get fed up of pipes after too many off them.
On a side note, I sometimes use abbreviations. I do try to correct them if I see them, but sorry if I missed any.
Lord Erisu
27th Feb 2009, 19:51
Ok, update time. I've changed the positions of the turrets slightly, raising the inner most ones up so that the barrels are a little above the outer turrets.
I'm not sure on this, so I really would like some opinions in regard to it. As to more defensive turrets, I'm considering having a placement of 4 around each group of turrets, along the outer sides and front/rear. I'll sort out a pic for this later on.
As for the greebles at the back. Do you think I'm going the right way in regards to this design? Are they too large? Or too small?
Thoughts on these generally appreciated and wanted. (I'm insecure :P)
cavebear
28th Feb 2009, 01:56
Hey there :)
I think that you need to watch out when it comes to the defensive turrets. I have seen a lot of people put way too many of them on as if they were about to be attacked by hoards of kamikaze's.
In space you have an absolutely vast volume to deal with. Your ship maneuvers in 3 dimensions, should be able to pick out targets (even pretty small ones) in the 100's of thousands of kilometers and very exactly in the 10's of thousands of kilometers range.
You should be able to defend against missiles and other ships (except perhaps incoming slug rounds (no radiating energy) that could come in at a sick percentage of the speed of light. (fired from a ship some percentage of an AU away - you might never know you were going to die until it was too late. Good luck!:flippy::devil:)
So I would carefully consider just how many you want to place around your ship.
As for the greebles: so far so good. I have been told that one of the best ways to create interest and a very nice level of detail is to have large details first. Build on them with mid-sized details and then finish off with small details. Each building on and enhancing the look. So far it looks like you have the large details (greebles). Now I think you should try the mid-sized ones. :thumb:
Berkut
28th Feb 2009, 15:05
nice progress dude :thumb: although I'm not too fond of the ciws placement(the side ones anyways, they have a very limited angle of coverage). The large turret placement is a bit overwhelming but looks pretty good. The greebles are well sized and a good mix between large and small. To me this ship somehow looks like a bit of a status design rather than purely function dictates form. You know like many ancient civilizations, or the goauld (I have no idea how to spell it) from stargate, where the design is not only a weapon but also is supposed to show the terror and superiority of the owner.
Lord Erisu
28th Feb 2009, 18:56
caverbear, thank you for the advice. You've given me a few things to think on. I want to place enough around the ship to protect it from hordes :P.
Berkut, the spelling is Goa'uld. And the 'trench' turrets, have about 115 (40 down, 75 up) degrees up/down and 160 (80 each way) degrees left-right for firing arcs. I'm going to stagger the placements a bit.
Lord Erisu
14th Mar 2009, 01:24
Ok, update time. I had to redo some parts of this as I had to reinstall windows. Having trouble thinking up greeble ideas. Either not thinking enough about it or over thinking it, and thus complicating it.
Anyway, lemme know what ya think. Please:).
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