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Challenge 006 - The Chair [ARCHIVE] This is the archive for the sixth Sensei challenge entitled, "The Chair".

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Old 06-15-2007, 06:01 PM   #1 (permalink)
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Max Challenge #6 - TheUnlogicalOne - Chair for my Destroyer

While I wasn't planning on doing another interior for my destroyer this seems like fun so I may as well.

I sketched out a few ideas but my scanner is being troublesome so I did a quick doodle on the computer, I'll try to get it working later. There are six identical chairs in the centre of the ship for the crew. All the displays and controls are customizable touch screens that can operate all the ships systems.

I've done a quick 3d doodle that I may either build on or replace, not sure yet. Need to add restraints and a head rest still. Also a small air supply for emergencies (aka someone blows a hole in the side of the ship).

Edit: Removed images to save space.

If the previous post does not make any sense, please adjust your brain and try again.

Last edited by TheUnlogicalOne; 10-17-2007 at 06:37 AM.
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Old 06-15-2007, 06:04 PM   #2 (permalink)
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looks intresting.

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Old 06-15-2007, 06:08 PM   #3 (permalink)
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looks like a pretty solid shape to me too
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Old 06-15-2007, 06:51 PM   #4 (permalink)
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No door to get into the cylindrical room?

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Old 06-15-2007, 10:29 PM   #5 (permalink)
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Doors would be in the floor/ceiling. Added in some more stuff as well as a quick person for scale. I think I'm going to rebuild the seat, getting lots of nasty spots in the mesh.

If the previous post does not make any sense, please adjust your brain and try again.

Last edited by TheUnlogicalOne; 08-07-2007 at 10:22 PM.
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Old 06-16-2007, 04:48 AM   #6 (permalink)
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I rebuilt the seat. It now looks like it came from a race car, but thats ok. Also added armrests because even at .3g arms can get heavy.

If the previous post does not make any sense, please adjust your brain and try again.

Last edited by TheUnlogicalOne; 08-07-2007 at 10:22 PM.
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Old 06-16-2007, 12:02 PM   #7 (permalink)
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Reminds me a little (conceptually) of the controll room in the Matrix (II & III) for Zion's entrance. A super high tech centre. If the chairs were lowered into and out of the room, then you could simplify the design and have al of the controll panels and displays come out of a central column?

Either way it's looking impressive already!

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Old 06-16-2007, 01:08 PM   #8 (permalink)
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Neat design, still plenty of room for enhancements.
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Old 06-16-2007, 01:47 PM   #9 (permalink)
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I hope there will be plenty of greebles on the blocky parts left and right of the seat

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Old 06-16-2007, 07:46 PM   #10 (permalink)
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Quote:
Originally Posted by Zabiegly View Post
I hope there will be plenty of greebles on the blocky parts left and right of the seat
I'm going to try, it's not something I'm that good at. As for the moving chairs, the habitat module is only 5 levels high and quite cramped. This level is heavily shielded and in the center.

I need to detail or rebuild most of the bits still. I've added some more detail to the seat, has some cushion thingies now.

If the previous post does not make any sense, please adjust your brain and try again.

Last edited by TheUnlogicalOne; 08-07-2007 at 10:22 PM.
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