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| Challenge 004 - Chistmas 2006 [ARCHIVE] Archive for the fourth Sensei challenge, "XMas Sensei Challenge 2006". |
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| | #32 (permalink) |
| "Spooky" Mulder | Looking great!! I haven't had the chance to view other peoples entries properly, and i must say yours is looking amazing. Good luck mate |
| "When I die I'll go to heaven, cause I've spent my time in hell. Grenada, '83 ." - Phil Ken Sebben Harvey Birdman, Attorney at Law www.distant-horizons.net | |
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| | #33 (permalink) |
| call me Roman Realname: Roman Join Date: May 2006 Location: Karlsruhe, Germany Age: 24
Posts: 559
| Very nice mate. Keep it up Regards Roman |
| My WIP: Hiigarian Transport 'Bishop' Gallery: Golden Shoal | Dangerous Encounter II | Opening Fire II | Opening Fire | Disparate Siblings | Homecoming | |
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| | #35 (permalink) |
| SFM Guru | if someone requests a wire, i always think he doesnt believe i could really model this. Anyway, here's your wire, along with the newest FX shot, with corected lighting. ....AAAAND at the 24th, the first lights went on (look at right side of the img) |
| Last edited by Enterprise-E; 12-24-2006 at 11:50 AM. | |
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| | #36 (permalink) |
| SFM Obsessed Realname: Matt Join Date: May 2006 Location: Australia Age: 23
Posts: 1,128
| no, i dont doubt your modelling abilities i just wanted to see _how_ you did what you did. (I'm still learning high-quality modelling). |
| Current WIPS: None 'cause I'm a lazy bastard. "With 5,000,000 models being destroyed a week, who's going to miss another one?" | |
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| | #37 (permalink) |
| call me Roman Realname: Roman Join Date: May 2006 Location: Karlsruhe, Germany Age: 24
Posts: 559
| and it makes for some cool effects |
| My WIP: Hiigarian Transport 'Bishop' Gallery: Golden Shoal | Dangerous Encounter II | Opening Fire II | Opening Fire | Disparate Siblings | Homecoming | |
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| | #38 (permalink) |
| SFM Guru | Heh, yeah that looks nice. Nadesico: This isnt really high quality. it's kinda "brute force" modeling, the thing that matters most is speed, not if it's optimised or not. Most buildings only have detail on the side that faces the camera, excess edges aren'r removed when creating cutouts etc... Same goes for textures. |
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