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Old 06-03-2008, 08:46 AM   #111 (permalink)
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hmm, have to check it out, but the tutorial pages, should superceed the older page <5 figures. The size of the alpha is sort of dependent on how close you wanna render them beasts. Recommend atleast 4096x2048 px.

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Old 07-10-2008, 01:43 AM   #112 (permalink)
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Can anyone help me out with how to create a cloud map that pretty much covers 100% of the surface? Kinda like Venus?

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Old 07-15-2008, 09:05 AM   #113 (permalink)
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How detailed do you need that cloudmap to be ? I would suggest stacking individual cloud maps if you need massive detail, or, do a clever noise/smoke displacement in your 3D program. Perhaps an amalgam of the both is to be preferred... I will try and post the results =)

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Old 07-16-2008, 12:16 AM   #114 (permalink)
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Not terribly detailed but seeing as anything to do with maps, textures, etc, baffles the snot out of me, any help would be great.

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Old 07-31-2008, 09:08 PM   #115 (permalink)
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It's interesting to see an example of just how much relief can be seen from space. Here is a shot from the ISS: The Alps
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Old 08-08-2008, 09:48 AM   #116 (permalink)
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Quote:
Originally Posted by su_liam View Post
It's interesting to see an example of just how much relief can be seen from space. Here is a shot from the ISS: The Alps
That's pretty impressive! Mind you; a 800mm super-telephoto lens is a hell of an upgrade on the Mk 1 eyeball
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Old 08-15-2008, 08:37 PM   #117 (permalink)
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True... true. But imagine your doing a gunport view in a battle between a ship at 12,000 km and a ship at 100 km altitude is the target. The gunscopes on a ship in Traveller or Starfleet Battles have got to be at least super-telephoto.

Now for a Firefly shot. I'd say from the jiggle it's at least a little telephoto. Last night I watched an Olympic medal ceremony. They zoomed in on the gold medalist from so far out and apparently the cameraman had too many double espressos. Made me pine to watch me some Firefly. Then I put on some Battlestar Galactica. Up till two in the morning working off that jones.
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Old 09-09-2008, 05:00 PM   #118 (permalink)
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Bah, damn reallife(tm) caught up with me big time and I fell off the radar there for a while. Sorry about that, but that keeps happening to me =)

Anyway, I am known to be a resilient guy, so here is the next page. (I hope this tutorial really get finished soon =) )

Cheers
//Dr.Asz
Attached Images
File Type: jpg ScreenShot001.jpg (253.3 KB, 42 views)

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Old 09-13-2008, 09:18 PM   #119 (permalink)
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Very interesting, thank you!
You talked about cloudbump map for the low orbit shots. Can you explained more about this?
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Old 09-20-2008, 09:39 AM   #120 (permalink)
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Howdy folks...

I have now compiled the PDF that was sort of promised in the beginning of this thread. I took me darn long time, I know, but ye' ol' old timers know that I tend disappear and the re-appear without any real warnings =)

You can download it from here (temporary storage, will edit this link if place changes)

http://pc213.astro.lu.se/~stefan/drd/tut01_v1_0.pdf

Now, I will go through this thread and my PM box and try help ya'll with those more detailed questions.

Cheers
//Dr.Asz

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