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Challenge 006 - The Chair [ARCHIVE] This is the archive for the sixth Sensei challenge entitled, "The Chair".

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Old 06-18-2007, 06:01 AM   #11 (permalink)
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The main reason for the hull was so it gives me the area limits of the chair.
It's also why I have stopped trying to design the whole thing that's for after the contest

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Old 06-18-2007, 08:56 AM   #12 (permalink)
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Looks excellent so far, but yes, I also agree it could do with having the seat angled upwards a little bit. Putting constraints on the location is a good way to feed the design process, as it helps you to hone your thinking: Knowing where it goes means you're not designing in isolation, and it'll also mean you should find some good places for control panels. Perhaps if you design at least half the housing, some of them could be located on the 'walls' either side of the chair? Also, with this type of design you could also put in foot pedals, or controls like joysticks or steering wheels, for rapid reaction, which should be pretty cool!

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Old 06-19-2007, 08:57 PM   #13 (permalink)
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been fighting the chair added greebles behind it but am worried I may have modelled myself into a corner with the arms of the chair (which I have redesigned twice) and may have to redesign them.

I have omitted the canopy for clarity
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File Type: jpg Chair_02.jpg (98.2 KB, 0 views)

'Could we have some Decorum here, or are you running a Pirate Ship' - Gaius Baltar
'Just a Battlestar, Sir.' - Starbuck
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Old 06-19-2007, 09:10 PM   #14 (permalink)
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Good stuff dude!

My only concern at the moment is the where the elbows would go. perhaps make a recess in the back wall and have the armrests longer? Im assuming they are adjustable?

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Old 06-19-2007, 09:39 PM   #15 (permalink)
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Hmmm yeah... modern fighterjet ejectionseats don't have armrests atall... cuz that's where all the buttons are...

On another note... If I where to sit in that, and actually be able to rest my had AND see the forward controls, I think I'd want some sort of headrest that bent forward, instead of continueing along the same line as yours does...

My 2 cents!

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Old 06-20-2007, 09:53 AM   #16 (permalink)
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Visually I'd say lower them a bit and push them towards the back a little.. they look too high and uncomfortable now, and depending on where the controls are, they may get in the way a little. They look fine though, nothing wrong with them (or to put it another way I love the way they look hehe).

From the very reclined position, I am imagining the controls will cover quite a bit of that, since they will need to be quite forward, so you can reach them comfortably, without sitting forward. The greebles look lovely! You should also look at adding a harness to that as well, since it looks like that kind of control chair!

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Old 06-23-2007, 05:14 AM   #17 (permalink)
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Thanks for the feed back
Been making some changes as well as adding more greebles
the original Idea was for a hud that would cover the hatch, but I have since nixed the idea and redesigned the main hatch.
Attached Images
File Type: jpg Chair_03.jpg (141.4 KB, 0 views)

'Could we have some Decorum here, or are you running a Pirate Ship' - Gaius Baltar
'Just a Battlestar, Sir.' - Starbuck
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Old 06-23-2007, 05:19 AM   #18 (permalink)
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Nice modelling!

I like all the greebles behind the chair

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Old 06-23-2007, 08:57 PM   #19 (permalink)
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Nice, it's slowly getting better!

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Old 06-25-2007, 04:35 AM   #20 (permalink)
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redid the hull, as well as the windows and added the main vid screen
Attached Images
File Type: jpg Chair_04.jpg (129.2 KB, 0 views)

'Could we have some Decorum here, or are you running a Pirate Ship' - Gaius Baltar
'Just a Battlestar, Sir.' - Starbuck
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