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| General Discussion Post, chat, or discuss topics related to science fiction, 3D graphics, or something close to this. |
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| | #1 (permalink) |
| SFM Obsessed | Am I exspecting too much? HDRI Probes I’ve just got my gazing ball witch i intend to use for HDRI probes, But the quality is allot less than I expected. Have I got a POS ball or am I just expecting too much? I paid 20 quid [Pounds for non brits] for a 20CM ball and the chrome surface is rippling and had imperfections all over it. Smears and very light dents. So is this the quality I should expect? http://www.scifi-meshes.com/nutsy/st...e/IMG_4265.jpg http://www.scifi-meshes.com/nutsy/st...e/IMG_4263.jpg Note the window frames and how fragmented they are. Have I been ripped off? Or is that right? Also anyone know where i can get better quality? Nutsy |
| Last edited by Nutsy; 08-21-2008 at 11:28 AM. | |
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| | #4 (permalink) |
| SFM Obsessed | You would probably be better off using stitching software to create your HDRI maps as that way you don't have to edit yourself (or the camera and its stand) out of every image. However, if you are simply planning on using the images as reflection maps in renders then the blur would be fine and possibly even beneficial to the feel of the render I would however check to see if you had ordered a smooth/mirrored gazing ball or a kaleidoscopic one as it sounds like you have the latter when you wanted the former |
| USMC #2 - Now finished! Spud's tutorials: Poly modelling 1 Nacelles: 1 | 2 Windows: 1 Subdiv: 1 | 2 | 3 | 4 Last edited by spudmonkey; 08-21-2008 at 11:51 AM. | |
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| | #6 (permalink) | |
| SFM Guru Realname: David Join Date: May 2006 Location: A room... WITH A MOOSE! Age: 29
Posts: 446
| This thread reminded me of something I read which might help, so a few minutes of following up my suspicions brought me to... Quote:
Sounds like what you have discovered. So perhaps a 2-3" ball bearing is the way to go? | |
| Ack ack ack. Ack ack! ACK ACK ACK! Do not run. I am your friend. Last edited by D.M.J.; 08-21-2008 at 12:27 PM. | ||
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| | #7 (permalink) |
| SFM Guru Realname: Dave Sullivan Join Date: Aug 2007 Age: 47
Posts: 237
| I have just seen a tutorial on using a lightprobe image in blender (for backgrounds) and I was looking around on how to generate them (the light probe image). It seems that the further away from the ball the camera is (within reason obviously) the more 360-like the image becomes and the cameraman is much less visible. (like a zoom on the ball from 3 feet away). This would also have the affect of reducing the ripples and other imperfections. Also, the images I have seen (and maybe it is due to the height of objects in the "background", shows more of a wrap around separating the "ground" from the "sky" at the equator of the sphere. |
| "It takes a minimum of redesign to turn a crucifix into a pogo stick." - Theodore Sturgeon "Why Dolphins Don't Bite" My current WIP | |
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