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Old 08-25-2006, 09:30 PM   #11 (permalink)
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Hmm.......interesting.*makes note*
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Old 08-29-2006, 06:24 PM   #12 (permalink)
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Next question.

How do I prevent this without changing the hardness? When I make it hard it doesn't look like it's actually part of the ship.

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Old 08-29-2006, 06:43 PM   #13 (permalink)
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Next question.

How do I prevent this without changing the hardness? When I make it hard it doesn't look like it's actually part of the ship.
Hmm, not sure on that one. perhaps a view of the wire would reveal a solution.

A thought... Where the edge of the phaser stripe (assuming here ) meets the top of the hull. make that edge hard all the way around. See how it looks. It would correct the problem for sure. and if you decide you want it soft you could always bevel that edge.

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Old 08-29-2006, 08:48 PM   #14 (permalink)
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You are correct it is a phaser strip.

BEvelling the edge does nothing. Making if I make it hard it looks a little odd, but I am willing to leave it like that.
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Old 09-05-2006, 04:50 PM   #15 (permalink)
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By the way. I have previuosly been asked several times how I made said phaser strip. Does anyone want me to post the tut?
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Old 09-05-2006, 05:01 PM   #16 (permalink)
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For a bevelled effect (and for not using hardness) you will need to add another loop around the phaserstrip, on the surface of the hull. Right now the polys directly connecting to the strip are "too large" – resulting in very awkward normals which give you those shading artifacts (black areas). Right now you do have a bevelled effect which is just waaay to large.
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Old 09-05-2006, 05:09 PM   #17 (permalink)
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I.......kinda get what your saying but I think I tried that and I just get it again but closer in to the strip.
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Old 09-05-2006, 05:15 PM   #18 (permalink)
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I.......kinda get what your saying but I think I tried that and I just get it again but closer in to the strip.
That would depend on your poly layout. Like Ozylot said, wire would help
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Old 09-05-2006, 06:37 PM   #19 (permalink)
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Here.

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Old 09-05-2006, 10:11 PM   #20 (permalink)
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Here.
Could we see a shaded view since you hardend that edge? please....

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