| |||||||
| Member Tutorials This area is for members to post their tutorials for other members to use. Please note: This is not a requests area. Please use the General Requests forum to ask for specific tutorials... |
![]() |
| | Thread Tools | Display Modes |
| | #1 (permalink) |
| SFM Obsessed Join Date: May 2006 Location: Summerland, B.C. Age: 41
Posts: 1,165
| THE TMP 1701: or, What HAVE I GOTTEN MYSELF INTO!! Hey Everybody. You know, when I said I'd whip together a tutorial for JediLaw, someone should have slapped me. This is a little more complicated than some people make it seem. However, a promise is a promise so *hikes up pants, rubs hands together, and takes a biiig drink of something alcoholic*... As per request, I'm going to start with the naccles. Now bear in mind that I'm working in Max, so the specific ways that I'm using may not, shall we say, cross platform boarders. That being said, I'm not going to get all wrappped up in the exact way I did this or that; what I'm going to be keeping things more open. Those of you using Max, I hope you understand the program reasonbly well by now, because I will not be showing or telling you what button to push. Instead, I'm just going to tell what I did. Those not using Max, I'm sorry, but hopfully your app's have simliar features and for those that don't, just follow along with concept of have each componant is created and then combined with other parts to make the whole. After spending a few hours searching the net for ref's, I finally found some lovely ortho's. Now, I haven't asked for permission to use them, so I won't be showing them in any images. But don't fret, all you Trek heads will recognise each peice as its presented. When first looking at the Gracefull lady of the Movie's, one might feel intimidated by its long compound curves. To not fret. The real trick to this ship (and for that fact, any modeling job) is to break it apart. We'll start with the forward section of the nacclle, where the Bussard (did you catch that Eric?) intakes are. ![]() My first step (after a few false starts) was to create a spline cage following the major contours of the shape. you will note that I've only done one side; Don't panic, I'm not forgetting anything, I'm just lazy and Max enables me to stay that way .![]() After that It's a simple matter of aplying a surface modifier, kick the steps up to a sufficient number to avoid those pesky segmants, and then using a symmetry modifier (told ya.) ![]() And Rendered out with crappy lights and color... a start. ![]() Well that's it for the first step (Man, I'm a long winded freak aren't I). I'll carry on when it's not late, so stay tuned. Oh, and I promise not to be so long winded in the future. |
| Support the Network: 3D Scifi | Framevoid | Scifi'ers Anonymous | Ejected Core |Wolf Den Productions Last edited by Roliba; 07-07-2006 at 06:31 PM. | |
| | |
| | #2 (permalink) |
| Guy Who Is Tall | Well I love the concept, but your links need some work, mate. (i.e. they're not there) |
| -- Bill "Tallguy" Thomas WIP: Surya and Various Franz Joseph Ships -- TOS Romulan Ship -- Surak Shuttle -- U.S.S. Ingram | |
| | |
| | #4 (permalink) |
| Is Baaaaack... | Wow, thanks for the quick turnaround on the tutorial. I'd love to be able to see the screenshots, though. I have been considering using the spline cage method for the nacelles, but haven't fooled around with that approach yet (I've been using NURMs on boxes and cylinders). That's mainly because I suck at laying out an accurate spline curve. |
| My inner child got his ass kicked by my inner juvenile delinquent... Star Wars Reference Photos here. | |
| | |
| | #5 (permalink) | |
| SFM Obsessed Join Date: May 2006 Location: Summerland, B.C. Age: 41
Posts: 1,165
| Quote:
| |
| Support the Network: 3D Scifi | Framevoid | Scifi'ers Anonymous | Ejected Core |Wolf Den Productions | ||
| | |
| | #6 (permalink) |
| SFM Obsessed Join Date: May 2006 Location: Summerland, B.C. Age: 41
Posts: 1,165
| Okay. fixed the attached images. Whew, that's a load off! |
| Support the Network: 3D Scifi | Framevoid | Scifi'ers Anonymous | Ejected Core |Wolf Den Productions | |
| | |
| | #7 (permalink) | |
| SFM Obsessed Join Date: May 2006 Location: Summerland, B.C. Age: 41
Posts: 1,165
| Quote:
| |
| Support the Network: 3D Scifi | Framevoid | Scifi'ers Anonymous | Ejected Core |Wolf Den Productions | ||
| | |
| | #8 (permalink) |
| SFM Spinozan | I think I can actually do this now. I've always been able to make templates in Autocad, but I've ben confused on what I actually need to "spline in." This helps a lot. Thanks! |
| "Improve a mechanical device and you may double productivity. But improve man, you gain a thousandfold." - Khan Noonien Singh Starship Exeter ~ Federation Reference Series Online ~ Subspace Comms Network | |
| | |
| | #10 (permalink) |
| SFM Obsessed Join Date: May 2006 Location: Summerland, B.C. Age: 41
Posts: 1,165
| Now we're working on the second main shape of the naccelle ![]() Again, I make a spline cage. The bueaty of this mehtod is that I only have to make two cross section shapes (the front and mid are the same) and then connect the vertices with only some minor curve adjustment. In fact, I've spent more time writing the tut section and saving the files .![]() Apply the surface and symmetry mods... ![]() ...and render. ![]() Now we combine the two and you can already see that it's recognizably a nacclle. ![]() *Yayy. I figured out how to attach my images!* |
| Support the Network: 3D Scifi | Framevoid | Scifi'ers Anonymous | Ejected Core |Wolf Den Productions | |
| | |