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Challenge 006 - The Chair [ARCHIVE] This is the archive for the sixth Sensei challenge entitled, "The Chair".

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Old 06-19-2007, 09:05 PM   #31 (permalink)
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Wow, are my posts really that painful to read?
Critiquing this is hard. simply cause I cant find anything wrong with it. I enjoy the attention to detail that you have put in to this.

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Old 06-19-2007, 09:22 PM   #32 (permalink)
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It's definitely an interesting idea but I really wouldn't know where to start. In fact I'm not even sure 3dsmax 4 can blur reflections . As it is I had to use a whole sphere of lights to get ambient lighting, as far as I know there is no other way to do it. You just get spot lights and omni lights. The panels are too flat to pick up most of the white. I will probably just end up modeling a basic environment for it.

As for suggestions, most of my modeling is self taught and basic, just using primitives and a bit of extruding/beveling and some booleans thrown in to flavour. I'm just too stubborn for my own good and keep plodding away.

The only exception is the actual seat which is quite honestly horrible (in my uneducated opinion anyways). I would think it is way too heavy on polygons. I just made the general shape and used mesh smooth on it (took a bit of trial and error). Ended up using lots of iterations to get some parts smooth. It started as a cube, believe it or not.

If the previous post does not make any sense, please adjust your brain and try again.

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Old 06-20-2007, 03:01 AM   #33 (permalink)
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I was bored so I thought I would put together a quick mock up of the control room. There are definitely some things I want to change but I'm not re rendering this again if I don't have to (1.5 hours, stupid max4, max9 would probably do it in 5 min). For example the chairs are too close together and the door is a bit too small.

If the previous post does not make any sense, please adjust your brain and try again.

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Old 06-20-2007, 03:07 AM   #34 (permalink)
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Wow... its amazing how the duplication makes it look so much cooler.

I think your right about it being to close. It looks that if all the screens were to slide out of the way that they may bump into each other. Great work though!

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Old 06-20-2007, 10:47 AM   #35 (permalink)
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Haha, it's not like there's a magic set of tools called 'make spaceship' - we all do the same thing.. brutalise cubes and spheres Don't put youself down, that's exactly how I'd have modeled the cushions, as subdivision surfaces is the best way to get the roundness. You could collapse the smoothing (is that the correct term in your software) and then hand edit the mesh to clean it up, but that'll be a huge chore, and pretty unneccesary for this project!

It's a shame about the blured reflections, oh well Keep chipping away at it, it's looking excellent!

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Old 06-20-2007, 11:54 PM   #36 (permalink)
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Haha, it's not like there's a magic set of tools called 'make spaceship' - we all do the same thing.. brutalise cubes and spheres Don't put youself down, that's exactly how I'd have modeled the cushions, as subdivision surfaces is the best way to get the roundness. You could collapse the smoothing (is that the correct term in your software) and then hand edit the mesh to clean it up, but that'll be a huge chore, and pretty unneccesary for this project!

It's a shame about the blured reflections, oh well Keep chipping away at it, it's looking excellent!
Heh, makes me feel a bit better I guess. Thanks for the sugustion, I may clean up the foot rest as it looks a little weird to me.

New updates: Added some more plates, a few dials and what not.

Also now with 100% more (not really, just added one) cup holders.

If the previous post does not make any sense, please adjust your brain and try again.

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Old 06-21-2007, 07:29 AM   #37 (permalink)
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I feel rather silly... I just realized that someone in the chair can't reach the side controls, so I raised them up a bit.

The green blob guy's feet are in the way but I modified the footrest a bit. The foam padding no longer reaches onto the bottom plate.

If the previous post does not make any sense, please adjust your brain and try again.

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Old 06-21-2007, 11:06 AM   #38 (permalink)
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haha that's why you need blobby green people to sit in them The arm rests also look a smidge high to me too? Everyone's different, but my elbow only comes a few inches above my hips? Also the seating position could maybe be lowered a bit too, the calf muscle part is too long (proportionately) Both of which should help your arm reaching problems.. hopefully just lowering the whole seat should be possible, unless you've merged/ booleaned it

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Old 06-21-2007, 02:22 PM   #39 (permalink)
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It'd be interesting if you can show that the controlls themselves are able to become resessed into the chair by pressing a button or something. That way they could be kept out of the way if you don't want to accidentaly press them.

Oh..and does this chair have a cooling system built in? Because it looks like it, with all the heavy duty grills and such.
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Old 06-21-2007, 08:04 PM   #40 (permalink)
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Hm, your right. The arms do look a little off. They were correct when standing but I guess I put the pivots in the wrong spot. I'll see if I can get it to look better.

As for the retracting panels, that's a good idea, I'll see if I can do anything to make it appear that way.

And the vents are more along the lines of 'that looks neat' things. The person operating it would be in a pressure suit so any cooling would be done through it. The vents maybe are just to keep the heat away from the ship's radiators for a while in combat (use the air as a heat sink).

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