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Old 07-08-2006, 04:48 AM   #21 (permalink)
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Once you got all your verts locked together...



...apply your surface modifier and if need be a meshsmooth. This has both with an itineration of 2 on the meshsmooth.



Thank you for your time. Your regularly schedualed tutorial will return at its next schedualed time...

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Old 07-08-2006, 04:35 PM   #22 (permalink)
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I know you said somebody should've slapped you when you proposed this insane idea. To be honest, I thought of asking you if you were nucking futs, but I figured you knew exactly what you were getting yourself into.

Good luck on the tutorial. Regrettably, it doesn't seem like much of this can translate into tS 4, (at least not using the tools I know of) but it looks like Max users are in for a treat.

I'll still have to whip in every once in a while and see how it's going.
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Old 07-08-2006, 06:09 PM   #23 (permalink)
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I need a Max to Blender dictionary

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Old 07-08-2006, 06:17 PM   #24 (permalink)
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Quote:
Originally Posted by Alareth
I need a Max to Blender dictionary
How about a Max to Cinema 4D? I could probably do much of the same thing with a cube and an FFD modifier, but I'd rather do a spline cage 'cuz it looks a lot easier...but I don't know how to do one in C4D!

Oh well, great work on the tut! Maybe I'll figure it out in C4D one of these days and we can compare notes!
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Old 07-08-2006, 08:26 PM   #25 (permalink)
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I think the most valuable aspect of these tutes for non-Max users will be seeing the basic shapes deconstructed. I may not be able to use spline cages, but I'm pretty sure I can make those shapes.

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Old 07-08-2006, 08:33 PM   #26 (permalink)
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Wow, wow, and double-wow! Yeah, as TallGuy said, this is valuable just for the thinking that it walks through. As a Blender-head (who hasn't done anything for too long, I know!) I can easily imagine how to make those simple shapes.

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Old 07-08-2006, 08:42 PM   #27 (permalink)
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this is a great tutorial - mind you it is bringing back some nightmares I had a few months back...........

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Old 07-08-2006, 08:44 PM   #28 (permalink)
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Quote:
Originally Posted by Tallguy
I think the most valuable aspect of these tutes for non-Max users will be seeing the basic shapes deconstructed. I may not be able to use spline cages, but I'm pretty sure I can make those shapes.
yeah, i totally agree, i can look at the bits and how to construct, then construct them in my way on TS 5.2, shouldn't be too hard, there's stuff there that can do basically the same stuff...

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Old 07-08-2006, 08:52 PM   #29 (permalink)
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Thanks Guys (bussrds) *oh god it's spreading! *

As Tallguy and Coolhand so elequatly stated (and as I pointed out in the intro) I wasn't trying to give step by step instruction, but rather showing how to look past the complicated shapes and break it into its constituent parts. Beleive me, It's not just a spline cage I'm using: there's FFD boxes, edge looping, vert snapping and welding, etc...

However you acheive the shape is not important, what is, is to rain your eye to see the object broken down to its simpler element so you don't feel overwhelmed when you build somthing.

(Bussrds)

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Old 07-08-2006, 08:58 PM   #30 (permalink)
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I agree, it's the analysis of the underlying forms that is the most important. After all, you can make a cube, and modify that cube, in a lot of different ways in any app (make as a cube, make a spline rectangle and extrude it, et cetera). The main thing is to know the forms you're after.

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