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| The Dojo The sacred hall of learning - Here you can participate on Workshops and read tutorials issued by the Sensei - Be open to new ideas/methods. |
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| Divine Penguin Realname: Craig Robinson Join Date: May 2006 Location: Rochester, UK Age: 39
Posts: 1,771
| Sphynx's Guide to Rapid-Prototyping Sphynx's guide to Rapid-Prototyping Converting your mesh models into real-world objects using STL and other rapid-proptyping techniques. Introduction This tutorial is being built over a period of time and will be running in conjunction with the 3D WIP thread 'Etherball: 3D mesh to real-world object'. This thread will contain all of the important information regarding what you need to know about rapid-prototyping techniques while the WIP thread is a major example of its implementation. Note however, that while that thread is using Blender to model, both threads are for the general membership and are not Blender tutorials. All of the points raised as of equal importance for all applications in use.The first major point to remember... I've produced quite a few meshes for rapid-prototyping so far - in fact over the last year, while it is far from being my staple workload, I've produced twelve meshes, a quarter of them for a returning client. From that, it's clear that I have quite a bit of experience in producing meshes for production as real-world objects - I know the requirements, pitfalls, and great feeling that you get when you see items that you've created on-screen sitting on the desk as a real-world object. REMEMBER - Post all of your comments and questions in the WIP thread. |
| No question is a stupid question if you don't know the answer - If you need help (and you can find us), ask the (Sens)A-Team. Personal website (updated, Mar 2007) :: Industrial-meshes.com :: Professional website (Updated, Feb 2007) Last edited by Sphynx; 11-22-2006 at 03:26 PM. | |
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| Divine Penguin Realname: Craig Robinson Join Date: May 2006 Location: Rochester, UK Age: 39
Posts: 1,771
| Tutorial Contents (links to be added as each part is completed) What is Rapid-Prototyping So many people get excited about rapid-prototyping and the potential of seeing their 3D meshes as a real-world object, but very few of them really know what Rapid-Prototyping really is. This is where we'll be doing the rounds of the various processes available, along with their limitations and possibilities.Planning your mesh Not everyone involved in 3D, and especially as a leisure activity, actually sits down and plans their mesh. At most, they may make a simple sketch of what they want to build. If you intend to produce your mesh for Rapid Prototyping however, and it is anything other than a small solid object, learn to plan. Plan well, and plan early.Building your mesh When your mesh is only intended to be on screen, you are building it for a forgiving audience - the human eye. Unintelligent Rapid-Prototyping machines however, are very unforgiving and a mistake here will either see your mesh not printed at all and rejected by the bureau or worse still, printed incorrectly and costing you money.Preparing and verifying your mesh This is where we'll be using one or two utilities that can doubly insure that you've got it right, and discussing some of the tactics involved in reducing the cost of printing and the risk of making some very costly mistakes. This is where we'll see that even the orientation of your mesh in the printer can have an impact on a good mesh being produced.Bilbiography: Note that various sources of industry information will be used in this tutorial in order to remain current with materials and methods available. Not least of which, are the public FAQ's available from Xpress3D.com, the Wikipedia and various rapid-prototyping manifacturers. |
| No question is a stupid question if you don't know the answer - If you need help (and you can find us), ask the (Sens)A-Team. Personal website (updated, Mar 2007) :: Industrial-meshes.com :: Professional website (Updated, Feb 2007) Last edited by Sphynx; 11-23-2006 at 04:49 PM. | |
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| | #3 (permalink) |
| Divine Penguin Realname: Craig Robinson Join Date: May 2006 Location: Rochester, UK Age: 39
Posts: 1,771
| First off, lets get some of the basics out of the way before we actually look at the stuff that we need to do to produce something using Rapid Prototyping. The Basics Concepts The very basic idea of rapid-prototyping involves the use of a descending platform in a basin containing some form or media that will either form the object itself, or a support for the object as it is built. Above the platform is a 'gun' which, depending upon each of the various types of rapid-protoyping, either fires the material or some form of energy which converts the flexible, non-fixed material in the basin to the solid walls of the object.The materials There are a number of materials in general use within rapid prototyping, and what lies below is a simple summary and by no means meant to be complete. It is provided here as a general guide only as I'm guessing that most people from our fraternity will actually want a reasonably solid and smooth object rather than some of the special material properies that are available.Next: The various types of Rapid Prototyping available |
| No question is a stupid question if you don't know the answer - If you need help (and you can find us), ask the (Sens)A-Team. Personal website (updated, Mar 2007) :: Industrial-meshes.com :: Professional website (Updated, Feb 2007) | |
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