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Vektor
23rd May 2006, 06:39
Well, I finally have some more progress to show on the Grandeur so I guess it's time to resurrect the old thread, or reincarnate it as the case may be. I'd love to repost all of the WIP images from the old thread but I think that would be more trouble than it's worth. Besides, most of them are outdated at this point, so I'm only going to bother with some of the most recent ones...

http://home.comcast.net/~jasoncbl/images/gdr/new/plan_009.jpg
http://home.comcast.net/~jasoncbl/images/gdr/new/wip_017.jpg
http://home.comcast.net/~jasoncbl/images/gdr/new/wip_019.jpg
http://home.comcast.net/~jasoncbl/images/gdr/new/wip_020.jpg

That's the first four. More to follow...

EDIT - Added a thumbnail image to show up in the thread list.

Vektor
23rd May 2006, 06:40
http://home.comcast.net/~jasoncbl/images/gdr/new/wip_021.jpg
http://home.comcast.net/~jasoncbl/images/gdr/new/wip_023.jpg
http://home.comcast.net/~jasoncbl/images/gdr/new/wip_024.jpg
http://home.comcast.net/~jasoncbl/images/gdr/new/wip_028.jpg

Vektor
23rd May 2006, 06:42
http://home.comcast.net/~jasoncbl/images/gdr/new/wip_029.jpg
http://home.comcast.net/~jasoncbl/images/gdr/new/wip_030.jpg
http://home.comcast.net/~jasoncbl/images/gdr/new/wip_031.jpg

That's probably good enough to get everyone back up to speed. I'll post a few new WIP images in the next half hour or so.

nhall
23rd May 2006, 06:42
Whoohoohoohoo! NICE! NICE! NICE! Not too TNG, Not too Sovvy. Nice blend of both eras, if you know what I mean. :D NICE!

Auralis
23rd May 2006, 06:49
Yeah, another beauty is back!

backstept
23rd May 2006, 06:51
nice to see this wip again
lookin good :D

Vektor
23rd May 2006, 07:19
I made some decent progress on the secondary hull in the last couple of days. I'm building most of it as a single Sub-D object, as you can see from the following sequence of images:

http://home.comcast.net/~jasoncbl/images/gdr/new/wip_032.jpg
http://home.comcast.net/~jasoncbl/images/gdr/new/wip_033.jpg
http://home.comcast.net/~jasoncbl/images/gdr/new/wip_034.jpg
http://home.comcast.net/~jasoncbl/images/gdr/new/wip_035.jpg

I stuck a 6' human figure on the fantail as a scale reference. Originally, I thought the hangar deck opening looked like it wasn't tall enough but it's actually more than 26' high. Also, I think the fantail is jutting out there a bit too far so I'm probably going to shorten it by about half.

In case you're wondering, the hangar deck control booth is going to go in the box directly above the hangar doors. Neither the doors nor the details on the fantail are final.

Tovette
23rd May 2006, 07:22
It's looking really nice. Clean mesh.

Vektor
23rd May 2006, 07:30
And here are a few more views to show how the rest of the secondary hull is coming along:

http://home.comcast.net/~jasoncbl/images/gdr/new/wip_036.jpg
http://home.comcast.net/~jasoncbl/images/gdr/new/wip_037.jpg
http://home.comcast.net/~jasoncbl/images/gdr/new/wip_038.jpg

Obviously, I still have more work to do, especially on the "head" area which still has way too much segmentation, among other problems, but things are coming along fairly quickly now.

backstept
23rd May 2006, 07:33
man, that's marvelous
it's a very interesting shape. easy on the eyes :D

REL777
23rd May 2006, 07:52
That secondary shuttlebay's design is sweet.

Roliba
23rd May 2006, 08:22
SWEET HOLEY MOGLEY!!!

That is an awsome design dude. (just I just use the word awesome? What's next, totaly tubular?)

Seriously Vektor, that is a nice design.

Euripedes
23rd May 2006, 08:29
I really love this design, and that is top-notch modeling. Can't wait to see the finished project. Another thread to subscribe to.

slimdim
23rd May 2006, 08:31
Realy nice so far, good to see her back and being worked on.
The saucer seporatio looks nice.

Captain Boh
23rd May 2006, 08:36
Maybe its the shape of the lip around it, or the lenth of the deck behind it, but I can't help but see an overbite when I look at the aft shuttlebay, at least from the angle in 036.

But very nice work. I still need to rob you of your power. http://members.shaw.ca/aknowlan/Smilies/shifty.gif

shipfisher
23rd May 2006, 10:46
This beauty looks perfectly in proportion with or without the primary hull. How the H-E-DOUBLE HOCKEY STICKS did you manage that :eek: ?. I think you got my share when they were handing out spatial perception :D .

Freak
23rd May 2006, 11:42
Yes it back again! :D looking excellent! You really get the scale of thing with that little guy on the back! ;) keep up the good work!

Admiral Danev
23rd May 2006, 11:52
that is some sweet ship, cant wait to see more done to it.

keep up the good work!!!!!

veruy interesting!!!

paddy237
23rd May 2006, 12:15
oh this is great....definately gonna be watching this one again.....keep up the good work...or should i say outstanding work

Dark Angel
23rd May 2006, 12:56
Oh I love it! Keep the fantastic work up! The nacelles are fabulous!

CrimsonLine
23rd May 2006, 13:16
You should have used a TallGuy for scale comparison. It's all the rage these days!

SFMDarkheart
23rd May 2006, 13:31
Love the nacelles, they look like the old 40s style space ships.


How am I supposed to keep up with you guys with the work I have lol

lennier1
23rd May 2006, 13:43
Funny thread title but I´m glad you´re back and with you this project.

D.M.J.
23rd May 2006, 14:33
Very nice curves, its rare to see something so carefully thought out in advance.

BoogerMc
23rd May 2006, 14:54
Vektor, I like the longer fantail, it keeps the visual lines of the ship and doesn't make it look like you just chopped it off. Otherwise this is still one of my very favorites.

Starscream
23rd May 2006, 16:36
I officially love the updated secondary hull. In fact, I love it so much that I want to marry it and make little matter-antimatter addicated babies with it...

:D



BTW, I think the new fantail looks superb - the shape really fits into the design style of all those sweeping elliptical shapes you have that kind of cut into the hull (eg around the deflector array, does anyone understand what I'm trying to say?! :D ). I hadn't really realised that something was missing from the rear of the ship until you added the shuttlebay - now it seems more complete.

Nevets
23rd May 2006, 17:09
Love that stardrive section (not many ships separate nowadays). Very, very nice. I like this ship more and more.

larundel
23rd May 2006, 17:44
glad to see this back....loving the process of the whole thing...keep at it dude.

theCommander
23rd May 2006, 17:56
Yeah, well... we got a memo from the little blue guy here at the USS Grandeur-A Project Main Office.

It appears he wants to renegotiate his "standing around" contract. He feels it is degrading to his other poses. He said that he would like to be in shots like picnic scenes, walking hand-in-hand scenes, and even parking scenes, where he is able to pose better. Oh, and with a little blue babe too... he did add that.

FrostRaptor
23rd May 2006, 18:18
Abso-frikkin-lutely gorgeous...

Vektor
23rd May 2006, 20:08
Maybe its the shape of the lip around it, or the lenth of the deck behind it, but I can't help but see an overbite when I look at the aft shuttlebay, at least from the angle in 036.

I have to agree with you there, Boh. I've already shortened the fantail a bit, but I think the underbite effect will also be mitigated once the nacelle struts are reattached.

Vektor
23rd May 2006, 20:10
You should have used a TallGuy for scale comparison. It's all the rage these days!

Hey, not all of us are as vertically endowed as the estimable Tallguy. ;)

Vektor
23rd May 2006, 20:11
I officially love the updated secondary hull. In fact, I love it so much that I want to marry it and make little matter-antimatter addicated babies with it...

What is it with all these people wanting to mate with my ship lately? It's starting to creep me out... ;)

Vektor
23rd May 2006, 20:14
Yeah, well... we got a memo from the little blue guy here at the USS Grandeur-A Project Main Office.

It appears he wants to renegotiate his "standing around" contract. He feels it is degrading to his other poses. He said that he would like to be in shots like picnic scenes, walking hand-in-hand scenes, and even parking scenes, where he is able to pose better. Oh, and with a little blue babe too... he did add that.

Hey, we already caved in to his demands about not having to stand in front of the aux deflector anymore. Personally, I think the whole sub-molecular agitation and festering skin lesion thing was completely overblown, but I was overruled by management.

Ainur
23rd May 2006, 20:23
Very Nice, I've loved this ship since I saw that thread you made long ago before the Crash happened.

Although saying Final Version seems a bit like Sean Connery saying he will never play James Bond again and then doing it...Maybe in a few years you will do another one. You never know. :)

Excellent work though. Even if this were a final one, it would do it justice. Actually there would Justice left over. :)

Eoraptor
23rd May 2006, 21:11
I still say you could use the shapes of the sever mode to make a pretty hot ship, but I love the over all sleek design too. mych nicer than that ugly Soverign class battleship.

Icon1
23rd May 2006, 21:19
Are you planning on keeping the photon launchers in the front of the saucer section?

Vektor
24th May 2006, 02:34
Although saying Final Version seems a bit like Sean Connery saying he will never play James Bond again and then doing it...Maybe in a few years you will do another one. You never know. :)

Nope, this is it. I'm still hoping to make my June 19th deadline, but either way this is the last version of the ship I intend to build.

Vektor
24th May 2006, 02:34
Are you planning on keeping the photon launchers in the front of the saucer section?

They're pulse cannons actually, and yes I intend to keep them.

Vektor
24th May 2006, 02:35
Here's the shorter fantail. I've also added the groove around the rim of the secondary hull.

http://home.comcast.net/~jasoncbl/images/gdr/new/wip_039.jpg
http://home.comcast.net/~jasoncbl/images/gdr/new/wip_040.jpg
http://home.comcast.net/~jasoncbl/images/gdr/new/wip_041.jpg

Does anybody know where I could get my hands on a 3d mesh for a Type 11 shuttlecraft? I found one in .MOD format that was created for the game Starfleet Command, but there are no import plugins that will work for any version of Max newer than 3 or 4.

Dark Angel
24th May 2006, 03:01
Very very awesome looking ship!:D

Starship
24th May 2006, 03:04
Welcome back ! I believe that the new pylons fits way better with the general shape. Perfect work ! :)

admiral horton
24th May 2006, 04:17
i like how this ship is shaping up

Freak
24th May 2006, 08:39
Very nice. pylons fits into the secondary hull very nicly!

Icon1
24th May 2006, 12:05
They're pulse cannons actually, and yes I intend to keep them.

Mt bad, its been a while since the last time I read the pre-crash thread. I was hoping you would.:D

robert
24th May 2006, 13:30
here you can get the type 11 shuttlecraft by arquelis
http://www.arquelis.com/index2.php

-> downloads -> type 11 -> select a format

crackpatch
24th May 2006, 15:08
Illigal access detected, ip has been recorded.

why mai i now download the akira?

robert
24th May 2006, 15:27
???
http://www.arquelis.com worked just fine for me

arquelis has a new website (blog-style) but on the right side there's a link to the old site where you can download the type 11 shuttlecraft.

anyway: vektor if you need the shuttlecraft and the website isn't working, i can send it to you

barry1
24th May 2006, 15:44
that looks freaking awsome baby, yeah baby yeah

Vektor
9th Jun 2006, 04:40
A tiny bit of progress to show:

http://home.comcast.net/~jasoncbl/images/gdr/new/wip_042.jpg

Just in case the progress isn't immediately obvious, the old, low-poly placeholder for the primary hull has been replaced with a new hi-res version. It's just the base object so far but it's the last major piece to be filled in.

More soon.

Ramiel
9th Jun 2006, 04:49
YES!!!:shiner:

DiSiLLUSiON
9th Jun 2006, 05:46
Very impressive, I especially like the female-like curves. :D

Freak
9th Jun 2006, 10:24
sweet!

Darth Malice
9th Jun 2006, 10:34
Nice work man, real pretty ship...:thumb:

Vektor
12th Jun 2006, 02:15
A small update to the impulse engines:

http://home.comcast.net/~jasoncbl/images/gdr/new/wip_043.jpg

I'm playing with a couple different techniques for merging the impulse engines into the saucer section and these probably aren't the final versions, especially since they're packed with WAY more polys than they need to be, but I figured they were worth showing.

admiral horton
12th Jun 2006, 03:40
i still like this design this is going to turn out to be a great ship

BoogerMc
12th Jun 2006, 06:52
I'm confused, which ones are the impulse, the blue thing or the things on each side of the rear edge of the saucer?

Toragh1
12th Jun 2006, 07:10
All three maybe?

Vektor
12th Jun 2006, 07:22
I'm confused, which ones are the impulse, the blue thing or the things on each side of the rear edge of the saucer?

All three are impulse engines, two smaller ones for the saucer and one big one for the drive section.

BoogerMc
12th Jun 2006, 08:16
Oh, ok. I like the overall design, I was just confused. Keep this coming Vektor, I really want to see the final product.

Freak
12th Jun 2006, 08:52
the impulse engines on the saucer remind me on the Ent-B. But that is not a bad think. keep up the good work.

Choo1701
12th Jun 2006, 11:27
The impulse engines work really well :thumb:

CaptainRoop
12th Jun 2006, 20:27
So far all is looking great

Raideen
13th Jun 2006, 02:06
Nice Design I always liked your work. :thumb:

SDGreywolf
13th Jun 2006, 02:12
Vec,

The ship is looking good. Now all we need is some detailing, registry numbers and tech specs and we will be ready to christen this beauty.

NightShadow
13th Jun 2006, 07:19
"Now all we need..."

:rolleyes:

Sheesh. Easy to say when you're not the one doing it, eh? :)

That said, Vektor HAS missed his second self-imposed deadline by, like, a mile. :devil:

Vektor
13th Jun 2006, 07:25
That said, Vektor HAS missed his second self-imposed deadline by, like, a mile. :devil:

Actually, I still have seven days left. ;)

CaptainRoop
13th Jun 2006, 07:46
Actually, I still have seven days left. ;)

Although you have made termendous progress on the ship and I know this is the final version coming into the home stretch, I would venture to say you would have to lose 6 nights of sleep, not go to work anywhere and rarely eat or drink anything, parking yourself in front of the computer for those seven days. I suppose you could do it, but you would be one whiped puppy.

Although I have heard of miracles happening :)

Vektor
13th Jun 2006, 07:57
^^ Yeah, yeah. No need to beleaguer the point. ;)

Vektor
13th Jun 2006, 07:58
I've gotten some significant work done on the secondary hull and the "head" that you only get to see when the saucer is separated. There are a lot of details here that are pertinent to the saucer separation scheme, so it's important to get them right.

http://home.comcast.net/~jasoncbl/images/gdr/new/wip_044.jpg
http://home.comcast.net/~jasoncbl/images/gdr/new/wip_045.jpg
http://home.comcast.net/~jasoncbl/images/gdr/new/wip_046.jpg
http://home.comcast.net/~jasoncbl/images/gdr/new/wip_047.jpg

Pay no attention to the battle bridge module. It's just a copy of the one on top of the saucer and will eventually be replaced by a different version. The segmentation you see around the rim of the "head" will also go away eventually.

Almost everything in these renderings is a single Sub-D object, all but the bridge and the docking bay doors, and it has really been straining my quad-poly modeling skills to their limits. I may yet go back and do a few things a little differently just to simplify the mesh and make the final version more efficient. Trying to build too much detail into a Sub-D object for something like this is just counter-productive; better to freeze it at a certain point and add the other stuff later.

Tomorrow I'm gonna do some more work on my Vanguard model, but I'll be back for another round of updates on the Grandeur in a couple of days.

Freak
13th Jun 2006, 08:24
the secondary hull is looking very sweet! Once you finished you plan on doing any animaton, with the sacucer seperation?

chrono
13th Jun 2006, 15:00
Wait a minute!

Don't you use edge weighing on some of the corners?

Aresius
13th Jun 2006, 15:03
I like the look...
and the fact, chrono is asking, I also like... Some lines should be drawn hared than others... To give it a 'Federal'- technical look...

Fly
13th Jun 2006, 16:49
This is really quite nice!

Ive always been envious of those that can create original work.

Awesome design Vector!

killay
13th Jun 2006, 16:57
smoooooth!!!! :p this is very nice ... especially where that little dude stands .
very ease, not to complex. nice work. bu the saucer doesnt have alot of segments, hope you can still change that.

good luck with the texturing and rendering!

Vektor
13th Jun 2006, 17:47
Once you finished you plan on doing any animaton, with the sacucer seperation?

Yes.

Vektor
13th Jun 2006, 17:54
Wait a minute!

Don't you use edge weighing on some of the corners?

Actually, no. I'm aware of edge weighting but I have little experience with it. I probably should really buckle down and learn how to do it one of these days.

Vektor
13th Jun 2006, 17:55
very ease, not to complex. nice work. bu the saucer doesnt have alot of segments, hope you can still change that.

The saucer? You mean the head of the battle section? The most recent WIPs I posted of the saucer have more than enough segments.

theCommander
13th Jun 2006, 18:21
"That said, Vektor HAS missed his second self-imposed deadline by, like, a mile. :devil:
...that you are aware of. :lol:

Actually, are we counting? I'm not. I really am glad to get great meshers like you two to work on my baby.
< wiping brown off of nose>

Good work, men! Vek, love the Vanguard stuff too!

chrono
13th Jun 2006, 20:02
Actually, no. I'm aware of edge weighting but I have little experience with it. I probably should really buckle down and learn how to do it one of these days.
Whoa... great line work then! :thumb:

Starscream
13th Jun 2006, 23:49
I kind of like the idea that the bridge modules would be almost identical - if they're removable modules as with most other bridges, then it would make a lot of sense to just have the one design; even if the interior is somewhat pared down on the Battle Bridge.

Vektor
5th Aug 2006, 03:09
UPDATE!!!

http://home.comcast.net/~jasoncbl/images/gdr/new/wip_048.jpg

USS Mariner
5th Aug 2006, 03:11
Squeeeeeeeeeeeeeeeeeeeeeee!!!!

Fantastic update. Love the little ribbing. Gives well-needed character there.

Hellsgate
5th Aug 2006, 03:39
Bravo! Bravo! *standing applause*

admiral horton
5th Aug 2006, 04:25
looking good

Jayru
5th Aug 2006, 07:54
Indeed... looking very good!

Alareth
5th Aug 2006, 08:49
So the little blue guy is on permanent assignment to the fantail I take it? Does he get a vacation?

TheGreatRaja
5th Aug 2006, 08:56
looks sweet

-MerlyN-
5th Aug 2006, 10:31
Very Sweet.

Pleiades
5th Aug 2006, 10:34
My GOD that is just AWSOME! Great work there.!

acook59
5th Aug 2006, 11:33
this is the most beatifully created ship i've ever seen, if only it were easier to create movies of fan ships

al3d
5th Aug 2006, 13:53
Looks realy good mate...but a better view would be appriciated..;)

MichaelS
5th Aug 2006, 13:57
I'm loving those nacelles. Please keep that little additional grille (or whatever it is)!

Vektor
5th Aug 2006, 18:16
So the little blue guy is on permanent assignment to the fantail I take it? Does he get a vacation?

He occasionally gets relieved by a Little Red Guy, but for some reason the red ones keep getting wiped out by stray phaser hits, alien space monsters, poisonous spores, etc, so you don't usually see them in the renderings. ;)

Vektor
5th Aug 2006, 18:23
Looks realy good mate...but a better view would be appriciated..;)

The view I posted was chosen rather carefully. Not that I'm trying to hide the rest of the ship, but I am choosing not to show certain details that aren't finished and also keeping a few surprises in store. There are details yet to add all over the ship but the secondary hull and nacelles are basically done, so that's what I decided to show for now.

But, just so you can't say I never did anything for ya, I'll post some more views of the nacelles shortly. :)

exodus2310
5th Aug 2006, 21:40
Oh wow. She is pretty.

Vektor
6th Aug 2006, 04:49
More progress on the warp nacelles...

http://home.comcast.net/~jasoncbl/images/gdr/new/wip_049.jpg
http://home.comcast.net/~jasoncbl/images/gdr/new/wip_050.jpg
http://home.comcast.net/~jasoncbl/images/gdr/new/wip_051.jpg
http://home.comcast.net/~jasoncbl/images/gdr/new/wip_052.jpg

I think these are pretty self-explanatory. All I'll say is that I know there is some segmentation visible, especially in the second image with the tight close-up on the bussard collector. My intent is to be able to use this model for animation so I am working hard to keep the polycount down, but I should still be able to fix most of the obvious stuff in the final modeling stages. By the way, the current polycount is about 186,000 for the entire model, but I haven't even started freezing and optimizing the Sub-D's yet so I'm still hopeful of staying under 200K.

Ozylot
6th Aug 2006, 04:55
Sweetifiying. :thumb:

dilbertman
6th Aug 2006, 06:51
COOL! Keep them coming.

Jim:thumb:

darkthunder
6th Aug 2006, 08:47
Awesome :D

Jayru
6th Aug 2006, 08:56
Fantastic!

exodus2310
6th Aug 2006, 09:10
Holy crap! Awesome!

biotech
7th Aug 2006, 13:06
Amazing!

How are you getting that hex pattern?

Is that a plug in?

I cant get over how smooth and organic looking the curves are.

Vektor
7th Aug 2006, 22:02
How are you getting that hex pattern? Is that a plug in?

No, I created a custom texture for the entire bussard "lens" including the black outline and the honeycomb pattern. The end result is a combination of diffuse, specular, gloss and self-illumination maps. I don't often bother with gloss maps, but in this case it was crucial to achieving the look of the honeycomb pattern in particular.

Dark Saber
7th Aug 2006, 22:20
She looks Fantastic. All you hard work is deffinently paying off. Great work

USS Mariner
7th Aug 2006, 22:20
You're pretty obsessed with hexes. More power to ya. :thumb:

I wish I understood sub-d as well as you do. Daaaaaamn.

traq
7th Aug 2006, 22:20
incredible, vektor. :thumb:

biotech
7th Aug 2006, 23:03
Thanks for the explination Vektor, now I am even more impressed.

Vektor
7th Aug 2006, 23:05
I wish I understood sub-d as well as you do. Daaaaaamn.

You know what's funny? Even though these warp nacelles are very similar to the previous version, they are an entirely new rebuild and I was downright shocked to realize how much easier it was this time than it was a couple of years ago. There is a definite intuitive/predictive knack to Sub-D modeling that takes a lot of time and practice to develop, or at least it did for me. It's kind of like chess in that you really need to be able to think multiple steps ahead of where you're at to achieve a winning strategy.

Since we're on the topic, here's a wireframe rendering of the base mesh for the warp nacelle before the two iterations of subdivision are applied:

http://www.vektorvisual.com/3dwips/grandeur/wip_053.jpg

Pleiades
7th Aug 2006, 23:09
HOLY COW! Thats just jaw droppingly amazing! Great work.

seanr
7th Aug 2006, 23:30
My only complaint about this project is I don't have a big enough drool bucket to keep my keyboard from getting wet. :D:D:D:D

Nice work!!

Brickhead
8th Aug 2006, 02:51
Beautiful work, love this thread.

Roliba
8th Aug 2006, 03:08
More progress on the warp nacelles...


I think these are pretty self-explanatory. All I'll say is that I know there is some segmentation visible, especially in the second image with the tight close-up on the bussard collector. My intent is to be able to use this model for animation so I am working hard to keep the polycount down,

You know, it took me a second look even to see the segmantation, and that's even when you told me where to look. Cripes man, that's just freakin' awsome.

Legolas25
8th Aug 2006, 03:33
Absolutely beautiful. I love the saucer seperation pics, really cool nod to the Galaxy with the snake-head and such. Really really nice looking ship.

Professor Moriarty
8th Aug 2006, 03:36
I love the way the warp nacelles remind me of the hand phasers from Star Trek III: The Search for Spock. :cool:

I_E_Maverick
8th Aug 2006, 12:22
very cool modeling job. and a cool design too!

Starship
8th Aug 2006, 13:17
:eek: :eek: :eek: :eek: Holly crap !!! A W E S O M E !!!!!!!!!! Naceles are splendorous.

Freak
9th Aug 2006, 10:50
Holy S***!! that nacelles looks f****** assume!! nice job!

davidvincent
9th Aug 2006, 15:10
Holy S***!! that nacelles looks f****** assume!! nice job!


I second That! :thumb:

Gothic_Goatboy
9th Aug 2006, 15:45
man, I dont know how I have missed this thread. this is impressive!

Aethernaut
9th Aug 2006, 15:47
Very, very, nice. I probably said this before in one of the older versions of this thread but that nacelle design is one of the best I've seen in a very long time.

cobywan
9th Aug 2006, 17:47
OK. I want to make a model of this ship. A physical one.

It's the best Trek design in ten years mate.

CaptainRoop
9th Aug 2006, 19:18
OK. I want to make a model of this ship. A physical one.

It's the best Trek design in ten years mate.

If you are interested, and it sounds like you are, we already have plans in the works to have a physical model done of this ship. Maybe one big size so to speak, (Not sure of the exact scale) and the possibility of small scale models kits that people will be able to buy through are club to help our club funds.

Of course all of this will not take place until Vektor is done with the 3D model here in all of its conceptions. And as you may have read else where, a tech manual is still planning on being done of this ship as well.
Take our poll related to this if you like.
GrandeurPoll (http://www.sextondesign.net/ussgrandeur/poll/)

CaptainRoop
9th Aug 2006, 23:28
Just wanted to say we have been getting a few good replies to our poll but would like to hear from others, please if you have a moment take the time to take our poll, thanks.

Falcon1
10th Aug 2006, 01:01
Wow you still working on this baby, how long has it been? Like the blue color you have put up on some pic progress. I guess it makes the ship look more like explorer Fed than warship Feds.

Ever though about putting some launch bays on her? should look kinda right for some fighters maybe 1x or 2x squadrons

homerpalooza67
10th Aug 2006, 01:14
Sllllllllllliiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiicckkk!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!
Nice design!!! Is it just me or are the nacelles completely original? i have never seen a design looking remotely awesome!!!!! You should take over paramount with that talent!!!

JDR
10th Aug 2006, 08:07
To work on what? In case you haven't noticed, Trek is a) dead and b) "Paramount" was never responsible for its own visual effects.

Pleiades
10th Aug 2006, 11:07
Not true :P He could work on the upcoming movie.

JDR
10th Aug 2006, 11:33
Well, I think Paramount needs to ask itself (And I quote Joss Whedon) "When does it stop being life-support and start being necrophilia?"

Admiral T'Var
10th Aug 2006, 11:34
ILM has ben responsable for virtualy all of Treks VFX for a good while and Trek might be "dormant" for now but Dead no It shall Rise again.

On Topic Awesoem ship man Very awesome I could see this ship making appearances in ST: Empires (my fanfiction project)

CaptainRoop
10th Aug 2006, 16:46
On Topic Awesome ship man Very awesome I could see this ship making appearances in ST: Empires (my fanfiction project)

Admiral T'Var I am Captain Roop of the USS Grandeur, if you get a chance sometime send me a private message and let me know a little of your fan fiction project you mentioned, just courious in what direction it was going, thanks.

Vektor
25th Aug 2006, 08:18
Well, this isn't the huge, awesomely impressive update I had intended it to be, but it's been so long since I posted anything new that I thought I'd better show something.

For starters, a full set of orthographics:

http://www.vektorvisual.com/3dwips/grandeur/wip_054.jpg
http://www.vektorvisual.com/3dwips/grandeur/wip_055.jpg
http://www.vektorvisual.com/3dwips/grandeur/wip_056.jpg
http://www.vektorvisual.com/3dwips/grandeur/wip_057.jpg
http://www.vektorvisual.com/3dwips/grandeur/wip_058.jpg

And some perspective views for good measure:

http://www.vektorvisual.com/3dwips/grandeur/wip_059.jpg
http://www.vektorvisual.com/3dwips/grandeur/wip_060.jpg
http://www.vektorvisual.com/3dwips/grandeur/wip_061.jpg

A few things to note before you start commenting:

1. No, the bridge and other details on top of the saucer have not been eliminated, they're just not in presentable condition at the moment so I left them out of these renderings.

2. The groove in the edge of the saucer is only temporarily absent and will be restored at a later stage.

3. The photorp/quantorp launchers above and below the deflector dish are not the final versions. I have a significant update in store for them in the near future.

4. The beam cannons on the bow and the auxiliary deflector just behind them are next on my list.

All for now.

damo
25th Aug 2006, 08:49
:eek: :eek: :eek::eek:

REL777
25th Aug 2006, 09:27
That is coming along nicely, gorgeous. Hey someone has made one of your designs into a small model.

Starship Modeler Discussion Forums :: View topic - My latest project... (http://starshipmodeler.net/cgi-bin/phpBB2/viewtopic.php?t=41408)

BorgMan
25th Aug 2006, 09:52
That is so cool. No offence to DS, but... I'd rather have seen that one as the Titan, because from a design viewpoint that's what I call original.

Freak
25th Aug 2006, 10:05
Nice, I forgot how cool this ship is!

Redeyes
25th Aug 2006, 10:10
I just started catching this thread. Very nice looking, has just a touch of an Andromeda feel to it, very different. Looking forward to the final model.

Nutsy
25th Aug 2006, 10:14
Really good to see this going again... please finish it this time :D

Great work again m8

Nebula
25th Aug 2006, 17:15
:eek: :eek: :eek::eek:



what he said ^^^ lol WOW OMFG WOW that ship owns!

btw Vektor if yah have time and a messenger please contact me ;) I have a ship you may want to look at and may want to turn into a cgi model :)

braveheart1701c
25th Aug 2006, 19:31
MAN OH MAN OH MAN!!! ... Majestic is RIGHT!!!!!!!!!!!! ... Love the design of the engineering and Engines ( not too crazy about the pulons, but hey ) ... Can't wait to see the saucer section

DamienNZ
25th Aug 2006, 21:56
Whats with the NFC registry? Never seen that before.

Road Warrior
26th Aug 2006, 02:14
Hey that is just simply fantastic!

Doble
26th Aug 2006, 02:30
Sleek and sexy, I love this design, and your modelling is clean and efficient - can't wait to see it finished!

I'd love to see some wireframes too :D

Eoraptor
26th Aug 2006, 02:49
well, if I remember, NX meant Nacelle Experimental for the Excelsior and the NX01... (forget where I got that, I think it was from Scotts guide or some similar tome)

so... um./.... where was I going with this again? Nacelle Funky Configuration?

Vektor
26th Aug 2006, 02:55
Hey someone has made one of your designs into a small model.

Hey, that's pretty cool! Definitely a bit off on the proportions but still very cool.

Vektor
26th Aug 2006, 03:01
btw Vektor if yah have time and a messenger please contact me ;) I have a ship you may want to look at and may want to turn into a cgi model :)

Well, if you don't mind waiting four or five years for me to finish it. ;)

Seriously, I don't think I'll be taking on any more outside modeling projects in the near future, I just have too many of my own projects to finish.

Vektor
26th Aug 2006, 03:06
Whats with the NFC registry? Never seen that before.

I'm gonna leave the explanation for that one to Captain Roop. I'm sure he'll be along shortly.

Nebula
26th Aug 2006, 03:23
Well, if you don't mind waiting four or five years for me to finish it. ;)

Seriously, I don't think I'll be taking on any more outside modeling projects in the near future, I just have too many of my own projects to finish.


It has same style as this ship of yours.

Doble
26th Aug 2006, 04:34
It has same style as this ship of yours.

I'm looking for a new project, maybe you could post the designs on the forums somewhere and someone (or maybe even myself) might take it on?

- Doble

EDIT: Vektor I'd love to see some wires as well if you get a chance :D

Nebula
26th Aug 2006, 05:51
I'm looking for a new project, maybe you could post the designs on the forums somewhere and someone (or maybe even myself) might take it on?

- Doble

EDIT: Vektor I'd love to see some wires as well if you get a chance :D

I like the sound of that :)

got a messenger??

*back on topic*

can't wait to see more of this :D

Vektor
26th Aug 2006, 06:00
Here's three more for tonight showing some added detail to the docking bay and main impulse engine, as well as a glimpse of a Type XI shuttlecraft parked on the hangar deck.

http://www.vektorvisual.com/3dwips/grandeur/wip_062.jpg
http://www.vektorvisual.com/3dwips/grandeur/wip_063.jpg
http://www.vektorvisual.com/3dwips/grandeur/wip_064.jpg

Please note that a lot of the stuff surrounding the main impulse engine is just blocked out and definitely not final. I'm actually thinking about flattening the main impulse engine a little vertically and possibly adding a pair of photorp launchers between it and the docking bay landing deck.

Also, I'm thinking that the docking bay doors are awfully big and awfully blank. If anybody has any suggestions on how to add some interest in that area, up to and including totally reworking the doors, I'm open.

Eoraptor
26th Aug 2006, 07:34
Am afraid you've kinda boxed yourself in with the hangars.... Maybe just set in a small groove around the outside of the fairing that matches the saucer seperation line/accent lines you've already got there on either side, and make the flange a slightly darker color. Anything else will pretty much obstruct the opening.

Though maybe extending the faring back just a bit and the landing pad... but just a thought.

CaptainRoop
26th Aug 2006, 13:30
Whats with the NFC registry? Never seen that before.

NFC is the beginning registration letters we use in the IFT (International Federation of Trekkers)<--- Real Organization, She is one of several that belongs to a special division named the Interstellar Federation Taskforce (IFT)(More fictional name) and is distinguished by an NFC (Non-Fleet Commission) registry number rather than NCC, due to the fact that she is Federation sanctioned but not part of Starfleet herself.

I hope this helps some, If you would like a little more detail other then what I provided send me a private message, I will be happy to explain a bit more.

cobywan
27th Aug 2006, 02:05
I'm sure every aspect of this design has a purpose for being the whay that it is, but...Those main hangar bay doors are not good. Thier just too boxy and flat. I take it that they have to be as tall as they are to make room for a Runabout if neccesary?

I LOVE everything else about this ship.

Eoraptor
27th Aug 2006, 02:06
wow, stuff I actually didn't know, thanks Roop

Vektor
27th Aug 2006, 07:55
Well, I made some darn good progress on the Grandeur today. I got the bridge decks rebuilt, tweaked and modified the docking bay and the main impulse engine, added all the phaser arrays on the primary hull and restored the groove around its edge, and made some long overdue adjustments to the shape of the warp rudders on the nacelle pylons. I also pretty well finalized the design of the bridge module--on paper; I won't get around to the actual modeling work for a few more days.

By way of celebration, and to satisfy the numerous requests I've been receiving lately, I decided to do up a couple of wallpaper images using a gorgeous background I ran across a while back. Here they are for your viewing pleasure (you can click on these to download a 1280x1024 version)...

http://www.vektorvisual.com/3dwips/grandeur/Grandeur_WP01_thumb.jpg (http://www.vektorvisual.com/3dwips/grandeur/Grandeur_WP01.jpg)

http://www.vektorvisual.com/3dwips/grandeur/Grandeur_WP02_thumb.jpg (http://www.vektorvisual.com/3dwips/grandeur/Grandeur_WP02.jpg)

I must say these came out really nice, if I do say so myself. :D

Oh, and I'll post some actual WIPs some time tomorrow after I get some sleep. Enjoy.

Doble
27th Aug 2006, 08:50
5 Stars, looks awesome :D

Nebula
27th Aug 2006, 17:15
WOW outstanding

CaptainRoop
27th Aug 2006, 18:41
wow, stuff I actually didn't know, thanks Roop

Hey your welcome anything else about the ship just ask. For those that have been wondering about the specs you can read all of that here.
NewGrandeurSpecs (http://www.sextondesign.net/ussgrandeur/html/newgrandeurspecs.html)

This is the most upto date and I believe all is acturate. Hope this helps all who want to know more about Grandeur.

BorgMan
27th Aug 2006, 21:35
Vec, I really like what you use as a background of the wallpaper, you think you can give me a shot of that? Thanks :)

Aresius
27th Aug 2006, 21:41
nice...
really nice...

Darth Malice
27th Aug 2006, 21:51
^yeah, what he said...:thumb:

seanr
27th Aug 2006, 21:59
What's amazing is I thought this design was fantastic the first time I saw it, but it just keeps getting better every time!

slimdim
27th Aug 2006, 23:20
wow! she's looking grate.
Just one thing that puzzels me, how dose the saucer seporation work with the upper hanger (the one above the impulse engine). I can't see how the sep would work with the bridge stack section (for want of a better word), and from what I can see the sep would cut the hanger bey in half.
Sorry to be annoying, I'm just haveing that prob with trying to do saucer sep on one of my modles and was wondering how you were planning to deal with it.
Like I said before realy nice modaling I look forward to updates.

Vektor
28th Aug 2006, 22:18
Vec, I really like what you use as a background of the wallpaper, you think you can give me a shot of that? Thanks :)

Well, I sort of have some bigger plans for it so I think I'm gonna hang on to it for now. It is publicly available on the Internet, though, so you're welcome to try to find it yourself. ;)

Vektor
28th Aug 2006, 22:24
Just one thing that puzzels me, how dose the saucer seporation work with the upper hanger (the one above the impulse engine). I can't see how the sep would work with the bridge stack section (for want of a better word), and from what I can see the sep would cut the hanger bey in half.

Here's a WIP from earlier in the design process showing what the battle section looks like when separated:

http://home.comcast.net/~jasoncbl/images/gdr/new/wip_031.jpg

Obviously, some of the details have changed, especially the shape of the back of the neck, but the "head" is going to look essentially the same. As you can see, the docking bay is not cut in half, it just slides underneath the section of hull forward of the line of separation. Believe me, it took me forever and a near-maddening amount of trial and error to come up with a design that worked and was also aesthetically pleasing.

Hope that helps.

Vektor
28th Aug 2006, 22:25
Got a few more WIPs to show, probably the last for a few days while I take care of a few things I've been neglecting.

http://www.vektorvisual.com/3dwips/grandeur/wip_065.jpg
http://www.vektorvisual.com/3dwips/grandeur/wip_066.jpg
http://www.vektorvisual.com/3dwips/grandeur/wip_067.jpg
http://www.vektorvisual.com/3dwips/grandeur/wip_068.jpg

The bridge decks are new, aside from the brief glimpse I offered in the first of my recent wallpaper images. The bridge module itself is still just a placeholder, though the final version will look very much like it. The blocked-out object above the docking bay is also a placeholder but will eventually become a control booth to more or less match the one above the aft hangar bay.

Let's see... the name and registry number were just added last night using a different method of curving the text and making it conform to the hull. The method I used for curving the text was harder but more accurate, and the method used for conforming to the hull was MUCH easier than what I've done in the past.

I think the feature I'm most happy with at this point is the way the neck flows into the primary hull, the bridge decks and the saucer impulse engines. I've probably tried 20 or 30 different designs for that area over the life of this project and this is the first one I'm not only satisfied with but really, really like.

Things are finally coming together on this baby. If I can just work out the details on the underside of the saucer, the basic design will finally be DONE and I can start freezing the sub-D objects and really detailing things out. I'm not gonna set any more meaningless deadlines, but I could be within a month or so of finishing the modeling work, depending on what happens with my job situation in the near future. :thumbsup:

Tallguy
28th Aug 2006, 22:38
Still wow. Don't you get tired of hearing that?

citizen
28th Aug 2006, 22:56
Looking really good.

Nebula
29th Aug 2006, 05:02
outstanding work.

Doble
29th Aug 2006, 05:51
I love this ship, I demand more!

Oh, and vektor can you please check your email when you get the chance :D

- Doble

3DTEKO6
29th Aug 2006, 06:21
Great looking starship mesh, Vektor. It definately has a feel of Enterprise D somehow- and I like it.

Blackangel
29th Aug 2006, 06:24
If the upper bay is only for the Blackfoot is it necessary to have the landing pad? Wouldn't shuttles use the lower one.

BoogerMc
29th Aug 2006, 07:22
I'm gone a few months and he gets it right, guess I should stay away more often. Vektor, that is beyond words.

Freak
29th Aug 2006, 10:19
Every time I see this ship it just blows me away.

Vektor
29th Aug 2006, 23:21
If the upper bay is only for the Blackfoot is it necessary to have the landing pad? Wouldn't shuttles use the lower one.

If you want to get technical, I'm not sure if the landing pad for the docking bay is strictly necessary, but I needed something to set if off from the main impulse engine and it just worked with the flow of the ship's lines. Then again, the bay is just barely large enough to house the Blackfoot, so landing it outside and "taxiing" it in might be the preferred method.

I dunno. If you've got a better idea, I'm always open to suggestions.

Vektor
29th Aug 2006, 23:25
By the way, does anybody happen to know what the width of a typical phaser strip is in meters? I'm thinking the ones I currently have shown are too skinny at this ship's proper scale.

traq
29th Aug 2006, 23:45
I would say that the width varies with the size of the ship/ phaser type. it's certainly not very consistant any other way. if someone has the TNG Tech Manual, I think it lists dimensions, but I'm at work right now.

from an asthetics standpoint, they look fine as they are, maybe they could be a little wider.

looking great as always

admiral horton
30th Aug 2006, 04:55
i dont recall every see anything on the width of a phaser array i suggest to
work with it until the strip looks right the the scale of the overall mesh thats all i cant say sorry i dont have any inforrmation on sizes of phaser arrays

-MerlyN-
30th Aug 2006, 07:35
By the way, does anybody happen to know what the width of a typical phaser strip is in meters? I'm thinking the ones I currently have shown are too skinny at this ship's proper scale.


I have the german USS Enterprise Tactical Manual here, there it says the phaser banks are made of "small" comb-like elements 3,25 meters long, 2.45 meters wide and 1,25 meters high. My scanner is not working right now, but I'll attach an image later, when I got it working again.

[EDIT] here are the images... german, as I said, but u should get the message... ;)

Sevlek
31st Aug 2006, 01:16
Think about the same size as the space of a deck. protruding from the hull probably about .15 or .2 meters.

Cerberus
31st Aug 2006, 14:55
This ship SHOULD'VE been Riker's TITAN!!!! :p

Melak
31st Aug 2006, 16:30
Wow, Vektor you are a god:eek:
One question to Roop; your site states 650.000 metric tons for this beauty, and while it sure is polite to don't tell someone how much she really weights, I think the Grandeur does not look smaller than an intrepid class vessel, which is 1.000.000 metric tons (if I remember correct). Or do they have large recreation areas inside? :lol:

IRML
31st Aug 2006, 21:29
hey where did you get that earth image you used in the last set of renders? it looks really nice

CaptainRoop
1st Sep 2006, 06:01
Wow, Vektor you are a god:eek:
One question to Roop; your site states 650.000 metric tons for this beauty, and while it sure is polite to don't tell someone how much she really weights, I think the Grandeur does not look smaller than an intrepid class vessel, which is 1.000.000 metric tons (if I remember correct). Or do they have large recreation areas inside? :lol:

Well there is always a chance we could have made a mistake, I will try and do more research on it and see what we come up with. All else should be within specs.

Thanks for taking the time to point that out, nice to know we have some that check that sort of thing out.

By the way have you taken the Grandeur poll? Another way to see what people think of the ship that Vektor is doing. GrandeurPoll (http://www.sextondesign.net/ussgrandeur/poll/)

Tveakk
1st Sep 2006, 06:26
:thumb: :o :eek:

o man this guy inspires me to become good at modeling for the second time.


From heart, Thanx

Vektor
17th Sep 2006, 05:27
I finally managed to get some work done on the underside of the saucer...

http://www.vektorvisual.com/3dwips/grandeur/wip_069.jpg
http://www.vektorvisual.com/3dwips/grandeur/wip_070.jpg
http://www.vektorvisual.com/3dwips/grandeur/wip_071.jpg

And here's an alternate version of the inner phaser array that I'm trying to decide if I like better:

http://www.vektorvisual.com/3dwips/grandeur/wip_072.jpg

This is the furthest along this part of the ship has ever been in any of its design iterations and the first time I've been truly happy with it. Seems like she's finally coming together after all this time.

Aresius
17th Sep 2006, 12:10
oh.. wow...

it's beautiful...

Admiral T'Var
17th Sep 2006, 12:46
its a sweet design I love it it looks a lot like the USS Gojira I designed in MS paint a few years back ive lost the pic in a HDD crash but the Gojira was far bigger it was 800 meters long and there are plenty of differances but the basic designs are close enough this could be the Gojira is it was bigger and had a few alterations. Keep it up Vector

Ramiel
17th Sep 2006, 13:47
Vektor, I'll keep the first kind of phaser (it gives a better sense of "movement" in the saucer... Just my 2c;) )

Doble
17th Sep 2006, 13:49
I like the second one more :P

Looking great as always :thumb:

BEMEUP
17th Sep 2006, 13:52
Beeeeutiful ship; still progressing nicely! I like the underside very much, doesn't look like it'll have windows on the floors :D

As for the inner phaser strip, without sounding treknical, if you're putting a sensor system there it might be a bit much operationally. The strip does serve well visually though! *deposits 2 cents into cup...

seanr
17th Sep 2006, 17:27
I like the second strip better than the fist.

jimi kane
17th Sep 2006, 17:56
Another vote for second, makes it look more Nem era than TNG, all good though. :thumb:

Pleiades
17th Sep 2006, 22:24
WOW, its looking awsome, so much organic lines, so much perfection, better take a step back from the com... :D

EBOLII
17th Sep 2006, 22:30
Oh my goodness...........................wooooooooooooo

what can one possibly say that is not spoken already? Vek a perfect job I am always pleased to see your posts

man..............I feel the envy

Tallguy
18th Sep 2006, 22:50
I think I like the first. It would be good to see the same view of both versions. But I think I like the "framing" effect that the two continuous strips give it.

traq
20th Sep 2006, 01:48
your site states 650.000 metric tons for this beauty, and while it sure is polite to don't tell someone how much she really weights, I think the Grandeur does not look smaller than an intrepid class vessel, which is 1.000.000 metric tons (if I remember correct). Or do they have large recreation areas inside? :lol:

most of a starship's mass is in its warp nacelles (the Ent-D's are 1/4 of the ship's total mass - 1.23 of 4.92 million metric tonnes), so maybe it's only 650,000 metric tonnes because they didn't install the coils yet. Check back next Tuesday.

-MerlyN-
20th Sep 2006, 08:36
Thats something I always wondered... how do you calculate the mass of a such heterogeneous and unlinear object as a starship?

Admiral T'Var
20th Sep 2006, 11:45
Im guesing somewere in a episode or in the TNG Tech Manual they said the weight of a ship and people use that as a basis cause frankly theres no other way sense we cant know the weight or density of a fictional metal (duranium, tritanium exct.)

Back on topic Im lovein' this ship cant wait to see more of it.

Trekologist
21st Sep 2006, 21:31
Vektor, very nice concept! I always enjoy your work.
Please keep it coming! :thumb:

Drumming Hawk
22nd Sep 2006, 18:03
I love this design. I love this design ... Did I say I love this design? :)

picard102
22nd Sep 2006, 19:57
Thats something I always wondered... how do you calculate the mass of a such heterogeneous and unlinear object as a starship?

Keep track of the weight of materials use. Or some fancy sci fi displacement.

BoogerMc
1st Oct 2006, 06:52
See, he did it again, I go away for awhile and he's back on track and blowing my mind. Damn it.

larundel
1st Oct 2006, 20:49
i cant beleive i missed this so much...i love the ship and as always your modaling is fantastic. keep at it vector.

Vektor
10th Oct 2006, 07:02
A tiny little update with a few refinements to the underside of the primary hull:

http://www.vektorvisual.com/3dwips/grandeur/wip_073.jpg

Ignore the dark line behind the neck section; it's just some polygons that haven't been deleted yet.

Dark Overlord
10th Oct 2006, 07:31
you know, I generally hate so called "original designs" more often than not, when I click on the link I immediately wish I hadn't wasted my time.

I must say, I really like this one though. damn nice model. Not sure about the little wings, but overall, this is a pretty cool model.

Freak
10th Oct 2006, 08:26
She coming alone nicely.

biotech
10th Oct 2006, 08:44
Very good, cant wait to see the windows go in

Spartan
10th Oct 2006, 22:37
I'm still very much loving this design!! Keep the updates coming, I can't wait to see her completely finished.

USS Mariner
10th Oct 2006, 22:40
You know, I actually think a Galaxy-style sensor would fit this ship better.

Digital Daydream
10th Oct 2006, 23:44
:thumb: :thumb: :thumb: she looks beautiful

Masterjedi
11th Oct 2006, 02:14
Very nice. Are textures in the works?

Major Diarrhia
11th Oct 2006, 02:22
I approve this product and or service. Great ship.

no_mad11
11th Oct 2006, 02:30
WOW! That is just awesome looking! I love the concept/design and you've done a great job on the modeling of it. Can't wait to see more of it.

Vektor
11th Oct 2006, 18:20
Thought I'd better make a post with an actual attachment so it'll show up in the thread list thumbnails.

Vektor
11th Oct 2006, 18:27
Or not. How does the thumbnail thing work anyway?

seanr
11th Oct 2006, 18:36
Seems to only grab the thumbnals from the first post (when it should be most recent thumb. Ugh).

B.J.
11th Oct 2006, 18:46
Yeah, Norman had to revert the system back to the old way of grabbing the thumbs from the first post, at least for a while until they can fix a memory leak or something. See here: http://www.scifi-meshes.com/forums/sfm-support-forum/5400-2d-3d-gallery-thumbnails-not-available.html

MadKoiFish
11th Oct 2006, 21:13
lol, so it shows prolly the ugliest sample attachment in the threads. . . I know mine would be.
Love that diviot where the sensor pod thingy is.
oh lol damn yours doesnt even show anything >_< still nice to have the feature back though.

Vektor
15th Oct 2006, 22:14
I'm finally making some progress on the secondary hull. Here's a shot of the main deflector and the photorp launcher mounted above it:

http://www.vektorvisual.com/3dwips/grandeur/wip_074.jpg

The depth-of-field effect was inspired by the photos that recently popped up online of the Trek starship miniatures just before they were sold at auction. I love the way it looks but this one rendering took over 20 minutes so I probably won't be doing it too often.

Here are a couple more:

http://www.vektorvisual.com/3dwips/grandeur/wip_075.jpg
http://www.vektorvisual.com/3dwips/grandeur/wip_076.jpg

A few things to note about the model's current state:

1. The hull textures are my usual generic placeholders and will eventually be replaced .
2. Several objects still need to have their edges chamfered to soften them a little bit. Just haven't gotten around to all of them yet.
3. If you're wondering what happened to the ring inside the deflector cowling, it will return. I was going to rebuild it today but I wound up spending almost all my time on the torpedo launchers. Speaking of which...
4. The reason the launcher on the underside of the deflector only has one tube is because it's a quantum torpedo launcher. I have some more greebles to add on either side of the tube as well. Oh, and the red glow would probably not be there unless they were preparing to fire; I just threw it in for dramatic effect.

For anyone who's interested, current polycount is a little over 207,000. That's actually down from almost 220,000 before I started optimizing the larger Sub-D objects, even with the addition of the torp launchers. With most of the optimizing left to go, I'm hopeful of keeping the finished model under 200,000, including modeled windows.

Cerberus
15th Oct 2006, 22:48
:D oooooo i love love love it!

Vektor
15th Oct 2006, 22:56
Okay, two questions for those more knowledgable than my humble self:

1. What is the "correct" size of a photon/quantum torpedo launch tube? I just eyeballed mine and now I realize they're almost nine feet wide! I'm already working on shrinking them down to about six feet at the most but it would be helpful to know if there's any kind of established measurement out there.

2. How the heck do I get a thumbnail to show up in the thread list? I know the board software is supposed to grab the first attachment in the thread but there must be some limitation on how far into the thread it looks because it's not finding my one and only attachment on the previous page. Whatever the reason, I need to know what to do about it now, up to and including starting a whole new thread.

lt paul
15th Oct 2006, 23:18
Looking good. I'm not sure on how big the tubes should be, but the casing are casket sized. Your best bet for reference is the refit enterprise I'm thinking.

MadKoiFish
15th Oct 2006, 23:30
it right now only looks in the first post for the first attachment.
Torps are about half a deck high depending on type. I think quants are smaller. (TNG movies) But I dont doubt later on you could launce them all from a generic tube. Accual measurements are something I havent had much luck with myself. I just guess roughly based on the type 4s seen in the TMP films.

billtfargo
16th Oct 2006, 00:12
This is probably way off base, but look at the first image. Doesn't it look like the robot from Short Circuit driving through a peekhole?

Maybe I am just sleep deprived......:D


I'm finally making some progress on the secondary hull. Here's a shot of the main deflector and the photorp launcher mounted above it:

http://www.vektorvisual.com/3dwips/grandeur/wip_074.jpg

The depth-of-field effect was inspired by the photos that recently popped up online of the Trek starship miniatures just before they were sold at auction. I love the way it looks but this one rendering took over 20 minutes so I probably won't be doing it too often.

Here are a couple more:

http://www.vektorvisual.com/3dwips/grandeur/wip_075.jpg
http://www.vektorvisual.com/3dwips/grandeur/wip_076.jpg

A few things to note about the model's current state:

1. The hull textures are my usual generic placeholders and will eventually be replaced .
2. Several objects still need to have their edges chamfered to soften them a little bit. Just haven't gotten around to all of them yet.
3. If you're wondering what happened to the ring inside the deflector cowling, it will return. I was going to rebuild it today but I wound up spending almost all my time on the torpedo launchers. Speaking of which...
4. The reason the launcher on the underside of the deflector only has one tube is because it's a quantum torpedo launcher. I have some more greebles to add on either side of the tube as well. Oh, and the red glow would probably not be there unless they were preparing to fire; I just threw it in for dramatic effect.

For anyone who's interested, current polycount is a little over 207,000. That's actually down from almost 220,000 before I started optimizing the larger Sub-D objects, even with the addition of the torp launchers. With most of the optimizing left to go, I'm hopeful of keeping the finished model under 200,000, including modeled windows.

vf-1msx
16th Oct 2006, 00:38
thats a cool looking ship

Aresius
16th Oct 2006, 00:43
Well, about the torpedos itself, you can tahe the StarTrek: Episode, where K'Eyhlr is introduced, as a reference...
There you see, that a torpedo has about the lenght of 2 meters and by relation the width of about 3 fourth of a meter... the heigt is rougthly 40-50 cm...
The fowwoling measurement I've found says 2.1meters for length, 0.76meters for width and 0.45meters for heigth... it's from the StarTrek: Technical Blueproint for StarTrek: TNG, so this is still canon...

The quantum torpedos are the same, only shaped different...

Eoraptor
16th Oct 2006, 00:47
Well, about the torpedos itself, you can tahe the StarTrek: Episode, where K'Eyhlr is introduced, as a reference...
There you see, that a torpedo has about the lenght of 2 meters and by relation the width of about 3 fourth of a meter... the heigt is rougthly 40-50 cm...
The fowwoling measurement I've found says 2.1meters for length, 0.76meters for width and 0.45meters for heigth... it's from the StarTrek: Technical Blueproint for StarTrek: TNG, so this is still canon...

The quantum torpedos are the same, only shaped different...

This is correct *nods* think also of Spock's Casket in ST:II. And remember also that the torpedo tubes also handles interstellar probes up to three meters in length (Mr. Scott's Guide to the Enterprise, TNG Technical manual) and that uantum torpedoe's are pysically the same size, but much heavier, which is why three-five p-torps can be launched at a time, but only 1-2 q-torps.

chrono
16th Oct 2006, 01:11
With the way your lighting set-up works it's almost a crime not to use a DoF scheme! I'd just do it in post. ;)

Vektor
16th Oct 2006, 01:51
My best estimate based on schematics of the Enterprise refit is that the torpedo tubes measure about 2m wide, which is more than enough to accommodate the coffin-sized casings we've seen on-screen. That's what I'm going with unless anyone can come up with something better.

Admiral T'Var
16th Oct 2006, 01:57
looking good though I think the torp launchers look to old school compared to the design of the ship but ill hold out final jdgment for the fully finished textured renders of the ship

Vektor
16th Oct 2006, 02:21
I thought a scale reference might be useful for evaluating the size of the torpedo launch tubes as well as other parts of the ship...

http://www.vektorvisual.com/3dwips/grandeur/wip_077.jpg

Sure enough, those things are big enough to launch a Peugeot!

By the way, the car model was an uncredited freebie I downloaded off some 3D Website or other a while back.

admiral horton
16th Oct 2006, 04:02
seeing a Peugeot flying at warp man thats a fast car

Ahkileez
16th Oct 2006, 05:59
I think that does an awesome job of helping to illustrate just how big these ships in Star Trek really are.

Sorry, pet peeve of mine when mentally picture these like fightercraft or something. They're enormous.

BoogerMc
16th Oct 2006, 06:47
First off, Vektor, Stop that, stop that right now!

I'm refering of course to blowing my mind once again with such beautiful work.

Second, when I built the launch tubes for my carrier I also based them on the size of my standard human (the one I use to establish scale) so all that has been said before sounds as close to right as we're probably going to get.

Third, I truly feel sorry for the poor soul whose car is about to be the first automobile to be destroyed by a photon torpedo (atleast as far as I know).

That is seriously wierd too.

DamienNZ
16th Oct 2006, 06:52
Stunning...

Daryn
16th Oct 2006, 08:37
Amazing work. Very nice indeed.

All I can think of though is... "I really want to see that car fired from the tube"
*makes a firing sound and pictures the car flying through space*

Freak
16th Oct 2006, 08:37
This looks great, but it a bit wired see a Peugeot sitting there!

exodus2310
16th Oct 2006, 08:55
Looks awesome!

nico-r44
16th Oct 2006, 09:02
Very crisp modeling Vektor!

Choo1701
16th Oct 2006, 09:08
http://www.vektorvisual.com/3dwips/grandeur/wip_077.jpg



Careful, the goverment might want to put a speed camera there!! :shiner: :lol:
shall we come up with a list of cars you'd want to shoot out of a topedo tube? :p

Nice one Vektor :thumb:

Aescapulius
16th Oct 2006, 09:33
Nyahahah.

Now there's a way to exit the house!

Countdown5
16th Oct 2006, 09:42
Careful, the goverment might want to put a speed camera there!! :shiner: :lol:
shall we come up with a list of cars you'd want to shoot out of a topedo tube? :p

Nice one Vektor :thumb:

Okay... Now whos up for opening fire with a Hummer

fenris357
16th Oct 2006, 10:21
awesome work

any details on the ship itself? class, type, use etc?

but its one of the most intresting trek designs iv'e seen on here since the soulwoulf

Aescapulius
16th Oct 2006, 10:24
'Fire a Humvee across their bow, give them a warning!'

Dark Angel
16th Oct 2006, 14:48
Simply cannot wait for the textures! The ship's a beaut!

Kenetor
16th Oct 2006, 15:03
give the car mag wheels and watch it drive round and round the deflector!

awesome work so far! :)

Kenetor

Aresius
16th Oct 2006, 15:44
:D:D
the new Speedster...
The worlds first car to drive faster than the police can flash...

CaptainRoop
16th Oct 2006, 16:40
awesome work

any details on the ship itself? class, type, use etc?

but its one of the most intresting trek designs iv'e seen on here since the soulwoulf

It is an Avalon Class Ship (Up Grade) This page should help you a bit more. Not sure if anything will change on this page, but for the most part it is accurate.
NewGrandeurSpecs (http://www.sextondesign.net/ussgrandeur/html/newgrandeurspecs.html)