Lepidatia
13th Feb 2009, 21:00
Introductions and corrections
In the beginning there was Mankind, once such an inferior species, yet they accomplished the impossible. Mankind created the new universe as it stands, mankind unlocked hyperspace and gave the universe new life, mankind expanded far faster than anyone could have anticipated, and yet they remained constant in their goals, unlike many of the modern species of the universe they held onto a violence, that was the core of their spirit, they still had wars amongst each other, internal arguments and disputes. Yet it was this racial trait that gave them the stars.
At the end of Mankind there was ascension, and with ascension came the Ascendenta, evolved mankind into hyperspacial energy. Yet they remained constant despite new unity, they remained the same. This is where it now begins, anew, and Jaime Lyceon is still here as the powerful CEO of the Hyper – Corp, Nek’rim Nek’rit. And Lyceon has a little secret. He is an Archon and also an Ascendentan. But not just any Archon, but the Archon of Earth and humanity.
Welcome to the Ascension Chronicles.
Ascensia Timeline
(note: the Ascendentans do not keep a noticeable track on time, millennia fly past without much of a glance, so please note that this time line might jump about but it is still stable)
00AE (Ascension Era) The Ascendenta are born and set up their primary government centre, the City of RetroIntroSpection or RISP for short. The City is the central housing of the Ascensia, a government that is communism that works. The is no central figure of authority, as all Ascendentans have a voice here. One can stand in the centre of the massive transdimensional multi levelled hall and make any statement that they desire, then they will debate, and debating is the way of life for those who live the City of RISP.
10AE The Ascensia permit the creation of multiple Empirical entities, such are:
• The Malkren Empire headed from the homeworld of Malkran Prime by Emperor Zalkrath.
• The Gorshan Kingdoms, headed by a presidential republic on Bolos 9, by President Akaila.
• The Toltec Federation, headed by the Spiritual Council of 12, on Akul 2.
• The Nek’rim Nek’rit Corporation, headed by CEO Lyceon and the Board of Directors.
• The Navitrek Corporation, headed by CEO Linda Mattheus and her governing directorate.
• The BioStar Corporation, headed by John Melrose and his Board of Govenors.
• Plus territory for the smaller corporations, and the wandering peoples.
It is noted that original pirate groups left the semi safe tranquillity of the central home systems, and departed towards the outer wildlands far out away from Ascensia space. With the empires set, the Ascensia then promised not to interfere with the Empirical politics and lives that surrounded them.
1000AE The Ascensia council places the sole duty of guarding the Terran timeline with the TSA. New laws were quickly drafted up in the council of Omegas in the TSA, these laws included harsher requirements to prevent misuse of the timeline, they also immediately drafted up permits for the Tri-Alliance to let them set up their corporations in the past on Earth, to setup and prepare Britain for the up and coming Perimeter Years.
Within the same era of time the Ascensia along with NN and Navitrek, created the infamous Transitional Transportation Network (TTN). The TTN was a path of massive transitional Liners, these liners would connect the Empire states with each other, across the massive void of space. The route worked on a parallel pathway system. Each liner transitioned along an artificial hyperspace highway that then linked with massive docking stations. When each Liner jumped, they all jumped simultaneously and were always in the same position as the liners ahead and behind. There are 2 tracks, one liner line moving clockwise and the other moving anti clockwise, and they are all in synchronicity with each other. When they are docked with the station they are there for 10mins, no more no less, to take any longer would throw the whole system out of sync with everyone.
[BREAK=NN Design Doctrine]
Also within this era, NN created a design doctrine for which all empires follow in their ship building designs.
They are as follows:
Light Attack
Frigate/Destroyer (100m)
Cruiser (500m)
Heavy Intercept
Heavy Cruiser (600m)
Battleships (1.6km)
BattleCruisers (3.5km)
Command & Control
Dreadnought (10km)
Siege Dreadnought (13.5km)
War Dreadnought (15km)
Heavy Support
Carrier (25km)
Battle Carrier (50km)
Drone Carrier (60km)
Fleet Killer
Juggernaut (100km)
Titan Juggernaut (500km)
God Juggernaut (1000km)
Light Attack
Fighters
Fighter craft are the smallest of all the main attack ships. Small and Nimble, they can be deployed on notice and launched in swarms or in Squadrons. Fighters are very capable in dealing attacks against all other ships in their category and ships up to Heavy Cruiser class.
Majority of fighters are capable armed with 1 to 3 gun primary hardpoints, and a variety of small missiles. With this payload they can be very strong when placed in large numbers.
Bombers
Bombers are fighter sized ships, designed to incapacitate or destroy fortified installations, heavy capital ships, or hardened planetary defences. The majority of bombers carry bomb and torpedo payloads greater than that of most warships. Small yet not as manoeuvrable as a fighter these ships are greater threats to interplanetary and warship security and need to be handled with care.
Frigates
The humble frigate is the most misunderstood classification of starship. Frigate class simply implies that the ship can be one of two sub classifications; Corvettes and Destroyers.
Corvettes are nimble gunboats with firepower (when in a group) equal to that of a battleship.
Destroyers are warships designed as support warships for cruisers or as temporary base carriers for fighters while on a long patrol, they also have two forms, Tactical; meaning that they are used in ultra heavy attacks. Passive; meaning that that they are kept away from the front lines during major wars.
Cruiser
The Cruiser is the last of the small ship design line. The Cruiser’s main function is low-key civil defence against fighters and Bombers. Armed with Missiles, Flak and AAA guns, the cruiser classification is the big brother of the Frigate class.
Many cruisers are often larger variations of many Frigate chassis designs, and incorporate stronger engines, shields and armour than that of many precursors.
Heavy Intercept
Heavy Cruiser
The Big Brother to the Cruiser line of starships, and the start of the Medium tactical line of warship capabilities, the heavy cruiser’s function is multi-tasked, better armed than that of its precursor, and fitted with a wider array of weapon systems, this ship classification is designated as a Support unit.
The support units primary function is to escort larger warships into battle and to protect their flanks in heavy fire. Also this ship class is the first to utilise powerful Electronic warfare techniques while in the heat of battle.
Their Secondary role is assistance during a battle, by providing themselves as hospital ships, repair docks and power transfer.
Battleship
The battleship stands currently as the most common and most versatile warship in the known worlds. Fitted out with an assortment of powerful weapon systems these are the first ships to be seen in the first assault of an ensuing skirmish.
Thick skinned and heavily shielded the battleship can sustain the most intense of poundings, this usually means that they the ones to need the most dire of repairs after the fighting has ceased.
BattleCruiser
The battlecruiser is a specialist in cloak and dagger warfare. Armed in a very different way than to their cousins the battleship, the battlecruiser occupies itself in deploying onto the spacial battleground a legion of mechanoids who fight like soldiers in space, they land onto the hull of spacecraft, board the ship, and set off the self-destruct sequence.
Command & Control
Dreadnought
The Dreadnought is a private armada to itself. These massive warships are designed to engage entire fleets and to break through blockades.
Bristling with weaponry which would stagger the mind of any Battleship tactical officer, the dreadnought is considered by all to be a very bad omen, if one is sighted on a battlefield.
Siege Dreadnought
The Siege dreadnought incorporates the advanced weapon systems of the typical dreadnought design, the additional features in this warship are simply upgrades that allow for sieges and major blockades.
The additional features include a field array of weapons that are more numerous than those found on OpEval groups.
War Dreadnought
The War Dreadnought is the only design of warship which is rarely seen and only brought into the most desperate and dire of situations. The Last sighting was back during the Rebellion War of 43,510ad – 90, over 9 million years previous, by the Battle Carrier Lexington during their brief period of exile.
Heavy Support
Carrier
The Carrier is an enormous ship, designed to deploy Fighters, Bombers, Drones, Marines, Support crews and gunboats into the heat of battle. The Carrier is not necessarily a warship, more of a mobile Support Centre. The original design of the Carrier was the size of a Heavy Cruiser, when the carrier got a redesign it was made into a massive fortress. This ship classification does not jump into the middle of a hectic fire-fight, this ship stays out of range of the main battle, guarded by a few BattleCruisers.
Battle Carrier
The Battle Carrier is a heavily upgraded variation of the original Carrier design, while larger than that of its precursor the Battle Carrier is a warship. This ship can deploy during the most intense of situations and act as a safe heaven for damaged warships and fighters.
The Battle Carrier is armed for lengthy engagements and supports a set of powerful Flux Siege Cannons, for use against planetary targets, orbital structures, Space Stations and other warships. The Battle Carrier is armoured enough to withstand up to ten days of bombardment, before requiring a withdrawal from the field of engagement.
Drone Carrier (NN Only)
Drone Carriers are simply mobile weapon deployment platforms, utilising the specialist Attack Drone weapon system.
The Drone is effectively a missile with a mind of its own. When a drone is launched into the battleground, and they are launched in swarms, the small missiles generate a powerful energy field around them which enhances their damage when impacting a target. When in attack mode, according to the target that it has selected the drone modifies the payload on board to compensate, the drone also activates a small weapon turret with which it uses to destroy approaching defensive missiles.
Drones are highly effective in large swarms against such targets as warships, planetary targets and space structures. These weapons are long range and incredibly manoeuvrable especially in tight situations.
Fleet Killers
Juggernaut
Up until recently the Juggernaut was the largest warship ever built by Humanity, measuring a massive one hundred Kilometres in length. By definition the juggernaut is mobile base, weapons platform, Carrier and Battleship all rolled up into one starship. The most famous design of juggernaut (And there have only been a few) was the infamous Triglomerate design of Juggernaut. The Triglomerate held the most powerful weapons on board, including three massive Chaos cannons at the prowl of the ship. Also this ship class held a frightening super weapon system, a weapon that that could deploy an artificial singularity that could swallow up an entire fleet or suck in an entire planet or star.
Titan Juggernaut
The Titan is the original Triglomerate design Juggernaut made bigger. Sitting at a whopping five hundred kilometres in length, this warship held the same weapon systems, same doomsday weapon, yet it has one unique advantage.
That advantage was that this warship was the first of its size to carry a Null phase field generator (Cloaking System) and an undetectable jump drive system.
God Juggernaut (NN Only post 14mil AE)
The God is by far the largest and most expensive starship ever to be built. Measuring at an unbelievable One Thousand Kilometres in length this ship takes up to ninety years to construct (not much in Ascensia Time but it still seems a lot). Based yet again on the original Triglomerate design, this warship carries one weapon no-one has ever seen before, a doomsday weapon which utilises a temporal energy signature. This weapon when detonated hurls ships and fleets out of Time, Space, and Dimension. When the words Ultimate Weapon comes to mind think of the God Juggernaut.
[BREAK=Spreading their roots]
Interference from high up
10,000AE The Monitoring council is set up as a legitimate authority under duly appointed command of the Ascensia. It is their purpose to watch and report the conduct of lower races, in order to identify which ones will become the next possible successors to the Terran Legacy o the Lower plains. Following this development, the Ascensia authorised legislation to be drafted up that all empires may intercede and interfere with these lower elements, but not to destroy them. The concept arose from the fact that as a lower plainal species, humans were bound by the laws of space, time and dimension, now free from these restraints the Ascendentans realised that they could manipulate any species with a singular will.
It was around this time that it was proposed to NN, by the Ascensia, to have two specific Gates built. The first would be the Inter-Plainal gateway, the Second would be the Inter-Universal gate way. The first gate would provide direct access to the lower plains, the second would allow travel to other universes. For the specific use of the 2nd gate, another council was formed, or more precisely a committee. The Committee for Extra Universal Exploration or CEUE would explore and evaluate the potential use and control of the other universes.
Into the deep reaches
It is fairly well known and acknowledged by all the central empires that the areas beyond the safety net of their control is total lawlessness, referred as the Great Wildlands or the Deep Reaches, this is where the Pirates, rogue corporations, and even the Reapers went to live and continue their ways of life. The most hotly contested zones are the Independent Border worlds, and the Lost Empirical reaches. These are the area’s most contested for by the independent parties out there. By the year 15,591AE these regions were exclusive battle zones.
[BREAK=The Independant Border worlds and Lost Empirical Reaches]
The Independant Border Worlds
The IBW are a loose league of worlds whom rely heavily on themselves for support, the only times when they have needed help, would be when they needed defence structures. When this need arose they called out for help of the Empires, none heeded their call except one, NN, to whom supplied them with what the needed and then left them alone.
Specifically the IBW had a particular set of systems which were the richest and most powerful , hailing from a time when isolation was forced upon them during the pre Ascensia era, these systems maintained their way of life right down to the letter of their law. These particular systems were part of a trade alliance known exclusively as the Nexus Group (NG), this alliance was set up to maintain trade but not in any way was the alliance used in any military form.
The following systems were part of the NG: E'Vantar Celsun, Rigan Cylore, Pordestra, and Melgras Cor.
[B]E'Vantar Celsun
E'Vantar Celsun is a 6 planetary system surrounding a Type 9 Blue Star. Three of the Planetary bodies are Life maintaining, two are Gas giants and one is lifeless. The three life planets are at locations 2, 3, and 4, with a gas giant at position 1, and the other at position 6, with the lifeless being at position 5 in relation.
The capital planet is E'Van prime at position 3, this planet is Oceanic in nature and supports a vast network of underwater and floating cities.
E'Vantar's primary exports are agricutural , with aquatics from E'Van prime, Crops from E'Van 2, and fresh water from the galacial E'Van 4. The Gas giants provide heavy quantities of Hydrogen 19, which is a cheap and clean gas used as insulation is electrical tubing. E'Van 5 produces Quantum Fluxor 12 which is an ore, which when refined becomes Quantio Flux-Steel which is a sturdy building material for starships and jump gates.
Rigan Cylore
Rigan Cylore is 2 planetary system comprising of a Liquid Gas giant, Cylore, and a life sustaining Planet Rigan orbiting a Type 12 Orange star. Rigan's primary export is technological industrial manufacturing, which is provided to the other NG members. Cylore's Liquid Gas is Rylon Flexor which can be manipulated into any form, from clothing, to starship components.
Pordestra
Pordestra is a 12 planetary Trinary star system, each star is a type 9 blue star. 11 of the Podestran planets are Gasious Giants with each holding massive quantities of Macizine, a plasma which is used in the construction of jump cores, gates and multi-operational satellites.
The single life giving planet is Podestra Prime at position 4 star 3. Podestra Prime's primary export is Starships, ranging from planetary defence gunboats, through to battleships and Carriers.
Melgras Cor
Melgras Cor is a 5 planetary star system orbiting a Type 2 Green star. All the planets are life sustaining and are multiple in terrain types, this systems main export is the tourism and consumerism industry. Each of the planets are desined for pleasure activites, for Example, Cor 4 is a city planet designed for consumerism and nightlife, and Cor 3 is mountainous and caters towards fitness and sports.
Each of the Systems of the NG are linked together by a series of Hyperspace jump gates, and have a unified police force known as the Huntsmen.
The Lost Empires were originally the settling points for many of the numerous groups that had inhabited the old Lepidation Alliance. In total there were 3 empires built in this sector of higher space:
[B]The Arrmaterian Empire
The Arrmaterian Empire was created by the descendants of some of the Reapers and Religious factions that had run wild in the outer rim territories. It was created in the guise of a religious capital for all believers who had been cast out by their formers. Centred on the homeworld of Arat, despite being a highly religious society, they consumed themselves in decadentcy like fine wine. Their cities were Temples to Pleasure, Purity and being one with the deities that they worshipped.
No one knows what became of the Arrmaterian Empire, it is simply gone but not gone, if you get me.
The Belcros Syndicate
The Belcros Syndicate Was created by the former Crime bosses and mob syndicates, the entire ideology of their former lives carried over into the the formation of a Empire whose corruption was the very basis of the lives who lived on the City Worlds within this small expanse of 12 systems. On any typical city zone, on one of the many ground level roads you could see a prostitute on a street corner, drug dealler skulking in the shadows and so forth.
This empire may exist still, but no one knows for sure
The Malcron Union
The Malcron Union Was founded by the original bounty hunters guild, and Soldiers of Fortune that inhabited the previous existance. Based on a military lifestyle, it became the number 1 source for mercenaries, private armies and assasins.
Despite the military lifestyle, the Malcrons live on lush green worlds where many retired guns for hire, enjoyed the agricultural life that was offered on these worlds. No one is quite sure if this empire died out, disappeared or even still exists.
Long having found itself as the largest of the Empires of the Ascensia, NN bent a lot of its will into two seperate agendas:
The first being to up hold a tactical and strategic position within the Ascensia by being the best in all of its many areas.
The second was to aid and profit from the deploying of certain technologies to the field of particular Empires, the most notable being the Malkren Empire, and to maintain its Alliance with its related Corporate brothers, ie Biostar and Navitrek.
Within the first phase of its development, NN sought out all possible resources and worlds within its home galaxy, it began with the most logical reasoning, to estabish its boundaries first and enhance them, before attending to the need for colonization. Using the remenants of its armies, left behind from the old Corporate wars, they quickl,y established the most powerful border control ever seen. Harnessing the gravitational fields of their Galaxy, they created a duel Gravity Shield grid. Based on the principle of Size of the Gravitational Field = Stregth of the Shield, the shield extended out over the whole galaxy, and was set to stop anyone from leaving (without the necessary Visa's) or entering.
Building their military size quickly using an advanced method of cloning, to create enormous batches of soldiers, their new troops now called the Sentinal Guard proceeded to estabish the necessary military presence across the galaxy. The Battle Groups were being built as quickly as possible and deployed to the new sectors as soon as they were able. Once a sufficient number of Outposts, Space station bases and fortifications were built Lyceon and his board agreed time was now at hand to colonise their Galaxy - Hypolitia which SocCom translates to - Capital of Light.
Starting at their Home base Aksos, the Colonization effort spread out like wild fire, it didn't take long before colonization had reached 90% of Hypolitia's systems. As the colonial effort settled down, the corporate drive and edge took over, every single starsystem now produced something that went together to increase the goals of the Corporate. Because of the extensive micro-managing needed to control production and all manner of creation, it was agreed that scaled down companies would be manifested to take control of each area of the corporate system.
For example:
Mala Shipping is responsible for transporting starship navigation componants.
Divordan Foods is the grower of foodstuffs
Racorda Constructions creates Fighter craft for the Sentinal Police units
Hephestus Shipyards handles to exclusive contracts to build Dreadnoughts, Carriers and Juggernauts.
Aksos Shipyard Guilds constructs the new Prototype Starships
Rick Dan Consortium handles financial consumerism
and so on.
NN itself handles all of the tedious administative duties and maintains the governmental systems that were put in to place at the beginning.
[B]The Miners Guild - The Sana Tyar Clan
In the beginning there was Mankind, once such an inferior species, yet they accomplished the impossible. Mankind created the new universe as it stands, mankind unlocked hyperspace and gave the universe new life, mankind expanded far faster than anyone could have anticipated, and yet they remained constant in their goals, unlike many of the modern species of the universe they held onto a violence, that was the core of their spirit, they still had wars amongst each other, internal arguments and disputes. Yet it was this racial trait that gave them the stars.
At the end of Mankind there was ascension, and with ascension came the Ascendenta, evolved mankind into hyperspacial energy. Yet they remained constant despite new unity, they remained the same. This is where it now begins, anew, and Jaime Lyceon is still here as the powerful CEO of the Hyper – Corp, Nek’rim Nek’rit. And Lyceon has a little secret. He is an Archon and also an Ascendentan. But not just any Archon, but the Archon of Earth and humanity.
Welcome to the Ascension Chronicles.
Ascensia Timeline
(note: the Ascendentans do not keep a noticeable track on time, millennia fly past without much of a glance, so please note that this time line might jump about but it is still stable)
00AE (Ascension Era) The Ascendenta are born and set up their primary government centre, the City of RetroIntroSpection or RISP for short. The City is the central housing of the Ascensia, a government that is communism that works. The is no central figure of authority, as all Ascendentans have a voice here. One can stand in the centre of the massive transdimensional multi levelled hall and make any statement that they desire, then they will debate, and debating is the way of life for those who live the City of RISP.
10AE The Ascensia permit the creation of multiple Empirical entities, such are:
• The Malkren Empire headed from the homeworld of Malkran Prime by Emperor Zalkrath.
• The Gorshan Kingdoms, headed by a presidential republic on Bolos 9, by President Akaila.
• The Toltec Federation, headed by the Spiritual Council of 12, on Akul 2.
• The Nek’rim Nek’rit Corporation, headed by CEO Lyceon and the Board of Directors.
• The Navitrek Corporation, headed by CEO Linda Mattheus and her governing directorate.
• The BioStar Corporation, headed by John Melrose and his Board of Govenors.
• Plus territory for the smaller corporations, and the wandering peoples.
It is noted that original pirate groups left the semi safe tranquillity of the central home systems, and departed towards the outer wildlands far out away from Ascensia space. With the empires set, the Ascensia then promised not to interfere with the Empirical politics and lives that surrounded them.
1000AE The Ascensia council places the sole duty of guarding the Terran timeline with the TSA. New laws were quickly drafted up in the council of Omegas in the TSA, these laws included harsher requirements to prevent misuse of the timeline, they also immediately drafted up permits for the Tri-Alliance to let them set up their corporations in the past on Earth, to setup and prepare Britain for the up and coming Perimeter Years.
Within the same era of time the Ascensia along with NN and Navitrek, created the infamous Transitional Transportation Network (TTN). The TTN was a path of massive transitional Liners, these liners would connect the Empire states with each other, across the massive void of space. The route worked on a parallel pathway system. Each liner transitioned along an artificial hyperspace highway that then linked with massive docking stations. When each Liner jumped, they all jumped simultaneously and were always in the same position as the liners ahead and behind. There are 2 tracks, one liner line moving clockwise and the other moving anti clockwise, and they are all in synchronicity with each other. When they are docked with the station they are there for 10mins, no more no less, to take any longer would throw the whole system out of sync with everyone.
[BREAK=NN Design Doctrine]
Also within this era, NN created a design doctrine for which all empires follow in their ship building designs.
They are as follows:
Light Attack
Frigate/Destroyer (100m)
Cruiser (500m)
Heavy Intercept
Heavy Cruiser (600m)
Battleships (1.6km)
BattleCruisers (3.5km)
Command & Control
Dreadnought (10km)
Siege Dreadnought (13.5km)
War Dreadnought (15km)
Heavy Support
Carrier (25km)
Battle Carrier (50km)
Drone Carrier (60km)
Fleet Killer
Juggernaut (100km)
Titan Juggernaut (500km)
God Juggernaut (1000km)
Light Attack
Fighters
Fighter craft are the smallest of all the main attack ships. Small and Nimble, they can be deployed on notice and launched in swarms or in Squadrons. Fighters are very capable in dealing attacks against all other ships in their category and ships up to Heavy Cruiser class.
Majority of fighters are capable armed with 1 to 3 gun primary hardpoints, and a variety of small missiles. With this payload they can be very strong when placed in large numbers.
Bombers
Bombers are fighter sized ships, designed to incapacitate or destroy fortified installations, heavy capital ships, or hardened planetary defences. The majority of bombers carry bomb and torpedo payloads greater than that of most warships. Small yet not as manoeuvrable as a fighter these ships are greater threats to interplanetary and warship security and need to be handled with care.
Frigates
The humble frigate is the most misunderstood classification of starship. Frigate class simply implies that the ship can be one of two sub classifications; Corvettes and Destroyers.
Corvettes are nimble gunboats with firepower (when in a group) equal to that of a battleship.
Destroyers are warships designed as support warships for cruisers or as temporary base carriers for fighters while on a long patrol, they also have two forms, Tactical; meaning that they are used in ultra heavy attacks. Passive; meaning that that they are kept away from the front lines during major wars.
Cruiser
The Cruiser is the last of the small ship design line. The Cruiser’s main function is low-key civil defence against fighters and Bombers. Armed with Missiles, Flak and AAA guns, the cruiser classification is the big brother of the Frigate class.
Many cruisers are often larger variations of many Frigate chassis designs, and incorporate stronger engines, shields and armour than that of many precursors.
Heavy Intercept
Heavy Cruiser
The Big Brother to the Cruiser line of starships, and the start of the Medium tactical line of warship capabilities, the heavy cruiser’s function is multi-tasked, better armed than that of its precursor, and fitted with a wider array of weapon systems, this ship classification is designated as a Support unit.
The support units primary function is to escort larger warships into battle and to protect their flanks in heavy fire. Also this ship class is the first to utilise powerful Electronic warfare techniques while in the heat of battle.
Their Secondary role is assistance during a battle, by providing themselves as hospital ships, repair docks and power transfer.
Battleship
The battleship stands currently as the most common and most versatile warship in the known worlds. Fitted out with an assortment of powerful weapon systems these are the first ships to be seen in the first assault of an ensuing skirmish.
Thick skinned and heavily shielded the battleship can sustain the most intense of poundings, this usually means that they the ones to need the most dire of repairs after the fighting has ceased.
BattleCruiser
The battlecruiser is a specialist in cloak and dagger warfare. Armed in a very different way than to their cousins the battleship, the battlecruiser occupies itself in deploying onto the spacial battleground a legion of mechanoids who fight like soldiers in space, they land onto the hull of spacecraft, board the ship, and set off the self-destruct sequence.
Command & Control
Dreadnought
The Dreadnought is a private armada to itself. These massive warships are designed to engage entire fleets and to break through blockades.
Bristling with weaponry which would stagger the mind of any Battleship tactical officer, the dreadnought is considered by all to be a very bad omen, if one is sighted on a battlefield.
Siege Dreadnought
The Siege dreadnought incorporates the advanced weapon systems of the typical dreadnought design, the additional features in this warship are simply upgrades that allow for sieges and major blockades.
The additional features include a field array of weapons that are more numerous than those found on OpEval groups.
War Dreadnought
The War Dreadnought is the only design of warship which is rarely seen and only brought into the most desperate and dire of situations. The Last sighting was back during the Rebellion War of 43,510ad – 90, over 9 million years previous, by the Battle Carrier Lexington during their brief period of exile.
Heavy Support
Carrier
The Carrier is an enormous ship, designed to deploy Fighters, Bombers, Drones, Marines, Support crews and gunboats into the heat of battle. The Carrier is not necessarily a warship, more of a mobile Support Centre. The original design of the Carrier was the size of a Heavy Cruiser, when the carrier got a redesign it was made into a massive fortress. This ship classification does not jump into the middle of a hectic fire-fight, this ship stays out of range of the main battle, guarded by a few BattleCruisers.
Battle Carrier
The Battle Carrier is a heavily upgraded variation of the original Carrier design, while larger than that of its precursor the Battle Carrier is a warship. This ship can deploy during the most intense of situations and act as a safe heaven for damaged warships and fighters.
The Battle Carrier is armed for lengthy engagements and supports a set of powerful Flux Siege Cannons, for use against planetary targets, orbital structures, Space Stations and other warships. The Battle Carrier is armoured enough to withstand up to ten days of bombardment, before requiring a withdrawal from the field of engagement.
Drone Carrier (NN Only)
Drone Carriers are simply mobile weapon deployment platforms, utilising the specialist Attack Drone weapon system.
The Drone is effectively a missile with a mind of its own. When a drone is launched into the battleground, and they are launched in swarms, the small missiles generate a powerful energy field around them which enhances their damage when impacting a target. When in attack mode, according to the target that it has selected the drone modifies the payload on board to compensate, the drone also activates a small weapon turret with which it uses to destroy approaching defensive missiles.
Drones are highly effective in large swarms against such targets as warships, planetary targets and space structures. These weapons are long range and incredibly manoeuvrable especially in tight situations.
Fleet Killers
Juggernaut
Up until recently the Juggernaut was the largest warship ever built by Humanity, measuring a massive one hundred Kilometres in length. By definition the juggernaut is mobile base, weapons platform, Carrier and Battleship all rolled up into one starship. The most famous design of juggernaut (And there have only been a few) was the infamous Triglomerate design of Juggernaut. The Triglomerate held the most powerful weapons on board, including three massive Chaos cannons at the prowl of the ship. Also this ship class held a frightening super weapon system, a weapon that that could deploy an artificial singularity that could swallow up an entire fleet or suck in an entire planet or star.
Titan Juggernaut
The Titan is the original Triglomerate design Juggernaut made bigger. Sitting at a whopping five hundred kilometres in length, this warship held the same weapon systems, same doomsday weapon, yet it has one unique advantage.
That advantage was that this warship was the first of its size to carry a Null phase field generator (Cloaking System) and an undetectable jump drive system.
God Juggernaut (NN Only post 14mil AE)
The God is by far the largest and most expensive starship ever to be built. Measuring at an unbelievable One Thousand Kilometres in length this ship takes up to ninety years to construct (not much in Ascensia Time but it still seems a lot). Based yet again on the original Triglomerate design, this warship carries one weapon no-one has ever seen before, a doomsday weapon which utilises a temporal energy signature. This weapon when detonated hurls ships and fleets out of Time, Space, and Dimension. When the words Ultimate Weapon comes to mind think of the God Juggernaut.
[BREAK=Spreading their roots]
Interference from high up
10,000AE The Monitoring council is set up as a legitimate authority under duly appointed command of the Ascensia. It is their purpose to watch and report the conduct of lower races, in order to identify which ones will become the next possible successors to the Terran Legacy o the Lower plains. Following this development, the Ascensia authorised legislation to be drafted up that all empires may intercede and interfere with these lower elements, but not to destroy them. The concept arose from the fact that as a lower plainal species, humans were bound by the laws of space, time and dimension, now free from these restraints the Ascendentans realised that they could manipulate any species with a singular will.
It was around this time that it was proposed to NN, by the Ascensia, to have two specific Gates built. The first would be the Inter-Plainal gateway, the Second would be the Inter-Universal gate way. The first gate would provide direct access to the lower plains, the second would allow travel to other universes. For the specific use of the 2nd gate, another council was formed, or more precisely a committee. The Committee for Extra Universal Exploration or CEUE would explore and evaluate the potential use and control of the other universes.
Into the deep reaches
It is fairly well known and acknowledged by all the central empires that the areas beyond the safety net of their control is total lawlessness, referred as the Great Wildlands or the Deep Reaches, this is where the Pirates, rogue corporations, and even the Reapers went to live and continue their ways of life. The most hotly contested zones are the Independent Border worlds, and the Lost Empirical reaches. These are the area’s most contested for by the independent parties out there. By the year 15,591AE these regions were exclusive battle zones.
[BREAK=The Independant Border worlds and Lost Empirical Reaches]
The Independant Border Worlds
The IBW are a loose league of worlds whom rely heavily on themselves for support, the only times when they have needed help, would be when they needed defence structures. When this need arose they called out for help of the Empires, none heeded their call except one, NN, to whom supplied them with what the needed and then left them alone.
Specifically the IBW had a particular set of systems which were the richest and most powerful , hailing from a time when isolation was forced upon them during the pre Ascensia era, these systems maintained their way of life right down to the letter of their law. These particular systems were part of a trade alliance known exclusively as the Nexus Group (NG), this alliance was set up to maintain trade but not in any way was the alliance used in any military form.
The following systems were part of the NG: E'Vantar Celsun, Rigan Cylore, Pordestra, and Melgras Cor.
[B]E'Vantar Celsun
E'Vantar Celsun is a 6 planetary system surrounding a Type 9 Blue Star. Three of the Planetary bodies are Life maintaining, two are Gas giants and one is lifeless. The three life planets are at locations 2, 3, and 4, with a gas giant at position 1, and the other at position 6, with the lifeless being at position 5 in relation.
The capital planet is E'Van prime at position 3, this planet is Oceanic in nature and supports a vast network of underwater and floating cities.
E'Vantar's primary exports are agricutural , with aquatics from E'Van prime, Crops from E'Van 2, and fresh water from the galacial E'Van 4. The Gas giants provide heavy quantities of Hydrogen 19, which is a cheap and clean gas used as insulation is electrical tubing. E'Van 5 produces Quantum Fluxor 12 which is an ore, which when refined becomes Quantio Flux-Steel which is a sturdy building material for starships and jump gates.
Rigan Cylore
Rigan Cylore is 2 planetary system comprising of a Liquid Gas giant, Cylore, and a life sustaining Planet Rigan orbiting a Type 12 Orange star. Rigan's primary export is technological industrial manufacturing, which is provided to the other NG members. Cylore's Liquid Gas is Rylon Flexor which can be manipulated into any form, from clothing, to starship components.
Pordestra
Pordestra is a 12 planetary Trinary star system, each star is a type 9 blue star. 11 of the Podestran planets are Gasious Giants with each holding massive quantities of Macizine, a plasma which is used in the construction of jump cores, gates and multi-operational satellites.
The single life giving planet is Podestra Prime at position 4 star 3. Podestra Prime's primary export is Starships, ranging from planetary defence gunboats, through to battleships and Carriers.
Melgras Cor
Melgras Cor is a 5 planetary star system orbiting a Type 2 Green star. All the planets are life sustaining and are multiple in terrain types, this systems main export is the tourism and consumerism industry. Each of the planets are desined for pleasure activites, for Example, Cor 4 is a city planet designed for consumerism and nightlife, and Cor 3 is mountainous and caters towards fitness and sports.
Each of the Systems of the NG are linked together by a series of Hyperspace jump gates, and have a unified police force known as the Huntsmen.
The Lost Empires were originally the settling points for many of the numerous groups that had inhabited the old Lepidation Alliance. In total there were 3 empires built in this sector of higher space:
[B]The Arrmaterian Empire
The Arrmaterian Empire was created by the descendants of some of the Reapers and Religious factions that had run wild in the outer rim territories. It was created in the guise of a religious capital for all believers who had been cast out by their formers. Centred on the homeworld of Arat, despite being a highly religious society, they consumed themselves in decadentcy like fine wine. Their cities were Temples to Pleasure, Purity and being one with the deities that they worshipped.
No one knows what became of the Arrmaterian Empire, it is simply gone but not gone, if you get me.
The Belcros Syndicate
The Belcros Syndicate Was created by the former Crime bosses and mob syndicates, the entire ideology of their former lives carried over into the the formation of a Empire whose corruption was the very basis of the lives who lived on the City Worlds within this small expanse of 12 systems. On any typical city zone, on one of the many ground level roads you could see a prostitute on a street corner, drug dealler skulking in the shadows and so forth.
This empire may exist still, but no one knows for sure
The Malcron Union
The Malcron Union Was founded by the original bounty hunters guild, and Soldiers of Fortune that inhabited the previous existance. Based on a military lifestyle, it became the number 1 source for mercenaries, private armies and assasins.
Despite the military lifestyle, the Malcrons live on lush green worlds where many retired guns for hire, enjoyed the agricultural life that was offered on these worlds. No one is quite sure if this empire died out, disappeared or even still exists.
Long having found itself as the largest of the Empires of the Ascensia, NN bent a lot of its will into two seperate agendas:
The first being to up hold a tactical and strategic position within the Ascensia by being the best in all of its many areas.
The second was to aid and profit from the deploying of certain technologies to the field of particular Empires, the most notable being the Malkren Empire, and to maintain its Alliance with its related Corporate brothers, ie Biostar and Navitrek.
Within the first phase of its development, NN sought out all possible resources and worlds within its home galaxy, it began with the most logical reasoning, to estabish its boundaries first and enhance them, before attending to the need for colonization. Using the remenants of its armies, left behind from the old Corporate wars, they quickl,y established the most powerful border control ever seen. Harnessing the gravitational fields of their Galaxy, they created a duel Gravity Shield grid. Based on the principle of Size of the Gravitational Field = Stregth of the Shield, the shield extended out over the whole galaxy, and was set to stop anyone from leaving (without the necessary Visa's) or entering.
Building their military size quickly using an advanced method of cloning, to create enormous batches of soldiers, their new troops now called the Sentinal Guard proceeded to estabish the necessary military presence across the galaxy. The Battle Groups were being built as quickly as possible and deployed to the new sectors as soon as they were able. Once a sufficient number of Outposts, Space station bases and fortifications were built Lyceon and his board agreed time was now at hand to colonise their Galaxy - Hypolitia which SocCom translates to - Capital of Light.
Starting at their Home base Aksos, the Colonization effort spread out like wild fire, it didn't take long before colonization had reached 90% of Hypolitia's systems. As the colonial effort settled down, the corporate drive and edge took over, every single starsystem now produced something that went together to increase the goals of the Corporate. Because of the extensive micro-managing needed to control production and all manner of creation, it was agreed that scaled down companies would be manifested to take control of each area of the corporate system.
For example:
Mala Shipping is responsible for transporting starship navigation componants.
Divordan Foods is the grower of foodstuffs
Racorda Constructions creates Fighter craft for the Sentinal Police units
Hephestus Shipyards handles to exclusive contracts to build Dreadnoughts, Carriers and Juggernauts.
Aksos Shipyard Guilds constructs the new Prototype Starships
Rick Dan Consortium handles financial consumerism
and so on.
NN itself handles all of the tedious administative duties and maintains the governmental systems that were put in to place at the beginning.
[B]The Miners Guild - The Sana Tyar Clan