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Old 04-13-2007, 05:37 PM   #1 (permalink)
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Tips & Tricks: Modeling Hi / Low Poly Models for Next-Gen Games

Tips & Tricks: Modeling Hi / Low Poly Models for Next-Gen Games
Format: JPG image, 900x5200, 2MB

I originally started doing this tutorial for a friend on my mod, Project Deus for UT3, and decided to expand it's goal a bit. It concerns the rationale, how's and why's of making models for normal map generation. While there are a few 3DS Max-specific things in there, i classed it miscellaneous because i'm talking about general principle, and don't really delve into the Max application.

I hope this is helpful for all the aspiring 3d game artists out there. As many people have some trouble in deviantart, i posted the link to the image here, instead of a link to the DA page.

Tutorial: http://ic3.deviantart.com/fs13/f/200...Gridlinked.jpg

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Old 04-14-2007, 02:39 PM   #2 (permalink)
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That's an excellent tutorial...

... plus seeing the Daedalus real close is a nice bonus.

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Comco: i entered it manually in the back end
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Old 04-14-2007, 04:14 PM   #3 (permalink)
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Thanks! Anybody with questions or doubts, feel free to post here or email me!

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Old 04-16-2007, 08:18 PM   #4 (permalink)
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Did I read that figure correctly for the hi-poly model: 20 million? Yowza!
Great tut, BTW.

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Old 04-16-2007, 11:36 PM   #5 (permalink)
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Yep, 20 million. Could be more, it's just a matter of increasing the Turbosmooth iterations, but Max was crashing a lot already lol

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Old 04-17-2007, 12:49 AM   #6 (permalink)
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Quote:
Originally Posted by MaSaKaRi View Post
Yep, 20 million. Could be more, it's just a matter of increasing the Turbosmooth iterations, but Max was crashing a lot already lol
Gee, I can't image why...

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Old 04-20-2007, 12:17 AM   #7 (permalink)
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Well, it's surprising to me, how do they develop all that sfx on movies, or the computer animation? Sure, it's bigger systems and render farms for rendering, but they still have to work. Or, better question, hi poly models for games, for GOW they were 60 million polys per character, for example, their Max or Maya surely isn't crashing.

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Old 04-20-2007, 12:44 AM   #8 (permalink)
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Probably (well, without any other confirmation) it could be just a "urban legend"...
Great tut, by the way

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Old 04-23-2007, 10:08 PM   #9 (permalink)
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Thanks Evangeline

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