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| General Discussion Post, chat, or discuss topics related to science fiction, 3D graphics, or something close to this. |
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| | #1 (permalink) |
| SFM Guru | hey guys, i hope you can help me with that! i want to do some hundred unique planets as icons for a browser game. so i recorded an action in ps new file -> lunarcell filter -> save file now i have the problem, that anytime i play that action it uses the same parameters for lunarcell can some one tell me how can put that random function of lunarcell to my ps makro? thanks //Pale Rider |
| I looked, and there before me was a pale horse! Its rider was named Death, and Hades was following close behind him.(Revelation 6:8) | |
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| | #2 (permalink) |
| Newstwattie | Don't think you can, since the functions are now linked and you've asked it to repeat steps 1 & 2. You'll always get the same results. Still what you're doing isn't exactly massively taxing, just do it manually |
| His Wife is a figment, he's married to his right hand, the twat. | |
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| | #4 (permalink) |
| 2d Sensei | Try to record the action also while you hit the "random" button on the lunar cell window, THEN save, and finally stop recording the action (honestly since I don't use lunar cell anymore I don't remember if there is a "random" button on lunar cell... Oh well... |
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| | #5 (permalink) |
| SFM Guru | i sent a mail to flaming pear. they told me to use a macro-program which simulates clicks in windows. ps just recognizes the filter as a single action and saves the settings of the record. my recommendation: NEVER PRODUCE SO MANY RANDOM PLANETS!! ![]() keep them individual and nice |
| I looked, and there before me was a pale horse! Its rider was named Death, and Hades was following close behind him.(Revelation 6:8) | |
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