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Sphynx
6th Dec 2008, 08:46
The Sensei team are please to announce Sensei Challenges #9 and #10, back-to-back challenges lasting throughout December and January. The rules and requirements for Challenge #10 will be posted in about 2 weeks time.


“Primitive”

Welcome to the start of the new back-to-back sensei challenge. This challenge is all about the interpretation of designs. If you are in the design industry, especially for TV or Film, you are very often confronted with a very basic description - perhaps from a book where the author has left a lot to the imagination.

Typical examples of this can be found in E.E. 'Doc' Smith's Lensman series - we get Spheres, Teardrops, Cylinders...but not really much more in the way of description. Taking a totally smooth sphere and putting it on screen is not particularly exciting, so a lot of re-interpretation goes on in between.

What we want to see


This challenge is all about taking a simple primitive shape (e.g. Sphere, Teardrop, Cube, Pyramid, etc. - essentially something that can be summed up in a word) and making more of it that there actually is. We don't care what you make from it, as long as it shows a lot of thought in regards to design.

You can make a lot of changes with the primitive, such as cutting into it, adding shapes etc. but at it's heart it must still be primarily recognisable as the primitive. If a book description stated that a great pyramid loomed up in front of a character, we want that initial perception to be sensibly maintained.

We are not going to be restricting you to genres here – but far, far more than normal we want you be original. Originality, especially in an interpretation of this type, impresses us far, far more.

We will be evaluating the entries on a range of things - originality, concept (2D and 3D), progress towards your goal, modeling (3D), texturing (3D) and final rendering (2D and 3D).

On this occasion, we are not overly interested in the surroundings (i.e. don't build a small section of Egypt just to show us a pyramid-shaped starship)


What we don't want to see



As stated above, you don't need to build an entire environment just to show off your design.

An original shape that is technically 'primitive', but which is actually quite complex - e.g. we don't want any Hexadecahedrons.

A primitive with a texture attached. We want designed and modelled detail.

We don't want you to reproduce something that already exists. Don't give us Ra's Pyramid palace-starship or a Borg cube – give us your own interpretation.



Sensei's Tips


The Sensei Team is here for a reason - namely to help YOU become as good as we can get you to be in the digital graphics world. We can't help you however, unless you help us. We can't pick comments out of the air if we don't know where you are having problems.

Work methodically. Give us your sketches that didn't work out; give us your concept drawings that you think will work and show us how you are progressing towards your goal. The more that you show us, the more we and the rest of the community can comment on.

To this end, a requirement of this challenge is that at the very least we want to see one concept sketch that you've made that has set you on your final path. Remember however, that we are looking for a concept sketch - no matter how rough - and not a work of art in itself.

Also, if you've used a special technique or a feature of your software that you have never touched before, tell us in your thread - we and the rest of the membership want to know how you have progressed along your design route and in your personal skills.


Challenge Duration


You have FOUR weeks from today, December 6th 2008 to come up with your final entry. The challenge will run Saturday to Saturday, so we'll expect to have closed the challenge for the start of Sunday 4th January, 2009 and be running straight into Challenge #10.

The Rules:



You can enter either a rendering of a 3D model, or a 2D concept piece. The same rules on context apply equally.

Your final submission must be no more than 800x600 but it may be oriented in either Landscape or portrait.

Your final submission does not need to textured, but it will help with the context.

You will post a WIP in the Challenge forum, you must show progress on your model before you submit your final entry, this, among other things, will allow us to make sure everyone is within the rules.


As usual, name your thread in the challange wip forum in the format:

Challenge #9 – MemberName – Title (if appropriate)


Prizes:


1st place - SFM Sensei Gold medal displayed under the winners avatar, your artwork shown on the SFM Header.
2st place - SFM Sensei Silver medal displayed under the winners avatar.
3st place - SFM Sensei Bronze medal displayed under the winners avatar.

Most Honourable Member - Green Sensei Medal displayed under the winners avatar, awarded to the most helpful and contructive member in the challenge.

In the sprit of competition and dissemination of skills throughout the community, all members of SFM (inc. Moderators, Senseis and Admins) may create WIPs. As usual however, Senseis and Admin are NOT permitted to enter their final design at the end of the challenge and can therefore not win any prize.

If you have any questions then please ask them in this thread, otherwise:

Good luck to everyone!

-SFM Sensei.

Sphynx
6th Dec 2008, 09:30
Two things of note:
1. Yes, #10 is related to #9 but we are not telling you how - do not make assumptions.
2. If you want to be successful in this challenge do not assume it is an easy one - just because we are starting you off with a primitive does not mean that there is not a lot of design involved.

Ozylot
6th Dec 2008, 13:29
So am I correct in assuming from the context that you want to mainly see the "primitive" from the outside?

japme
6th Dec 2008, 13:33
when you say "primitive" you mean any basic shape... i.e. a cross, an X, a cylinder..., not just a box or sphere?

Sphynx
6th Dec 2008, 15:00
Ozylot: you are designing the mesh not the scene, so you really need to be designing the exterior. If you did an interior, the whole idea would fall apart.

Japme: yes fine - a single word description, as long ad it's not a complex form.

iOSYS
6th Dec 2008, 15:11
Can we start posting threads now? Or shall we wait until Challenge #8 has been archived?

chrono
6th Dec 2008, 16:18
So as long as the shape visually "fits" within the description of the primitive then it's ok as far as the challenge goes. A Cube should have the same final shape even though the surface is made of spheres.

Other examples would be a spiky Death Star, Giegers New York City art series, and FarScape's Moya.

Dallidas
6th Dec 2008, 16:55
can we use multiples of a primitive to make a design, such as a robot made of cubes?

Tinukedaya
6th Dec 2008, 17:56
can we use multiples of a primitive to make a design, such as a robot made of cubes?

Dunna t'ing so. T'at would made the whole t'ing worthless. In the end every complex mesh 's made oot o' primitives. Ya can do bot made from one cube tho'.

Sphynx
6th Dec 2008, 17:57
Dallidas - I'd say no in principle to that. Naturally of course, two spheres together would be two spheres but two cylinders end to end can be argued to still be one long cylinder.

Chrono - that sphere thing in the shape of a cube is correct - as long as the first impression is that of a cube, and could be realistically described as such in a book or such like. The spiky death star example, yes, perhaps - as long as the spikes did not override the impression of the original sphere. It could be argued that the 'spikes' are greebles, which would certainly be allowed. This is the type of thing (the success of retaining the impression of the original primitive shape) that will count as one of the judging factors.

iOSys: You can post as long as you correctly name your threads so that when teh Admins actually archive Challenge #8 (a request is pending) they won't archive it by accident. Taking into account the fact that people should be thinking first however, waiting a few days until its done will not be a hardship.

Melak
6th Dec 2008, 19:06
So when you say Challenges 9&10 will be connected, does that mean we have to participate in 9 to be able to participate in 10?

Sphynx
6th Dec 2008, 19:23
Nope. There are rules already in place in the Challenge #10 text that provide for this scenario - I can't say what they are obviously, but people who do not compete in #9 are not absolutely excluded from #10.

Saying that, not actually building something along the lines of the requirements for challenge #9 may put a challenge #10 entrant at a disadvantage purely because of catchup time.

ALSO:

In general answer to a PM'd query - metamorphic designs such that the operational state of the design is complex, but then somehow changes back into a primitive purely for the sake of the challenge are not permitted. The principle state of the design must be the primitive.

Note that this would not exclude something like a buzz-droid as the cases that make the droid a sphere are inherently visible throughout its operational state.

chrono
7th Dec 2008, 16:57
Chrono - that sphere thing in the shape of a cube is correct - as long as the first impression is that of a cube, and could be realistically described as such in a book or such like.

Ok that's good to know! :cool:

So taking that in mind it would be a 'smart' move to either use a somewhat more 'complex' primitive shape or pour a lot of detail into a more simple primitive. pmpn

Guerrilla
7th Dec 2008, 18:49
Just making sure. Are 'non-mathematical' primitives be allowed? Something more descriptive like spire, claw, spike, hand, finger, hook, fan, cage, web or something like that. Essentially something that could be used as a one word description in a book, but doesn't necessarily exist as a geometric shape in any given 3d app.

Also, cookie for the first person to submit a teapot. :p

iOSYS
7th Dec 2008, 19:13
Oooh, crafty =)

Haha, teapoot. Or planet :P

Sphynx
7th Dec 2008, 19:58
Guerilla: A mix of both. A simple object like most of those you mention is OK, but not anything complex (like the Web, you mention). In regards to what 'complex' means, basic logic dictates if you are unsure and have to ask, chances are NO.

As I've said in one of the entry threads, a good method is to look at it in silhouette. If it still looks simple, and a third-party can describe it in a word, then it's probably OK. 'Fan' in your post might sound complex, but at the end of the day, it is simply a triangle with one curved edge.

Dallidas
4th Jan 2009, 19:54
so when will this challenge officially close? Im in the central US and I'll be at work til 9 tonight.

dredd2000
4th Jan 2009, 20:41
Same question - I'm in Russia, so don't want to miss official close and post my work in submission tread.

Sphynx
5th Jan 2009, 09:07
Official close time on the challenge was technically first thing Sunday morning.

However, seeing as how I unexpectedly found myself on the other side of the country and without internet, I'm opening up the submission thread today. As long as everyone gets their submission in by the time I first log on tomorrow, they will be accepted (and considering that we are now into challenge #10, probably a little afterwards as well).

Tinukedaya
1st Apr 2009, 14:59
Well, almost completely forgot about this one. Shame that #10 got so little interest, but I guess it was because it was so connected with the #9 on the time schedule..

The idea alone was great, tho' I myself had no chance to continue on that one far there was another things which took my time away.

And, well, anyway.. Any results on the #9? :shiner:

rojren
17th Jul 2009, 14:06
I thought I'd give this a bump since a new Challenge #10 has been brought up.

Sphynx
17th Jul 2009, 14:11
This will be dealt with soon. At present I do not feel that I have sufficient information to announce a winner to this. Watch this space - though it may be a few days.

dredd2000
22nd Jul 2009, 12:06
Haven't being here for a long time. I hope, that you will launch new challenge #10 - will wait for it.