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| Challenge 006 - The Chair [ARCHIVE] This is the archive for the sixth Sensei challenge entitled, "The Chair". |
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| | #11 (permalink) |
| SFM Obsessed Realname: Jeff Join Date: May 2006 Location: New York City
Posts: 2,389
| @GP: thanks mate! I wouldn't have started if it wasn't for you! @Larsen: I did think of that for a little while but I didn't want it to become too much of a full enclosure. I kept on thinking that the ship itself would be banking as it turned so that would take care of any yaw type of movements. If it became really necessary from a concept standpoint I was thinking that the very top of the support could possible rotate where it attaches to the ceiling. cheers guys! |
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| | #12 (permalink) |
| SFM Obsessed Realname: Jeff Join Date: May 2006 Location: New York City
Posts: 2,389
| Update... Started working on the seat itself now... This is the main metal support. There will be cushions that will go on top of this seat area, and I'll be adding arm rests as well... |
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| | #13 (permalink) |
| SFM Obsessed Realname: Jeff Join Date: May 2006 Location: New York City
Posts: 2,389
| working on the armrests and the mechanism that lifts and lowers them... ![]() |
| ---- My Subdivision Modeling Video Tutorials ---- New York City in HDR ---- ---- My Favorite Tutorials/Links ---- 488 Star Wars Ref. Pics ---- Last edited by JeffrySG; 06-17-2007 at 10:53 PM. | |
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| | #14 (permalink) |
| SFM Obsessed Realname: Jeff Join Date: May 2006 Location: New York City
Posts: 2,389
| cushions OK, I added the cushions to the seat area... I think they will end up being a black leather, but I'm not positive just yet... Just as an fyi, I don't have any smoothing on for the renders just yet... so they will render smooth in the final. ![]() ![]() |
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| | #15 (permalink) |
| SFM Oracle Realname: Carl Join Date: May 2006 Location: Ont,Canada Age: 26
Posts: 5,740
| It looks good, but I would adjust the armrests a bit, they don't look like they would be that comfortable ATM.either lowered or moved forward somewhat. |
| - Ozy - A proud supporter of 3DScifi.com and SciFiers Anonymous Current WIP: My site (Notepad :D ) Old Stuff: Gallery pics and wips...(Wings3D, Kerkythea & Bryce) | |
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| | #16 (permalink) |
| SFM Obsessed Realname: Jeff Join Date: May 2006 Location: New York City
Posts: 2,389
| I based the height and length of the armrests off of real lounge chair seating so I have a feeling it's pretty accurate. They are a bit thicker than normal, and maybe that is visually throwing it off a bit. I'll be adding some controls for each hand to use at the front of the arm rests. I'll go back and double check on the position of them though... thanks for pointing it out! |
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| | #17 (permalink) |
| SFM Nugget Realname: Simon Join Date: May 2006 Location: Kent, England Age: 19
Posts: 33
| Looking excellent Jeff i agree with ozylot, the armrests look uncomfortable... ![]() they are certainly long enough but i think it might be just an optical elusion from the sharp curve at the end of the arm rests? |
| X3 BSG Mod: Cry of the Gods So say we all! | |
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| | #18 (permalink) |
| Hallway Monitor | Awesome start that sprung out of nowhere.. like most of these hehe. It's a great concept, and your modeling looks rock solid, but I think I would have addes some more segments to the ring (easilly fixed, since it's not intergrated) as it's rendering a little segmented. I think i agree with ozylot, those arm rests look a little short to me too, you might fit your arm in, but your hands would be quite compressed and your carpel ligaments would get strained.. if they were longer that'd be more relaxed... IMHO. anyway, glad you got a kick up the backside to do it |
| Visit my Endless Pluto Station project, I'm still working on it, honest! Tobian: Official SFM Minion & Registered FTL Drive lvr. | |
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| | #19 (permalink) |
| Trust me it won't Hurt | Cool additions . . . The cushions look great, can't even tell you don't have smoothing on. Question . . . do you have a color scheme in mind already? I know you said maybe black for the cushions but what about th rest? Also the armrests . . I agree with the other 3 but that is easily fixed. gp |
| --------------------------------------------------- " Nuts! " . . . ~General Anthony McAuliffe: 101st Airborne at 'The Battle of the Bulge' Distraction W.I.P. :Star Trek DS9 Current W.I.P. : The Occupation: Thor's Settlement | |
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| | #20 (permalink) |
| SFM Obsessed Realname: Jeff Join Date: May 2006 Location: New York City
Posts: 2,389
| ok, well I really will have to go back and address the issues with the armrests. Yes Sir! I appreciate all the comments on it, so feel free to keep on pushing me in any direction if something seems off a bit.@Stevio and Ozylot: Cheers guys!!! @tobian: Thanks!! I don't have any smoothing on yet so I'm sure that the ring will render completely smooth once I adjust the smoothness setting for it. If it doesn't for some reason, I'll add some segments to it if needed. Thx for pointing it out though!@gp: I don't really have a color scheme in mind yet. I was thinking of going with a nice looking mottled metal look to most of the main bulky components. And then more of a brushed type of metal for the parts that you might touch more. If you have any suggestions, I'm all ears! another micro update.... just added the support elements that hold the chair to the ring... didn't get to update the armrests yet, and smoothing is still off. |
| ---- My Subdivision Modeling Video Tutorials ---- New York City in HDR ---- ---- My Favorite Tutorials/Links ---- 488 Star Wars Ref. Pics ---- | |
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