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| | #1 (permalink) | |
| SFM Guru Realname: Gareth Join Date: May 2006 Age: 24
Posts: 151
Downloads: 0 Uploads: 0 | PC missing out on Star Wars: Force Unleashed Petition Quote:
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| "I am Bill Gatus of MSBorg Lower your copywrites and surrender your programs your companies will be assimilated into our collective. Your employees will adapt to work for us. Resistance is futile." -Mauiman | ||
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| | #2 (permalink) |
| This time you see | Heh, amazing how a conclusion can be jumped to... Fact is, the PC Hardware market changes much faster than the Console hardware market, especially now gamers and developers have DirectX 10 to consider. I personally would say that the lack of an announcement for a PC version of the game is down to nothing more than LucasArts not wanting to commit too much too soon, before having a full and informed gauge on the marketplace, and a better idea of the technology likely to be publicly available at the time of launch. Bioware have done as much with Mass Effect, and it looks like the same is going to happen with GTA4. I'd stick my neck out and say that Vista/DirectX 9/10 is (naturally) proving harder to develop for at this stage of it's life, as opposed to developing for an established platform like XP/DirectX 9. It has to be much harder for developers to get a game to a point where you can get the best out of it using two protocols- one brand new, as opposed to just one, established protocol. So I'd say a petition is premature. It would be great to get a confirmation right now, but it's an unfair thing to ask of any developer with the market at the stage it currently is. Besides that, LucasArts has a strong history of supporting the PC as a gaming platform. ![]() |
| Here comes the water, It comes to wash away the sins of you and I. This time you see- like holy water, it only burns you faster than you'll ever dry. | |
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| | #4 (permalink) |
| Administrator | It's not for the PC. And lucasarts have been copping an absolute beating over this fact for more than a year now. You think that if they really were looking seriously at it in the future that they would drop some sort of hint...I personally am completely bummed by the fact that it's not for PC as well. While it's possible that Lucasarts may be sitting on the news of a PC conversion until closer to the date, I do wonder about the intelligence of such a decision. The fan backlash they are currently receiving (they built their business on PC gaming and have many loyal fans in that market) has to be pretty damaging... BTW - That petition is horribly written. ![]() |
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| | #5 (permalink) |
| This time you see | There is another perfectly good reason: "BREAKING NEWS: LucasArts listens to fans- PC Version of TFU Announced for Q1 2009! Fans Rejoice!" Gives the company a second bite at the PR cherry, and also they can turn around and look all magnanimous when they do announce it. ![]() I can't believe they'd ignore such a big core market intentionally, and focus purely on console work. That would be a bit like Ford saying it wasn't going to sell cars in America... ![]() |
| Here comes the water, It comes to wash away the sins of you and I. This time you see- like holy water, it only burns you faster than you'll ever dry. | |
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| | #6 (permalink) | |
| SFM Obsessed | Quote:
![]() I fully expect PC's to get even less games coming to them over the next few years and come to the point where only 1 or 3 huge publishers will release a PC game. | |
| Sometimes the worst opponent is the one closest, yet ignorant of the truth. | ||
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| | #7 (permalink) |
| This time you see | I can understand where that argument would come from- with the PC market the way it is it has to cost more to develop for it. Perhaps they're just waiting to see if the money made on the console side of things would offset PC development costs- who knows..... |
| Here comes the water, It comes to wash away the sins of you and I. This time you see- like holy water, it only burns you faster than you'll ever dry. | |
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| | #8 (permalink) |
| Administrator | I read an article with a leading Direct X developer just the other day that made the observation that approximately 80% of the cost of modern computer games is in creating the art assets etc. That tends to make sense too...It's all level designers, modellers, animators etc etc...A lot of games have only one or two AI programmers etc... If 80% is even roughly close to the figure, then the argument that "it costs too much" to develop for the PC is simply rubbish. They already have the game built. We're talking a port here. I just don't see it being the equivalent of developing a whole new game... |
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| | #10 (permalink) |
| Worldwide Phenomenon | The common thinking is that PC games aren't as profitable as Console games (which is why practically no one makes strategy games or simulations anymore; they don't port to the consoles), given that it's the easiest platform for software piracy and because wildly different hardware specs make for a very fragmented market. In a year or so, the 'average' off the shelf gaming machine should have enough kick to it to run the DMM and Euphoria bits no prolem, so I'm guessing we'll see it announced in about 6-12 months from the initial release, if the consoles make enough money. Personally, I think the whole 'ooh, the PC market is big, bad and unprofitable' line of thinking is a bit silly. Publishers should try making games for the people who actually buy them, instead of worrying about everyone who wasn't going to buy the game in the first place. Also, damn it, would a game that actually requires you to use a keyboard be too much to ask every now and then. ![]() |
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