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Challenge 006 - The Chair [ARCHIVE] This is the archive for the sixth Sensei challenge entitled, "The Chair".

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Old 06-20-2007, 04:03 AM   #31 (permalink)
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Old 06-20-2007, 04:10 AM   #32 (permalink)
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that ivy thing is freakin' awesome!
definitely bookmarking that one

I'm leaning away from the plant growth idea, but certainly something to remember for future projects!
thanks for the link

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Old 06-20-2007, 07:32 AM   #33 (permalink)
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really good work, i look forward to seeing it more detailed.
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Old 06-20-2007, 12:15 PM   #34 (permalink)
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okay some renders I made lastnight
emissive textures are pretty cool
Attached Images
File Type: jpg throne005.jpg (433.1 KB, 1 views)
File Type: jpg throne006.jpg (408.3 KB, 1 views)

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Old 06-20-2007, 12:18 PM   #35 (permalink)
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now that is extremely cool! I bet its hard on the render time.


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Old 06-20-2007, 12:21 PM   #36 (permalink)
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Wow, This is a pretty amazing idea, will you be animating the rise of it from the ground?

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Old 06-20-2007, 12:23 PM   #37 (permalink)
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Looks excellent, I love the lighting effect!

I'd say that the surface still needs to be a bit darker, with more reflection (with a texture to break it up) with some bluring. Can't wait to see it with the ivy, that should be a stark contrast!

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Old 06-20-2007, 01:09 PM   #38 (permalink)
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Quote:
Originally Posted by Ozylot View Post
now that is extremely cool! I bet its hard on the render time.

oh you bet
I didn't take note of the time it took though, but it was pretty long

Quote:
Originally Posted by Genex-X1 View Post
Wow, This is a pretty amazing idea, will you be animating the rise of it from the ground?
hopefully



Quote:
Originally Posted by tobian View Post
Looks excellent, I love the lighting effect!

I'd say that the surface still needs to be a bit darker, with more reflection (with a texture to break it up) with some bluring. Can't wait to see it with the ivy, that should be a stark contrast!
yeah I like the screeny things
light emitting textures are a new feature to me in TS6.6, but due to rendertimes I'll probably just put in a local light and turn off the light emitting part of the material to save render time

do you have an example of what you mean? I'm having a hard time picturing it

the ivy will probably go on after the contest simply because I may not have the time for it, and also I was thinking more along the lines of moss or grass, since the throne would have been collapsed for centuries

since there's not much modeling on this project I really need to get the textures right

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Old 06-20-2007, 01:27 PM   #39 (permalink)
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Hmm not on hand.

here's some stone textures on Mayang Other Stone Textures Marble Textures

Granite I've seen is usually (if finished) sort of like a dense agglomerate or particles. When you polish it you cut through the lumps, so they are usually quite polished, but the bits in between are rougher, so if you equate that to reflection maps, they would be more reflective for the solid lumps and round them less reflective (or more bumped). Hopefully something there will inspire you!

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Old 06-20-2007, 01:30 PM   #40 (permalink)
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Amazing, work there Andy. I love the idea. It's almost kryptonesque!

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