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Challenge 006 - The Chair [ARCHIVE] This is the archive for the sixth Sensei challenge entitled, "The Chair".

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Old 06-17-2007, 01:23 AM   #11 (permalink)
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Thanx Jeff! Glad you like it.

not much of an update, but I thought I'd throw something in there to help visualize it better. I think im gonna do away with the beams for now, and go with some robotic cables.


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Old Stuff: Gallery pics and wips...(Wings3D, Kerkythea & Bryce)
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Old 06-17-2007, 02:31 AM   #12 (permalink)
A little help here...
 
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Cool chair, especially with the robot, uh... enhancements! yeah that's it!

I noticed there's a bit more foot pedal greebles going on there in that last pic...
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Old 06-17-2007, 02:43 AM   #13 (permalink)
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Incredibley nifty chair concept. I like!.

Till the stars fall
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Old 06-17-2007, 04:41 AM   #14 (permalink)
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Thanx guys!

There was a bunch of things bugging me about the mesh, so I did a total rebuild of it and left room for more details as well as connection points for the robotic cables. Cushions are a bit bigger now too.


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Old Stuff: Gallery pics and wips...(Wings3D, Kerkythea & Bryce)
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Old 06-17-2007, 05:51 AM   #15 (permalink)
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I think I liked where it was going in the first version a bit better... I'm not sure all the piping is fitting in as well here. I think it's making the chair seem too 'ordinary' like something you'd see in the backyard. I really like the concept but maybe try to push the concept that the main 'tiles' will construct the chair, rather than the tubing? What if the 'tiles' were divided into three sections, in addition to all the radial copies? then you'd have different sizes to work with when you build each of the different chairs? or what if the 'tiles' had curved bottoms (the underside) then you'd be able to put them in different shapes due to the curves?

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Old 06-17-2007, 01:08 PM   #16 (permalink)
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Very good ideas there Jeff... Gonna have to consider that. Im not all that amazed with how the pipes turned out either.

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Old 06-17-2007, 09:13 PM   #17 (permalink)
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Thought I would experiment a bit more with the force beam idea, im gonna try making some actual cushions so that it will look more comfy.

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Old 06-17-2007, 10:41 PM   #18 (permalink)
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Looks good Ozylot. I liked the matrix stlye AI controled cables you had; however your original concept proof is great at well. Two questions. How did you pull the effect off and is there going to be some sort of array under the segments or perhaps where they lift off the floor?

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Old 06-17-2007, 10:52 PM   #19 (permalink)
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Quote:
Originally Posted by Road Warrior View Post
Looks good Ozylot. I liked the matrix stlye AI controled cables you had; however your original concept proof is great at well. Two questions. How did you pull the effect off and is there going to be some sort of array under the segments or perhaps where they lift off the floor?
Thanx. Im still undecided as to weather or not I will go back to the cables or stay with the force beams.

The effect is kerkythea's equivalent to a volumetric material.
And yes, I would like to have some emitters under the segments, however I have problems with the renderer when there is multiple beams.

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Old 06-18-2007, 12:44 AM   #20 (permalink)
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Maybe having a different style of force beam would look intersting. Not such a generic blue volumetric light one but maybe one that has no visible light but just distorts the view a bit (like heat haze)

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