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Old 06-17-2006, 05:42 AM   #1 (permalink)
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Lightwave Planetary Rings in Lightwave

Hello Lightwavers,
I made this tutorial a while back and posted it on LWG forum,
but seeing how I am making this my new home I want to put the link here.
Try the tute, if you use it let me know I would like to see the work.
Peace
gp

http://www.graphicproduction.org/tut...asteroids.html

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Old 03-11-2007, 11:03 PM   #2 (permalink)
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I think i will use that on a planet or 2 when i do some animation

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Old 03-11-2007, 11:14 PM   #3 (permalink)
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Awesomeness . . . I would like to see what you come up with PM me incase I miss the thread. good luck with the project . . .
lw rocks
gp

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" Nuts! " . . . ~General Anthony McAuliffe: 101st Airborne at 'The Battle of the Bulge'

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Old 03-28-2007, 12:19 PM   #4 (permalink)
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That looks very cool GP! If I end up using it for anything I'll let you know! Thanks for sharing that with us here!

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Old 03-28-2007, 12:48 PM   #5 (permalink)
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Thanks for posting the tutorial and supporting our community!

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Old 03-28-2007, 11:07 PM   #6 (permalink)
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Thanks gentalmen, at first I didn't think anyone was trying the tutorial as I posted it almost a year ago . . . but if it helps someone even in the smallest bit . . it was worth it . . .
ciao
gp

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" Nuts! " . . . ~General Anthony McAuliffe: 101st Airborne at 'The Battle of the Bulge'

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Old 03-28-2007, 11:25 PM   #7 (permalink)
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Well i plan on using this for a fighter fight scene in a video i plan on making in the future.

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Quote:
at first I didn't think anyone was trying the tutorial as I posted it almost a year ago
Had i had LW a yr ago i would have used it then too

Quiet!....Do you wanna wake the whole neighborhood?........I DOoooooooo......
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Old 03-29-2007, 04:03 AM   #8 (permalink)
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Quote:
If by chance you came to this page by way of an outside link, You can find the first part of this Tutorial . . . . HERE
If only all tutorials and web pages had such useful things on them. Nice touch :P

Anyway, I'm trying it now. You mention cleaning the edges up manuallly, but you can get a cleaner edge by using a cylinder and booleaning them away, if you want a rougher edge you could use the Jitter tool to re-randomise it, or just change the size of the cylinder you use to boolean the points.

And of course, rather than repeat the steps to make a second ring(or third, fourth etc), you can just copy and paste, and use resizing tools with radial falloff to fine tune.

EDIT: Tried it and got this. The planet comes from another tutorial but I've completely forgot where. The next step to make it better, it to make more rings with more points in each, and vary the base colour and density across them.

EDIT2: You can set the basic colour of the hypervoxel surface to a gradient with the parament "distance from" and set it as your central planet (or even the rings since the pivot point should be in the middle). The picture is an extreme and not well thought out version

(apologies if this counts as hi-jacking)
Attached Images
File Type: jpg Planet_rings_1.jpg (211.9 KB, 13 views)
File Type: jpg Planet_rings_2.jpg (271.9 KB, 14 views)

Last edited by Armondikov; 03-29-2007 at 05:17 AM.
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Old 03-29-2007, 06:38 PM   #9 (permalink)
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*sniffle* that looks so pretty . . . .

No hi-jack at all Armondikov . . . glad to see someone having fun. No probs man . .
like I said in the tute, what I did was a basic concept so long as people understood the basics, they could modify procedures at will.
@ fluxfire . . . Can't wait to see the video . . .
gp

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" Nuts! " . . . ~General Anthony McAuliffe: 101st Airborne at 'The Battle of the Bulge'

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Old 03-29-2007, 07:41 PM   #10 (permalink)
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cool .. while i have only experimented with hypervoxels can you give them a shine or refections to catch the sun etc ..
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