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Challenge 006 - The Chair [ARCHIVE] This is the archive for the sixth Sensei challenge entitled, "The Chair".

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Old 06-19-2007, 01:58 PM   #21 (permalink)
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Nice! I used the same type of concept in my the "transportation of the future challange", but I was never really satisfied with what I came up with. This looks excellent man. I love the split in the chair for the legs and feet. The brackets attaching the chair are great.
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Old 06-19-2007, 02:22 PM   #22 (permalink)
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Hmm yeah I did know you didn't have smoothing on, but that said you can make out the segmentation edge on, which 'smoothing' won't help! Good progress though, looking good!

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Old 06-19-2007, 02:28 PM   #23 (permalink)
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Quote:
Originally Posted by tobian View Post
Hmm yeah I did know you didn't have smoothing on, but that said you can make out the segmentation edge on, which 'smoothing' won't help! Good progress though, looking good!
ahhhh..... I understand now...hmm... ok, I'll take a look at that and try to bump it up a bit...

It's funny because after all of the talk about mesh optimization I was trying not to to add TOO MUCH unnecessary mesh detail. But maybe in this case I didn't add enough... doh! I'll go back and try to add some more!

thanks mate!


@jay-mo: cheers man! much appreciated!

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Old 06-19-2007, 03:00 PM   #24 (permalink)
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Optimisation is knowing WHERE you can save segments, not just lowering the amount of faces in general hehe. It's a tough thing to get right, and I am certainly no master!

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Old 06-19-2007, 10:39 PM   #25 (permalink)
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just a quick microupdate. i redid the ring - so there won't be any visible segmentation anymore... thx tobian!

I'll try to adjust the armrests tonight...

ps. I see that little poly error on the right leg rest... already fixed...



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Old 06-20-2007, 02:42 AM   #26 (permalink)
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OK, some more updates -

Made the armrests longer, about 15-20% or so... let me know if it looks better or still needs adjustments...

Started working on the monitor...

thx for all the crits and comments, feel free to let me know if anything else doesn't look right or can be improved!






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Old 06-20-2007, 02:47 AM   #27 (permalink)
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the armrests seem much better now. I like that screen with its curvature. I can almost see this as a gunners chair where the entire chair aims a big turret.

Keep it up, its shaping up well!

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Old 06-20-2007, 02:56 AM   #28 (permalink)
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thx Ozylot! I think as I start putting textures on it (like the screen), it will help it a lot also!

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Old 06-20-2007, 09:33 AM   #29 (permalink)
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MUCH better, it's looking pretty seamless now!

The only thing I'd draw attention to is ingress and egress, that big screen will make it a little awkward. Perhaps it could be mounted on pistons to lower it into place? Otherwise it looks pretty much done! onward to texturing!

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Old 06-20-2007, 02:00 PM   #30 (permalink)
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I'll try to think up a system to raise and lower the screen, tobian!... I'll be adding some controls to the front of the armrests, and will be adding some wires, greebles to the back of the monitor also but is there anything else that is in need of more detailing / nurnies? I wanted to keep it pretty clean but don't want it to look empty... I was thinking of adding stuff to the top of the support right above the ring.... any other thoughts or ideas?

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