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Challenge 004 - Chistmas 2006 [ARCHIVE] Archive for the fourth Sensei challenge, "XMas Sensei Challenge 2006".

 
 
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Old 12-23-2006, 11:56 PM   #31 (permalink)
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Modeling buildings is now mostly done(i hope), finally. Here's a first view of the final layout. Tomorrow i start textruring them...

EDIT: i just noticed there's a error in the lighting (a light not disabled that shoud be), forgive me that for now.
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Old 12-24-2006, 12:04 AM   #32 (permalink)
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Looking great!! I haven't had the chance to view other peoples entries properly, and i must say yours is looking amazing. Good luck mate i don't think your gonna need it though

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Old 12-24-2006, 10:31 AM   #33 (permalink)
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Very nice mate. Keep it up
Regards Roman

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Old 12-24-2006, 11:29 AM   #34 (permalink)
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nice work, can we see a wireframe of it?

Current WIPS: None 'cause I'm a lazy bastard.

"With 5,000,000 models being destroyed a week, who's going to miss another one?"
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Old 12-24-2006, 11:47 AM   #35 (permalink)
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if someone requests a wire, i always think he doesnt believe i could really model this.

Anyway, here's your wire, along with the newest FX shot, with corected lighting. ....AAAAND at the 24th, the first lights went on (look at right side of the img)
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File Type: jpg wire01.jpg (144.8 KB, 59 views)
File Type: jpg fxshot05.jpg (64.7 KB, 71 views)

Last edited by Enterprise-E; 12-24-2006 at 11:50 AM.
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Old 12-24-2006, 12:41 PM   #36 (permalink)
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no, i dont doubt your modelling abilities i just wanted to see _how_ you did what you did. (I'm still learning high-quality modelling).

Current WIPS: None 'cause I'm a lazy bastard.

"With 5,000,000 models being destroyed a week, who's going to miss another one?"
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Old 12-24-2006, 01:01 PM   #37 (permalink)
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and it makes for some cool effects

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Old 12-24-2006, 02:19 PM   #38 (permalink)
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Heh, yeah that looks nice.

Nadesico: This isnt really high quality. it's kinda "brute force" modeling, the thing that matters most is speed, not if it's optimised or not. Most buildings only have detail on the side that faces the camera, excess edges aren'r removed when creating cutouts etc... Same goes for textures.
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Old 12-25-2006, 12:05 AM   #39 (permalink)
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Here's the first textured building.
played a little with it :-)
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Old 12-30-2006, 04:34 PM   #40 (permalink)
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With the exception of 1, all background buildings have been textured. How i hate texturing...
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