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Challenge 006 - The Chair [ARCHIVE] This is the archive for the sixth Sensei challenge entitled, "The Chair".

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Old 06-20-2007, 11:13 AM   #21 (permalink)
Hallway Monitor
 
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Haha It'd be cool to work over a big gaping bottomless pit!

This is turning into an interesting concept, I quite like the anti-gravity idea. If anything I'd say it doesn't need any of the supporting wiring hanging down from the ceiling, as the chair it's self doesn't really need any power, and the holograms can be generated from the surrounding structure, or powered via induction.. a cool anti-gravity super advanced chair seems lessened by visible wiring!

The squarish cushions either side look a little off, like they aren't quite symmetrical and in alignment. I'd probably suggest moving them back a little, as they seem like they would be quite restrictive, which kind of belies a zero-G chair! Each of the round curved cushions could be on adjustable mountings, so as you say it conforms to the users back for added comfort.

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Old 06-20-2007, 06:42 PM   #22 (permalink)
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i think this is the right 0G-Sourrounding now maybe adjusting the transparency, detailing and so on

now i re-focus on the chair itself.
Attached Images
File Type: jpg Render15.jpg (67.6 KB, 1 views)
File Type: jpg Render16.jpg (57.4 KB, 1 views)
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Old 06-20-2007, 08:31 PM   #23 (permalink)
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hey thats better... at least one can escape should someone turn the gravity on.


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Old 06-20-2007, 11:18 PM   #24 (permalink)
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This is looking damn cool. This person/creature must have nerves of steel to idly hang suspended over a pit and just do their job regardless.
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Old 06-20-2007, 11:46 PM   #25 (permalink)
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Definatelly better, very cool, and the new floor is pretty cool, it almost looks like some sort of dish which is projecting the anti-gravity waves!

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Old 06-24-2007, 12:28 PM   #26 (permalink)
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i'm a bit stuck now, attached some renders without the background an the Holotank as well as new perspektives.

maye i'll now experiment with getting the material more realistic or detail some structural parts.
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File Type: jpg Render17_chair_back.jpg (41.1 KB, 0 views)
File Type: jpg Render18.jpg (46.1 KB, 1 views)
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Old 06-25-2007, 12:35 AM   #27 (permalink)
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Well the environment isn't the emphasis of the project, so you don't have to worry TOO much about it, but it does help to put the chair in a context - aka the user is suspended in zeroG so it's more of a support frame than a traditional -'chair'. I'd concentrate on playing with the surfaces, to get the work you have got defined, and add the background if you have the time!

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Old 06-25-2007, 09:57 PM   #28 (permalink)
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Well, to end this day i added three Renders, all are showing the Chair in it's natural environment ^^. Besides the AG-Chair there are several more "normal"-ones, around the Command-Post (in front of the AG-Chair)

further detailing of specific background in progress, which will be the back of the Bridge.

and...the Chair is still not fixed to the AG-Ring or Ground, i have to fix this as well.
Attached Images
File Type: jpg Render19_Ancient_Bridge1.jpg (46.1 KB, 1 views)
File Type: jpg Render20_Ancient_Bridge2.jpg (48.9 KB, 2 views)
File Type: jpg Render21_Ancient_Bridge3.jpg (60.6 KB, 2 views)
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Old 06-25-2007, 10:51 PM   #29 (permalink)
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That looks a little less scary to operate than the bottomless pit! That's a neat start on the environment. Some simple panelling to the floor and walls should help sell it, along with some display panels and such. Coming along really well!

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Old 06-26-2007, 09:30 PM   #30 (permalink)
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ok, experimenting with the Perspektive for the final Render.

Tomorrow i'll take a look at some details of the Chair itself as well as Textures for the Background and Composite-Nodes to blur or like that.

Question:
what about all the Images i'm attaching, when the Contest is over, not all of them have to stay here / space is limitted. Which of those should stay / how can i remove the others without walking through every post ?
Attached Images
File Type: jpg Render22_Background_WideCam.jpg (50.6 KB, 2 views)
File Type: jpg Render23_Background.jpg (66.6 KB, 1 views)

Last edited by Ronin; 06-26-2007 at 09:37 PM.
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