View Full Version : 3D Klingon Heavy Weapons Platform
MadKoiFish
16th May 2006, 08:25
Hrmm well I see many new gfx for the boards now :p
Well to get things rolling Ill open up my WIPs again, as I work on them. Formats and stuff for me will change too since I just got rid of the laptop. Got tired of looking at blue tinted stuff and reds that display orange :confused:
ANYHOOOOOO
uh,
This is formerly the Klingon Strike Ship.
I am not sure if I want to use the old tytle or not but since things have changed a bit since I started this project.
SHOCK, there are updates since my last post on this thing. Most of them involve screwing around with shape. I did some fixing of curves and flow, but most is all on the belly side of the ship. Trying to find a good balance of all views with a useable area down there as well as some girth. The round bit below the head parts still confounds me, I most likely will rebuild that part at least. Oh yeah, some of the underside is partial work, so there are oddities etc on the mesh there. Thinking how I will have the panel flow in that area where the bulged belly tapers to the neck on the bottom.
The last images are of older renders to give newcomers a better idea at where this project has come from. uh maybe not. max 5 uploaded images?? ugh guess I post the others later :eek:
26785
MadKoiFish
16th May 2006, 08:39
Ok here are the old pics rest of v1 will have to wait till this file limit thing is fixed. :rolleyes:
Toragh1
16th May 2006, 08:42
Wow, exquisite detailing. The design is beautiful, and the lines pleasing. Nice work.
evil_genius_180
16th May 2006, 08:43
Loving it, as before. My memory's a little fuzzy, though, from what era is this ship?
vividevolution
16th May 2006, 08:49
Exactly what I was pondering..
The sleek design suggest new but that front makes me think twice..
Loving it, as before. My memory's a little fuzzy, though, from what era is this ship?
MadKoiFish
16th May 2006, 08:56
oops yeah I forgot all that foo.
Late 24th cen possibly mid 25th. (ie within 40 years after the last TNG film.)
Use of the ship is a fast assualt ship. Flys in eliminates resistance and captures systems until the larger fleet ships and support flotsum can arrive. Used in mass expansionism. (little something tainted in the future:rolleyes: )
But as it may I will do 2 versions of this one my way and one more trekish like with far fewer weapons and more conventional weapons too. As stated in the now dead thread The ship will carry a belly full of torp launcers that can redirect similar to the heavy capital ships one sees in anime. Gunbuster and Gal Force use this type of weapons system. Granted the ones in Top were beam weapons. (laser then particle) But it gets the visuals across. I hope ;p
Since Im adding these stats I might as well dump more pics.
forgot to add earlier too the wing patterns and most of the hull plates will remain as carry over from the older mesh. Things that may change are hull materials and a frew small plating details due to new shapes etc.
As well the shapes are a messing around with old and new ideas I didn't much like the TNG era ships at all. Huge mint coloured lego bricks in space. They totaly lost the feel and style the Klingons ahd in the TOS and TMP eras. Not to mention the the flair the Klingons have in weapons and symbols One would thing they would take as much pride in thier ship designs. Either case. Original idea was taken from the Klingon logo (if you top down on the ship the neck and swept wings resemble the logo kinda ;p ) The rounded head thing I was tempted to remove totaly to remove that D7 feel from the ship, and have ti relate more to the TNG eras. But a few had expressed thier like for the bulge thing so who knows ~_~
REL777
16th May 2006, 09:23
Yes! This is one of the one's I've been waiting to show back up, 1 down about 200 to go.
MadKoiFish
16th May 2006, 10:39
Ok went a bit retro after a hour of screwing around with the lightrig and rendering passes off, a 2sec merge of old lights and I was done lol. OK granted this isnt the most real lighting but it shows off pretty good. I also returned to the grey hull mat. Well not really just took the green out of the existing one and dumped some of the shine off it. I do plan on pulling some other ideas from earlier modeling such as the nacel positions etc. Right now they are raked in pretty tightly In the original meshes I had them a bit more vertical and slightly diffrent strut angles. So those will be getting bumped around some etc.
Modeling I started messing about with the arse of the ship. I want to get a in and out shuttle bay set up I had spent a few hours earlier modeling it into the upper hull with a fly through idea but all looked odd. NOW I have a open area on the top of the ship I have to decide what to do. hrmm pulse cannon turret? ;p
lol
I am not sure on how everything will work back here since its a bit blocky. I do think the lower impulse engines need a bit of narrowing. They dont balance too well with the upper engines. I am thinking of stuffing a mess of weapons all over these flat aeas you see in the second image or a mess of windows. Dunno how safe that would be? Maybe stick the Captian and commanders wifes rooms back there? Who knows Ill come up with something. heh Im getting tired and no longer have the "bedroom" modeling option since the lappy is gone. so I think I shal work a few more min then call it a night.
Prime_8
16th May 2006, 10:41
klingon badness.
cool
shipfisher
16th May 2006, 10:45
Nice to see this one back after the hard drive "event".
Welcome back MadKoiFish. :)
(so we're all SFM Gurus now?)
Starship
16th May 2006, 12:31
Nice to see news about her. ;) How did you made all the plates ? Aren´t shapemerges, I´m right ? The close view of the neck and head really impressed me. :eek: :eek: :)
Dann-O
16th May 2006, 13:59
Top notch work. Always liked Klingon designs especially D7 types this is a perfect homage to them.
Lee80
16th May 2006, 14:00
Love it, good job, cant beleive i didn't see this before.
Aethernaut
16th May 2006, 14:19
Boy she's a beauty!
Freak
16th May 2006, 14:20
Yar its back form the dead!
MadKoiFish I through you where going to scap this ship. I am happy to see that you are working on it again. looking forward to more updates.
baxart
16th May 2006, 14:33
Very Cool!!
MadKoiFish
16th May 2006, 22:17
Nice to see news about her. ;) How did you made all the plates ? Arenīt shapemerges, Iīm right ? The close view of the neck and head really impressed me. :)
Um, no. . . Its all manual cuts and extrusions. I avoid bolean like the plauge. Only time I really use it is for windows, and there are none yet so no boleans here ~_~
Love it, good job, cant beleive i didn't see this before.
lol, it was on the header for about 2 weeks ;p
Yar its back form the dead!
MadKoiFish I through you where going to scap this ship. I am happy to see that you are working on it again. looking forward to more updates.
Nope it was the "other" ship that I dumped. . . :rolleyes:
sorry guys had to edit the smilies. . . -_- limit of 4 attached images. erm k
MadKoiFish
17th May 2006, 01:06
Not much I suppose redid the recesses yanked some goemetery aand ajusted a few things around.
Im starting to dislike the change in surface on the bottom engines. (it appears as a odd notch on the sides. (see image 2) It makes it appear like something is wrong there. It isnt too apparent in this render or angle but at other near rear facing images it appears to be a distortion of the extruded engine itself. So I have to think this one through some. Maybe Ill work on other bits till I decide?
great hope you will keep up the great work
BlueRaa
17th May 2006, 18:24
She definitely looks like the next generation of klingon ships would look. She'd make me poo myself if I saw her on a viewscreen anyway! Keep it up.
MadKoiFish
18th May 2006, 11:00
OK I know some of you are going to run me a new a$$hole for this:eek: :eek: :eek: but um heh. I HAVE to the old head was way too funky to attempt to remodel the chin bit and get it to flow into the rest of the ship. Its only about a hours work since I keep getting distracted with stuff. It will carry the same shape but the chin bit wont be as bulbious. Once I get the boxing in the details should fly through. I need to designate some more arears of rough haping and then itll be just panels r us till its done. Then mapping UGH and making renders. Either way getting ahead of my self here.
OH this is where if you didnt like something with the old one you can scream at me to FIX it lol. Everything chin up will roughtly be the same as the original. A few ugly greeble bits around the base of the head will be not included on the new parts, such as those handle things on the sides etc.
I will scan and post the doodles I did tomorrow.
Oh yeah you can just see it in the renders but I extruded out the neck some, it flows down the neck across the wings. This will allow a recess for greebles and some heavy style influence later. (one of the key things I killed the old mesh for) Still not happy with the arse end inside around the impulse engines.
Freak
18th May 2006, 11:42
i like the old head. But I know you will pull somthing of the bag that will be big. So I am looking forward to it.
MadKoiFish
19th May 2006, 01:20
well not much of a update get home and have to leave. Not to mention all last night I screwed around with animated gifs -_-;'
Either way here is a render showing the reasons why I decided to try to remodel the head.
Nothing other than that lower bump should change much so no needs to worry. Base mesh does need smoe ajustments to it. IE killing the taper etc.
Wolfseye
19th May 2006, 01:45
Very, very, very nice!
I've always been a fan of Klingon ships ... This one is outstanding!
Well done!
JAGster
19th May 2006, 05:51
Yeah I second Wolfseye!
I have always prefered Klingon Ships to U.F.P. ships anyway!
MadKoiFish
19th May 2006, 06:18
thanks guys
Here are some roughs to show where Im going with this. I really wanted to intergrate more curves and edges into this but I cannot seem to get past the bulbious design here. I want some offset ovals cut into the sides later But I worry that these wont lend much to the style I usualy model with. I would love to figure out a way to carry that concave surface I have in the neck through that chin bit but I havent thought of a clean way to do it. SO in the end these renders are roughs and still a tad lumpy.And a few odd smoothing wonkies too. I think this head part will be much nicer than the old one. Oh the lower chin bits towards the back will carry over/ontop of the neck parts. Similar to the D& does. I cant get to the pc with the scanner right now so I cannot get my doodles up. I have oh a few hours tonight left so Ill post a final for the night. Maybe Ill get the blocking done tonight.
evil_genius_180
19th May 2006, 06:26
I've got Jerry Goldsmith's Klingon Battle theme running through my head now. :)
I absolutely love this ship. It reminds me of the D7 (my favorite Klingon design) updated for the 24th century.
Freak
19th May 2006, 08:38
Looking good.
Thanks Evil, I now have it running through my Head! That going to stay with me for the rest of the day! :D
MadKoiFish
19th May 2006, 10:27
hehe its one of my fav themes, though most if not all the old space soaps had music I liked.
Here are some renders with more refinements. I am not sure of the recessed dome thing on the bottom yet. I originaly intended to bevel this into the hull as a recess with a sendor dome thingy or weapon in there. so shrug?
I think I have the base shape down enough i can begin detail and attaching it to the hull. Only thing left to box in is the spine deal arching to the bridge/dome (doubt itll be the bridge plans are for a rec area there with the bridge burried in the center of the head.
MMM yummie all those hard edges. heh Need to look at chamfering some areas to get rid of that, most of it will be hidden by paneling :rolleyes:
extra a few shots of the new head on the hull It hasd much nicer flow now.
OH OPINONS NEEDED!!!111 heh
Hull colour?? TMP grey metalic or TNG/ENT green , and no I dont refer to the mint choc green they used but more along the lines of the BOP
MadKoiFish
19th May 2006, 10:28
bleah have to do another post for these last 2 :mad:
Freak
19th May 2006, 10:37
I'll go with somting in between the TMP Gray and TNG green. after all this comes form a Post Nemesis era. But if you don't want to do that go with the gray, so the colour is away form the Romulans.
MadKoiFish
19th May 2006, 10:56
Here is a render of that dome idea I had. The neck cut in would have a extrusion that would flow around to the back of the dome area. So sensor dome or weapon you pick. Either way any opinions? Dome or extruded hat thing?? :confused:
Im sorta leaning towards the grey with blue grey texture with coloured plating similar to what I had dome prior. And most likely all dingy and filthy too. :D
either way Im most likely gonna call it quits for tonight. Nothing doing tomorrow cept house chores so maybe Ill get more than a few hours in on it? All really depends how hot itll get tomorrow, have to build a frame for the AC. :rolleyes:
Freak
19th May 2006, 11:13
I'll go with weapons. it Klingon after all :D
Nevets
19th May 2006, 12:51
Nice to see this ship. Colour wise: A mixture of TMP & TNG.
Wolfseye
19th May 2006, 14:26
I believe it's the D-7 appearance that I really like about this one. It seems to stretch back to the roots of the Klingon designs, but bringing it to the future.
MadKoiFish
19th May 2006, 20:43
I'll go with weapons. it Klingon after all :D
well either design can lead to weapons being in there. The extruded thing would allow weapons and possibly some sort of "deflector" system. The dome would be just well diffrent lol.
evil_genius_180
19th May 2006, 21:17
The dome thingy definitely looks great. I'm thinking a pale-medium green like most Klingon designs of the time would be good for the hull color.
seanr
19th May 2006, 22:17
Definitely the TMP era gray metalic color. Use Star Trek VI as your color reference, not TMP itself, though. ;)
MadKoiFish
19th May 2006, 22:18
Well the head is attached the spine detail will have to wait till I collapse the mesh with a iteration of turbosmooth, Again another max issue when you have odd curves meeting itll distort stuff. So the attachment has to wait till I finalise the shapes for detailing >_< sucks but what can one do ~_~
As a bit of a little extra I bumped the rez on the renders some so the details are a little more well, detailed heh.
Only areas I am not happy with is the top of where the head meets the neck and sorta the side thingies. But I have ideas for some of it. I have just a bit more modeling then I can collapse the mesh then resymm it and start clearing polies then get to the second level of detailing. At some point i have to prep the nacels to be reattached. Though im tempted to cap the holes and rebuild the splines in those and just leave them as seprate objects. (dunno where I got this one object mentality from but meh, :rolleyes: )
BoogerMc
20th May 2006, 00:35
As always this is turning out nicely, I wasn't sure about the new head, but I'm liking what I see.
Aresius
20th May 2006, 11:42
A fantasic thing, no doults...
I an't wait to find the finished version fly around and kickin' some dishonorable, weak cowards the ass...
TheGreatRaja
20th May 2006, 21:55
very nice, you'll Have to K'Ting'A it once you get to the stage
Vulcan
20th May 2006, 22:39
Mmm... 'Tis a wonderful ship indeed. I like it. :cool:
However, the bussard collectors/ramscoops seem like they belong on a Federation starship, rather than a Klingon vessel.
MadKoiFish
21st May 2006, 01:38
Mmm... 'Tis a wonderful ship indeed. I like it. :cool:
However, the bussard collectors/ramscoops seem like they belong on a Federation starship, rather than a Klingon vessel.
its been mentioned before the site went poof, look at any TNG era lingon ship they all have em nuff said.
Oh have to add, sorry ppl no updates yet been busy dealing with OLD backups that are on cdr. Bloody things dont hold up more than a few years EXP cdrws. Thankfully I have more than 7 rom drives so I can move failed discss to other drives >_< Found some scary as hell 3d things too. Going to see if max 7 will open them later maybe post some treats?? lol scary treats hehe
Captain Boh
21st May 2006, 01:41
Nice stuff.
Aresius
21st May 2006, 19:06
Actually, I should tell something about where the klingon ramscoop-style in the late 24th century comes from:
According to the book: Star Trek: Starship Spotter, page 88 around (I've got a translated version, so it can differ to the american original...), the Klingons have traded several techniques with the Federation.
One of the techniques the Federation gave was their Bussard-Ramscoop...
Since this, the later build ships have nacells similiar to the Federal-models.
Imagine the Vor'Cha as shown above, or the Negh'Var and his variations, or the Quh'Legh-class from StarTrek. Starwolfes, a nice lil' comic...
They all have this new style.
I don't know, on the one hand, I like it, as it represents the friendship between the Federation and the Klingon, and that the Klingons also accept that they can learn from others. Except for this, it#s not that big different to the D7- class or the K'Tinga-class, they also had already quite Federation-like ramscoops...
(in fact an internet page tells, that the technology of this ramscoops was stolen from a captured Starfleet-ship by a Klingon boarding party about 15 years before the Khitomer- Peace)
But on the other side, I don't like it, as the Klingon style of the B'Rel, K'Vor'Cha, ChuQ'Eh and Que'Ral classes get more and more lost, and i wonder, that the Klingons lose their so 'ancient' way of design and style such fast...
Anyway, I think, it's a common and it was foreseeable as a closer alliance between two different empires always causes a dramatical change in the design ways of the two empires. Also the Federation changes their style a bit...
The pulse phasers found on the Defiant-class are based on the Klingon disruptors...
So with the cloaking device on the Ares- and Falkirk-class...
But I don't want to be the one who is playing Mr. Smart Ass...
MadKoiFish
21st May 2006, 21:01
Actually, I should tell something about where the klingon ramscoop-style in the late 24th century comes from:
According to the book: Star Trek: Starship Spotter, page 88 around (I've got a translated version, so it can differ to the american original...), the Klingons have traded several techniques with the Federation.
One of the techniques the Federation gave was their Bussard-Ramscoop...
Since this, the later build ships have nacells similiar to the Federal-models.
Imagine the Vor'Cha as shown above, or the Negh'Var and his variations, or the Quh'Legh-class from StarTrek. Starwolfes, a nice lil' comic...
They all have this new style.
I don't know, on the one hand, I like it, as it represents the friendship between the Federation and the Klingon, and that the Klingons also accept that they can learn from others. Except for this, it#s not that big different to the D7- class or the K'Tinga-class, they also had already quite Federation-like ramscoops...
(in fact an internet page tells, that the technology of this ramscoops was stolen from a captured Starfleet-ship by a Klingon boarding party about 15 years before the Khitomer- Peace)
But on the other side, I don't like it, as the Klingon style of the B'Rel, K'Vor'Cha, ChuQ'Eh and Que'Ral classes get more and more lost, and i wonder, that the Klingons lose their so 'ancient' way of design and style such fast...
Anyway, I think, it's a common and it was foreseeable as a closer alliance between two different empires always causes a dramatical change in the design ways of the two empires. Also the Federation changes their style a bit...
The pulse phasers found on the Defiant-class are based on the Klingon disruptors...
So with the cloaking device on the Ares- and Falkirk-class...
But I don't want to be the one who is playing Mr. Smart Ass...
lol
Im just following cannon design scales. So on that Im still within the "guidelines" XD
The last line opens up oprions for me to add to this. I can just model pulse phasers all over ~_~, Is this cannon somewhere as in said in show or is it from a tech manual?
As for over all sesign I thought the TNG ships really took away what the Klingons ahd for stlye., it seemed to clash with the clothing, weapons, and other visual queues we get from buildings and decorations etc. Reason I reached abck towards the D7/Ktinga The BOP was one of the last designs I saw as Klingon, though some of the ENT ships more resembled what I would translate as Klingon. The hard legobrick look of the TNG ships left me cold. As well as that Mint Green colour. * grunt Agthar " Ahh CRAP, The targpits white paint just dumpred into the ships paint, maybe they wont notice" :rolleyes:
Either way I hope to have some free time to work on this yesterdays work got lost on a system hang, copying old cdrs to the hdd :mad: And autobak wasnt working right that session.
MadKoiFish
21st May 2006, 21:35
lol, not more than a few min of redoing what i had yesterday that Im stuck again. . .
I just dont know what to do with this end of the ship. I just extruded in some of the faces back here to break up that flat line between the engines. Which helped. (yes theres a smoothing error down there) I think the outer edges of the engines need a chamfer to add visual detail but all those flat areas are bugging me. Asin what should be there :confused:
I dont think I could do any sort of ****tle bay between the engines so maybe weapons? EXP since I whittled out shuttle bays in the lower engine areas. I have been toying with making some dort of sendor pod or weapons pond in that flat area infront of the upper inpulse engines. Opinions? comments? ideas?? I think ill render off a shot and dabble in PS for a hour or so and see what comes to mind.
Oh yeah Im looking for rough shape since I cannot add details yet. Well I rather not add details now or else Im stuck arguing with smoothing groups and overly dence poly count) Least not till I collapse and poly drop the mesh. (or whatever the proper term for optimising is) I plan to have greeblish things in there aka a d7 or the newer ships random rectangles on the hull thing here.
BoogerMc
21st May 2006, 23:42
Looking good, butt I still need more, I'm sure you'll get to it in the end.
MadKoiFish
22nd May 2006, 01:01
Ok sorry I didnt get much done due to getting distracted. Tore the system apart to get my audio stuff working right again. Needed to be able to use headphones again >_< I SOO miss the laptop lol.
Either way this is where I decided to leave it. I wanted to extract some more shapes out but I can do those later. Means less clean up later.
So for the next hour or more Ill be removing unwanted splines from the collapsed mesh. See images to see what I refer to. Red lines show selected splines that are basicly just bloating the poly count and are not adding to the geometery. I have yet to find a way to mesh smooth to add faces to soften curves etc but not add these extra splines to flat faces. SO till something comes along I have to manualy remove these bastages.:mad:
fun fun fun :rolleyes:
Still accepting suggestions on that butt area.
evil_genius_180
22nd May 2006, 01:14
Nice impulse engine configuration you've got there.
MadKoiFish
22nd May 2006, 01:52
Well deciding if one iteration of turbosmooth is enough for a final mesh. Thinking it JUST might be! Guess I should consider how close Ill get to this thing.
Here are a few renders anyone see segs? Image 3&4 are comparasons of a single step smooth vs what I have now. I only see a slight diffrence in them. and Im not sure if I will get any closer than this. face count
#1 059184 faces
#2 118240 faces
granted #2 would be a bit lower due to clean up later. Im thinking what I have now is just fine.
Removing of extra faces is going pretty fast.
MadKoiFish
22nd May 2006, 07:38
erm no opinions huh well foo I decided to have a go with the lower poly. :confused: Either way as I said earlier Im still open to changes. Just nothing too drastic. I will not remodel the nacels lol. Ive redoen everything BUT so far. And if I tossed the nacels Im sure there are some here that would throw fits. :rolleyes: :rolleyes: hrmm maybe I should toss the nacels. . . . . :p
This render I went back to the area shadows instead of shadowmaps. I just like the way the areas produce nicer shadows. I really would love to get the skylight to cast that shadowed edge to the polies like I see on some renders. Really shows off the details more.
As you can see I extended the spine. Added some details ajusted some things (spine still needs fussing with) I still need to iron out the spine base some where the neck intercets. As well I started paneling the head. I most likely will go about this in the same order I did originaly. Head back in al light detail run then a final detail run over the mesh. BUt we will see I might want to model additional accessories onto the main hull. Time will tell. . .
Freak
22nd May 2006, 09:17
This just keep getting better and better! Love the impulse engines. They are look a lot better. I agree with you one the lower poly. Keep up the good work.
evil_genius_180
22nd May 2006, 09:39
Yup. There's the Klingon Battle Theme again. :D
Awesome. Stupendous. F*n outstanding. Sorry, I didn't realize you were going for opinions earlier. I agree that low poly is awesome. :D
MadKoiFish
22nd May 2006, 11:32
Well a small update to end the evening or early morning heh.
Im ajusting some of the plates from the originals. Such as the triangle area Insted of broken up sections I made them all long single sections. CLose up and a distance shot, latter is darnnear impossible to see the plates lol.
Not much else to say huh? >_>
tossed in a few freakish light tracer renders too. heh it went all white, but it sure makes details pop. Not bad in white ~_~
MadKoiFish
22nd May 2006, 11:33
heh limit 5 attachments ;p
Freak
22nd May 2006, 11:43
The white really bring out the detail. even if it is a bit bright! ;)
I thorugh I was going to get snow blindness for a moment! LOL
Aresius
22nd May 2006, 19:14
...The last line opens up oprions for me to add to this. I can just model pulse phasers all over ~_~, Is this cannon somewhere as in said in show or is it from a tech manual?...
lol...
Well, even I'm not tally sure, which weapon is now defaults Klingon ship gun...
B'Rel-Class like Disruptors or Vor'Cha/Negh'Var Plasmphasers...
About the canon: Well I found it on the Spaceship Spotter of Star Trek. I have the german version, but I guess, it's only a translated not an overwritten version ;)
Here I have two online hints (scroll down a bit...)
http://www.memory-alpha.org/en/wiki/Vor'cha_class
http://en.wikipedia.org/wiki/Klingon_starships
sadly other sources I've found are only copies of these two...
The other sources I have are book...
Star Trek: Spaceship Spotter (only telling this fact...)
Star Trek: Fact Files (telling about a big exchange program between the two races)
The Fact files talk about an exchange program where many technologies where exchanged, for instance the disruptor technology, the Bussard technoligy, the Exocmp technology, the technology of the particle fountain, the advanced cloaking technology that was finally making it's way into the Diefiant's next ships and some more...
I don't think, that Paramount would spend money to tell, why the Klingons suddenly produce Bussard ramscoops, so don't try to find it in a show, rather seek more books ;) ...
MadKoiFish
23rd May 2006, 00:44
Iuuse is some books are way off cannon. Zto the point of contradiction. So its hard to tell. Reasoon I tend to just follow past design queues vs internet or book. Though I have used those above urls and a few of those books. The spaceship spotter I have never seen localy so I have never had a chance to flip through that.
I should be able to get in at least a few hours in tonight on her
evil_genius_180
23rd May 2006, 01:06
White Klingon ships? Can you do that? Oh, I guess you just did. :p
MadKoiFish
23rd May 2006, 01:19
well its the old material just over lit. In the last pics you see it darken since I ajusted the lights some. But given the shadow detail I might just have to ajust the materials. I found some segmentation in the spine so Ill have to "ajust" that OHH and just a hint in the chin but thats easy to fix, just select the hoz splines and chamfer, well I hope that will work since the uppermost I cannot do this since those splines now run down the ships length XO
This little detail niche I think will get tossed too. For now Ill leave it a empty box. heh
MadKoiFish
23rd May 2006, 01:35
Oh yeah dont forget that the material on the ship is just for showing off details, its by no means the final finish ~_~
evil_genius_180
23rd May 2006, 01:39
I was just joking about the white Klingon ship comment. I love your details. :D
MadKoiFish
23rd May 2006, 01:49
Oh dont worry just carifying it since Im sure someone would come in saying otherwise. XD
Oh while im here any opinions on changing the pattern of hull plating on the front of the head??? umm lemme run off a sample of the old front for you all.
granted the old head was missing a entire layer of secondary plating in the sides and front. Damn I like the old spine so much more. guess maybe I should fix that too.
Eoraptor
23rd May 2006, 01:57
I'll let you knbow when its in klingon green (wonders if that's in the giant 128 ct box of crayolas?)
MadKoiFish
23rd May 2006, 02:24
Awww, what you don't want a nice shade of pink??
Ok, all cheek asaide unfortunetly I am leaning towards the TMP era colours. BUt Ill deal with that when the time comes to ajust the colours. :eek: man that pink is nasty.
evil_genius_180
23rd May 2006, 02:51
The IKS Pepto Bismol. lol :p
Starship
23rd May 2006, 03:07
Man, that panelling must take ages to do... How much time to panelling the head ? I'm really impressed. :)
MadKoiFish
23rd May 2006, 03:26
I just did the face of the head in what 30min? or less with me rendering out the pinkie thing and prepping dinner, lol. It helps to have things layed out ahead of time. And to plan your wireframe out so you have minimal cutting to do.
For the alingment of the face panels you see here I used 2 splines with a curve as a template. Then for the vertical lines I used a capped cylinder with a transparent material on it then cut away at a front view with smooth and highlights on and show wire. (helps hide backfacing geometery.) I bevel it by 0.1 height and outer at -0.07 These # will differ on scaling and other crap on your individual mesh. I think Coolhand has a tut on sfm here that sort of explains this. Issue is you cannot add turbosmooth onto this without going about cleaning up the tri and other oddmesh things as well as assigning smoothing groups to the entire mess. REASOn I work so much to finialise the mesh then collapse the stack then panel. Paneling itself will chew up oh more than 50% of the poly count. OLD head mesh was like 90,000polies on its own.
Tovette
23rd May 2006, 03:40
i remember this bad boy. very cool.
mikala
23rd May 2006, 04:04
Bloody fine mesh. Hope to see this completed.
Eoraptor
23rd May 2006, 05:02
Yes, I can just see the Kling's moving through space in Malibu Barbie's vor'Cha
MadKoiFish
23rd May 2006, 05:14
XD well they flew about in mint green mami vice paint, so pink isnt that far from it :p
Well here's another 20min of work. After food. thing I have to figure out what do do with is the chamfers I have on the top and bottom. I dont think leaving them opwn will result in something nice so I will randomly extrude the faces out with a few random cuts to avoid channels matching up. and well thats a screw up there, heh see pic the horz bar in the center isnt suppose to be split up >_< UGHHH ok time to revert lols
MadKoiFish
23rd May 2006, 05:24
Ok here we go corrected plating.
Just need upper and lower plates and the neck and its back to where it was roughly. Gotta add the turnsignals and windows and get to working on other parts of it. Going for a short stint of tv to take a break from the pc.
evil_genius_180
23rd May 2006, 06:24
That's some awesome plating so far. :D
Tovette
23rd May 2006, 06:30
Model aside, that's a clever avatar you have there- quite imaginative:)
Freak
23rd May 2006, 08:48
the Plating is looking excllent. I always love the plating you did on the orignal head.
MadKoiFish
23rd May 2006, 09:37
which avvie? lol
if you mean the non moving one thats not really my work. the I think was crawling through a window and I just cut her out from it. The animated ones are gleamed off the anime itself, working on a custom hand drawn animated avvie but the animations tend to drive me bonkers exp when i post like 3 times in a row o_O)))
btw the girls is haruhi I recomend you find trans novels manga or even the anime itself. Quite a good and diffrent show. The tytle I have makes sence if you know the show.
heh maybe we should make a avvie thread to fill in the old stock avvies for ppl or for them to use here?
btw sorry I got busy with a irc convo so not much has changed on the ship. >_<
MadKoiFish
23rd May 2006, 10:06
Ok I ran a plain white bg of this for refrence while I rebuild plates on the new head. And remembered how much of a pain these upper faced plates were for mesh errors. Either way I ran off one with the regular bG to show where Im headed next on this lol. As well if anyone had ant crits on this layout or not. I remember some disliking the secondary plates etc. Some lines like the curved junk near the spine wont be there but it gives you the gist of it all. I havent the foggiest how I will plate the dome thing without it getting ugly from the artifical faceting that usualy happens on tight curves and round objects with plating.
bleah I guess I could have rendered these both in the same image ohwell ;p
evil_genius_180
23rd May 2006, 10:26
Sure, you could've rendered them in the same image, but you didn't. It happens. ;)
The plates look sweet on the old head. I don't know what people had a problem with. I think you should do them that way again. :D
Freak
23rd May 2006, 10:37
I have to agree with Evil, the plating on the old head turly rocked!
MadKoiFish
23rd May 2006, 11:18
nother 20min and here we go. (spent a few min browsing the forums ~_~) I think i am going to devise something for between the upper and side plates. looks a bit funny like it is. As well Im a bit soso on that centermost plate Original I had it split down the central part of the ship. I am begining to see why lol.
only looking at about 69,000faces
evil_genius_180
23rd May 2006, 11:35
I think it looks friggin' sweet. :D
Freak
23rd May 2006, 11:44
Looks fine to me! but I know you are not happy with it and will pull somthing better out of the bag!
MadKoiFish
24th May 2006, 20:49
erm delayed update, sorry for nothing last night I just passed out in my chair after dinner. >_<
So since the server is back i better get to postig these images. Not sure if Im totaly happy with the secondary plates I ajusted the base parts to be thicker (areas closest to the dome thing)
evil_genius_180
24th May 2006, 20:59
I like the secondary plates. They're very Klingon-y. :)
MadKoiFish
24th May 2006, 21:45
Well here is the results of the chamfered area being extruded, starting to regret chamfering those asreas now >_<
It all dissapears at distance too. . . heh
Oh to note I kept rendering those earlier shots with the upper plates having the wrong material on them. I totaly forgot I did that for hiding the faces of the rest of the ship and didnt revert it back to the main hull mats. >_<
Freak
25th May 2006, 08:34
I like the secodary hull plats. As Evil said very klingon.
Darth Malice
25th May 2006, 08:52
It looks amazing Madkoi. I love how the panel lines reinforce the ships character. Keep it coming...
Starship
29th May 2006, 15:46
Tell us a bit more about the AWESOME plates that you´re doing. :thumb: :) I can´t imagine you doing lots of shapemerge with those irregular shapes and manually cleaning all of them after that. If so, them you´re crazy ! :D
Seriouslly, how can you do so perfect platting ? Could you teach us with the general lines ? :confused:
About the neck connection, this version http://www.scifi-meshes.com/forums/attachment.php?attachmentid=1829&d=1148375071 appears to be more stronger than the new one, which is a little "thin" for my taste. The additional box and greebles thing fits better with the lines of the ship. Just a suggestion. ;)
I would like to see a wireframe of the sihip´s head too. :)
Alnair
29th May 2006, 21:10
The hull plating is really excellent! Reminds me of al3d style for the falcon's hull plates. I guess it's a similar technique.
MadKoiFish
30th May 2006, 01:45
Oh my, this got bumped up lol.
OK Ill do a short tut and post it as soon as I finish up this carrier thing a bit further than I have it and I get my leechbox bac up and running properly. Damned command virri and mallware got it through a activedesktop exploit >_< ughhh worst pc to get hit too.
ANYHOW you not need know the pain that is my life so Ill shut up. XD
The plates are all cut into the hull. I NEVER use boolean unless I can not avoid it such as windows or things that need EXACTING shapes with EXACTING measurments. Even then I usualy find a better way.
Biggest tip is to PLAN from the beginning and set the wire flow. Then have at it there are some intuitive things you have to consider to not get errors.
2084
this image shows a error due to the surface not having proper solines closing off odd shapes. I will try to show this in the wires and stuff. Somewhere else in my posts theres a image of a similar error on the front panels too.
Should I do a sep tut here or do http? lol It will take a bit to set up. I suppose I can illustrate with the lower panels or the lower deck panels. Ill get on this hopefully tonight:devil:
Neck; in reality its more robust than the original. It is quite a bit thicker in height and only lacking in width ever so slightly. The old connections were from a BAD attempt to attach dissimilar objects, as everyone should know by now I havethis habit of making my meshes as all one object. IE not merged connected but one solid mesh. Its something I should STOP doing but hehe.
As noted prior in another post you CANNOT asign turbosmooth or meshsmooth on this type of paneling. Ill make a mess or youll end up spending forever applying smoothing groups. Smart smoothing is just too um, stupid to do it properly :flippy:
edit well that attachment thing failed like a pile of poop, well Ill figure out how to do the sfm thumbnail bs later ;p for now itll link to the image.
EBOLII
30th May 2006, 13:52
I have to say this new design is looking fantastic....sadly not a huge fan of the nacelle design......sorry
Hobbes
30th May 2006, 16:07
ANYHOW you not need know the pain that is my life so Ill shut up. XD
The plates are all cut into the hull. I NEVER use boolean unless I can not avoid it such as windows or things that need EXACTING shapes with EXACTING measurments. Even then I usualy find a better way.
Biggest tip is to PLAN from the beginning and set the wire flow. Then have at it there are some intuitive things you have to consider to not get errors.
a pile of poop, well Ill figure out how to do the sfm thumbnail bs later ;p for now itll link to the image.[/COLOR]
A former 'shapemerge' user myself, I recently made the switch to the cutting process. I've far from perfected it yet. When you say you plan first and set the wire flow, do you mean you create a separate spline object to represent your plating, then use this as a template and cut from there, just as if you were tracing?
MadKoiFish
31st May 2006, 01:07
A former 'shapemerge' user myself, I recently made the switch to the cutting process. I've far from perfected it yet. When you say you plan first and set the wire flow, do you mean you create a separate spline object to represent your plating, then use this as a template and cut from there, just as if you were tracing?
Nope, What I mean is the flow of the polys on the object it self. Lemme load up some older files and show what I mean with screen grabs.
in the image you can see the plates are mostly extruded off the existing polys. I try like mad to keep from cutting across the original faces. Least for the first extrusion of plates, the secondary plates I have to break this rule. However I still follow the flow of the faces. For example the top deck plates, I planned ahead and made sure everything was in a radial pattern. Granted what you see here isnt the final pattern that I went with its still flowing in the general direction. I luck out on this are since its FLAT I can pretty much do as i wish. Oncurved surfaces the priginal underlaying mesh has to remain, this is where poly flow will make a BIG diffrence. I hopefully havethem set right and wont have issues. :p
hope this helps out til I get around to doing a tut of sorts on this lol:rolleyes: :rolleyes:
oh screen grabs are so bloaty compared to the rendered pics lol. avg 250kB
Pleiades
31st May 2006, 01:18
What a great ship, its soooo streamlined, and is a break from the usuall Klingon boxyness.
John Sheppard
31st May 2006, 09:00
Although you can still reckognize the basic klingon design. And that's good.
Aresius
31st May 2006, 11:26
Boxyness? I don't think, the Klingons would build 'boxy' things...
The B'Rel is a stylish, streamlined, beasty huntership and very dangerous...
The Vor'Cha, K'Vor'Cha and Negh'Var are using a newer design version and a still a bit breaking off the classical design but though giving the style a new acspect...
And if you look at the old D7/K'Tinga warships and compare it with this version you see many similarities...
(to quote John Sheppard :) )
Darth Malice
31st May 2006, 16:03
Looking forward to that tutorial, keep up the good work...:thumb:
EBOLII
5th Jun 2006, 19:22
mee too
MadKoiFish
5th Jun 2006, 23:08
Havent had time really. But given Ill prolly give up on the contest and things pc wise are finnaly settling i should have it up soon but for now
give coolhands tut a look
http://www.scifi-meshes.com/forums/showthread.php?t=494
Its pretty much the same thing, just I go a few extra steps on the plate details.
MadKoiFish
6th Jun 2006, 02:45
OK lol screen caps and everything are done rough draft of the text is done, now where to decide to stuff this?? Im writting it up in html right now so I dont know if the forums can take that code. I would like to not have theimages as attachments so that everyone can see the pics lol. But ill figure that out when im totaly done. maybe I will host it on my http then post a tut here (just formatting it and the image together >_< lol either way I should be done in a few.
SDGreywolf
6th Jun 2006, 03:04
MadKoiFish,
The Klingon Cruiser look fantastic. You did wonderful work.
MadKoiFish
6th Jun 2006, 05:09
Ok tut is sorta up I will either post it on the member tut area or release the url. I ahve some proofing I need to do and need to add the links to the larger images and to process those. Im looking at seeing how I can get it posted here without alot of recoding. I need to process the large files andfind out how much space that will chew up before I post it to the member tuts here. Hope you can wait the few hours itll take for me to do this.
MKF
Ok ran into snags first was food, second was tv, third was the format I used. I planned on adobe pdf sadly it made a mess of the file so I am slowly converting it to a word doc then to pdf. So please hold on a bit more lol.
MadKoiFish
6th Jun 2006, 10:06
Ok after a hour of dickin around in word. UGHH lol:rolleyes: :rolleyes: :rolleyes:
4893
I much prefer quark but that bit the dust ages ago.
ANYHOW Im sure pdf maker would vomit on it so here is a v1.01 of my tut
God only knows what it looks like since I refuse to install adobe pdf on my machines, I used another pc in the house that has it installed.:flippy:
without further adue with typos incomplete sentances here is my Paneling tut.
Enjoy
well suck
forum wont allow pdf that size lol
tut in version2 mode link removed
dont know how long itll last XD 1,391kB give or take. Right click save as:thumb:
mikala
6th Jun 2006, 14:15
Thanks for the tut! Just looked through it and can modify
some of it for use in Lightwave.:)
Darth Malice
6th Jun 2006, 14:29
Yep, nice work on the tutorial Madkoi. :flippy:
Aresius
6th Jun 2006, 15:25
nice tut, that's help to gain some more knowlegde...
*levelup* :lol:
Hobbes
6th Jun 2006, 15:53
Personally I'd like to thank you for the time and effort you have given to showing your technique. I learned quite a lot from it. For a 3d wip it is well beyond the call of duty!
Starship
6th Jun 2006, 20:14
Just to say THANKS !!!! The tut helped a lot. Until them I was using shapemerge and clean, as inset too. As you pointed sometimes inset won´t works, and you´ll say "what the hell !!" ;) After to read your tut, certainlly my skills will be improved. :thumb: ;)
MadKoiFish
9th Jun 2006, 07:12
thanks guys,
Im working on ver 1.2 right now in the middle of working on other projects. Correcting some terminology (spline vs edge)and will be adding more images and "stuff" As well as correcting what looks like image barf when being converted to pdf. Its been too many years since I used this app to output game guides. It has changed a lot since then as well as Im using another pc so settings are all a bit um weird.
I forgot to mention in the tut, if your at your final hull shape, cutting curved faces are the same method as flat panels. Onlydiffrence is you have to deal with looking at a 2d representaion of a 3d object. SO you have to take into consideration the areas where the hull drops away. I am planning to add this as a visual secondary tut inside the main one to show the diffrent ways I handle this. (truthfully its all a bit of guesswork and by feel)
And remember this is not the only way to do this. It is however how I do panels and how I have done them on this ship. Jedilaw has expressed intrest in conjoining this with others for a comprehensive paneling guide. IE all the diffrent types of methods etc. (hope he doesnt mind me saying this :eek )
And yeah Im sure almost any app that lets you edit polys by face can use this tut.
again thanks guys :)
Berticus
9th Jun 2006, 08:48
I'm really liking this work.. I find it very inspiring (A lot of things are inspiring on this site for me...).
Especially thankyou for the tutorial. As Blender lacks dedicated tools I have to go the long route on some things, but overall the tutorial cleared the waters some.
Again, thankyou!
-albert
MadKoiFish
22nd Jun 2006, 23:41
OK, What the hell was I doing last on this???:flippy:
7373
Either way here are some hull panels. Guess Ill restart with that spine thing on the head. Need to ajust some of the shape there it doesnt flow into the disc area too well. And not happy with that huge panel that breaks across the area where the lower hull comes out. There was a reason for it but that totaly escapes me right now. meh.
Just dont let me inspire you to be slow, and to repeatedly restart projects, and collect a folder full of unfinished projects :p
MadKoiFish
23rd Jun 2006, 00:42
Ok final update for now, Having to head out and do other things than sitting on my butt :p
73767377
Got the panels for the spine roughed out. Thinking about what sorta greebles Ill stick on those cuts outs. I have some ideas about the base of the spine but I will need to do some measuring to see if that area is big enough to allow me to do it.
As well any comments on the shapes of the spine bits? Sort of a radial cut thing IE the slope grows as you go back etc.
MadKoiFish
23rd Jun 2006, 04:22
Ok well back from arrands and foodie
lots of views no comments so I will assume everything is green for noe (ugh I said it)
And thus I have little green box people invading the hull for scale. Sadly from the looks that neck area I wanted to add something wont work given its about 7ft high. So itll be eaither a weapon hole greeble hole or a airlock for visual inspection, the groove there makes a great walkway. Boxes are scaled to roughly 6ft. Based in the idea that each level of the head is 3 decks high with 10ft being a deck. (memory serves Klingons had pretty tall decks )
74047405
and 2 over views to give everyone an idea how things sit rightnow.
74067407
Mesh is sitting at about 61K polies 128kfaces
I am starting to worry over that area under the spine thing Its um a bit thin for anything to be there. I could bump that out some but looks like it could only be a walkway for those decks or storage areas etc. Its only about 10ft wide in its cirrent state I could push and get 20ft or so outta it but shrug. Originaly I designed the spine to have a opening under it but changed my mind at some point ages ago XD
Scorndrake
23rd Jun 2006, 04:51
http://img53.imageshack.us/img53/6969/klingon10gr.th.jpg (http://img53.imageshack.us/my.php?image=klingon10gr.jpg)
I love your ship design model and noticed you didn't have the classic Photon
Torpedo / Disruptor bank on the forward keel hull. Are you planning to add
one in or going with out one. In my view I think with one would deffinately
make her fit right at home with the other Klingon Ships for sure. Just currious
on your point of view on this!:thumb: So far I love what I seen of the ship,
keep up the great design work on her!:cool:
MadKoiFish
23rd Jun 2006, 05:33
Of course there will be a bank of them instead of 1.
I have early doodles posted here (http://www.scifi-meshes.com/forums/2d-wips/1994-more-trek-crap-pencils-doodles-junk.html) to show how the ship will progress. I guess sine all the old images are gone I should repost some of them. I havent cut them in yet since I havent decided on the details in that area.
Freak
23rd Jun 2006, 08:24
I like the spine and the platting. This is truning into one of the best Klingon desgins I have seen.
MadKoiFish
24th Jun 2006, 00:55
OK, I need feed back on this one.
7527
I started the plates on the neck. I am torn over if I should continue as I am or have those plates wrap around to the side faces firther down the neck. see green arrows. I originaly had more angled faces to work from so I had 2 ajoining faces extruded as one. It made for a intresting look but I am not sure if I should or shouldnt here on this one. See above posts for how the neck flows. Since thse areas flow together the entire length of the hull out to the wing it diesnt matter which method I use, just matters if I decide to do it now or not. Since one I extrude theres no going back , exp given the time spent cutting etc.
Oh great just cause I said that this post starts a new page. heh well maybe not for others but for me it does and I decided as well to add a older neck pic to better explain visualy what I had before.
7528
BoogerMc
24th Jun 2006, 02:19
Wrap them, they wont look so blocky and will allow the neck to flow much nicer.
MadKoiFish
24th Jun 2006, 02:49
Some 40 something views and one reply just after I made a desision.
BUT I decided to do this span of bits in both ways. As well Dont forget I will be extruding a pattern ontop of these as well. I havent decided if I will do the dual plating as heavily as I had on the older mesh. IE the triangle shaped bits where that one green square is. Might not get its second extrusion. I am though debating if I shouldnt add a bevel to the plates. I doubt I would get this close on shots and IT definetly woudnt be seen on any distance shots just these narrow view shots would it be noticeable.
To note I have to recut all this anyhow Since I was goinf from a side view forgetting these are pretty steep and should be viewed from the top instead so you can note the further plates have some large chunks cut in instead of the harrw details >_<
MadKoiFish
24th Jun 2006, 05:15
Ok here are a few passes of it with ajoined halfway panels.What Ill do is do a second layer of plates on the outer edges to detail that area up. I have to figure out what that bit sticking out the side is and what it does lol.
8079
((edit)) ok I didnt mean to delete ALL The pics. Just the old ones.
MadKoiFish
24th Jun 2006, 08:26
Ok possibly last changes for the night. Got the urge for some pencil work right now.
8077 8078
SO these samples here show the entire sweep those panels cover. As you can see Im tightening them up some compared to the original mesh. Lots of rework had to be done tonight lol, I got carried away cutting with a even spacing that I forgot I wanted the wing details to flow across these areas so i had to undo it all and restart. The samples show the current state with the PROPER angles cut in. And proper heights beveled in as well.
As you can see I totaly forgot to do that trench. that that greeble pit is in As seen in image 7528 (http://www.scifi-meshes.com/forums/attachments/3d-wips/7528-klingon-heavy-weapons-platform-kss-sample-238.jpg). I had planned to add that feature but Now that I forgot and am looking at the mesh I am not sure If I want to undo or attempt to cut it into the mesh.
Im not sure what I will do with that trench running the length of the ship, keep it smooth with simple plates or to add greeble sections etc. Currently I was thinking about making that hole in the back of the head a airlock and to use the trench as a inspection path with access points for exterior stuff.
I forgot how much I hated cutting these panels :flippy:
PhilArt
24th Jun 2006, 08:32
I like the idea of a path for walking on the exterior.
Aresius
25th Jun 2006, 09:45
I don't like that new look...
the older one ('image 7528') looks far better, as it fit'S far better to the later Klingon vessels, like Vor'Cha and Negh'Var...
And I wonder, if the second image has the right scale...
The wing-pylons are far too bowed and look totally different from the first image and other images...
Darth Malice
25th Jun 2006, 10:38
I liked the neck in image "7528" too. Only cause it looks better armoured. Such a slender neck would be a weak spot, so additional plating would be a good idea... Not that energy shields wouldn`t take care of that, but its just my oppinion...
Aresius
25th Jun 2006, 17:05
Right, Malice...
The platings were the primary thing, why the older version was so great...
and because of the shields/armor.
Well, I think if a fighter or a small ship like the Defiant comes etremely close, about 5 or 10 meters over the hull, only the lower-power hull-shielding would prevent shoots onto the hull itself, but these low-power shields are just as said...
very low powered... A torpedo would crush them anyway...
Starship
25th Jun 2006, 17:29
I know you're a perfeccionist so, I know you'll do that greeble showed in the "7528" pic. :D ;)
STnut35
25th Jun 2006, 17:35
i like the first design,its an awesome ship.
(turns green with envy):D
Aresius
25th Jun 2006, 20:56
MAdiKoiFish, I guess I speak for many person:
Please redesign your Klingon Ship and return to the older design...
It's looks better...
MadKoiFish
25th Jun 2006, 22:07
How about I just not and you ppl can make one. I am sick and tired of explaining WHY I dropped the old design. SO I will drop this mesh totaly.
Darth Malice
25th Jun 2006, 22:52
LOL, Pleeazze dont do that... I totally revoke my previous comment. CARRY ON WITH WHAT YOU WERE DOING!!! :flippy:
mikala
25th Jun 2006, 23:26
This ship is just fine the way it is. Your vision is yours to do with what you want.
Unless they want to start paying you to make all the changes under the sun that is!
The only thing I don't like in this thread is your decision to turf it.:)
Capt Christopher Donovan
26th Jun 2006, 00:17
Nice job, guys! He's even gone back and pulled out his previous pics...:(
mikala
26th Jun 2006, 00:19
Damn fine work gone the way of the dodo. Shame.
Darth Malice
26th Jun 2006, 00:28
LOL, well Madkoi is sorta renown for this. A serial mesh turfer if I`ve ever seen one.:D I do think your Mad-koifish to give up on this one. It would be a crying shame...:( Then again it was a crying shame about the last 10 meshes you heaved.:mad: Please keep going...:confused:
Jedilaw
26th Jun 2006, 01:19
How about I just not any you ppl can make one. I am sick and tired of explaining WHY I dropped the old design. SO I will drop this mesh totaly.
Dude, don't make your art subject to what any of us say. If you disagree with feedback, do what you want. It's your baby.
And if people don't like it, the only response is...:flippy:
MadKoiFish
26th Jun 2006, 02:46
I only dumped one so far, It was another trek mesh go fig. If this counts as being renouned then so be it.
The images are gone because I need the space, and there is no point in wasting sfm server or my allocation of server on images to a dead WIP. This was going to happen anyway.
The overall shape has been this way for over 3 months. I am not reverting to a 4mo old mesh that has ****loads of mesh issues and design at this stage.
snip of lame arguments
Starship
26th Jun 2006, 02:52
How about I just not and you ppl can make one. I am sick and tired of explaining WHY I dropped the old design. SO I will drop this mesh totaly.
This is your design Madkoi. Do what you feel that is right. About the old design, I wasn't asking you to keep it. I was talking about the plates, as you pointed here: http://www.scifi-meshes.com/forums/41163-post1.html.
Don't drop this wip just cause the negative feedback at some points.;)
Freak
26th Jun 2006, 08:46
I agree. You should not drop this meshes. You have done a great job on it. How cares if some people don’t like what you have done. In the end it’s your design and ship. Keep going with it. You have some fan’s that love the work you have done on this. Keep going!
EBOLII
30th Jul 2006, 02:25
NOT A BUMP.....have you completed this? I see you started something federation [lookin good btw]
Ramiel
30th Jul 2006, 02:43
Honestly the new version (I've just noticed this new version, sorry:shiner: )
Looks WAAAAY better than the first one (it's more "personal" and intriguing), very sleek and detailed... And I think I'm a fan of your style...:D
MadKoiFish
30th Jul 2006, 03:13
Oh god just as I thought this thing DIED! :flippy: :flippy:
no it is sitting just as it was in those last posts. I plan on getting back to this but another prj other than the current one ate up some of the break time I set aside to this ship. Here are a few renders with a ajusted lighting rig.
I have considered rebuilding this thing for the third time as well, I am not happy with the belly parts and a few things i did with the nacels bother me as well. EXP at this stage where I do thing MUCH diffrently than I had in the past. But who knows. My current project has slowed due to the system I have being a slug. Hard to be motovated to work on a prj when your waiting for the system or its lurching on you as you attempt to move verts. :o
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2 angle shots and a set of comparos I never posted.
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btw thanks for the compliments
Aresius
30th Jul 2006, 10:58
okay...
I like the impulse outlets of the right ship in the lowest (reminds me somehow to the B'Rel, dunno why), the hull platings of the left one are very klingonic and the nacelles are best just as they are now...
baptiste11
30th Jul 2006, 12:01
Last pics are exelent, good "MadKoiFish".
Dannage
30th Jul 2006, 13:00
There is nothing about this ship I don't like.. except that I didn't make it... :)
MadKoiFish
18th Feb 2007, 09:55
OMG a update!! again a new start in a way. Im trying to solve some porportion issues and form issues with this version the old one was good but sadly I was lacking in face count in a few areas that I either had to live with or had to rebuild because of. SOO since I had to adress these issues I decided Ill deal with a few other smaller ones while I was at it. The nacels are slated to be rebuilt the head will stay and some how get worked into the new neck. I returned to work on this mostly beause Im doing other things with the pc while I model.
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bit sharp all over but that will change a bit as stuff details out.
lennier1
18th Feb 2007, 10:20
Nice. Glad you haven´t given up on it.
MWelter
18th Feb 2007, 10:33
Can remember the old version, might have missed it, but the new body looks very nice.
EDIT: That's very weird... I can see the very first attachment in this thread, but not the ones you presented before the latest update...
MadKoiFish
18th Feb 2007, 10:59
lol first attachment is a placeholder for the thread thumbnail. Rest of the files have long met the hell of deleted images. >_>
Aresius
18th Feb 2007, 15:01
I have to second lennier1 totally... It's wonderful to see that beauty redone... Let me ask, as far as I remember, you where already working on the neck linking the bridge module with the engine module...
What happened to the neck?
Have totally screwed these changes and redone on the basic form?
Zardoz
18th Feb 2007, 20:58
Hey man!. What is the era of this ship ??? If you change the nacel glow from green to yellow, and adds some beams, you ship could look a nice D6 or a design more old that the D7 (perhaps scaling down compared which a D6 or D7, a light cruiser ? )
In all cases, really nice ship!
Aresius
18th Feb 2007, 22:32
Though it shall look like a pre-Nemesis era ship I assume, Zardoz idea would give it a fancy background... :D
MadKoiFish
19th Feb 2007, 00:00
Its covered in the thread, someplace. . . heh its a post nemisis ship following the timeline of all good things. An era when the Klingons have seperated from the feds. The ship itself is about 600 to 700meters and heavily armed. (think most of this info was lost on the site crash)
Guess I should gather up the info and edit the op post.
As for the neck questions Im a bit lost as to what your asking. If its about me tossing the old parts, YES I have done so. Im only keeping the head parts and will edit those into the hull. Instead of going for a solid once object mesh I have taken a diffrent approch to deal with some of the shapes. As well as dealing with the shapes in a more klingonish look, such as wings will not have a continuing one piece flow as the old mesh had. But still keeping similar sleek lines. Time will show if my minds vision pans out or if Ill have to resort to working out form on paper.
MadKoiFish
19th Feb 2007, 02:37
Merged neck, and some lighting ajustments (prolly not visable on these older renders)
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MadKoiFish
19th Feb 2007, 09:13
Nostrils and stuff.
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MWelter
19th Feb 2007, 09:31
lol first attachment is a placeholder for the thread thumbnail. Rest of the files have long met the hell of deleted images. >_>
k
nice work merging these parts
MWelter
19th Feb 2007, 09:44
BTW. i would love to know how you do the paneling. Is your base mesh so high res so that you can simply extrude the pannels from the base mesh.
MadKoiFish
19th Feb 2007, 09:56
Its all hand cut. The base mess needs a certian ammount of underlaying form to avoid the dreaded faceting across curved surfaces. Most of the detail stuff is one poly cut up with a minimal of control edges cut in to avoid errors. I had a tut up at one time but the pdf got pulled when my host gave up on me. Working on getting hosting again so I can get the things back up.
the ship in total is only about 30k polies
MWelter
19th Feb 2007, 10:08
Ah, nice. I can imagine how this works... Keeps the mesh size small and looks good :thumb:
Aresius
19th Feb 2007, 14:53
wow... looking great...
hmh... sad that you abandoned these platings from the neck... They gave the ship a very militaristic, armored look...
I'd say keep the nacelles as well, because they really match the future and the shape of the ship... They look great...
The ship in comparison is great... Haven't thought about that tremendous size... Only fools would dare to attack that giant...
Aethernaut
19th Feb 2007, 18:02
Man, she's a tasty, tasty, ship. I forgot how much I enjoyed watching it develop the first time.
3DTEKO6
19th Feb 2007, 22:02
That is one ship I would not want to :censored: with :lol: Great job!
Freak
20th Feb 2007, 10:42
Wow You back to working on this as well.
This has to be my fav Trek non fed ship on the site!
scifieric
20th Feb 2007, 11:22
Oh sweet! I can't wait to see this one.
MadKoiFish
20th Feb 2007, 12:02
Plating. . . might have to redo some of it later on but time will settle it or not. I haventdecided if the basic form of the wing parts is set yet or not IE if Ill do any stuff ontop or other crap. The torp face will give everyone a good idea what Il be doing to the ship though. Havent decided on what type of window Ill use on this though. hrmmmmm
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Freak
20th Feb 2007, 12:34
looks great!
Do Klingon ship have window? I can't think I have seen them except on the bridge in TMP
MadKoiFish
20th Feb 2007, 12:41
in TNG era they are all over the ships.
The TMP era its mostly on the head and the leading flat spot on the central wings.
Darth Malice
20th Feb 2007, 14:03
Nice to see you`re back on this Madfish. Its coming along great...:thumb:
Aresius
20th Feb 2007, 15:26
oh, hell, that's a great one...
If I could buy a raw shape, I'd ask you to make the final shapes... :thumb:
MadKoiFish
21st Feb 2007, 11:07
If I could buy a raw shape, I'd ask you to make the final shapes... :thumb:
Ha? I dont follow? Is this wheel of forune? :p
Ok a day wasted being sick and cutting and modeling to revert the mesh repeatedly and this is all I have at the end of the day for everyone. . . . .
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I orginaly had the whole face double plated but it looked horrible so I think Ill hold here add the fuwa fuwa stuff then window it up and detail things. I still havent found ant TNG era refs to Klingon ship weapons, the distruptors on the TMP era stuff are way too clunky to use now. Thinking of stuffing some sort of altered Phaser strip on it or make some crap up for non projectile weapon IE torps.
Eoraptor
21st Feb 2007, 12:39
wonders just how many projects koi is trying to juggle, and where he finds time for the rest of that nasty place we call reality to be sick in, or anything :D glad to see this one back too though
MadKoiFish
23rd Feb 2007, 16:56
Ugh the sites going nuts, half loaded pages heh took forever to get the reply field to load. . . maybe Im on a bad route today?
Either way heres some lower plates and whatever else I have done between. I have been mucking about deciding what TNG era disruptors would look like. Hopefully what I have planned will look ok. Looking at misc Klingon weapons lists thers more on the things than the psycial models lead one to belive. . . .
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Oh yeah only the 3 projects for now though I might be starting 2 more in the near future. I think in the next week i should finnish off the C era ship since it looks to be almost done. Not much I could do to it beyond whats there without going bat**** with decals and junk which one would never see at distance lol. Something to breach in that thread when I post a update there.
Edit forgot to add I plan to yank that glow dome, I orginaly wanted it elongated like that for some reason but now I look at it the more it screams bad modeling . . . lol so its gonna go to be replaced by a round one or something else.
Freak
23rd Feb 2007, 17:13
No it not just you, I have been having the same problem all day here in the UK
Aresius
23rd Feb 2007, 17:48
cool one... looking forward to the next update...
sry for the confusion... I was trying to express that if I ever get such a ship, I'd ask you to give it the details... Because you have a great eye for details...
MadKoiFish
23rd Feb 2007, 20:14
Ah I see shape/ship >_>
Well decided to mess with the impluse engines some, still debating red engines that odd yellow (ENT) or green. . .
Added rear torps and details on the shuttle bay Really scratching the head at how to treat this area of the ship. Most of the Klingon designs this area is a bit of a "um whatever" treatment. I figure most of my heavy greeble work wil be in here as well as in the recess between the upper impulse engines. Then the belly torp bays for planetcide. I hope to get this under the Balmung's poly count IE maybe 150k I think it mostly dependson how I deal with the windows. I know this THING is going to be a beast to map if I get into it. (though I might cheat)
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DarthMcWord
23rd Feb 2007, 20:47
Looking nice. The Klingon text adds to the pictures.
Aresius
23rd Feb 2007, 21:38
I would say, leave the impulse red and the warp nacelles green... That's the common colour layout...
Still looks great...
Will you create an ortho when finished with that fine beast? I really like it...
MadKoiFish
24th Feb 2007, 10:07
More plates and crap. Didnt get much more done since it seems I caught a cold on the other cold. Now its in my lungs and nose. . . ughh So I think this is it for the night. Ztomorrow is sat so I think Ill work on the Balmung, maybe. >_>
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The black/drk Grey areas I plan to add greebles to IE mess of vents etc, nothing big but enough to create shadows.
Dann-O
24th Feb 2007, 10:26
Excellent his design is so elegant I bet these Klingons never set foot inside of a walmart.:p You really have the star trek thing down.
Aresius
24th Feb 2007, 12:45
wow... that's nice...
So get well soon, MadKoiFish...
MadKoiFish
25th Feb 2007, 11:07
some more things
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scifieric
25th Feb 2007, 11:41
The "Things" are cool!
MWelter
25th Feb 2007, 12:28
the rear part of the engine looks really good. I don't like how the engine is attached to the hull though. Perhaps make the front section a bit narrower. It might look less disturbing.
Aresius
25th Feb 2007, 14:16
hmh... 4 torpedo tubes aft but only 2 to front? Uncommon for a warrior race...
black campbell
25th Feb 2007, 22:48
This is looking great! Your designs always kick butt.
Freak
26th Feb 2007, 09:16
Loving the look or her Rear!
MadKoiFish
26th Feb 2007, 09:33
More stuff,
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Freak
26th Feb 2007, 09:53
I am just loving it more and more! keep up the good work!
Aresius
26th Feb 2007, 14:18
I second that... That ship is so great... Both in size as well as in look and shape...
Darth Malice
26th Feb 2007, 17:07
Looking awesome Madfish...
EBOLII
26th Feb 2007, 22:56
OI........talk about old.....Been hit N miss lately I see this ol' thing is back and looking really good I say
now that you resolved the I-issues where do you stand on those mini tut's? I have been patently awaiting a look-see at those
Man this is looking real good I like the Qronos feel to the details
MadKoiFish
26th Feb 2007, 23:21
my internet issues heh, havent been solved. . . least not properly. :p
The tuts are slow in getting resolved mostly because i like to work on the machine connected to the net. (exp if Im posting it to a thread kinda hard otherwise in that regard lol) I have aquired some hosting for them and should have html up soon, I hope lol but I have been sick and busy modeling and um AHEM playing games >_< I think I have my hdds all dealt with as best as I can have now since they are all pata and everything is sata on the new systems. . So I should be able to locates the datas and get rolling on them.
MadKoiFish
27th Feb 2007, 00:44
I forgot about this one
http://www.rushedart.rr.nu/panel/tytle.jpg (http://www.rushedart.rr.nu/panel)
Rushed Art hullplating tut (http://www.rushedart.rr.nu/panel)
Its the tut related to this ship. sorta lol Sp that wil save me some work writting. I think lol.. rough site will be up soon content will take some time. Ill leave this up as long as itll take for me to replace the url to someplace else.
ze pdf for the thing (http://www.rushedart.rr.nu/MKF-Panel-Tutorial-1.01.pdf)
JustinDixon
27th Feb 2007, 01:05
Man, the opening image there for that tut looks ULTRA real! thats friggen amazing
BoogerMc
27th Feb 2007, 05:01
Glad to see this ship back out of moth balls. Still looks good. Will be keeping an eye on it once again.
JAGster
27th Feb 2007, 06:34
MadKoiFish you are awesome. This is why I love this place, so many awesome artists sharing their talents to help others learn the tricks of the trade. Thanks for sharing your talents!:thumb:
BTW have your ever reposted that lighting tut that you did some time back?
MadKoiFish
27th Feb 2007, 08:04
Working on it, I have it backed up to html somewhere Im needing to find it again. . . . . I have all the pics but heh cant find the txt. The window via boolean cut tut is uploading now. Ftp keeps timing out so its taking a bit.
Freak
28th Feb 2007, 08:50
MKF, Thanks for that Tut, it will be very helpful. I think I can make it work for Blender. :thumb:
3D Master
28th Feb 2007, 08:58
Damn good, as usual.
Darth Malice
28th Feb 2007, 10:03
Nice tutorial Madfish, thanks...:thumb:
MadKoiFish
28th Feb 2007, 10:50
Some disruptor thingies. Eh Dunno if I like them or not.
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Il be adding the tuts as time goes and I feel like writting lol Link in my sig will take you to the tut site.
Oh I dont know how blender will handle the open corners. ZThat tut is a bit diffrent than how I do it now unless Im extruding/beveling across non planar surfaces IE 90deg bends or rounded corners. MAX has extrude/bevel from normal or local. Each does things diffrently.
Darth Malice
28th Feb 2007, 10:54
Love that full bodied belly shot. Just wish it was panelled already...
Freak
28th Feb 2007, 11:04
Nice I like those disruptors.
I think Blender does it the same way. But the tut has given me an idea on how to go about doing it. thanks again.
Aresius
28th Feb 2007, 14:03
quite nice... but just confused by the fact that the aft section has 4 torpedo tubes and the front only 2...
might be that the Klingons now look for their ass, but a warrior race would more likely face the enemy with the front rather than the rear...
Maybe it's because, although they are a warrior race, they spend a lot of time in retreat, with the enemy on their tail?
:D
MadKoiFish
28th Feb 2007, 14:08
more like your forgetting this mesh is at most 40% done.
Lest you forget I originaly had some 20 launchers in the belly of this thing at one time.
mikala
28th Feb 2007, 14:08
Just means they are bada$$
Freak
28th Feb 2007, 14:21
Will it have those luncher back?
seanr
28th Feb 2007, 16:08
I love that detailing - looks like the detailing on the STVI:TUC Kronos One battlecruiser, which I absolutely loved. Add just a little bit of thin pipes and such like that one had and it'll be perfect. I really hope you'll use those same colors too (cream with highlights of purplish red, and copper details).
MadKoiFish
28th Feb 2007, 17:15
yes we will prolly have those "lunchers" back.
As for the pipes there might be some but not like the quonos since I want to keep the poly count down on this one. IE sub 100k if possible sitting at 61k right now. Who knows though. Colours Im not sure on yet I had a greyish base with shades of a bluish red, dark purple greyish dark blues etc. Anyonewhom has old wip images will have seen the colours. But Im not locked into any in the end. Everything right now is just coloured to define what will be diffrent colours. >_>
Eoraptor
28th Feb 2007, 20:39
for some reason I am thinking 3 disruptor thingies, not two... just the thought that pops into my head when I see it :thumb:
[edit]
or possibly two, but spaced apart to the outside of the dome instead of right next to each other... I forget what the scale of this is?
MadKoiFish
12th Mar 2007, 19:43
outside the dome?? ha? lol I think oyur seeing some "thingies" as the disruptors? IE the orange things on the leading edge of the head.
Anyhoo I didnt like the old ones dont like these new ones much either but they look better. . . changed the sensor thingy on the bottom too. Ended up merging it in so I could do greebles easier.
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Aresius
12th Mar 2007, 22:13
Fine to the this sweetie still alive and kickin'...
Looks pretty nice, but one little question: What's that black stripe running across the lower section?
Lee80
13th Mar 2007, 07:59
Looks pretty good... I like that paneling..
Freak
13th Mar 2007, 09:49
Very nice MFK. It looks like a great improvement.
Question, once you finished this and the TNG era ship, will you be doing a pic of all of them and the ENT-C era ship together?
Darth Malice
13th Mar 2007, 10:45
^Yeah, a nice space battle sounds good...:)
MadKoiFish
14th Mar 2007, 03:17
Legacy design queue. . . its basicly the same strip of black seen on the D7 or whatever its called. Itll have windows and junk in it.
Hrmm dunno if the Balmung would ever see service in the KSS timeline but shrug. There will prolly be Onimaru vs KSS in the future, if I dont kill the pc in the process. >_>
Either way some "stuff"
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Scotchy
14th Mar 2007, 03:20
Oh fishy... Oh fishy, fishy...
You're making me all hot and bothered here. This is inspiring work really.
Nebula
14th Mar 2007, 04:40
WOW looking great :D
oh and hello Scotchy! neb here from BCC/BCU
seanr
14th Mar 2007, 04:43
mui bueno!!!!!
MadKoiFish
14th Mar 2007, 08:04
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JustinDixon
14th Mar 2007, 08:07
Excellent work, mate! Keep that **** up! :D
Darth Malice
14th Mar 2007, 09:09
Hrmm dunno if the Balmung would ever see service in the KSS timeline but shrug. You can always use the old temporal anomaly scenario. Seems to work fine in the ST universe...:lol:
Nice work on the underside there Madfish. I particularly like the little inset detail at the rear of the dome, underside. Any idea what that section will be used for? I`m not sure the black D7 stripe thing is fully working for me. Maybe with some lit window boxes in there I`d change my mind, dunno.
MadKoiFish
14th Mar 2007, 09:34
If your refering to the area thats inset with the green box floating infront thats a shuttle bay. A very small shuttle bay the green box represents a 7ft klingon. (or whatever a klingons avg height is :p) Its mostly for Officer depature etc. Maybe It will have some sort of special recon shuttle or its just the cargo hold for the Officers targ farm? Keep the food close at hand? The black bar hopefulay will work out in the end since it is something I cannot undo now. Unless I toss all the work on the belly as far back as before the torp launcers went in.
Darth Malice
14th Mar 2007, 09:41
^Ah cool, a shuttle bay. Or targ farm, whatever works.:D
Point taken on the black bar. I`m sure it`ll turn out fine...:thumb:
Freak
14th Mar 2007, 10:09
A green box, not a Klingon in a space suit?
Loving the deatil you are putting into this. I like the black bar, but I am sure you can inprove it even more.
seanr
14th Mar 2007, 15:36
Looks fantastic.
You keep going like this, we're going to have to revive the Insane Detail Club.
Aresius
14th Mar 2007, 18:17
Klingons would be proud to have such a wonderful ship...
MadKoiFish
15th Mar 2007, 09:46
yes, a GREEN BOX. . lol I thought of modeling some fat klingon for ref but well heh. A box will do.
Anyhoo the update isnt some grand thing just more details. Im not 100% on the rear chin panels. The long swooping ones but Im sorta comitted to them since I really dont want to spend time redoing everything else after those orz
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Thing that gets me is as I unhide the rest of the ship and look at views. The slenderness of the design is starting to annoy me. For a heavy ship its a bit too sleek and thin in places. Even though the girth makes the thin areas ok the overall feel is of a thin ship though. BUT Im a bit far along and well I doubt anyone would want to stomach yet another rebuild. What the 5th of this thing? lol I prolly couldnt my self.
Freak
15th Mar 2007, 10:02
I like that rear area, it goes with the rest of the ship.
As for the thinness, it may look thin, but If I remember currently form when you posted a pic of this next to the Ent-D, the thinness bit was larger than the Ent-D main shuttle bay. Which is very wide, not really a problem, if you take into account the armour the Klingons would but on this.
Aresius
15th Mar 2007, 19:37
looks wonderful...
hehe... I imagine you when modeling some Klingon bodies that you would even make teeth... ;)
seanr
15th Mar 2007, 19:47
If you think it's too slender, I'd suggest simply reducing the length of the neck a bit. Somewhere between half and three quarters of the current length should do the trick. You also might make the neck a little less blended into the wings. Whatever you do, I'd highly recommend doing some thumbnail sketches first.
Darth Malice
15th Mar 2007, 19:50
I wouldn`t worry about sleekness issues either. Considering they`re probably ortho views you`re talking about. It looks very powerful from most perspective view points.
Starship
18th Mar 2007, 22:30
Hummmm... I can't see a problem about to be sleek and thin in some places. Thin and sleek make it appears to be a fast ship, not only powerfull. If you make her more blocky, it will give the impression of powerfull, but not so fast. I see it as an evolution of klingon technology after the peace between federation and klingon empire, maybe a result of some cooperation. ;)
MadKoiFish
19th Mar 2007, 00:03
lol the premisof this design is the Klingons havebroken from the Federation and returned to raiding other systems. Hence a Strike ship. Its is a first strike ship to go in and take on entire fleets before the main fleet arrives.
Most of my issues with the shapes right now are low 3/4 rear views. Something it seems most Klingon shapes go all whacky at.(canon) I wont worry too much about such fornow Ill just beef up things where I can. The one thing that I was a bit bent over is most of not all of the ship are collapsed subd so Id have to toss out almost all of the ship to make major changes.
One though is should I continue with the fanboy ideals of a crapload of torps? Or even stick with the original premis for this ship? Or should I cut back and make this a more realistic design? IE not as limited in weapons as fedships are but More akin to other Klingon or Romulan ships. I know that reman thing was a bit over the top for many.
I should have some updates by monday what has changed so far isnt enough to justify a update.
Eoraptor
19th Mar 2007, 06:13
Well, realistically, you only have so much room aboard for torpedo storage to begin with, more torpedo tubes means you blow your load faster :D
but this is really starting to com to life koi, can't wait to see how you color a texture it
MadKoiFish
19th Mar 2007, 08:31
Well one DOES have some 700 to 800 meters of ship to put it all in. :p
As well the housings could be materialised via a Matterreplicator from raw matter thus being a economy of space.
>_>
I'll prolly work on this prj tomorrow, unless the weather holds then Ill be dealing with some plywood and grass. . . . heh
MadKoiFish
20th Mar 2007, 08:02
Some brace thingies.
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yeah I know 5 min of work :p
Too busy laughing at Nodame than modeling. . . but I SAID I'd post something. . . .
Freak
20th Mar 2007, 11:51
Well they look interesting
Aresius
20th Mar 2007, 17:50
jepp... interesting... I'm looking forward to see more developments there... This area is so great to go with details that you would have to be careful not to overdo due to Count-Poly ... ;)
MadKoiFish
20th Mar 2007, 23:17
The thing is only 82k right now so I think i have some room left to muck about with >_>
The max poly count Id like to have for this shipis about 200 to 250k
Choo1701
20th Mar 2007, 23:34
Wow! thanks excellent paneling there Mad. :)
Where do you get the parience/motivation from to cut all those oddly shaped panels? :eek: I can barely stand to cut up a small section with simple straight lines!
MadKoiFish
21st Mar 2007, 00:01
Not that tedious cut cut cut bevel cut cut cut bevel etc. lol. Not as annoying as select select detach boolean collapse remove remove (do this 5 to 30 times) inset bevel extrude attach weld. :p
Some more details on that inpulse area. Im not sure how much "crap" I will addto this area. IE additional geometery beyond panels and insets.
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heh cutting straight lines across the connect command might help there. I used it on those stepped thingies and on the braces to cut in the grooves.
Aresius
21st Mar 2007, 01:01
looks really nice...
got one -rather- theoretical question...
Wouldn't it be easier to create one half of the ship, make the details there and the mirror it and merge the two halfs to one full ship?
MadKoiFish
21st Mar 2007, 02:21
thats called the symmetry modifier and it is what is used here it welds the halfs together for you.
Starship
21st Mar 2007, 02:50
thats called the symmetry modifier and it is what is used here it welds the halfs together for you.
Not always... ;)
MadKoiFish
21st Mar 2007, 04:08
In max it is. No other reason to mirrior half meshes for symmetrical method the OLD way with the symmetry modifier. Cannot tell you the hell it was merging to halfs together manualy when the mesh had open section where a global weld would **** over a mesh.
more stuff
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To note the mesh is collapsed right now since its easier to model the details I am doing right now. When its a crapload of stuff running down the centerline its much easier to model it as a whole than a half. In the end its judgement what is modeled as a half or not. Once I start paneling these details Ill return to a symmetery set up.
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