View Full Version : 3D Eagle Transporter
nico-r44
16th May 2006, 08:30
Glad the site is back again.
Here I'm reposting my eagle.
In the mean time I'm remodeling the head section, here are some screen shot's of the new and old head.
Old renders are below
Any comments are very welcome;)
http://img141.imageshack.us/img141/2417/27wr1.jpg
http://img147.imageshack.us/img147/3034/38ee2.jpg
http://img141.imageshack.us/img141/3425/43qb.jpg
nico-r44
16th May 2006, 08:30
http://img147.imageshack.us/img147/2655/18wn2.jpg
-----------------------------------------------------------------------
http://img141.imageshack.us/img141/6827/118jc.jpg
http://img141.imageshack.us/img141/1876/1122wp.th.jpg (http://img141.imageshack.us/my.php?image=1122wp.jpg)
nico-r44
16th May 2006, 08:31
http://img141.imageshack.us/img141/7996/front4eo.th.jpg (http://img141.imageshack.us/my.php?image=front4eo.jpg)
http://img141.imageshack.us/img141/2425/test33bw.th.jpg (http://img141.imageshack.us/my.php?image=test33bw.jpg)
Toragh1
16th May 2006, 08:39
YAY A FELLOW RHINO USER! Haven't found to many before. Wow, this is great!:p
Nice job man, keep it up.
nico-r44
16th May 2006, 09:21
Hi Toragh1, Thanks man:D more to come hehe;)
backstept
16th May 2006, 10:04
that's CG!? no way man!
that's awesome :D
CGandy75
16th May 2006, 10:56
Amazing Render!
Bug 2000
16th May 2006, 11:17
Hi all.
Welcome back, I feel it’s good to be back!
Great work Nico.
Take care.
nico-r44
16th May 2006, 11:30
Thanks Guys !! and thanks for the stars :)
Here is an update on the new head
http://img163.imageshack.us/img163/8646/59av.jpg
http://img80.imageshack.us/img80/8240/64sj.jpg
http://img80.imageshack.us/img80/5747/74nh.jpg
scifieric
16th May 2006, 11:30
I've said it before ... although the hard drive proof has vanished (sigh), this is one freakily real-looking set of renders! I love the Eagle, it's my second favorite scifi spaceship of all time.
scifieric
16th May 2006, 11:32
Here is an update on the new head
That looks like a casting of the real thing ... minus the thrusters. Just too real.
nico-r44
16th May 2006, 16:56
Thanks scifieric, I will have another update tonight, I'm so glad that the forum is back up again ;)
JeffrySG
16th May 2006, 17:58
nico, no really... what camera did you use to take that pic of the transporter? come on, you can tell us. was it a pic of one of the old 3ft models out there?
that render is sick! love it! keep up the amazing posts!
can you post a wireframe of the whole thing so far?
--Jeff
ChrisGFX
16th May 2006, 18:30
this is amazing ...
our first Header!? ;) go for it and keep the great work!
Greets
Chris
Roliba
16th May 2006, 18:48
How in the hell do you get the greeaaaaat renders. Man they're truly stunning.
Great work.
If you thought the "old" beak was no good, I can't wait to see what the new one will look like.
nico-r44
17th May 2006, 00:04
Hi Jeff, thanks man hehehe, I'll post a wire of it tomorrow
Hi Chris, Thanks!! there is much more to come
Hi Roliba, Thanks!! the new one will be just as nice but much more accurate
In my old thread I posted that I'm planning to build it for real, the solid parts will be rapid prototyped and the frame will be made out of soldered brass.
it will be about 62cm in length.
Here are some quick renders of the new head again, "evolving"
Plating is now attached and the hole is now a prefect solid:
http://img453.imageshack.us/img453/4193/122en2.jpg
http://img453.imageshack.us/img453/2641/133pf.jpg
http://img453.imageshack.us/img453/8103/143cq.jpg
Tallguy
17th May 2006, 00:49
Those renders make me cry. Well done indeed.
scifieric
17th May 2006, 01:07
Looks like fairly good pictures of a model from a camera. A little film grain, a little spill from the surrounding environment ... just perfect.
JeffrySG
17th May 2006, 01:14
by the way what are you modeling / rendering in? did I read that you are modeling in Rhino?
FrostRaptor
17th May 2006, 01:16
I always loved that ship...
nico-r44
17th May 2006, 08:22
Thanks Tallguy!!
Thanks scifieric, yes, I actually also like a bit of grain, it add's realism to the render
Hi Jeff, I use Maxwell Render ;)
Thanks FrostRaptor!!
Here is the same render of the head, but now it's rendered clean, I've let it run over night.
http://img240.imageshack.us/img240/354/146fn.jpg
and one I did earlier, still with the old head attached >
http://img240.imageshack.us/img240/2746/53vt.jpg
nico-r44
17th May 2006, 08:24
and two wires:
http://img134.imageshack.us/img134/5908/wire14jw.jpg
http://img101.imageshack.us/img101/682/wire25df.jpg
Toragh1
17th May 2006, 08:29
:eek:
Choo1701
17th May 2006, 09:03
Its not real...its not real....its not real...
amazing work nico.. ;)
perhaps you could provide a tutorial of how you got it looking so REAL!!! Please....
Sledgehammer
17th May 2006, 09:59
Absolutely stunning images of a fantastic model. *applauds*
And I humbly second the request for a tutorial - I'd love to get my stuff looking half as good as that. :)
nico-r44
17th May 2006, 17:32
Thanks guys,
what I did was, I used a studio setting like the one u see below, where the planes are the emitters.
in this case I didn't use physical sky , just the sky dome with a very low environment lighting setting
all this is done using Maxwell Render, here is a small explanation I copypasted from the maxwell site
What's Maxwell
- Maxwell is a new render engine based on the physics of real light.
Its algorithms and equations reproduce the behavior of light in a completely accurate way.
All of the elements in Maxwell, such as light emitters, material shaders, cameras etc.,
are entirely based on physically accurate models.
- Maxwell’s method of calculation always converges to the correct
solution without introducing artifacts due to the fact that it is an unbiased renderer.
- It can fully capture all light interactions between all elements in a scene.
All lighting calculations are performed using spectral information and high dynamic range data.
- Maxwell operates as a stand-alone command line application that targets
many different enviroments like high-end rendering, architectural, production, and scientific.
- Maxwell Render 1.0, The Light Simulator has been released for Windows 32 and Mac OS X platforms.
This version includes plugin connections to 3D Studio MAX, Viz, Maya, LightWave, Rhino3D, SolidWorks, ArchiCAD, Cinema 4D, formZ and SketchUp.
Additionally, other file formats such as .obj, .lwo, .nff, .3ds, ,dxf, .xms, and .stl are supported.
- Maxwell includes features such as material editor, light editor or tone-mapping (all based in physically accurate models).
The 1.0 version provides both GUI and command line functionality.
http://img119.imageshack.us/img119/7576/12oi2.jpg
JeffrySG
17th May 2006, 17:54
very cool! thanks for posting your maxwell render/lighting setup! that maxwell render rocks! amazing renders!
what kind of render times are you getting? for that shot of the entire model?
amazing!
Tallguy
17th May 2006, 18:00
There's an open-source "unbiased" renderer out for Blender now. I may have to give it a shot. (I don't know what "unbiased" really means other than "really slow".)
nico-r44
18th May 2006, 00:07
very cool! thanks for posting your maxwell render/lighting setup! that maxwell render rocks! amazing renders!
what kind of render times are you getting? for that shot of the entire model?
amazing!
about 3/4 hours on the crisp ones :-)
There's an open-source "unbiased" renderer out for Blender now. I may have to give it a shot. (I don't know what "unbiased" really means other than "really slow".)
It's indeed a little difficult to explain, but the most important thing is that it handles light just like in real life.
I gladly sacrifice time for that ;-)
Here is another (small) update on the head (render time 40min):
http://img231.imageshack.us/img231/6841/169sz.jpg
Dallidas
18th May 2006, 00:16
wow! simply amazing!! how much is maxwell??
@tallguy- i belive the free one is called indigo
Brian2103
18th May 2006, 00:22
I need to leave this thread before I put a hole through my monitor for continuously trying to reach out and grab the ship out of it... That's amazing. Great job.
JeffrySG
18th May 2006, 01:12
It's funny but I actually prefer to look at most models (really good ones anyway) when they are untextured especially when they are rendered with great renderers. And this one totally fits the bill! 45min for a render is totally worth it, especially if they end up looking that nice. Anyway - looking forward to seeing more updates.... :)
ps. the Maxwell Website (http://www.maxwellrender.com/) has some very nice gallery images as well... worth a look if you were interested in reading about the renderer.... cheers!
nico-r44
18th May 2006, 08:13
Thanks guys :-)
The first 4 cockpit renders in the maxwell gallery are mine, I modeled the complete cockpit 1on1 see link below
http://www.maxwellrender.com/gallery/engineering/enginnering.htm
nico-r44
18th May 2006, 09:47
Here is another one, side view this time, and a set of spare satellite dishes:
http://img210.imageshack.us/img210/2668/192ja.jpg
scifieric
18th May 2006, 10:52
Thanks guys :-)
The first 4 cockpit renders in the maxwell gallery are mine, I modeled the complete cockpit 1on1 see link below
http://www.maxwellrender.com/gallery/engineering/enginnering.htm
Oh, that is just not right. I didn't know it but that means I've seen your work before. When I was researching the Maxwell renderer, I saw those images featured on their website.
Outstanding work!
And the spare satellite dishes? Now it REALLY looks like a physical model, complete with parts.
pete.cook
18th May 2006, 13:27
Holy cow! If you hadn't posted those wires I was sure that this was photos of a model. Fantastic job on the modelling and even better work on the rendering!
Tallguy
18th May 2006, 14:27
Thanks guys :-)
The first 4 cockpit renders in the maxwell gallery are mine, I modeled the complete cockpit 1on1 see link below
http://www.maxwellrender.com/gallery/engineering/enginnering.htm Beautiful. Mind you, I've never sen flight controls that CLEAN before. :)
Meshfan
18th May 2006, 15:03
Very cool. Those little pods remind me of that pod found in ST Enterprise carrying that Suliban guy.
nico-r44
18th May 2006, 21:07
hehehe, cool thanks guys, it's me ;-) there is also some other stuff of me some where in there.
here is a small update again, this time in the simple studio environment:
http://img414.imageshack.us/img414/6612/1126hu.jpg
ChrisGFX
18th May 2006, 21:10
damn ... this is looking so real ... great work!
JeffrySG
18th May 2006, 22:24
you're modeling in Rhino, right? is this all nurbs? or spline based? the edges on the wires all look pretty sharp, are you using edge weighting on the edges of the panels to get the nice rounding or have you beveled them in some way after the wire posts? last wip post look great.... (we're all going to get real tired of saying that). ;)
nico-r44
18th May 2006, 22:54
Hi Jeffry,
Yes I did this one in Rhino, for more organic stuff I use Silo ( very affordable )
Indeed rhino is nurbs based, the way i did the head is like this, I build two shells with a loft of curves.
The outer shell I cutted in to the plating and then I extruded the plating in to the inner shell, then it's a lot of cutting and joining of surfaces to create an airtight solid
( so the model actually is a solid like in solid works and applications like that )
So the edges are not beveled and in this case I only used a fillet edge on the insert of the disks otherwise they are strait edges
Rhino works a bit like Auto Cad but it has a much better 3d environment imo and a much more logic work flow.
Here is another one, I will let this one render clean tonight and repost it tomorrow ( the strong dof is intentionally )
http://img47.imageshack.us/img47/6912/1134ks.jpg
JeffrySG
19th May 2006, 01:10
Very cool... I'm also a Silo user - and eager for v2 to arrive! I'm actually starting on a new Cylon Raider in Silo but it's going REAL slow. I'll start a thread here once the main body is flushed out. And it's driving me crazy not having a object manager in Silo now. :mad: I also picked up Hex2 - DAZ had a sale for $32. So I just had to pick it up - but havn't really touched it yet.
...anyway... the last render looks good too, I assume that the grainy/noise in the last one is due to a quicker render setting... kind of looks like film grain.
cheers!
Thx re: my Viper. :)
nico-r44
21st May 2006, 10:30
sorry for the late reply.
Cool Jeffry, yes Silo 2.0 must be great
I have been looking at your Viper closely, it really is a crisp looking model!!
indeed the noise is due to the short render time, below are some updates
Rebuilding the entire Eagle from scratch again down to 0.00 mm
here it is clean
http://img98.imageshack.us/img98/5950/1132bc.jpg
These two still have some noise
http://img77.imageshack.us/img77/4769/1185if.jpg
http://img98.imageshack.us/img98/6364/1199rd.jpg
scifieric
21st May 2006, 13:10
That's just not fair. It looks so real! Beautiful.
Bug 2000
21st May 2006, 13:33
Hi.
I really like what I see!
Your new model is beginning to come alive:rolleyes: .
Maxwell is one of the best render engines out there, the examples I have seen here and in Maxwell’s homepage, speak for it self!
Mike Verta is one of the moderates in the Maya Forum at Maxwell, isn’t he?
We had several Threads here from Mike before the site went nuke, (R2-D2, X-Wing, and two more); I like a lot his work. You can see it in:
CGTalk - R2-d2 2006 (http://forums.cgsociety.org/showthread.php?t=313747&highlight=r2-d2)
CGTalk - T-65 X-Wing WIP (http://forums.cgsociety.org/showthread.php?t=192706)
or at his homepage Mike Verta dot com (http://www.mikeverta.com/)
Keep the excellent work,
Take care.
nico-r44
21st May 2006, 13:47
Thanks scifieric :-)
When this one is finished I will make some comparison renders with my old model and this one side by side.
This will show clearly the differences between the two
nico-r44
21st May 2006, 13:49
indeed Mike is a real master! I really love all his work, have you seen the short movie he made with his R2D2?
And he is doing an excellent job on the maxwell forum as well
Thanks!!
JeffrySG
21st May 2006, 16:41
Nico, updates look great... Verta's stuff did look great. I was checking out his renders the same time I was looking at your cockpit images. It would be nice to see a side by side when you are done with the new eagle. Just fyi, the renders with a little grain don't look bad at all. Not sure how much quicker they are but honestly they look great, especially for WIP shots..
Thx again re: the viper, some times I do wonder if Nurbs really is better for hardsurface modelling, although I haven't really touch it myself.
USS Mariner
22nd May 2006, 00:25
Go Maxwell/Rhino! http://img166.exs.cx/img166/8206/thumb12qd.gif
I really can't wait till I can buy both of those.
Brickhead
22nd May 2006, 00:37
Beautiful renders, like I'm looking at a model kit, looks so real.
nico-r44
22nd May 2006, 06:34
Thanks guys,
Working on the pot a bit:
http://img157.imageshack.us/img157/8652/1215ln.jpg
http://img157.imageshack.us/img157/441/pot27qr.jpg
scifieric
22nd May 2006, 06:43
I'm just going to cry. These are increadible.
Tallguy
22nd May 2006, 07:07
Does anyone else feel almost mistreated and abused by the goodness of these? I mean, come on!
(Obviously a swell job.)
BEMEUP
22nd May 2006, 12:27
When I grow up, I want to model and render like that!
Very nice work, I want to see your version of the MB Alpha!!
nico-r44
22nd May 2006, 14:18
Thanks again guys!! :o
When I grow up, I want to model and render like that!
Very nice work, I want to see your version of the MB Alpha!!
hehehe ;) Mb is in the planning!!:)
nico-r44
23rd May 2006, 07:03
Some more detail on the pod:
http://img108.imageshack.us/img108/536/1268oc.jpg
nico-r44
23rd May 2006, 11:43
some more, clay render:
http://img301.imageshack.us/img301/8933/podd19fe.jpg
DarthMaya
23rd May 2006, 12:58
amazing simply amazing
great job
Bug 2000
23rd May 2006, 13:46
Nice clay render!
SPACE: 1999 is coming alive!:D
Take care Nico
nico-r44
23rd May 2006, 16:09
Thanks Guys :)
It's alive ALIVE hehehe ;-)
nico-r44
23rd May 2006, 23:40
mounting the doors and stuff:
http://img358.imageshack.us/img358/6178/podd49bz.jpg
Ozylot
23rd May 2006, 23:45
Impressive most impressive.
Tallguy
24th May 2006, 02:03
Um, could you please stop presenting these things like they're actual parts, laying around?
Astonishing.
scifieric
24th May 2006, 02:57
Um, could you please stop presenting these things like they're actual parts, laying around?
Astonishing.
I was just going to write the same thing. I think I'm sick in awe. The fact that I can't turn out an image half that good is twisting what's left of my poor, whimpering ego! LOL!
Dallidas
24th May 2006, 02:59
Um, could you please stop presenting these things like they're actual parts, laying around?
Astonishing.
atleast there isnt a tube of super glue sitting there...
fantastic work!
Tallguy
24th May 2006, 03:04
I should get a hold of Kevin Riley and ask to repost the render of his Phobos "kit" he did on his kitchen table.
JeffrySG
24th May 2006, 03:40
atleast there isnt a tube of super glue sitting there...
fantastic work!
ahhh... now that would be too funny... I bet it would even fool people on the 'real world' modeling sites! :D :D
I say put in a tube of Testors... ;)
http://graphics.hobbypeople.net/gallery/301598.jpg
All the WIP updates look great as always...
--Jeff
Four Mad Men
24th May 2006, 03:55
I prefer Zap-A-Gap myself but anyway...
These are some nice renders of a nice mesh. How long do you think it would take the Maxwell renderer to create a (mostly) noiseless animation in the 5-10 second range? Again, nice!
Beowulf
24th May 2006, 04:26
Awsome!! not only is the model kick ass, i found another fellow Rhino user...
Keep up the good work.
nico-r44
24th May 2006, 08:11
Thanks guys!!, now I'll have to model a tube of glue ;-)
hehehe, Rhino takes over the world ;-) (or not)
I would love to see Kevin Riley's renders!!
AldrikG
24th May 2006, 08:42
That is SO unbelivably real looking.
Congrats. That is awesome!
nico-r44
24th May 2006, 09:07
Thanks AldrikG!!
btw, I really love your Battlestar Pegasus, it's really great!
nico-r44
25th May 2006, 07:30
Working on the interior of the pod, when it's ready I'll make some interior renders
http://img113.imageshack.us/img113/2146/18ba3.jpg
http://img113.imageshack.us/img113/7302/28ii.jpg
http://img113.imageshack.us/img113/1428/33wn.jpg
http://img98.imageshack.us/img98/3808/47sg.jpg
Alpha3D
25th May 2006, 09:12
Ahhh... beautiful :cool:
scifieric
25th May 2006, 11:31
I feel like Burgess Meredith in Time Enough at Last ... "It's not fair, it's not fair!"
BEMEUP
25th May 2006, 11:57
Now that's just nice!
nico-r44
25th May 2006, 16:20
Thanks guys!!
Here is another one, it's just a draft render, and it's a little empty inside, but that will change ;-)
Inside the Pod:
http://img110.imageshack.us/img110/7083/inside334hy.jpg
scifieric
25th May 2006, 17:23
I almost expect Helena to come peering around the corner looking for John.
BEMEUP
25th May 2006, 17:46
Now that's just nice!
I say again... Now that's just nice!
nico-r44
25th May 2006, 21:16
hehe, thanks again ;-) to the both of you
Here is another small update:
http://img523.imageshack.us/img523/8300/inside992ra.jpg
nico-r44
25th May 2006, 23:34
Here are some updates, hope you like them:
http://img123.imageshack.us/img123/9295/1b2oq.jpg
http://img123.imageshack.us/img123/1912/1bb1zm.jpg
http://img108.imageshack.us/img108/1183/11cc0ca.jpg
http://img108.imageshack.us/img108/1442/1cc1fu.jpg
JeffrySG
26th May 2006, 02:20
ahhh... very cool! I like the combo renders with the shaded and wires... I think that as much as we liked the outside model renders the final interior render is really going to make the maxwell renderer shine (and your skill too) ;)
does anyone have any interior shots of the eagle they can post or share a link - I can't for the life of me remember what it looks like!! :eek:
nice updates!!!
Dallidas
26th May 2006, 02:45
i hate you even more now...or maybe its despise...one of those...
Tovette
26th May 2006, 03:04
damn that indoor render looks nearly real. sweet.
Berticus
26th May 2006, 03:05
I'm gonna cry...
I love this... Looking forward to updates.
Bug 2000
26th May 2006, 07:57
Hi.
ahhh... very cool! I like the combo renders with the shaded and wires... I think that as much as we liked the outside model renders the final interior render is really going to make the maxwell renderer shine (and your skill too) ;)
does anyone have any interior shots of the eagle they can post or share a link - I can't for the life of me remember what it looks like!! :eek:
nice updates!!!
The Continuity Guide External Transport (http://www.space1999.net/catacombs/main/cguide/uc110.html)
Take care mate.
nico-r44
26th May 2006, 10:55
Thanks guys :-)
much much more to come
i hate you even more now...or maybe its despise...one of those...
hehehehehe ;)
Andrew Boulton
26th May 2006, 19:19
Wow.
That's...that's...
Wow.
nico-r44
26th May 2006, 22:11
Thanks Andrew :D
nico-r44
27th May 2006, 12:28
Here is an update of the pod, if you don't know it you don't see it but I've elevated the ceiling a few centimeters so that I have a little more space above the frond and back entrance
I still need to make some coves in the wall, after that I begin to make the computer terminal and displays in the wall.
Bug 2000 gave me some new reference files that where ( and are ) very valuable in the design process.
so here it is, I hope you like it:
http://img137.imageshack.us/img137/6002/13cc1os.jpg
http://img137.imageshack.us/img137/9907/14cdd6hc.jpg
Bug 2000
27th May 2006, 14:39
Hi Nico,
She is looking pretty dam good! :flippy:
The interior need some revamp, do not follow the canon, and do flat monitors, nowadays interior, (21 century), like the flight control panel you did.
As I told you before I think the computer wall is not part of the primary interior pod walls. You should start by doing pod type 1, and then construct all the different pod versions from there. So the computer wall is only an interior division wall.
You should do the pod all symmetrical; Type 1, no ground sublevels, and work it out from there.
In good time I found you, SPACE: 1999 universe CGI, will defiantly expand this year, in quality as well in number. :devil:
Take care my friend. :pimp:
scifieric
27th May 2006, 14:47
I dunno. I think I'd like to see a retro (canon if you want to apply the term) interior. Everything else about this 'bird' looks like the models for the 70's show ... why not a faithful interior?
looking awsome man....i can't wait to see what you have in mind for the paint job..:)
Bug 2000
27th May 2006, 15:01
Hi.
I dunno. I think I'd like to see a retro (canon if you want to apply the term) interior. Everything else about this 'bird' looks like the models for the 70's show ... why not a faithful interior?
When I say revamp it, it is the same canon look, but much, much better!
Like new BSG vs 80’s BSG! :flippy:
Take care.
P.S.: I think SPACE: 1999 aged very well. BSG 80's didn't. Star Wars also aged very well.
Four Mad Men
27th May 2006, 18:39
Very nice work. I do wonder however about the exterior windows (skylights?) that are behind the wall and not visible from the interior. Is there perhaps a passenger only version where they are all visible?
nico-r44
27th May 2006, 19:19
Thanks!!!
In that case I'll have to do them both ;-) first i will model the old version and after that the new one.
Also, indeed Bug 2000, I will model all original pod's ;-)
Yes Four Mad Men there are a few versions, the ones where there is a wall the windows are rendered black, there are also a few imperfections in the series, so I need to model around that.
In good time I found you, SPACE: 1999 universe CGI, will defiantly expand this year, in quality as well in number. :devil:
isn't that just great !!! ;-)
Here are a few just for the fun:
http://img383.imageshack.us/img383/5073/84xu.jpg
http://img119.imageshack.us/img119/9275/60ij.jpg
http://img119.imageshack.us/img119/8696/72xv.jpg
Bug 2000
27th May 2006, 23:12
Hi.
Very nice work. I do wonder however about the exterior windows (skylights?) that are behind the wall and not visible from the interior. Is there perhaps a passenger only version where they are all visible?
Eagle Transporter Modular Concept
Pod types:
Type 1 – Cargo pod;
Type 2 – Transporter pod (passengers only);
Type 3 – Exploration pod;
Type 4 – Medical pod;
…
Type 5 – V.I.P pod, (Type 2 + with extras);
Type 6 – Rescue pod, (Type 2 + Type 4);
…
2874
Take care mate.
scifieric
27th May 2006, 23:31
Nice graphic! Where in the world is that from?
Elowan
27th May 2006, 23:42
One of my favorite spacecraft - though I'm not enamored of the TV series itself. I particularly was/am struck by the use of the tubular framework as anyone can tell who's ever seen my Mayflower II (LWG3D).
You've done this one to a T and my congratulations. Another thing that has struck me - and again congratulations - are the beautiful perspectives and plan views both 3d and 2d. These are a modeler's dream and rarely seen. In fact - I intend to adopt this method of displaying my WIP's instanter.
Thanx for the inspiration!
Bug 2000
27th May 2006, 23:43
Hi.
Nice graphic! Where in the world is that from?
Originally is from Roberto Baldassari homepage (http://www.space1999.net/eagle/), Photoshop work is mine.
Take care.
nico-r44
28th May 2006, 06:16
Thanks Elowan!!
Here is another somewhat more dramatic angle,
http://img93.imageshack.us/img93/6855/18cdd7pu.jpg
BEMEUP
28th May 2006, 06:27
Whoa! Neato! Nice!
That's all I can say for now...
nico-r44
28th May 2006, 08:58
Almost ready to land at you moonbase BEMEUP!! ;-)
Thanks
Roliba
28th May 2006, 09:11
For frak's sake, would you stop meking the rest of us look so bad?
Geez man, spectacular!
nico-r44
28th May 2006, 11:04
;-) thanks !!
ChrisGFX
28th May 2006, 11:11
cool stuff! extreme awesome!
SolPro
28th May 2006, 11:57
Very solid work there. The internals are looking really really nice and I do like the way you rendered the pod in sections of assembly - nice concept.
S.
scifieric
28th May 2006, 13:07
You know, I didn't so much mind you rendering beautiful model shots, but I have to draw the line at renders that look like actual sets!
Beautiful.
Bug 2000
28th May 2006, 13:22
Hi.
Your work is 5 stars, not 4! :flippy:
3028
Take care mate.
Bug 2000
28th May 2006, 13:29
Hi.
You know, I didn't so much mind you rendering beautiful model shots, but I have to draw the line at renders that look like actual sets!
Beautiful.
I think it's the power of a excellent modeller combine with the exceptional Maxwell render engine (http://www.maxwellrender.com/). :thumb:
Take care. :D
bernard guignard
28th May 2006, 14:34
Outstanding work Looking forward to seeing more.
mikala
28th May 2006, 17:49
Thanks Elowan!!
Here is another somewhat more dramatic angle,
http://img93.imageshack.us/img93/6855/18cdd7pu.jpg
Loving the crazy 70's angle of the camera. Like one of the many "dreamlike" shots in the show.
Four Mad Men
28th May 2006, 18:09
Nice angle, where's Pengiun or Catwoman?
nico-r44
28th May 2006, 18:46
Thanks guys!! :-) :-)
Nice angle, where's Pengiun or Catwoman?
hehehe, in another serie ;)
scifieric
28th May 2006, 20:50
Nice angle, where's Pengiun or Catwoman?
LOL! Oh man, that got me laughing!
nico-r44
29th May 2006, 06:36
small update:
http://img523.imageshack.us/img523/1995/26b5bm.jpg
scifieric
29th May 2006, 11:51
Laser guns ... it needs laser guns!
nico-r44
29th May 2006, 13:01
ok ok modeling ;-)
scifieric
29th May 2006, 13:21
:chuckle: It looks great, man! You know I think it looks real.
Bug 2000
29th May 2006, 13:28
Looking good mate!
This is professional work. :thumb:
Keep those renders coming.:flippy:
Take care.
nico-r44
29th May 2006, 15:02
Thanks guys!!
New one, step right in and make yourself comfortable:
http://img118.imageshack.us/img118/8873/26bbb6ga.jpg
scifieric
29th May 2006, 15:20
Now, we never saw THAT in the series. Way cool!
korteenea
29th May 2006, 18:12
Holy crap!! That's some incredible work right there!
Finally there's a renderer worthy of Rhinoceros... I really should look into getting it cuz Flamingo just doesn't cut it, lol.
But seriously... your model is absolutely excellent. Bravo!
nico-r44
29th May 2006, 21:04
Thanks Eric and Lauren!
Flamingo? never heard of it, hehehe ;-)
Here are two more, one wire over render
http://img105.imageshack.us/img105/1640/27bb9hx.jpg
http://img345.imageshack.us/img345/1715/288nj.jpg
nico-r44
30th May 2006, 07:23
http://img54.imageshack.us/img54/1503/281mt.jpg
http://img123.imageshack.us/img123/9840/wire75rz.jpg
Bug 2000
30th May 2006, 09:35
Good morning Nico.
Great renders as always! :devil:
Take a look at this photo and tell me what do you think?
Pod – TV place (http://www.space1999.net/~catacombs/main/images/space/b/spb0030.jpg)
They are (TV sets) centered or almost centered with the box below.
Take care mate.
nico-r44
30th May 2006, 09:43
Hi Bug 2000, Thanks :) !!
Hmmmm, not sure, there are several version of the pod.
Here is the one I used as a reference:
http://img19.imageshack.us/img19/5664/spb00919cj.jpg
In this picture it does not seem to be aligned
scifieric
30th May 2006, 10:10
Actually, in the screen cap from Breakaway, the television is just as centered as in yours. It's centered between the edge of the curved panel and the outer-most curve of the wall. So, they're the same!
The Breakaway shot is simply framed a little closer, imho.
Bug 2000
30th May 2006, 13:23
Hi. :cool:
I think they are not aligned, but move them a little bit more into the corridor direction.
For 3D out of 2D pictures the best software is REALVIZ - ImageModeler (http://www.realviz.com/products/im/index.php).
Take care. :thumb:
nico-r44
30th May 2006, 13:28
Cool!! thanks guys!!!
I know that program Realviz, never used it, is it really that good?
JeffrySG
30th May 2006, 14:53
sweet lookin' updates Nico!
Bug 2000
30th May 2006, 21:02
Hi.
REALVIZ - ImageModeler (http://www.realviz.com/products/im/index.php).
A MUST HAVE. :flippy:
Tallguy
30th May 2006, 21:52
I love it when people refer to an $800 proggy as a "must". ;)
Four Mad Men
30th May 2006, 22:10
I'd get it but I just spent $600.00 on E-bay for the Blender 2006 Special Edition. Apparently it has Yafray and POVRay integrated into it. All I can say to those of you who download the free version is... "SUCKERS!!!!!".
Nice work nico, as always.
Bug 2000
30th May 2006, 22:27
Hi.
I love it when people refer to an $800 proggy as a "must". ;)
Yes it's expensive, but a must have, sorry. :D
Take care.
Elowan
31st May 2006, 00:27
I'm surviving without it.
scifieric
31st May 2006, 01:26
I didn't even know I was missing it!
Bug 2000
31st May 2006, 01:43
I'm surviving without it.
I didn't even know I was missing it!
LOL
Take care mates :thumb:
scifieric
31st May 2006, 01:48
You're a good sport, Bug 2000. Great avatar, btw.
Bug 2000
31st May 2006, 01:55
You're a good sport, Bug 2000. Great avatar, btw.
It's my crazy dog.
He found me in the year 2000, so my nick is Bug 2000. :lol:
Take care.
Beowulf
31st May 2006, 02:10
SWEET DEAR GOD! that is fablious work!
I'm stunded that one can do this in Rhino.....
What renderer do you use?
nico-r44
31st May 2006, 08:34
Big smile, thanks guys!!!
here is todays progress:
http://img177.imageshack.us/img177/4771/3114ua.jpg
Hey Beowulf, I render in Maxwell ;-)
Thanks Bug 2000 for your mail!!! ;)
Bug 2000
31st May 2006, 10:41
Thanks Bug 2000 for your mail!!! ;)
You are welcome.
Nice render! :thumb:
Take care.
nico-r44
31st May 2006, 15:14
Thanks Bug 2000 ;-)
Here is just a in between render
http://img428.imageshack.us/img428/9867/324vo.jpg
scifieric
1st Jun 2006, 00:39
That looks so realistic that it's sick. (Bummed out at own application.)
nico-r44
1st Jun 2006, 07:25
Thanks Eric! :)
Yesterday I started detailing, here are the door control panels in place, still need to add those numbers:
http://img149.imageshack.us/img149/1745/doorcontrol17ul.jpg
http://img149.imageshack.us/img149/755/doorcontrol28py.jpg
Tovette
1st Jun 2006, 07:32
how the heck do you get such realistic renders?
nico-r44
1st Jun 2006, 08:01
Hi Nate,
I use Maxwell render, here are some links and a render of a cockpit I did for work:
http://www.maxwellrender.com/gallery/engineering/pics/1.jpg
http://www.maxwellrender.com/gallery/engineering/pics/2.jpg
http://www.maxwellrender.com/gallery/engineering/pics/4.jpg
http://www.maxwellrender.com/gallery/engineering/pics/3.jpg
mfaries
1st Jun 2006, 09:04
I have a sneaking suspicion that there's going to be a number of Rhino converts in the months ahead. ;)
(And for those curious: http://www.rhino3d.com/download.htm )
Beautiful work, as always, Nico.
Michael
Space1999.org
nico-r44
1st Jun 2006, 09:32
Thanks Michael!!! ;-)
DarthMaya
1st Jun 2006, 09:35
How do you do that!! That is so fantastic! I really have to think hard to make myself beleive its 3d.:D
Bug 2000
1st Jun 2006, 10:49
Hi.
I have a sneaking suspicion that there's going to be a number of Rhino converts in the months ahead. ;)
(And for those curious: http://www.rhino3d.com/download.htm )
Beautiful work, as always, Nico.
Michael
Space1999.org
Welcome abord Michael Faries. :thumb:
The owner of Space1999.org - Homage to the "Space: 1999" science fiction series (http://www.space1999.org) has arrived, now it is time to invite Martin Willey owner of Space: 1999 Catacombs- Guides, Scripts, Analysis (http://www.space1999.net/catacombs/).
I have said it and I say it again,
SPACE: 1999 universe CGI, will defiantly expand this year, in quality as well in number.
I have a sneaking suspicion that there's going to be a number of Rhino converts in the months ahead.
I don’t think this will happen, instead there will be a big increase of new Maxwell render users, (Supported Platforms (http://www.maxwellrender.com/plugin.htm)). :flippy:
Take care mate.
P.S.: Great new work on your site. :thumb:
Beowulf
1st Jun 2006, 11:45
I use Maxwell render, here are some links and a render of a cockpit I did for work:
Sweet mother of god.....................{jaw on floor}
how!? ...........{head explodes}
Elowan
1st Jun 2006, 16:15
at 1G$ a pop one wonders ...
Four Mad Men
1st Jun 2006, 16:27
One wonders indeed. How long are these renders taking? And what sort of computer setup do you have?
Chanur
1st Jun 2006, 21:11
Please tell me, that this cockpit-pic was a photo!!!!!:eek:
Thismis A-MA-ZING:thumb:
nico-r44
1st Jun 2006, 21:14
Hi guys, nothing special at all
custom build by me
Mother board: MSI 865PE Neo2-v
P4 3.00GHz
1gb ram
Renders take between 3 and 7 hours
hehe, the cockpit is no photo ;)
Choo1701
1st Jun 2006, 21:17
Thanks Eric! :)
Yesterday I started detailing, here are the door control panels in place, still need to add those numbers:
http://img149.imageshack.us/img149/1745/doorcontrol17ul.jpg
......
IT IS POLYGONS AND PIXELS. IT IS POLYGONS AND PIXELS IT IS-
nope that ain't working for me.
*sign*
smilie time: :eek!:
nico-r44
1st Jun 2006, 21:31
hehe, I think it is ;-)
http://img438.imageshack.us/img438/2198/pp14kh.jpg
http://img330.imageshack.us/img330/4443/pp22dd.jpg
Choo1701
1st Jun 2006, 21:36
hehe, I think it is ;-)
http://img330.imageshack.us/img330/4443/pp22dd.jpg
Can i make a suggestion, after you've done this, could you do that bucket of goe-se known as Serenity :D ...please, i'd die happy...actually scratch that, i'd just die. :eek:
Four Mad Men
1st Jun 2006, 21:36
The cockpit is stunning. And the digital readouts are the best part. Oh yeah, those eagle renders are looking pretty snazy too. Great job man!
korborak
1st Jun 2006, 22:56
WOW!! Amazing work you have done!! Now my next goal is to render like this using Flamingo... :D But i'll have to wait an other ten years for the renderer to evolve a bit more! ;)
I like the way you displayed the parts seperately... It makes it much more interesting to view. I think i'll try this too, if it's ok with you of course. :)
nico-r44
2nd Jun 2006, 07:55
Thanks Choo1701 :-)
Thanks 4mm!!
Hi Dany,Thanks and sure ;-)
Todays render:
http://img220.imageshack.us/img220/9873/3774jg.jpg
nico-r44
2nd Jun 2006, 13:24
quiet day ;-)
Chanur
2nd Jun 2006, 13:58
Hey nico, have you knocked down the photographer or what??? :D
nico-r44
2nd Jun 2006, 13:59
hehehe, yep ;-)
Bug 2000
2nd Jun 2006, 15:37
Hey nico, have you knocked down the photographer or what??? :D
LOL
nico-r44
2nd Jun 2006, 22:46
With a little scene info:
Geometry:
Num Meshes: 253
Num Triangles: 3076741
Num Vertexes: 1550941
Num Normals: 910517
Bitmaps:
Num Bitmaps: 0
http://img519.imageshack.us/img519/78/226068us.jpg
scifieric
3rd Jun 2006, 03:26
Wow, nice image! Somehow it has a Tardis effect ... where the inside looks bigger than the outside.
nico-r44
3rd Jun 2006, 08:30
Hi Eric,
yes it's a funny effect isn't it, the interior would suggest that it is a big ship, but because of the camera angle and the lens length it looks like a model
here is a screen shot of Rhino, just playing a bit, it's the render pasted in my rhino screen, just for fun:
http://img66.imageshack.us/img66/1542/wire5as.th.jpg (http://img66.imageshack.us/img66/1542/wire5as.jpg)
MichaelS
3rd Jun 2006, 08:40
Now, I've never seen Space: 1999, but these pictures make me want to give it a try one day.
Awesome skill/talent/both, man.
JeffrySG
3rd Jun 2006, 08:53
wonderful updates nico!!
DarthMaya
3rd Jun 2006, 08:56
Its SOO COOL!
scifieric
3rd Jun 2006, 10:18
Looks like a nice, clean interface. There are similarities to TrueSpace ... but then again, there would almost have to be since they both turn out 3D images. Of course, there is no comparison, your talent and application combination turns out photo-realistic images!
nico-r44
3rd Jun 2006, 11:29
Woow guys, thanks for the very nice compliments, this really inspires me to do more!!
Bug 2000
3rd Jun 2006, 14:12
Woow guys, thanks for the very nice compliments, this really inspires me to do more!!
Hey Nico,
We are here not only to give you compliments, but mainly to try to help in any way we can. :flippy:
She is a beauty, awesome work Nico.
Take care mate.
P.S.: My dog is melting. :D
Levias
3rd Jun 2006, 14:25
Thats incredible work indeed! What do you plan to add? That's a really interesting project :)
nico-r44
3rd Jun 2006, 15:17
Hey Nico,
We are here not only to give you compliments, but mainly to try to help in any way we can. :flippy:
She is a beauty, awesome work Nico.
Take care mate.
P.S.: My dog is melting. :D
and you are!!:cool: ;)
pffff, must be really hot over there
Thats incredible work indeed! What do you plan to add? That's a really interesting project :)
Thanks Levias, well the plan is to really model everything, the computer console, crew seats, buggy, cockpit, weapons, etc etc
.
Bugcatcher
3rd Jun 2006, 15:24
Mate, that is awesome stuff. Reminds me of the Eagle model done in Maya for those awesome posters a couple of years ago. In fact I think it might even end better as I don't think they did a interior for that. Nice to see it modelled in something other that the main apps out there too. Rhino is great package to work with for Nurbs but found it a real hassle to convert to models into a clean mesh I liked to render in other packages. Are those renders made from Maxwell through Rhino or did you import the model into another package first?
Keep up the great work!
Bug 2000
3rd Jun 2006, 16:51
Hi Eric,
yes it's a funny effect isn't it, the interior would suggest that it is a big ship, but because of the camera angle and the lens length it looks like a model
here is a screen shot of Rhino, just playing a bit, it's the render pasted in my rhino screen, just for fun:
http://img66.imageshack.us/img66/1542/wire5as.th.jpg (http://img66.imageshack.us/img66/1542/wire5as.jpg)
Isn't the pod 180º in this picture? :D
Take care.
nico-r44
3rd Jun 2006, 18:02
Mate, that is awesome stuff. Reminds me of the Eagle model done in Maya for those awesome posters a couple of years ago. In fact I think it might even end better as I don't think they did a interior for that. Nice to see it modelled in something other that the main apps out there too. Rhino is great package to work with for Nurbs but found it a real hassle to convert to models into a clean mesh I liked to render in other packages. Are those renders made from Maxwell through Rhino or did you import the model into another package first?
Keep up the great work!
Thanks Bugcatcher!!
Yes I know that model to, that site seems to have vanished, those really are fantastic posters.
Yes standard mesh tools are a bit rude, but I use the meshing manager, it's really a fine plug-in works really well.
I render directly out of Rhino using the Rhinoll plug-in for Maxwell, but I also can open the output file in Maxwell studio (more features)
--------------------------------------------------------------------
hey Bug 2000, you're right, it is rotated, but it doesn't really matter it fits both ways, I'll turn it around ;)
Bug 2000
3rd Jun 2006, 18:22
hey Bug 2000, you're right, it is rotated, but it doesn't really matter it fits both ways, I'll turn it around :D
I have an offline version of http://www.space1999eagle.com/
Do you want it?
Take care
nico-r44
3rd Jun 2006, 18:50
An ofline mirror? sure!:o
Roliba
3rd Jun 2006, 19:06
.....!
There's nothing more to say. WOW!:thumb: :thumb: :thumb:
nico-r44
3rd Jun 2006, 19:21
Thanks Roliba!:) :) :)
Bug 2000
3rd Jun 2006, 19:41
Hi Nico,
So here it is:
Space 1999 eagle 2 high definition poster (http://rapidshare.de/files/22122383/Space_1999_eagle_2_high_definition_poster.rar.html )
Offline version of hxxp://www.space1999eagle.com/ plus some preview photos.
Take care.
P.S.: I am going to walk the dog. :D
nico-r44
3rd Jun 2006, 20:08
Thanks Bug 2000!
nico-r44
3rd Jun 2006, 20:42
playing a bit with light
http://img282.imageshack.us/img282/465/2236061lc.jpg
scifieric
3rd Jun 2006, 23:17
"Playing with Light" sounds like a good 3D book! LOL!
Ronson2k
4th Jun 2006, 02:57
I'm a big 1999 fan. Despite the ridiculing the show took from Asimov I loved it as a kid and still do. I have the first season on DVD. This model is the bees knees man. It totally rocks. I've just got back here after bit of hiatus (working on a short film project) so I've been pretty busy (still am). I've always thought of what they could do now with the show should they decide to bring it back using CG. As the modelling was pretty state of the art at the time (for a TV Show). This eliminates the speculation as to how great a new series would look if done in CG. I'm sure it would rock...
Another one of my favourite vehicles from the show was the SWIFT (http://www.space1999.net/~catacombs/main/models/w2mswift.html) It only showed up in epi but second only to the eagle IMO for great looking Sci-Fi vessels in a TV show. He really knew what he was doing and did great work not only the the ships but the moonbase itself.
I'm hoping you add in a pad to the model eventually and perhaps even a swift would be quite awesome aswell. I don't think I have ever scene one that wasn't made of plastic. Unfortunatly I don't think any drawings of the SWIFT exist AFAIK. If there are some I would love to see them..?
Anyway your work is quite exceptional I can't wait for more updates and it bugs me that I waited so long to return...
scifieric
4th Jun 2006, 03:59
Hey, even Azimov had one positive comment. He said Space:1999 had perhaps the most realistic depiction of a low gravity environment for the exterior moon shots. It was the only positive thing he could think of! LOL
Bugcatcher
4th Jun 2006, 13:14
To me what really makes the model shine is what has been mentioned before, that being the Maxwell renderer. Especially the interior shots, the light inside the cabin really brings off the detail of the mesh really well. Whats unusual is that normally to get that touch of realisim you would normally have to what I like to call micro-chamfer all the edges so the highlights would get picked up by the renderer. By the sounds of it you haven't or needed to do that, yet the render still comes off being really soft so to speak. Where as normally in other renderers, it would be alot sharper and have cg written all over it.
Not wanting to stop any progress, but can I ask, for those interior shots. Is the light coming in only from the self-illumating panels above or are there other lights projecting in from outside? When I try to use self-lit panels they always seem to overwhelm the scene but yours seem to be more lit from behind like real lightboxes as opposed to they are the light. If that makes any sort of sense. :-)
USS Mariner
4th Jun 2006, 17:05
I remember JDR chastizing Mike Verta for not chamfering his panels when he showed off his X-Wing with MaxwellRender. I'd probably still chamfer out of habit, just to know that it's "there."
nico-r44
4th Jun 2006, 19:55
Thanks guys,
yes for some objects it is necessary to chamfer those edges, but in this case I'm working to a producible ship where chamfers like that would be overkill simply because it wouldn't show in the final model (prototype) and it would make my *stl file a lot bigger
Indeed Maxwell is handling those edges very well
When the model is ready and I'm going to split here up in to producible pieces I will make renders of that also ;-)
btw, I hope Mike will post some new renders here as well, he really is a Master!
nico-r44
6th Jun 2006, 12:53
Hi guys,
I've re re remodeled the command module again, this time for the final production version.
Now it's a solid with all filled edges, the module will be 117.14 mm
Here is some model geometry info:
Geometry:
Num Meshes: 2
Num Triangles: 209990
Num Vertexes: 105207
Num Normals: 129019
And the render and screens:
http://img99.imageshack.us/img99/5995/comandmodule8990zm.jpg
http://img99.imageshack.us/img99/5833/14ks1.jpg
http://img128.imageshack.us/img128/7227/20bw2.jpg
DarthMaya
6th Jun 2006, 12:59
its so beatiful!
Bug 2000
6th Jun 2006, 13:08
Hi Nico,
Nice, very nice. :thumb:
Take care. :D
nico-r44
6th Jun 2006, 13:32
Thanks guys!! :)
scifieric
6th Jun 2006, 13:38
Gorgeous!
Bugcatcher
6th Jun 2006, 14:12
Now that's sweet!! Hope, u didn't do all those fillet edges because of me. :-)Although I guess it could be easier in this case to model them in rather than sand them down once you've made the prototype. Also, is that nearly 210k polys just for the outside? Will the rapid prototyping software give the mesh/model its wall thickness or did you have to model a watertight mesh?
nico-r44
7th Jun 2006, 06:47
hehe, just for you Andrew ;)
nhaa, but you're right it's better than sand it of later on, at the moment it's a watertight.
I will be shelling it later on.
The large poly mesh is not for rendering but a test for the *.stl output model
Here is some more eye candy:
http://img102.imageshack.us/img102/7255/comandmodule130lf.jpg
Tovette
7th Jun 2006, 07:14
purdy render!
nico-r44
7th Jun 2006, 10:08
Thanks Nate!
Here is another one, wire over render, just for fun:
http://img93.imageshack.us/img93/9584/comandmodulewire3mp.jpg
Bug 2000
7th Jun 2006, 10:28
Hey Nico,
Good morning. :D
Dam good work, as always.
Is your *.stl created by rhino?
Take care mate. :thumb:
nico-r44
7th Jun 2006, 10:44
Hey Bug 2000,
Good morning ;)
Thanks!!, yes I export the *.stl directly from Rhino, works perfectly!
Jayden
7th Jun 2006, 13:25
Cool, I used to have a toy model of this, didnt know what it was till now lol. I lost it ages ago when I was little, its probably worth something now :(
Probably ate it :D
Sweet model dude, I used to use the rino demo version before I switched to Maya, its not an easy program if I recall. well it beat me anyway :)
nico-r44
7th Jun 2006, 14:38
Thanks Jayden! :)
nico-r44
8th Jun 2006, 08:43
Hi all,
Yesterday I've been working on the first silicon mold suggestion:
http://img112.imageshack.us/img112/4457/224ua.jpg
http://img86.imageshack.us/img86/2890/335gg1.jpg
http://img112.imageshack.us/img112/6960/444bw.jpg
Bug 2000
8th Jun 2006, 09:29
Hey Nico,
Nice work, you are doing all eagle head prototyping steps also virtually. :D
5293
I notice a small mesh problem or is that some render problem?
When are you going to do it for real, next week?
Congratulations on your work.
nico-r44
8th Jun 2006, 09:33
Hehehe, Thanks Bug, I noticed that to ;) you have a sharp eye!
I need to rebuild that filled, no problem:cool:
I think that with in the next 2/3 months I will have the first proto!
mattrix
8th Jun 2006, 10:43
You are master of Rhino! Maybe some day I would try it.
As for the mold I can see some problems, if you are really going to manufacture Eagle transporter (in resin or whatever). The CMD Module seems moldable (although dunno whether there is sufficient draft on some critical surfaces), but it is cerainly-non removable from the mold as it is now. At this moment it is a two-piece mold. It should however be a 4-piece one (or even 5-piece). The sockets on the CMD Module sides have to be made removable and so as the mold partition would be found circular on the outside of the CMD Module (this would also prevent flash formation on the bottom of the hard-to-acceess CMD Module side socket depressions).
Also it would be advantageous to make the CMD Module back portion with separable mold portion (due to the "panel grooves").
Generally the cylindical "socket moulding" plugs have to movable sideways, and the "back forming" portion has to be movable backwards.
Keep up good work, cannot wait to see more.
nico-r44
8th Jun 2006, 10:50
Hi Maciek,
Thanks for the compliment!!!
Yes it looks like the part can't be removed from the mold, but keep in mind that this mold will be made out of flexible plastic.
So to remove the part you just bend the mold just a bit for the part to come free, I've already did similar projects this way and it works surprisingly well :-)
mattrix
8th Jun 2006, 11:15
So it seems OK to me now, thank you for your information. Forgive me the "nitpicking", provoked by my marginal experience with die-casting, (which are definitely too expensive for short-run production). I am not well acquainted with modelling kit industry. (There is allways something to learn in my life).:)
Cheers!
nico-r44
8th Jun 2006, 11:20
I love it when people look further, so please keep nitpicking, keeps me on my toes! ;)
There is allways something to learn in my life
That goes for me as well :cool:
Your going to be making real life moldes when you finish the cg modeling?
nico-r44
8th Jun 2006, 14:09
Hi Nutsy,
Yes I am, 20 ships for now, it will be in a kit form.
ChrisGFX
8th Jun 2006, 14:11
Hi Nutsy,
Yes I am, 20 ships for now, it will be in a kit form.
WOW ... cool!
DarthMaya
8th Jun 2006, 14:11
Cool! I can't wait to see that.
Now you will have you show wireframes when let people see this.:D
nico-r44
8th Jun 2006, 15:43
;)
Just for fun, but this is some other stuff I do, print render:
http://img361.imageshack.us/img361/5347/werk2qg.jpg
Roliba
8th Jun 2006, 17:10
You know what the really scary part is? He's not doing this great model for a 3d model, but only as a throwaway template. Yeesh!
Bug 2000
8th Jun 2006, 17:56
Hi Roliba,
You know what the really scary part is? He's not doing this great model for a 3d model, but only as a throwaway template. Yeesh!
I think Nico is doing both words justice, that is, doing a super highly detail virtual 3D mesh and using it to do a superb physical 3D model. As you know physical models are expensive and nowadays CGI is used worldwide in movie production.
The virtual model can interact with other models, for example, Moonbase Alpha. :devil:
Take care mate. :thumb:
Hundred
8th Jun 2006, 18:13
Mr. nico-r44. You use Rhino. So do I. I must ask one thing (???). When you animate (it's w/Bongo I assume), have you come up with a solution for the color bleeding in the final rendering (???). I haven't, and if you have, could you please let me know what it is (???).
So you using Cad? Or Rhino and exporting a cad file? And i guess you have acsess to a 3d printer as well?
Geese new faces popping up latly. So far 2 of them are prototypers :D
Hundred
9th Jun 2006, 19:57
:confused: (???)Huh(???):confused:
Bug 2000
9th Jun 2006, 22:02
Hey Nico, :flippy:
5531
hehehe :D
Take care and have a nice day.
scifieric
10th Jun 2006, 01:54
It's his birthday tomorrow. You cheated! (Ha!)
Bug 2000
10th Jun 2006, 02:02
Hi scifieric,
It's his birthday tomorrow. You cheated! (Ha!)
We live in Europe, so... :D
Take care. :thumb:
scifieric
10th Jun 2006, 04:04
Rats! I'm wrong by only one international dateline ... so I was close! LOL
nico-r44
10th Jun 2006, 08:24
Hi guys, Thanks!! 36 already pffff, I have been a bit busy the last few days, I will be answering all questions later on tonight ;)
but mow.... it's time for cake, hehehehe
btw, 36 that's closer to 40 then 30 isn't it, time for a midlife crisis hehehehe, NOT ;)
nico-r44
12th Jun 2006, 08:23
Hi Kervin,
I'm not going to animate this eagle, I'm going to build it for real.
but indeed when I animate I use Bongo, but that is just for simple animations, at this point I can't use it together with Maxwell Render
Hi Nutsy,
For my rapid prototype objects I export directly from Rhino in *.stl (in my case a very very dense mesh)
Yesterday I have been hollowing the command module, this way I have some room for the interior
Here it is, I hope you like it:
http://img55.imageshack.us/img55/2016/45kt1.jpg
and a wire:
http://img234.imageshack.us/img234/8837/32mm1.th.jpg (http://img234.imageshack.us/img234/8837/32mm1.jpg)
Bug 2000
12th Jun 2006, 10:36
Hey Nico,
I can certainly appreciate a SPACE: 1999 chocolate egg of that magnitude. :D
Will the interior also look like this one?
5843
Take care mate. :flippy:
nico-r44
12th Jun 2006, 10:49
Hi Bug 2000, hehehe it does look like chocolate doesn't it, I'm building the cockpit that fits inside right now.
this one is still rendering but looks more like the prototyped pard:
http://img214.imageshack.us/img214/7879/1301yo.jpg
Cheers, Nico.
Tallguy
12th Jun 2006, 15:02
Wow. How much does it cost to do something like this?
nico-r44
12th Jun 2006, 16:37
Hi Bill,
only the cockpit about 270 euro, thats about 341.49 U.S. dollar
Tallguy
12th Jun 2006, 16:49
Hi Bill,
only the cockpit about 270 euro, thats about 341.49 U.S. dollarYikes. So I won't be running out to have any of my Trek ships modeled anytime soon.
So, do you have one of these things set up in your underground lair on your private island next to your super-comupter render farm? ;)
nico-r44
12th Jun 2006, 17:44
hehe, no but close by ;-)
Bug 2000
12th Jun 2006, 18:50
Hey Nico,
The *.stl mesh file for 3D printing must be done only with a solid mesh or can any mesh with thickness be printed in a 3D printer?
For example, can AT-AT *Work in Progress* (http://www.scifi-meshes.com/forums/showthread.php?t=265&highlight=AT-AT) be 3D printed?
Take care.
nico-r44
12th Jun 2006, 19:02
Hi Bug 2000,
The only thing you need to keep in mind is that all objects need to have volume, that includes walls.
So, a single plane has no volume and therefore can not be printed.
That's it ;)
nico-r44
13th Jun 2006, 09:14
Hi all, new day new render ;)
The cockpit will be in three parts so that you can lift the top to see the seats and instrument panels:
http://img145.imageshack.us/img145/5485/13333vd.jpg
Ronson2k
13th Jun 2006, 16:27
What is the scale of your 'Hard Model' going to be. Is it going to be 44" as they used for the production models?
nico-r44
13th Jun 2006, 17:59
Hi Ron,
My model will be 24", it's a matter of money, I can't afford to do more.
And my buyers won't pay 4000 euro (I think) anyway it would be a to big a risk to build the 44" ;)
Ronson2k
14th Jun 2006, 02:18
You could of course build a 44 for yourself..? A 24 should be quite cool just the same.
nico-r44
14th Jun 2006, 08:47
yes, building one for myself would be really great, I just might ;)
nico-r44
14th Jun 2006, 12:11
I've been working on the supporting frame, here are two renders, I hope you like it.
http://img155.imageshack.us/img155/2503/1368fm.jpg
http://img155.imageshack.us/img155/1614/13557cy.jpg
ChrisGFX
14th Jun 2006, 12:30
very clean work ... what reference material do you use?
Greets
Chris
nico-r44
14th Jun 2006, 12:36
Thanks Chris,
I have some blue prints and a lot of screen shots from the Space1999 series
ChrisGFX
14th Jun 2006, 12:54
Thanks Chris,
I have some blue prints and a lot of screen shots from the Space1999 series
I have alot of pics from the series too but not very accurate blueprints. Do you know where to find some good ones?
TIA
Greets
Chris
nico-r44
14th Jun 2006, 13:03
Hi Chris, there are several, but you can find some here:
eagle blueprints (http://www.space1999.net/catacombs/press/w2starloge.html)
ChrisGFX
14th Jun 2006, 13:10
Hi Chris, there are several, but you can find some here:
eagle blueprints (http://www.space1999.net/catacombs/press/w2starloge.html)
thanks for the link :)
Greets
Chris
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