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| | #12 (permalink) |
| SFM Guru Realname: Andrew Join Date: Jun 2006 Location: Rule Britannia!
Posts: 438
| Next question. How do I prevent this without changing the hardness? When I make it hard it doesn't look like it's actually part of the ship. |
| Last edited by The B5 Fan; 09-20-2007 at 07:49 PM. | |
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| | #13 (permalink) | |
| SFM Oracle Realname: Carl Join Date: May 2006 Location: Ont,Canada Age: 26
Posts: 5,795
| Quote:
A thought... Where the edge of the phaser stripe (assuming here ) meets the top of the hull. make that edge hard all the way around. See how it looks. It would correct the problem for sure. and if you decide you want it soft you could always bevel that edge. | |
| - Ozy - A proud supporter of 3DScifi.com and SciFiers Anonymous Current WIP: My site (Notepad :D ) Old Stuff: Gallery pics and wips...(Wings3D, Kerkythea & Bryce) | ||
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| | #16 (permalink) |
| Sensei Join Date: May 2006
Posts: 227
| For a bevelled effect (and for not using hardness) you will need to add another loop around the phaserstrip, on the surface of the hull. Right now the polys directly connecting to the strip are "too large" – resulting in very awkward normals which give you those shading artifacts (black areas). Right now you do have a bevelled effect which is just waaay to large. |
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| | #20 (permalink) |
| SFM Oracle Realname: Carl Join Date: May 2006 Location: Ont,Canada Age: 26
Posts: 5,795
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| - Ozy - A proud supporter of 3DScifi.com and SciFiers Anonymous Current WIP: My site (Notepad :D ) Old Stuff: Gallery pics and wips...(Wings3D, Kerkythea & Bryce) | |
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