| |
| |||||||
| General Discussion Post, chat, or discuss topics related to science fiction, 3D graphics, or something close to this. |
![]() |
| | Thread Tools | Display Modes |
| | #1 (permalink) | |
| SFM Guru Realname: Gareth Join Date: May 2006 Age: 24
Posts: 151
| Rendering Games with Raytracing Will Revolutionize Graphics PC Perspective - Rendering Games with Raytracing Will Revolutionize Graphics Quote:
| |
| "I am Bill Gatus of MSBorg Lower your copywrites and surrender your programs your companies will be assimilated into our collective. Your employees will adapt to work for us. Resistance is futile." -Mauiman | ||
| | |
| | #2 (permalink) |
| SFM Obsessed | This article looks like more of an advert for Intel than anything as there are already game engines that do this kind of thing, including some that are capable of GI effects. Still, it's good to see a chip company looking at it too, rather than just a game dev house |
| | |
| | #3 (permalink) |
| SFM Guru Realname: Gareth Join Date: May 2006 Age: 24
Posts: 151
| checkout the videos of Quake 3 been Ray Traced - pretty cool! [under downloads section] http://www.q3rt.de/ |
| "I am Bill Gatus of MSBorg Lower your copywrites and surrender your programs your companies will be assimilated into our collective. Your employees will adapt to work for us. Resistance is futile." -Mauiman | |
| | |
| | #4 (permalink) |
| SFM Obsessed | Sorry, but I'm actually less impressed having seen the videos. Using a 20 server cluster as a raytracing GPU is fine as a proof of concept, but the reality of a dedicated GPU for raytracing is less exciting than dedicated processors for physics and the like which add to the realism in game play. Also, the idea of a GPU that is 3 times the power of the 20 server cluster is all well and good, but the manufacture and heat control of such a GPU would perhaps prove prohibitive in terms of the cost to the consumer. I'm happy to be proved wrong though! |
| | |